Author: Holger Weßling
Publisher: Andrews UK Limited
ISBN: 1789825636
Category : Reference
Languages : en
Pages : 24
Book Description
Do you know why the original names of the ghosts in Pac-Man meant chaser, ambusher, fickle and feigned ignorance? Or what advantage the Japanese had over English-speaking players? What is the secret to mastering the game? And what actually happens if you do so? This excellent quick-read guide to Pac-Man tells you everything you need to know about the game and more. With sections covering the game's creation, the ghosts, the world of Pac-Man and much more, this is the ideal book for any Pac-Fan!
101 Amazing Facts about Pac-Man
Author: Holger Weßling
Publisher: Andrews UK Limited
ISBN: 1789825636
Category : Reference
Languages : en
Pages : 24
Book Description
Do you know why the original names of the ghosts in Pac-Man meant chaser, ambusher, fickle and feigned ignorance? Or what advantage the Japanese had over English-speaking players? What is the secret to mastering the game? And what actually happens if you do so? This excellent quick-read guide to Pac-Man tells you everything you need to know about the game and more. With sections covering the game's creation, the ghosts, the world of Pac-Man and much more, this is the ideal book for any Pac-Fan!
Publisher: Andrews UK Limited
ISBN: 1789825636
Category : Reference
Languages : en
Pages : 24
Book Description
Do you know why the original names of the ghosts in Pac-Man meant chaser, ambusher, fickle and feigned ignorance? Or what advantage the Japanese had over English-speaking players? What is the secret to mastering the game? And what actually happens if you do so? This excellent quick-read guide to Pac-Man tells you everything you need to know about the game and more. With sections covering the game's creation, the ghosts, the world of Pac-Man and much more, this is the ideal book for any Pac-Fan!
101 Amazing Sega Master System Facts
Author: Jimmy Russell
Publisher: Andrews UK Limited
ISBN: 1782346228
Category : Computers
Languages : en
Pages : 23
Book Description
In this entry to Jimmy Russell's Games Console History series, we learn 101 amazing facts about Sega's Master System - the first Sega home console to hit non-japanese shores. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of fascinating trivia!
Publisher: Andrews UK Limited
ISBN: 1782346228
Category : Computers
Languages : en
Pages : 23
Book Description
In this entry to Jimmy Russell's Games Console History series, we learn 101 amazing facts about Sega's Master System - the first Sega home console to hit non-japanese shores. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of fascinating trivia!
101 Amazing Atari 2600 Facts
Author: Jimmy Russell
Publisher: Andrews UK Limited
ISBN: 1782344950
Category : Computers
Languages : en
Pages : 21
Book Description
In this, the first title in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Atari's seminal 2600, the first truly popular home family computer games system. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of fascinating trivia!
Publisher: Andrews UK Limited
ISBN: 1782344950
Category : Computers
Languages : en
Pages : 21
Book Description
In this, the first title in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Atari's seminal 2600, the first truly popular home family computer games system. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of fascinating trivia!
5,000 Awesome Facts (about Everything!) 2
Author: National Geographic Society (U.S.)
Publisher: 5,000 Awesome Facts
ISBN: 142631695X
Category : Juvenile Nonfiction
Languages : en
Pages : 228
Book Description
A collection of quirky, fun facts.
Publisher: 5,000 Awesome Facts
ISBN: 142631695X
Category : Juvenile Nonfiction
Languages : en
Pages : 228
Book Description
A collection of quirky, fun facts.
Amazing Facts Odyssey Vol 2
Author: Marcella Gucci
Publisher: Marcella Gucci
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 282
Book Description
Unleash the Power of Knowledge with Over 2000 Mind-Blowing Facts! Parents, are you looking for a way to spark your child's imagination, enhance their learning, and keep them entertained for hours on end? Look no further! "Amazing Facts Odyssey Vol. 2" is the perfect book to captivate young minds and fuel their thirst for knowledge. Here's why this incredible book is a must-have for your child's bookshelf: 1. An Exciting Journey Through History and Beyond From the pivotal moments of the 20th century to the groundbreaking achievements of the 21st, your child will embark on a fascinating journey through time. They'll discover the stories behind the Titanic's tragic voyage, the mysterious Tunguska event, Amelia Earhart's daring flights, and so much more. "Amazing Facts Odyssey Vol. 2" brings history to life, making learning an adventurous and engaging experience. 2. A World of Weird & Wonderful Records Does your child love the extraordinary and the bizarre? This book is packed with weird and wonderful world records that will leave them awe-struck. From the longest, shortest, biggest, and smallest of everything, these incredible feats will inspire your child to dream big and think outside the box. 3. Uncover the Mysteries of Mythology and Magic Dive into the captivating world of mythology and magic with chapters dedicated to ancient legends, mystical creatures, and magical movies. Your child will explore the fascinating stories of gods and heroes, uncover the secrets of ancient cultures, and be transported to enchanted realms where anything is possible. 4. Explore the Marvels of the Human Body and Animal Kingdom "Amazing Facts Odyssey Vol. 2" delves into the wonders of the human body, revealing astonishing facts about our anatomy and capabilities. Additionally, your child will be amazed by the shocking, weird, and strange facts about animals from around the globe. From the smallest insects to the largest mammals, the animal kingdom is full of surprises! 5. Blast Off to the Space Frontier Ignite your child's passion for space exploration with fascinating facts about the cosmos. They'll learn about pioneering astronauts, incredible space missions, and the mysteries of our universe. Who knows? This book might just inspire the next great astronaut or scientist! 6. Discover Emerging Tech Trends and Natural Phenomena Keep your child ahead of the curve with insights into emerging tech trends and unusual natural phenomena. From the latest advancements in technology to the breathtaking wonders of nature, "Amazing Facts Odyssey Vol. 2" will broaden their horizons and spark their curiosity about the world around them. 7. Encourage Critical Thinking and Intellectual Curiosity This book is not just about facts; it's about engaging your child's mind and encouraging them to think critically. Each chapter is designed to challenge their understanding of the world and inspire them to ask questions. It's a fantastic way to develop their intellectual curiosity and problem-solving skills.
Publisher: Marcella Gucci
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 282
Book Description
Unleash the Power of Knowledge with Over 2000 Mind-Blowing Facts! Parents, are you looking for a way to spark your child's imagination, enhance their learning, and keep them entertained for hours on end? Look no further! "Amazing Facts Odyssey Vol. 2" is the perfect book to captivate young minds and fuel their thirst for knowledge. Here's why this incredible book is a must-have for your child's bookshelf: 1. An Exciting Journey Through History and Beyond From the pivotal moments of the 20th century to the groundbreaking achievements of the 21st, your child will embark on a fascinating journey through time. They'll discover the stories behind the Titanic's tragic voyage, the mysterious Tunguska event, Amelia Earhart's daring flights, and so much more. "Amazing Facts Odyssey Vol. 2" brings history to life, making learning an adventurous and engaging experience. 2. A World of Weird & Wonderful Records Does your child love the extraordinary and the bizarre? This book is packed with weird and wonderful world records that will leave them awe-struck. From the longest, shortest, biggest, and smallest of everything, these incredible feats will inspire your child to dream big and think outside the box. 3. Uncover the Mysteries of Mythology and Magic Dive into the captivating world of mythology and magic with chapters dedicated to ancient legends, mystical creatures, and magical movies. Your child will explore the fascinating stories of gods and heroes, uncover the secrets of ancient cultures, and be transported to enchanted realms where anything is possible. 4. Explore the Marvels of the Human Body and Animal Kingdom "Amazing Facts Odyssey Vol. 2" delves into the wonders of the human body, revealing astonishing facts about our anatomy and capabilities. Additionally, your child will be amazed by the shocking, weird, and strange facts about animals from around the globe. From the smallest insects to the largest mammals, the animal kingdom is full of surprises! 5. Blast Off to the Space Frontier Ignite your child's passion for space exploration with fascinating facts about the cosmos. They'll learn about pioneering astronauts, incredible space missions, and the mysteries of our universe. Who knows? This book might just inspire the next great astronaut or scientist! 6. Discover Emerging Tech Trends and Natural Phenomena Keep your child ahead of the curve with insights into emerging tech trends and unusual natural phenomena. From the latest advancements in technology to the breathtaking wonders of nature, "Amazing Facts Odyssey Vol. 2" will broaden their horizons and spark their curiosity about the world around them. 7. Encourage Critical Thinking and Intellectual Curiosity This book is not just about facts; it's about engaging your child's mind and encouraging them to think critically. Each chapter is designed to challenge their understanding of the world and inspire them to ask questions. It's a fantastic way to develop their intellectual curiosity and problem-solving skills.
5,000 Awesome Facts 3 (About Everything!)
Author: National Geographic Kids
Publisher: National Geographic Books
ISBN: 1426324529
Category : Curiosities and wonders
Languages : en
Pages : 228
Book Description
A collection of facts about diverse subjects such as food, animals, inventions and more.
Publisher: National Geographic Books
ISBN: 1426324529
Category : Curiosities and wonders
Languages : en
Pages : 228
Book Description
A collection of facts about diverse subjects such as food, animals, inventions and more.
Minecraft Joke Book
Author: Mojang AB
Publisher:
ISBN: 9781405295253
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Did you hear about the creeper's birthday party? It really went off with a BANG! Why does Alex love redstone lamps? Because they light up her life. Where do tired miners sleep? On bedrock. The official Minecraft Joke Book is packed full of hilarious jokes that will have you laughing your blocks off! There's something for every Minecrafter, whatever their age. Collect all of the official Minecraft books to become the best Minecrafter you can be: Minecraft Guide to Exploration: 9781405285971 Minecraft Guide to Creative: 9781405285988 Minecraft Guide to Redstone: 9781405286008 Minecraft Guide to the Nether and the End: 9781405285995 Minecraft Guide to Enchantments and Potions: 9781405288958 Minecraft Guide to PVP Minigames: 9781405288965 Minecraft Guide to Farming: 9781405290104 Minecraft Blockopedia: 9781405273534 Minecraft: Exploded Builds: Medieval Fortress: 9781405284172 Minecraft The Survivors' Book of Secrets: 9781405283335 Minecraft Survival Tin: 9781405288200 Minecraft Mobestiary: 9781405286022 Minecraft: The Ultimate Construction Collection: 9781405291927 Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.
Publisher:
ISBN: 9781405295253
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Did you hear about the creeper's birthday party? It really went off with a BANG! Why does Alex love redstone lamps? Because they light up her life. Where do tired miners sleep? On bedrock. The official Minecraft Joke Book is packed full of hilarious jokes that will have you laughing your blocks off! There's something for every Minecrafter, whatever their age. Collect all of the official Minecraft books to become the best Minecrafter you can be: Minecraft Guide to Exploration: 9781405285971 Minecraft Guide to Creative: 9781405285988 Minecraft Guide to Redstone: 9781405286008 Minecraft Guide to the Nether and the End: 9781405285995 Minecraft Guide to Enchantments and Potions: 9781405288958 Minecraft Guide to PVP Minigames: 9781405288965 Minecraft Guide to Farming: 9781405290104 Minecraft Blockopedia: 9781405273534 Minecraft: Exploded Builds: Medieval Fortress: 9781405284172 Minecraft The Survivors' Book of Secrets: 9781405283335 Minecraft Survival Tin: 9781405288200 Minecraft Mobestiary: 9781405286022 Minecraft: The Ultimate Construction Collection: 9781405291927 Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.
Game Over
Author: David Sheff
Publisher: Vintage
ISBN: 0307800741
Category : Business & Economics
Languages : en
Pages : 558
Book Description
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Publisher: Vintage
ISBN: 0307800741
Category : Business & Economics
Languages : en
Pages : 558
Book Description
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
STEM to Story
Author: 826 National
Publisher: John Wiley & Sons
ISBN: 111900103X
Category : Education
Languages : en
Pages : 336
Book Description
Bring STEM to life for students with zombies, rockets, celebrities, and more STEM to Story: Enthralling and Effective Lesson Plans for Grades 5-8 inspires learning through fun, engaging, and meaningful lesson plans that fuse hands-on discovery in science, technology, engineering, and math (STEM) with creative writing. The workshop activities within the book are the innovative result of a partnership between 826 National's proven creative writing model and Time Warner Cable's Connect a Million Minds, an initiative dedicated to connecting young people to the wonders of STEM through hands-on learning. Authentically aligned with both the Common Core State Standards and the Next Generation Science Standards, this book provides teachers, after-school and out-of-school providers, and parents with field-tested lessons, workshops, and projects designed by professionals in each field. Including reflective observations by arts and science celebrities like Jon Scieszka, Mayim Bialik, and Steve Hockensmith, lessons feature bonus activities, fun facts, and teaching points for instructors at every level. These quirky, exploratory lessons will effectively awaken student imaginations and passions for both STEM and creative writing, encourage identity with scientific endeavors, and make both science and writing fun. Grades five through eight is the critical period for engaging students in STEM, and this book is designed specifically to appeal to – and engage – this age group. The guided curricula fosters hands-on discovery, deep learning, and rich inquiry skills while feeling more like play than school, and has proven popular and effective with both students and teachers. Awaken student imagination and get them excited about STEM Fuse creative writing with STEM using hands-on activities Make scientific principles relevant to students' lives Inspire students to explore STEM topics further The demand for STEM workers is closely linked to global competitiveness, and a successful future in STEM depends upon an early introduction to the scientific mindset. The challenge for teachers is to break through students' preconceptions of STEM fields as "hard" or "boring," to show them that STEM is everywhere, it's relevant, and it's loads of fun. For proven lesson plans with just a dash of weird, STEM to Story is a dynamic resource, adaptable and applicable in school, after school, and at home.
Publisher: John Wiley & Sons
ISBN: 111900103X
Category : Education
Languages : en
Pages : 336
Book Description
Bring STEM to life for students with zombies, rockets, celebrities, and more STEM to Story: Enthralling and Effective Lesson Plans for Grades 5-8 inspires learning through fun, engaging, and meaningful lesson plans that fuse hands-on discovery in science, technology, engineering, and math (STEM) with creative writing. The workshop activities within the book are the innovative result of a partnership between 826 National's proven creative writing model and Time Warner Cable's Connect a Million Minds, an initiative dedicated to connecting young people to the wonders of STEM through hands-on learning. Authentically aligned with both the Common Core State Standards and the Next Generation Science Standards, this book provides teachers, after-school and out-of-school providers, and parents with field-tested lessons, workshops, and projects designed by professionals in each field. Including reflective observations by arts and science celebrities like Jon Scieszka, Mayim Bialik, and Steve Hockensmith, lessons feature bonus activities, fun facts, and teaching points for instructors at every level. These quirky, exploratory lessons will effectively awaken student imaginations and passions for both STEM and creative writing, encourage identity with scientific endeavors, and make both science and writing fun. Grades five through eight is the critical period for engaging students in STEM, and this book is designed specifically to appeal to – and engage – this age group. The guided curricula fosters hands-on discovery, deep learning, and rich inquiry skills while feeling more like play than school, and has proven popular and effective with both students and teachers. Awaken student imagination and get them excited about STEM Fuse creative writing with STEM using hands-on activities Make scientific principles relevant to students' lives Inspire students to explore STEM topics further The demand for STEM workers is closely linked to global competitiveness, and a successful future in STEM depends upon an early introduction to the scientific mindset. The challenge for teachers is to break through students' preconceptions of STEM fields as "hard" or "boring," to show them that STEM is everywhere, it's relevant, and it's loads of fun. For proven lesson plans with just a dash of weird, STEM to Story is a dynamic resource, adaptable and applicable in school, after school, and at home.
Cyclopedia of Law and Procedure
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 2106
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 2106
Book Description