Author: Yamie Chess
Publisher: Yamie Chess Ltd.
ISBN: 0990885135
Category : Education
Languages : en
Pages : 413
Book Description
Educational Assessments "Research has shown that, by itself, learning to play chess is tied to better logical reasoning and stronger performance in math. Yamie Chess adds to this by integrating both mathematical content and math puzzles into the text."—Professor Michael Ching, PhD, Mathematics, Massachusetts Institute of Technology "Next to the chessic aspects, the mathematical topics are at the center of the book: Here the readers are exposed to sets and Venn diagrams, numbers and raising them to powers, fractions and triangles including the theorem of Pythagoras."—Professor Christian Hesse, PhD, Mathematics, Harvard University "Mathematics problems are interspersed through the text and will both expose children to important mathematical results (e.g., Venn diagrams, finding the area of a triangle, and unit cancellation) and allow them opportunity to grow in mathematical reasoning. Problems are labeled by grade level, allowing parents and teachers to target problems for students."—Professor Ashley Ahlin, PhD, Mathematics, University of Chicago Math Contents Summary First published in softcover for Yamie Chess' nationally award-winning math learning aid that won School Library Journal's Best Education Pick of 2014, and now available for the first time in eBook format, Yamie Chess: The Adventures of Tigermore and the Mind Angels is a supplemental math education aid written by experienced teachers that requires no prior experience of chess. Designed as a children's graphic novel for math education, the work is aligned with the NCTM Curriculum Focal Points in algebra, geometry, numbers and operations, measurement and data analysis. Teaching children from 5 to 12 years old important math and science classroom skills for STEM education, the comic can be read as a standalone adventure story for supplemental math study, at home and at school, or used by beginners to learn chess from scratch. The book's instructions encourage kids to use the material with any classic chess set they have available, to aid their understanding of chess, and reenact the integrated European chess game that unfolds through the story. It's a historic game in fact, that took place between Grandmasters Johannes Zukertort and GM Adolf Anderssen in Berlin, Germany in 1865. With artwork from ex-Disney illustrators, the story follows 8-year-old Kimi as he travels to the Mind Kingdom, a secret universe ruled by chess where all the cartoon characters are the classic chess pieces from the boardgame, to learn math skills for school. Information for Parents and Teachers The math comic features important educational benefits for children: 1. Written by veteran math teachers: Yamie Chess: The Adventures of Tigermore and the Mind Angels was developed by experienced U.S. math teachers from America's top universities including: Caltech, Columbia, Stanford, Vanderbilt and MIT - the Massachusetts Institute of Technology; 2. Math practice for 5 - 12 year olds: Useful for practicing math with the kids at home on tablets and smartphones, the softcover version is already being used in after-school classes and indoor recess. Yamie Chess offers supportive and carefully designed math learning material and puzzles to help budding learners to boost their math skills for school. "The problems are clearly marked by grade level and were written to tie into the NCTM standards. Solutions are provided in the back with ample explanation and diagrams to show how some of the more complex problems are solved. These questions give a depth to the story and provide differentiation for any age student in grades K-8."—Mrs Jena Philips, MEd, 8th Grade Science Teacher, Northern Arizona University "As a middle school math teacher I see the value of Yamie Chess in an educational setting. This is a wonderful enrichment activity that can be used to spark more students’ interest in learning the game of chess while increasing mathematical thinking."—Elizabeth Gates, BA, Illinois 7th Grade Math Teacher, Miami University 3. Learn classic chess from scratch: No prior experience is needed to play Yamie Chess, the book teaches children the basics of the game including how the pieces move, basic chess strategy and then with the comic story enables children to work through a historical European chess game with the cartoon characters, giving kids' an immediate understanding and context to their newly learned knowledge. 4. Grade key for learners: With a friendly cartoon background story that can be universally enjoyed by elementary and middle school children, the math puzzles and problems woven through the text and illustrations are keyed at each step with their corresponding U.S. grade school level to help parents and teachers isolate material to challenge and explore work in line with homestudy and school courses. For example, the note "Grade 3" next to a math concept in the text would indicate that the level of the problem is great for introducing that particular math concept to 3rd graders, that 4th to 8th graders should be able to understand and complete that problem as revision work, and that 1st and 2nd graders could either attempt to approach the problem or skip it and return in the future when they feel more ready. There is a wide variety of math problems aimed at each age group. 5. Hints and explained answers: To make the eBook more interactive, a button link to the answer is provided next to each math problem in the text, with hints to trigger lateral thinking and full explanations for the more challenging problems included in the eBook's linked appendix. 6. 250+ imaginative cartoons: To help comprehension and understanding of the math concepts, the work features a great many imaginative and beautifully shaded illustrations designed by top ex-Disney animators.
Yamie Chess: The Adventures of Tigermore and the Mind Angels
A Tale of Sleepy Numbers
Author: Yamie Chess
Publisher: Yamie Chess Ltd.
ISBN: 0990885100
Category : Education
Languages : en
Pages : 75
Book Description
Educational Assessments "Mathematically, I think the lessons are very well done. I like the emphasis on translating phrases into mathematical expressions and the practice with decimal arithmetic."—Yale Professor Michelle Lacey, PhD, Statistics, Yale University "Math classrooms require a great deal of reading to solve problems and this comic book provides students with an opportunity to dive right into a magical math world."—Monica Burns, Apple Distinguished Educator, 5th Grade NYC math teacher, George Lucas Educational Foundation Contributor "This is really good, a great story that helps students to understand some basic algebra with a focus on prime numbers."—Kirsten van Niekerk, Apple Distinguished Educator, Assistant Head of Senior School (Key Stage 3); Head of Math Faculty, Dulwich College Suzhou, China Math Contents Summary MAYDAY! This is a math SOS, kids! The evil dark chess pieces, Vigdor and the Chromemunchers, have cast a cartoon spell on the 8 numbers along the y-axis of the chess board, sending the numbers 1 to 8 to sleep. With the numbers snoozing, our Yankee hero 8-year-old Kimi, the boy who plays chess in his dreams, can’t complete the 2 grid coordinates for the winning moves he needs to checkmate the dark king, and save his friends. You’re invited to venture onto the high seas with the Yamie Chess cast for a thrilling math lesson about numbers. Learn how to convert English statements into algebra, with Kimi, the light king, Tigermore, and their Boston Red Sox buddy—the very rational number 8. As we journey to Deep Blue, the dark pieces underwater lair, you’ll need to find out the difference between rational and irrational numbers, solve the Sudoku problem, and work out the math puzzles step by step. Just make sure you know your multiplication tables! Information for Parents and Teachers Suitable for students at U.S. grade 3 math level and up, A Tale of Sleepy Numbers is an engaging cartoon math adventure for struggling-to-gifted learners, communicated by professional math teachers in simple, clear and concise language. The material is a short story extension to the Harvard- and MIT-supported Yamie Chess School Assistant for K-8 math education, recommended by School Library Journal and developed by experienced math teachers with decades of classroom teaching experience. Kids will continue the math learning adventures of our young chess hero, Kimi from Queens, New York, and tackle critical math concepts to develop math success in school. The math content can be used as revision or as a new teaching material to supplement important classroom work in number sense and operations. A Tale of Sleepy Numbers addresses integers, rational and irrational numbers, prime numbers, factors and multiples, orders of operation (PEMDAS), place value and the base-10 number system, the commutative property of addition, translating English statements into algebraic expressions, and decimal arithmetic. The integrated classic chess puzzle is adapted from a traditional game that took place between Grandmasters R. G. Nezhmetdinov and O. L Chernikov in Russia in 1962.
Publisher: Yamie Chess Ltd.
ISBN: 0990885100
Category : Education
Languages : en
Pages : 75
Book Description
Educational Assessments "Mathematically, I think the lessons are very well done. I like the emphasis on translating phrases into mathematical expressions and the practice with decimal arithmetic."—Yale Professor Michelle Lacey, PhD, Statistics, Yale University "Math classrooms require a great deal of reading to solve problems and this comic book provides students with an opportunity to dive right into a magical math world."—Monica Burns, Apple Distinguished Educator, 5th Grade NYC math teacher, George Lucas Educational Foundation Contributor "This is really good, a great story that helps students to understand some basic algebra with a focus on prime numbers."—Kirsten van Niekerk, Apple Distinguished Educator, Assistant Head of Senior School (Key Stage 3); Head of Math Faculty, Dulwich College Suzhou, China Math Contents Summary MAYDAY! This is a math SOS, kids! The evil dark chess pieces, Vigdor and the Chromemunchers, have cast a cartoon spell on the 8 numbers along the y-axis of the chess board, sending the numbers 1 to 8 to sleep. With the numbers snoozing, our Yankee hero 8-year-old Kimi, the boy who plays chess in his dreams, can’t complete the 2 grid coordinates for the winning moves he needs to checkmate the dark king, and save his friends. You’re invited to venture onto the high seas with the Yamie Chess cast for a thrilling math lesson about numbers. Learn how to convert English statements into algebra, with Kimi, the light king, Tigermore, and their Boston Red Sox buddy—the very rational number 8. As we journey to Deep Blue, the dark pieces underwater lair, you’ll need to find out the difference between rational and irrational numbers, solve the Sudoku problem, and work out the math puzzles step by step. Just make sure you know your multiplication tables! Information for Parents and Teachers Suitable for students at U.S. grade 3 math level and up, A Tale of Sleepy Numbers is an engaging cartoon math adventure for struggling-to-gifted learners, communicated by professional math teachers in simple, clear and concise language. The material is a short story extension to the Harvard- and MIT-supported Yamie Chess School Assistant for K-8 math education, recommended by School Library Journal and developed by experienced math teachers with decades of classroom teaching experience. Kids will continue the math learning adventures of our young chess hero, Kimi from Queens, New York, and tackle critical math concepts to develop math success in school. The math content can be used as revision or as a new teaching material to supplement important classroom work in number sense and operations. A Tale of Sleepy Numbers addresses integers, rational and irrational numbers, prime numbers, factors and multiples, orders of operation (PEMDAS), place value and the base-10 number system, the commutative property of addition, translating English statements into algebraic expressions, and decimal arithmetic. The integrated classic chess puzzle is adapted from a traditional game that took place between Grandmasters R. G. Nezhmetdinov and O. L Chernikov in Russia in 1962.
He's Arithmetic, I'm Geometric
Author: Yamie Chess
Publisher: Yamie Chess Ltd.
ISBN: 0990885127
Category : Education
Languages : en
Pages : 69
Book Description
Educational Assessments "As for the mathematical content, I think the introduction to sequences is excellent and it’s nice that readers are given a general expression for deriving the value of any of the terms in Arithmetic’s tail"—Yale Professor Michelle Lacey, PhD, Statistics, Yale University "Students will be introduced to big ideas that are introduced step-by-step to make sure they understand. If your children like to play games, this is a great way to introduce them to the connection between math knowledge and problem solving."—Monica Burns, Apple Distinguished Educator, 5th Grade NYC math teacher, George Lucas Educational Foundation Contributor "I loved the graphics, character names, and how they tie into the game of chess."—Anthony DiLaura, Apple Distinguished Educator, High School math teacher, Zeeland Public Schools, Michigan Math Contents Summary A haunting math secret lurks in a Louisiana bayou! Follow the series and sequences in our number learning mystery, and find out why the Geometric caterpillar's common ratio is a French quarter, as we party with the jazz hearts of New Orleans! Kids must solve the arithmetic caterpillar, and find the 5th term in Geometric's sequence to win checkmate, or risk becoming the hungry caterpillar's 5th term gumbo for dinner! Includes Sudoku puzzle. Information for Parents and Teachers Suitable for students at U.S. grade 7 math level and above, He's Arithmetic, I'm Geometric is a short story extension to the Harvard- and MIT-supported math learning aid, Yamie Chess School Assistant, recommended by School Library Journal and developed by experienced math teachers with decades of classroom teaching experience. Our young chess hero, eight-year-old Kimi, returns to his friends in the secret Mind Kingdom to learn fun math skills for school. He's Arithmetic, I'm Geometric offers an engaging math adventure for struggling-to-gifted learners, focused on number sense and operations, and concisely communicated in clear and simple language by professional math teachers. Students learn how to evaluate, analyze and manipulate math sequences, terms and series; understand relationships and properties of common differences and ratios, and find the n-th term in an arithmetic sequence. The integrated chess puzzle is adapted from the King’s Gambit game played between American chess player Paul Morphy and an unrecorded amateur that took place in New Orleans, Louisiana, 1858.
Publisher: Yamie Chess Ltd.
ISBN: 0990885127
Category : Education
Languages : en
Pages : 69
Book Description
Educational Assessments "As for the mathematical content, I think the introduction to sequences is excellent and it’s nice that readers are given a general expression for deriving the value of any of the terms in Arithmetic’s tail"—Yale Professor Michelle Lacey, PhD, Statistics, Yale University "Students will be introduced to big ideas that are introduced step-by-step to make sure they understand. If your children like to play games, this is a great way to introduce them to the connection between math knowledge and problem solving."—Monica Burns, Apple Distinguished Educator, 5th Grade NYC math teacher, George Lucas Educational Foundation Contributor "I loved the graphics, character names, and how they tie into the game of chess."—Anthony DiLaura, Apple Distinguished Educator, High School math teacher, Zeeland Public Schools, Michigan Math Contents Summary A haunting math secret lurks in a Louisiana bayou! Follow the series and sequences in our number learning mystery, and find out why the Geometric caterpillar's common ratio is a French quarter, as we party with the jazz hearts of New Orleans! Kids must solve the arithmetic caterpillar, and find the 5th term in Geometric's sequence to win checkmate, or risk becoming the hungry caterpillar's 5th term gumbo for dinner! Includes Sudoku puzzle. Information for Parents and Teachers Suitable for students at U.S. grade 7 math level and above, He's Arithmetic, I'm Geometric is a short story extension to the Harvard- and MIT-supported math learning aid, Yamie Chess School Assistant, recommended by School Library Journal and developed by experienced math teachers with decades of classroom teaching experience. Our young chess hero, eight-year-old Kimi, returns to his friends in the secret Mind Kingdom to learn fun math skills for school. He's Arithmetic, I'm Geometric offers an engaging math adventure for struggling-to-gifted learners, focused on number sense and operations, and concisely communicated in clear and simple language by professional math teachers. Students learn how to evaluate, analyze and manipulate math sequences, terms and series; understand relationships and properties of common differences and ratios, and find the n-th term in an arithmetic sequence. The integrated chess puzzle is adapted from the King’s Gambit game played between American chess player Paul Morphy and an unrecorded amateur that took place in New Orleans, Louisiana, 1858.
No Calculators, Please!
Author: Yamie Chess
Publisher: Yamie Chess Ltd.
ISBN: 0990885143
Category : Education
Languages : en
Pages : 96
Book Description
Math Contents Summary Written and edited by experienced math teachers, No Calculators, Please! focuses on building key arithmetic skills including addition, multiplication, subtraction and division. Suitable for students at U.S. math grade level 3 and up, the comic offers children a clear, friendly and plain English understanding of the skill of long division. Told through an imaginative cartoon tale about a chess clock called Desmond who hails from America's olden days and the time of Abraham Lincoln's Gettysburg Address, the Yamie Chess characters (who represent each chessboard piece) whisk children's imagination away to a magical dream world of division icebergs and math rainforests in a numbers adventure set around the Scholar's Mate position on the board. Information for Parents and Teachers Giving students a supplemental grounding in long division principles and number operations, young learners will either revise or learn from scratch the life skill of how to do basic arithmetic operations as part of the long division algorithm, without using a calculator. No Calculators, Please! is a math comic that will nurture children's confidence in counting, analyzing numerical data and handling arithmetic, making kids more independent and able to do more arithmetic in their heads without relying on computers and calculators. Aligned to the NCTM standards, the math comic explores the Scholar's Mate position in classic chess, so kids will also learn how to nicely checkmate their friends (and parents!) in just 4 moves!
Publisher: Yamie Chess Ltd.
ISBN: 0990885143
Category : Education
Languages : en
Pages : 96
Book Description
Math Contents Summary Written and edited by experienced math teachers, No Calculators, Please! focuses on building key arithmetic skills including addition, multiplication, subtraction and division. Suitable for students at U.S. math grade level 3 and up, the comic offers children a clear, friendly and plain English understanding of the skill of long division. Told through an imaginative cartoon tale about a chess clock called Desmond who hails from America's olden days and the time of Abraham Lincoln's Gettysburg Address, the Yamie Chess characters (who represent each chessboard piece) whisk children's imagination away to a magical dream world of division icebergs and math rainforests in a numbers adventure set around the Scholar's Mate position on the board. Information for Parents and Teachers Giving students a supplemental grounding in long division principles and number operations, young learners will either revise or learn from scratch the life skill of how to do basic arithmetic operations as part of the long division algorithm, without using a calculator. No Calculators, Please! is a math comic that will nurture children's confidence in counting, analyzing numerical data and handling arithmetic, making kids more independent and able to do more arithmetic in their heads without relying on computers and calculators. Aligned to the NCTM standards, the math comic explores the Scholar's Mate position in classic chess, so kids will also learn how to nicely checkmate their friends (and parents!) in just 4 moves!
The Pythagoras Dragon
Author: Yamie Chess
Publisher: Yamie Chess Ltd.
ISBN: 0990885151
Category : Education
Languages : en
Pages : 81
Book Description
The Pythagoras Dragon builds math learning skills in algebra and geometry for middle school students. Using the chess grid to teach a twelfth-century proof of the Pythagorean theorem by the Indian mathematician Bhaskara II, the math lesson is communicated in simple, clear, and plain English through a cartoon fairytale about the ancient Chinese emperor Qinzong of the Song Dynasty. Information for Parents and Teachers Written and edited by professional math teachers, the educational content gives middle school students in U.S. grade 8 and higher (about 12 years old and up) a carefully designed math lesson on geometry through “think alouds” in the cartoon story, covering important strategic areas of geometry education associated with squares and triangles. The Pythagoras Dragon enables middle school students to benefit from a fuller understanding of what the statement a^2 + b^2 = c^2 actually means as a practical application and why the Pythagorean theorem works, and explores the underlying logic of why Pythagoras’s theorem makes sense. The math content is aligned with the U.S. National Council of Teachers of Mathematics (NCTM) Curriculum Focal Points. The integrated chess pattern is adapted from the Dragon Variation of the Sicilian defense game played between Grandmaster Anatoly Karpov and Richard Webb at the Lloyds Bank Chess Tournament in 1977.
Publisher: Yamie Chess Ltd.
ISBN: 0990885151
Category : Education
Languages : en
Pages : 81
Book Description
The Pythagoras Dragon builds math learning skills in algebra and geometry for middle school students. Using the chess grid to teach a twelfth-century proof of the Pythagorean theorem by the Indian mathematician Bhaskara II, the math lesson is communicated in simple, clear, and plain English through a cartoon fairytale about the ancient Chinese emperor Qinzong of the Song Dynasty. Information for Parents and Teachers Written and edited by professional math teachers, the educational content gives middle school students in U.S. grade 8 and higher (about 12 years old and up) a carefully designed math lesson on geometry through “think alouds” in the cartoon story, covering important strategic areas of geometry education associated with squares and triangles. The Pythagoras Dragon enables middle school students to benefit from a fuller understanding of what the statement a^2 + b^2 = c^2 actually means as a practical application and why the Pythagorean theorem works, and explores the underlying logic of why Pythagoras’s theorem makes sense. The math content is aligned with the U.S. National Council of Teachers of Mathematics (NCTM) Curriculum Focal Points. The integrated chess pattern is adapted from the Dragon Variation of the Sicilian defense game played between Grandmaster Anatoly Karpov and Richard Webb at the Lloyds Bank Chess Tournament in 1977.
The Math King of Dallas
Author: Yamie Chess
Publisher: Yamie Chess Ltd.
ISBN: 0990885119
Category : Education
Languages : en
Pages : 83
Book Description
Educational Assessments "The coverage of points, lines, rays, and solving simple equations of the form "x + b = c" or "ax = c" is very clearly presented and I really like the fact that readers get a lot of practice with learning a single concept throughout the comic."—Yale Professor Michelle Lacey, PhD, Statistics, Yale University "With this comic book students will explore a variety of key concepts necessary for middle school math success. They’ll have to interact with equations and will learn terms like variables and integers."—Monica Burns, Apple Distinguished Educator, 5th Grade NYC math teacher, George Lucas Educational Foundation Contributor "This is great for early Key Stage 3 (ages 11-13) and possibly as an introduction to students when they return to algebra in year 10."—Kirsten van Niekerk, Apple Distinguished Educator, Assistant Head of Senior School (Key Stage 3); Head of Math Faculty, Dulwich College Suzhou, China Math Contents Summary A magical math secret awaits on Harry Hines Boulevard outside the Dallas Children's Medical Center! In this thrilling math adventure with the Yamie Chess cast, you'll meet Morphy, the Texan baby elephant who promises to give you the power to making algebra make sense! Discover how to balance both sides of a linear algebra equation, and learn why points, lines and rays are so awesome! Follow the math carefully and you'll win checkmate over the dark King Vigdor and the Chromemunchers. Only you have the math skills to grant little Morphy, the most beautiful baby elephant ever, his magical last wish. Includes Sudoku puzzle. Information for Parents and Teachers Suitable for students at U.S. grade 6 math level and above, The Math King of Dallas is a short story extension to the Harvard- and MIT-supported math learning aid, Yamie Chess School Assistant, recommended by School Library Journal and developed by experienced math teachers with decades of classroom teaching experience. Through an exciting cartoon algebra adventure for struggling-to-gifted learners, communicated by professional math teachers in clear and concise language, students learn the fundamentals of geometry. Kids are taught how to construct, handle and evaluate linear algebraic equations and their properties and lay a firm foundation of the basic rules of algebra including the addition and multiplication properties of equality and laws of exponents. The Math King of Dallas also provides an opportunity to explore complementary and supplementary angles. The integrated chess puzzle is adapted from a well-known chess game that took place one evening in Paris, France in 1858 at the famous Italian Opera House (during a live performance of composer Vincenzo Bellini's opera Norma) between American chess player, Paul Morphy, and the Duke of Brunswick and Count Isouard.
Publisher: Yamie Chess Ltd.
ISBN: 0990885119
Category : Education
Languages : en
Pages : 83
Book Description
Educational Assessments "The coverage of points, lines, rays, and solving simple equations of the form "x + b = c" or "ax = c" is very clearly presented and I really like the fact that readers get a lot of practice with learning a single concept throughout the comic."—Yale Professor Michelle Lacey, PhD, Statistics, Yale University "With this comic book students will explore a variety of key concepts necessary for middle school math success. They’ll have to interact with equations and will learn terms like variables and integers."—Monica Burns, Apple Distinguished Educator, 5th Grade NYC math teacher, George Lucas Educational Foundation Contributor "This is great for early Key Stage 3 (ages 11-13) and possibly as an introduction to students when they return to algebra in year 10."—Kirsten van Niekerk, Apple Distinguished Educator, Assistant Head of Senior School (Key Stage 3); Head of Math Faculty, Dulwich College Suzhou, China Math Contents Summary A magical math secret awaits on Harry Hines Boulevard outside the Dallas Children's Medical Center! In this thrilling math adventure with the Yamie Chess cast, you'll meet Morphy, the Texan baby elephant who promises to give you the power to making algebra make sense! Discover how to balance both sides of a linear algebra equation, and learn why points, lines and rays are so awesome! Follow the math carefully and you'll win checkmate over the dark King Vigdor and the Chromemunchers. Only you have the math skills to grant little Morphy, the most beautiful baby elephant ever, his magical last wish. Includes Sudoku puzzle. Information for Parents and Teachers Suitable for students at U.S. grade 6 math level and above, The Math King of Dallas is a short story extension to the Harvard- and MIT-supported math learning aid, Yamie Chess School Assistant, recommended by School Library Journal and developed by experienced math teachers with decades of classroom teaching experience. Through an exciting cartoon algebra adventure for struggling-to-gifted learners, communicated by professional math teachers in clear and concise language, students learn the fundamentals of geometry. Kids are taught how to construct, handle and evaluate linear algebraic equations and their properties and lay a firm foundation of the basic rules of algebra including the addition and multiplication properties of equality and laws of exponents. The Math King of Dallas also provides an opportunity to explore complementary and supplementary angles. The integrated chess puzzle is adapted from a well-known chess game that took place one evening in Paris, France in 1858 at the famous Italian Opera House (during a live performance of composer Vincenzo Bellini's opera Norma) between American chess player, Paul Morphy, and the Duke of Brunswick and Count Isouard.
Digby
Author: Charles Edward Barns
Publisher:
ISBN:
Category :
Languages : en
Pages : 174
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 174
Book Description
Lisa
Author: Jesse Kraai
Publisher:
ISBN: 9780976848905
Category : Chess
Languages : en
Pages : 234
Book Description
The chess pieces knew how they moved. They knew what they wanted too. It wasn't like school, where kids pretended they were masters of the teachers' game. The adults didn't know anything anyway. The real world was a big push to nothing. But Lisa escaped from all that. She found Igor Ivanov. He taught her how to play.
Publisher:
ISBN: 9780976848905
Category : Chess
Languages : en
Pages : 234
Book Description
The chess pieces knew how they moved. They knew what they wanted too. It wasn't like school, where kids pretended they were masters of the teachers' game. The adults didn't know anything anyway. The real world was a big push to nothing. But Lisa escaped from all that. She found Igor Ivanov. He taught her how to play.
The Chess Team (A Novel)
Author: James H. Sawaski
Publisher: iUniverse
ISBN: 0595793762
Category : Juvenile Fiction
Languages : en
Pages : 143
Book Description
Jim Berzchak has a gift. His capabilities in the game of chess are remarkable and his brain works at levels most people only dream about. However, a horrific blunder while playing at the high school state tournament costs his Escanaba Eskimos the team championship. Depressed, he slips into a world of solitude. His life stalls and although he studies chess aggressively and enhances his skills, other aspects to his well being become reclusive. 15 years later a group of high school students coax Jim into reopening the defunct chess program. Through the kids, he finds he has an even better gift, the ability to teach the game and make it exciting. "The Eskychess Express is back on track!" or so it seems. Issues abound with their newfound success. Personal problems infect the team. Opponents take notice and hone their skills to incomprehensible levels. The pressure of competition makes Jim feel like collapsing. Can he get his life in order and lead his Eskimos over the second place hump? Or will they end up like him, devastated in life because they pinned too many hopes on winning a state championship title?
Publisher: iUniverse
ISBN: 0595793762
Category : Juvenile Fiction
Languages : en
Pages : 143
Book Description
Jim Berzchak has a gift. His capabilities in the game of chess are remarkable and his brain works at levels most people only dream about. However, a horrific blunder while playing at the high school state tournament costs his Escanaba Eskimos the team championship. Depressed, he slips into a world of solitude. His life stalls and although he studies chess aggressively and enhances his skills, other aspects to his well being become reclusive. 15 years later a group of high school students coax Jim into reopening the defunct chess program. Through the kids, he finds he has an even better gift, the ability to teach the game and make it exciting. "The Eskychess Express is back on track!" or so it seems. Issues abound with their newfound success. Personal problems infect the team. Opponents take notice and hone their skills to incomprehensible levels. The pressure of competition makes Jim feel like collapsing. Can he get his life in order and lead his Eskimos over the second place hump? Or will they end up like him, devastated in life because they pinned too many hopes on winning a state championship title?
The Death's Head Chess Club
Author: John Donoghue
Publisher: Macmillan + ORM
ISBN: 0374713979
Category : Fiction
Languages : en
Pages : 352
Book Description
A novel of the improbable friendship that arises between a Nazi officer and a Jewish chessplayer in Auschwitz SS Obersturmfuhrer Paul Meissner arrives in Auschwitz from the Russian front wounded and fit only for administrative duty. His most pressing task is to improve camp morale and he establishes a chess club, and allows officers and enlisted men to gamble on the games. Soon Meissner learns that chess is also played among the prisoners, and there are rumors of an unbeatable Jew known as "the Watchmaker." Meissner's superiors begin to demand that he demonstrate German superiority by pitting this undefeated Jew against the best Nazi players. Meissner finds Emil Clément, the Watchmaker, and a curious relationship arises between them. As more and more games are played, the stakes rise, and the two men find their fates deeply entwined. Twenty years later, the two meet again in Amsterdam—Meissner has become a bishop, and Emil is playing in an international chess tournament. Having lost his family in the horrors of the death camps, Emil wants nothing to do with the ex-Nazi officer despite their history, but Meissner is persistent. "What I hope," he tells Emil, "is that I can help you to understand that the power of forgiveness will bring healing." As both men search for a modicum of peace, they recall a gripping tale of survival and trust. A suspenseful meditation on understanding and guilt, John Donoghue's The Death's Head Chess Club is a bold debut and a rich portrait of a surprising friendship.
Publisher: Macmillan + ORM
ISBN: 0374713979
Category : Fiction
Languages : en
Pages : 352
Book Description
A novel of the improbable friendship that arises between a Nazi officer and a Jewish chessplayer in Auschwitz SS Obersturmfuhrer Paul Meissner arrives in Auschwitz from the Russian front wounded and fit only for administrative duty. His most pressing task is to improve camp morale and he establishes a chess club, and allows officers and enlisted men to gamble on the games. Soon Meissner learns that chess is also played among the prisoners, and there are rumors of an unbeatable Jew known as "the Watchmaker." Meissner's superiors begin to demand that he demonstrate German superiority by pitting this undefeated Jew against the best Nazi players. Meissner finds Emil Clément, the Watchmaker, and a curious relationship arises between them. As more and more games are played, the stakes rise, and the two men find their fates deeply entwined. Twenty years later, the two meet again in Amsterdam—Meissner has become a bishop, and Emil is playing in an international chess tournament. Having lost his family in the horrors of the death camps, Emil wants nothing to do with the ex-Nazi officer despite their history, but Meissner is persistent. "What I hope," he tells Emil, "is that I can help you to understand that the power of forgiveness will bring healing." As both men search for a modicum of peace, they recall a gripping tale of survival and trust. A suspenseful meditation on understanding and guilt, John Donoghue's The Death's Head Chess Club is a bold debut and a rich portrait of a surprising friendship.