Author: Insight Editions
Publisher: Insights
ISBN: 9781683833260
Category : Games & Activities
Languages : en
Pages : 192
Book Description
Celebrate your allegiance to the Horde with this deluxe hardcover World of Warcraft® journal. World of Warcraft® is one of the most visually distinct fantasy settings ever created. Expansive hyper-realized landscapes, super-stylized characters, sweeping storylines, and dynamic conflicts combine for epic gameplay amid a world of boundless possibilities. Now fans can chronicle their adventures in this finely crafted journal featuring striking images of the powerful Horde faction. This journal is a must-have for players seeking to wreak havoc throughout Azeroth. With sturdy construction and sewn binding, this journal lies flat, and the 192 lined, acid-free pages of high-quality heavy stock paper take both pen and pencil nicely to invite a flow of inspiration. All this plus a ribbon placeholder, elastic closure, and 7.5 x 4.5-inch back pocket perfect for photographs and mementos, makes the World of Warcraft®: Horde Hardcover Ruled Journal the ultimate game-inspired portable journal.
World of Warcraft: Horde Hardcover Ruled Journal
Author: Insight Editions
Publisher: Insights
ISBN: 9781683833260
Category : Games & Activities
Languages : en
Pages : 192
Book Description
Celebrate your allegiance to the Horde with this deluxe hardcover World of Warcraft® journal. World of Warcraft® is one of the most visually distinct fantasy settings ever created. Expansive hyper-realized landscapes, super-stylized characters, sweeping storylines, and dynamic conflicts combine for epic gameplay amid a world of boundless possibilities. Now fans can chronicle their adventures in this finely crafted journal featuring striking images of the powerful Horde faction. This journal is a must-have for players seeking to wreak havoc throughout Azeroth. With sturdy construction and sewn binding, this journal lies flat, and the 192 lined, acid-free pages of high-quality heavy stock paper take both pen and pencil nicely to invite a flow of inspiration. All this plus a ribbon placeholder, elastic closure, and 7.5 x 4.5-inch back pocket perfect for photographs and mementos, makes the World of Warcraft®: Horde Hardcover Ruled Journal the ultimate game-inspired portable journal.
Publisher: Insights
ISBN: 9781683833260
Category : Games & Activities
Languages : en
Pages : 192
Book Description
Celebrate your allegiance to the Horde with this deluxe hardcover World of Warcraft® journal. World of Warcraft® is one of the most visually distinct fantasy settings ever created. Expansive hyper-realized landscapes, super-stylized characters, sweeping storylines, and dynamic conflicts combine for epic gameplay amid a world of boundless possibilities. Now fans can chronicle their adventures in this finely crafted journal featuring striking images of the powerful Horde faction. This journal is a must-have for players seeking to wreak havoc throughout Azeroth. With sturdy construction and sewn binding, this journal lies flat, and the 192 lined, acid-free pages of high-quality heavy stock paper take both pen and pencil nicely to invite a flow of inspiration. All this plus a ribbon placeholder, elastic closure, and 7.5 x 4.5-inch back pocket perfect for photographs and mementos, makes the World of Warcraft®: Horde Hardcover Ruled Journal the ultimate game-inspired portable journal.
The Art of World of Warcraft
Author: . Blizzard Entertainment
Publisher: Insight Editions
ISBN: 9781608874491
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Timed to the twentieth anniversary of the blockbuster Warcraft franchise, The Art of World of Warcraft celebrates the groundbreaking art of the complete series to date. In the ten years since its inception, World of Warcraft® has revolutionized the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game’s evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft will contain hundreds of drawings and concept art, forming the ultimate tribute to the epic gaming franchise.
Publisher: Insight Editions
ISBN: 9781608874491
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Timed to the twentieth anniversary of the blockbuster Warcraft franchise, The Art of World of Warcraft celebrates the groundbreaking art of the complete series to date. In the ten years since its inception, World of Warcraft® has revolutionized the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game’s evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft will contain hundreds of drawings and concept art, forming the ultimate tribute to the epic gaming franchise.
World of Warcraft: Paragons
Author: Blizzard Entertainment
Publisher: Simon and Schuster
ISBN: 1476778035
Category : Fiction
Languages : en
Pages : 511
Book Description
Though their soldiers form a unified front on the battlefield, both the Alliance and the Horde include diverse races and nations within their ranks. Each of those nations has at its helm a leader of heroism and legend. Their actions and decisions shape Azeroth and forge its destiny. They inspire loyalty and loathing, fervor and fear, sometimes all from their own people. What do these heroes do when faced with conflict and strife? How do they handle the tremendous responsibility of guiding their armies and citizens on the front line and at home? In this anthology of sixteen short stories, each champion finds his or her own answers to these questions. Read their tales and learn what makes them who they are today—learn what makes them paragons. © 2014 Blizzard Entertainment, Inc. All Rights Reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
Publisher: Simon and Schuster
ISBN: 1476778035
Category : Fiction
Languages : en
Pages : 511
Book Description
Though their soldiers form a unified front on the battlefield, both the Alliance and the Horde include diverse races and nations within their ranks. Each of those nations has at its helm a leader of heroism and legend. Their actions and decisions shape Azeroth and forge its destiny. They inspire loyalty and loathing, fervor and fear, sometimes all from their own people. What do these heroes do when faced with conflict and strife? How do they handle the tremendous responsibility of guiding their armies and citizens on the front line and at home? In this anthology of sixteen short stories, each champion finds his or her own answers to these questions. Read their tales and learn what makes them who they are today—learn what makes them paragons. © 2014 Blizzard Entertainment, Inc. All Rights Reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
Blank Comic Book
Author: Paperbck Xpress
Publisher: Independently Published
ISBN: 9781729124185
Category :
Languages : en
Pages : 128
Book Description
Comic Book Blank: Panelbook/Journal: 120 Pages Of Blank Comic Strip Notebooks Great for any artist, student, kids, teens or adults. Perfect for sketching and drawing of comic strips, animation drawings or cartoons. 120 pages of comic strips Multiple layouts 8.5 x 11 inches (large and spacious) Interior made of thick white paper (to avoid bleed-through) Makes for a great gift for any occasion, for any loved one or friend who just loves to draw/sketch. Get Your Copy Now!
Publisher: Independently Published
ISBN: 9781729124185
Category :
Languages : en
Pages : 128
Book Description
Comic Book Blank: Panelbook/Journal: 120 Pages Of Blank Comic Strip Notebooks Great for any artist, student, kids, teens or adults. Perfect for sketching and drawing of comic strips, animation drawings or cartoons. 120 pages of comic strips Multiple layouts 8.5 x 11 inches (large and spacious) Interior made of thick white paper (to avoid bleed-through) Makes for a great gift for any occasion, for any loved one or friend who just loves to draw/sketch. Get Your Copy Now!
Assassin's Creed IV Black Flag
Author: Christie Golden
Publisher: Insights
ISBN: 9781608873227
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Delve into the world of Ubisoft’s latest installment in the acclaimed Assassin’s Creed® series with this fascinating glimpse of one of history’s most storied legends: Edward Thatch, otherwise known as the infamous pirate captain Blackbeard. Few moments in history have proven as timelessly fascinating as the lawless Golden Age of Piracy, which was largely played out in the Caribbean of the sixteenth and early seventeenth centuries. In this time of rebellion, fortune, intrigue, and adventure, Blackbeard stands as one of the most fearsome captains to have ever sailed the seas. Now, as the latest historical figure to take center stage in the Assassin’s Creed® franchise, Blackbeard joins the ranks of Edward Kenway—father of Haytham Kenway and grandfather of Connor—as they navigate troubled island waters and carve out their destinies. Thoughtfully crafted to resemble an authentic pirate artifact, this illustrated journal delivers a unique insider’s view into the world of the game through fascinating entries that provide a firsthand account of the day-to-day lives of the characters. This one-of-a-kind graphic novel — featuring beautifully etched illustrations and portraits, a wanted poster, removable Letter of Marque, torn pages ripped out by Blackbeard himself, and more — brings the bold worlds of Blackbeard and Kenway strikingly to life.
Publisher: Insights
ISBN: 9781608873227
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Delve into the world of Ubisoft’s latest installment in the acclaimed Assassin’s Creed® series with this fascinating glimpse of one of history’s most storied legends: Edward Thatch, otherwise known as the infamous pirate captain Blackbeard. Few moments in history have proven as timelessly fascinating as the lawless Golden Age of Piracy, which was largely played out in the Caribbean of the sixteenth and early seventeenth centuries. In this time of rebellion, fortune, intrigue, and adventure, Blackbeard stands as one of the most fearsome captains to have ever sailed the seas. Now, as the latest historical figure to take center stage in the Assassin’s Creed® franchise, Blackbeard joins the ranks of Edward Kenway—father of Haytham Kenway and grandfather of Connor—as they navigate troubled island waters and carve out their destinies. Thoughtfully crafted to resemble an authentic pirate artifact, this illustrated journal delivers a unique insider’s view into the world of the game through fascinating entries that provide a firsthand account of the day-to-day lives of the characters. This one-of-a-kind graphic novel — featuring beautifully etched illustrations and portraits, a wanted poster, removable Letter of Marque, torn pages ripped out by Blackbeard himself, and more — brings the bold worlds of Blackbeard and Kenway strikingly to life.
Ascension: Star Wars Legends (Fate of the Jedi)
Author: Christie Golden
Publisher: Random House Worlds
ISBN: 0345519590
Category : Fiction
Languages : en
Pages : 554
Book Description
NEW YORK TIMES BESTSELLER THE GALAXY STANDS LEADERLESS. CAN THE JEDI SAVE IT—OR WILL THEIR ENEMIES ENSLAVE IT? The toppling of ruthless Natasi Daala has left a political vacuum on Coruscant and ignited a power struggle between opposing factions racing to claim control of the Galactic Alliance. Surrounded by hidden agendas, treacherous conspiracies, and covert Sith agents, the Jedi Order must keep the government from collapsing into anarchy—while facing the combined threats of the resurgent Lost Sith Tribe, a deposed dictator bent on vengeance, and the enduring menace of Abeloth, the profoundly evil entity hungry to become a god. “[Christie] Golden’s excellent storytelling captures the essence of the beloved space opera and should leave series followers eagerly anticipating the story’s conclusion.”—Library Journal
Publisher: Random House Worlds
ISBN: 0345519590
Category : Fiction
Languages : en
Pages : 554
Book Description
NEW YORK TIMES BESTSELLER THE GALAXY STANDS LEADERLESS. CAN THE JEDI SAVE IT—OR WILL THEIR ENEMIES ENSLAVE IT? The toppling of ruthless Natasi Daala has left a political vacuum on Coruscant and ignited a power struggle between opposing factions racing to claim control of the Galactic Alliance. Surrounded by hidden agendas, treacherous conspiracies, and covert Sith agents, the Jedi Order must keep the government from collapsing into anarchy—while facing the combined threats of the resurgent Lost Sith Tribe, a deposed dictator bent on vengeance, and the enduring menace of Abeloth, the profoundly evil entity hungry to become a god. “[Christie] Golden’s excellent storytelling captures the essence of the beloved space opera and should leave series followers eagerly anticipating the story’s conclusion.”—Library Journal
The Cinematic Art of World of Warcraft
Author: . Blizzard Entertainment
Publisher: Insight Editions
ISBN: 9781608872084
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. Each Book Comes with: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frost wyrm Sindragosa, that make this a must-have for any WoW fan.
Publisher: Insight Editions
ISBN: 9781608872084
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. Each Book Comes with: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frost wyrm Sindragosa, that make this a must-have for any WoW fan.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Blank Comic Book
Author: Christopher Hart
Publisher: Chris Hart Books
ISBN: 9781640210332
Category : Art
Languages : en
Pages : 0
Book Description
"Let your comic adventures unfold in words and images with this blank draw-your-own-comic-book! Inside, you'll find six sections with separate comic-book cover templates, allowing you to create a complete comic book series or several original works"--Cover page
Publisher: Chris Hart Books
ISBN: 9781640210332
Category : Art
Languages : en
Pages : 0
Book Description
"Let your comic adventures unfold in words and images with this blank draw-your-own-comic-book! Inside, you'll find six sections with separate comic-book cover templates, allowing you to create a complete comic book series or several original works"--Cover page