Women in Game Development

Women in Game Development PDF Author: Jennifer Brandes Hepler
Publisher: CRC Press
ISBN: 1000007774
Category : Computers
Languages : en
Pages : 317

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Book Description
Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler’s Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games. Key Features Experience the unique stories of nearly two dozen female game developers, from old-school veterans to rising stars. Understand the role of women in videogames, from the earliest days of development to the present day. Hear first-hand perspectives from working professionals in fields including coding, design, art, writing, community management, production and journalism. Get tips for how to be a better ally and make your company and teams more inclusive. Learn about the obstacles you face if you’re an aspiring female developer, and how to overcome them. Meet the human face of some of the women who have endured the industry’s worst harassment... and kept on going.

Women in Game Development

Women in Game Development PDF Author: Jennifer Brandes Hepler
Publisher: CRC Press
ISBN: 1000007774
Category : Computers
Languages : en
Pages : 317

Get Book

Book Description
Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler’s Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games. Key Features Experience the unique stories of nearly two dozen female game developers, from old-school veterans to rising stars. Understand the role of women in videogames, from the earliest days of development to the present day. Hear first-hand perspectives from working professionals in fields including coding, design, art, writing, community management, production and journalism. Get tips for how to be a better ally and make your company and teams more inclusive. Learn about the obstacles you face if you’re an aspiring female developer, and how to overcome them. Meet the human face of some of the women who have endured the industry’s worst harassment... and kept on going.

Games Women Play

Games Women Play PDF Author: Zaire Crown
Publisher: Dafina
ISBN: 1617739898
Category : African Americans
Languages : en
Pages : 369

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Book Description
At 37, Tuesday is eager for a better way of life. That means getting out of the game her gentleman's club has been fronting. Her all-female 'business' team has made a fortune using the club to attract, seduce - and rob - wealthy men. But in addition to being squeezed by a corrupt cop, an unfortunate incident has put Tuesday deep in debt to a ruthless gun dealer and is creating dangerous dissent behind-the-scenes. Tuesday only sees one option. She'll have to go undercover playing girlfriend to legendary Detroit crime boss Sebastian Caine.

The Woman's New Selling Game

The Woman's New Selling Game PDF Author: Carole Hyatt
Publisher: McGraw-Hill Companies
ISBN: 9780070318281
Category : Businesswomen
Languages : en
Pages : 0

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Book Description
Women have made great strides to attain equality in the workforce in recent decades. At the same time, selling skills have become an essential part of daily life at work whether you're in sales, product management, administration or management.

The Woman's Selling Game

The Woman's Selling Game PDF Author: Carole Hyatt
Publisher:
ISBN: 9780446901956
Category :
Languages : en
Pages :

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Book Description


The Woman's Selling Game

The Woman's Selling Game PDF Author: Carole Hyatt
Publisher: Warner Books (NY)
ISBN: 9780446384292
Category :
Languages : en
Pages :

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Book Description


Reach the Top 1%

Reach the Top 1% PDF Author: Cynthia Barnes
Publisher:
ISBN:
Category :
Languages : en
Pages : 60

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Book Description
"Sales is simply the best career on the planet, especially for women, because it lets you call the shots." - Cynthia BarnesIn Reach the Top 1%: A Strategic Game Plan for Warrior Women in Sales, author, entrepreneur, and business success expert Cynthia Barnes draws on years of experience as a successful CEO and elite sales professional to offer you a proven and powerful game plan for launching a rewarding sales career that will provide you with financial freedom, the flexibility to increase family time and live wherever you want, and the motivation you need to jump out of bed and look forward to going to work every day.In this revolutionary sales success book for strong women entrepreneurs, you will learn: **Why being a saleswoman offers benefits that no other career can, especially for success-driven women**Time-tested, irrefutable sales career secrets that will help you reach new heights that you never imagined possible!**How to develop a winning, positive attitude and sales mindset that will allow you to overcome adversity, eliminate self-doubt and land top-end clients and sales contracts**How to stay focused, remove distractions and get vital things done that will advance your career and take you to the top**How to make the jump from being a solid sales professional to earning 6-figures a year and becoming a top 1% sales leader, with all of the perks - sales assistants to help with time management, expense-paid business travel, and being in charge of your own destinyReach the Top 1% takes all of the guesswork out of learning how to be a successful woman in sales leadership and provides you with all of the wisdom and guidance of Barnes' 18 years in sales.Barnes has championed thousands of professional women, from ambitious women in sales to powerful women leaders, and is a frequent keynote speaker and guest with more than 250 appearances on major media outlets, including The Wall Street Journal and Forbes.Page Up and Order Now.

Women and Video Game Modding

Women and Video Game Modding PDF Author: Bridget Whelan
Publisher: McFarland
ISBN: 1476667438
Category : Games & Activities
Languages : en
Pages : 217

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Book Description
The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

The Girl and the Game

The Girl and the Game PDF Author: M. Ann Hall
Publisher: University of Toronto Press
ISBN: 144263412X
Category : History
Languages : en
Pages : 425

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Book Description
In this new edition of her groundbreaking social history The Girl and the Game (2002), M. Ann Hall updates her lively narrative of how women resisted masculine hegemony in Canadian sport and, in turn, how their efforts were opposed and sometimes supported by men. The second edition of The Girl and the Game begins with an important new chapter on aboriginal women and their interaction with early sport and ends with a new chapter on how trends and issues facing contemporary women in Canadian sport have their origins in the past. Other new sections focus on gender and the residential school system, the promotion of women's track and field, the 1928 summer Olympics and the Matchless Six, and aboriginal sportswomen. As in the first edition, Hall introduces her audience to more obscure Canadian female athletes rather than focusing her discussion on household names. The introduction to the new edition has been updated to reflect the content changes in the narrative. To increase appeal to the course market, chapter titles are more descriptive, the text has been revised to include more subsections, and the 52 black and white images are placed throughout the text.

Gaming Sexism

Gaming Sexism PDF Author: Amanda C. Cote
Publisher: NYU Press
ISBN: 1479802204
Category : Social Science
Languages : en
Pages : 274

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Book Description
Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Gamer Girls

Gamer Girls PDF Author: Mary Kenney
Publisher: Running Press Kids
ISBN: 0762474556
Category : Young Adult Nonfiction
Languages : en
Pages : 307

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Book Description
Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!