Author: Beth Dykstra Van Meeteren
Publisher: Teachers College Press
ISBN: 0807781010
Category : Education
Languages : en
Pages : 161
Book Description
Children are intrigued by switches that power a light source and by items that reflect light and sparkle, and they take notice of personal shadows cast on the playground. Many fields in STEM draw upon understanding of light and shadow, such as astronomy, biology, engineering, architecture, and more. This second volume in the STEM for Our Youngest Learners Series shows teachers how to engage children (ages 3–8) with light and shadow in a playful way, building an early foundation for the later, more complex study of this phenomena and possibly piquing the curiosity of children that will ultimately lead to professions within the field of STEM. The text offers guidance for integrating literacy learning and investigations and for building partnerships with administrators. Each volume in this new series includes vignettes showing educators and children engaging in inquiry learning, guidance for selecting materials and arranging the learning environment, modifications and accommodations for diverse learners, establishing adult learning communities to support professional development, and more.
Investigating Light and Shadow With Young Children (Ages 3-8)
Author: Beth Dykstra Van Meeteren
Publisher: Teachers College Press
ISBN: 0807781010
Category : Education
Languages : en
Pages : 161
Book Description
Children are intrigued by switches that power a light source and by items that reflect light and sparkle, and they take notice of personal shadows cast on the playground. Many fields in STEM draw upon understanding of light and shadow, such as astronomy, biology, engineering, architecture, and more. This second volume in the STEM for Our Youngest Learners Series shows teachers how to engage children (ages 3–8) with light and shadow in a playful way, building an early foundation for the later, more complex study of this phenomena and possibly piquing the curiosity of children that will ultimately lead to professions within the field of STEM. The text offers guidance for integrating literacy learning and investigations and for building partnerships with administrators. Each volume in this new series includes vignettes showing educators and children engaging in inquiry learning, guidance for selecting materials and arranging the learning environment, modifications and accommodations for diverse learners, establishing adult learning communities to support professional development, and more.
Publisher: Teachers College Press
ISBN: 0807781010
Category : Education
Languages : en
Pages : 161
Book Description
Children are intrigued by switches that power a light source and by items that reflect light and sparkle, and they take notice of personal shadows cast on the playground. Many fields in STEM draw upon understanding of light and shadow, such as astronomy, biology, engineering, architecture, and more. This second volume in the STEM for Our Youngest Learners Series shows teachers how to engage children (ages 3–8) with light and shadow in a playful way, building an early foundation for the later, more complex study of this phenomena and possibly piquing the curiosity of children that will ultimately lead to professions within the field of STEM. The text offers guidance for integrating literacy learning and investigations and for building partnerships with administrators. Each volume in this new series includes vignettes showing educators and children engaging in inquiry learning, guidance for selecting materials and arranging the learning environment, modifications and accommodations for diverse learners, establishing adult learning communities to support professional development, and more.
The Aesthetics of Shadow
Author: Daisuke Miyao
Publisher: Duke University Press
ISBN: 0822354225
Category : Performing Arts
Languages : en
Pages : 395
Book Description
In this revealing study, Daisuke Miyao explores "the aesthetics of shadow" in Japanese cinema in the first half of the twentieth century. This term, coined by the production designer Yoshino Nobutaka, refers to the perception that shadows add depth and mystery. Miyao analyzes how this notion became naturalized as the representation of beauty in Japanese films, situating Japanese cinema within transnational film history. He examines the significant roles lighting played in distinguishing the styles of Japanese film from American and European film and the ways that lighting facilitated the formulation of a coherent new Japanese cultural tradition. Miyao discusses the influences of Hollywood and German cinema alongside Japanese Kabuki theater lighting traditions and the emergence of neon commercial lighting during this period. He argues that lighting technology in cinema had been structured by the conflicts of modernity in Japan, including capitalist transitions in the film industry, the articulation of Japanese cultural and national identity, and increased subjectivity for individuals. By focusing on the understudied element of film lighting and treating cinematographers and lighting designers as essential collaborators in moviemaking, Miyao offers a rereading of Japanese film history.
Publisher: Duke University Press
ISBN: 0822354225
Category : Performing Arts
Languages : en
Pages : 395
Book Description
In this revealing study, Daisuke Miyao explores "the aesthetics of shadow" in Japanese cinema in the first half of the twentieth century. This term, coined by the production designer Yoshino Nobutaka, refers to the perception that shadows add depth and mystery. Miyao analyzes how this notion became naturalized as the representation of beauty in Japanese films, situating Japanese cinema within transnational film history. He examines the significant roles lighting played in distinguishing the styles of Japanese film from American and European film and the ways that lighting facilitated the formulation of a coherent new Japanese cultural tradition. Miyao discusses the influences of Hollywood and German cinema alongside Japanese Kabuki theater lighting traditions and the emergence of neon commercial lighting during this period. He argues that lighting technology in cinema had been structured by the conflicts of modernity in Japan, including capitalist transitions in the film industry, the articulation of Japanese cultural and national identity, and increased subjectivity for individuals. By focusing on the understudied element of film lighting and treating cinematographers and lighting designers as essential collaborators in moviemaking, Miyao offers a rereading of Japanese film history.
Electrical Engineering
Author:
Publisher:
ISBN:
Category : Electrical engineering
Languages : en
Pages : 800
Book Description
Publisher:
ISBN:
Category : Electrical engineering
Languages : en
Pages : 800
Book Description
In Silico
Author: Jason Sharpe
Publisher: Morgan Kaufmann
ISBN: 008087925X
Category : Science
Languages : en
Pages : 651
Book Description
In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology or 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies. - Teaches artists and scientists to create realistic digital images of humans and nature with the popular CG program, Maya - This self-contained study guide includes background, foundations, and practice - Step-by-step example programs and end-result demonstrations help readers develop their own portfolios - Gorgeous four-color screen shots throughout
Publisher: Morgan Kaufmann
ISBN: 008087925X
Category : Science
Languages : en
Pages : 651
Book Description
In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology or 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies. - Teaches artists and scientists to create realistic digital images of humans and nature with the popular CG program, Maya - This self-contained study guide includes background, foundations, and practice - Step-by-step example programs and end-result demonstrations help readers develop their own portfolios - Gorgeous four-color screen shots throughout
The Photographic Times
Author:
Publisher:
ISBN:
Category : Photography
Languages : en
Pages : 682
Book Description
Publisher:
ISBN:
Category : Photography
Languages : en
Pages : 682
Book Description
After Effects in Production
Author: Trish Meyer
Publisher: Taylor & Francis
ISBN: 1136065172
Category : Performing Arts
Languages : en
Pages : 366
Book Description
Take your After Effects skills to a new level! Twelve step-by-step tutorials, designed by industry professionals, explore a variety of creative approaches as they teach useful design concepts and production techniques. Updated for After Effects 6.5, this new edition covers the most significant Version 5 and 6 features including 3D space, cameras, lights, parenting, text, animation presets, paint, and expressions. Each carefully structured project presents the "why" behind the steps, so you can adapt these techniques to your own designs and motion graphics work. All contain timeless concepts that will be of use for many years to come. After Effects in Production also contains six case studies of commercial projects created by award-winning studios such as ATTIK, Belief, Curious Pictures, The Diecks Group, Fido, and the authors' own studio, CyberMotion. These detail the integration of After Effects, 3D programs, live action, and a variety of animation techniques, revealing the artistic concepts behind the spots as well as the inventive techniques used to execute them. The enclosed DVD contains QuickTime movies of each of the final animations, allowing you to step through them frame-by-frame so you can examine them in detail.
Publisher: Taylor & Francis
ISBN: 1136065172
Category : Performing Arts
Languages : en
Pages : 366
Book Description
Take your After Effects skills to a new level! Twelve step-by-step tutorials, designed by industry professionals, explore a variety of creative approaches as they teach useful design concepts and production techniques. Updated for After Effects 6.5, this new edition covers the most significant Version 5 and 6 features including 3D space, cameras, lights, parenting, text, animation presets, paint, and expressions. Each carefully structured project presents the "why" behind the steps, so you can adapt these techniques to your own designs and motion graphics work. All contain timeless concepts that will be of use for many years to come. After Effects in Production also contains six case studies of commercial projects created by award-winning studios such as ATTIK, Belief, Curious Pictures, The Diecks Group, Fido, and the authors' own studio, CyberMotion. These detail the integration of After Effects, 3D programs, live action, and a variety of animation techniques, revealing the artistic concepts behind the spots as well as the inventive techniques used to execute them. The enclosed DVD contains QuickTime movies of each of the final animations, allowing you to step through them frame-by-frame so you can examine them in detail.
How to Cheat in 3ds Max 2010
Author: Michele Bousquet
Publisher: Taylor & Francis
ISBN: 1136137491
Category : Art
Languages : en
Pages : 254
Book Description
**How to Cheat in 3ds Max - updated for latest rev of Max (under NDA)** Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you can use this book to put it together in minutes and get the entire project done in a day. How to Cheat in 3ds max includes a host of time-saving techniques as well as little-known tools that will make you look like an expert in no time flat. This book is for busy professionals who need to get it done right, but also need it done fast. This rev of the book will have higher-end cheats (for Intermediate users) geared towards greater realism in images, and game-centered cheats. The DVD includes scene files and bitmaps used to illustrate the cheats, also music files, organizational samples, and instructional Camtasia movies of Michele where Michele showing some of the trickier techniques.
Publisher: Taylor & Francis
ISBN: 1136137491
Category : Art
Languages : en
Pages : 254
Book Description
**How to Cheat in 3ds Max - updated for latest rev of Max (under NDA)** Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you can use this book to put it together in minutes and get the entire project done in a day. How to Cheat in 3ds max includes a host of time-saving techniques as well as little-known tools that will make you look like an expert in no time flat. This book is for busy professionals who need to get it done right, but also need it done fast. This rev of the book will have higher-end cheats (for Intermediate users) geared towards greater realism in images, and game-centered cheats. The DVD includes scene files and bitmaps used to illustrate the cheats, also music files, organizational samples, and instructional Camtasia movies of Michele where Michele showing some of the trickier techniques.
Lighting Data
Author: General Electric Company. Edison Lamp Works, Harrison , N.J
Publisher:
ISBN:
Category :
Languages : en
Pages : 874
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 874
Book Description
mental ray for Maya, 3ds Max, and XSI
Author: Boaz Livny
Publisher: John Wiley & Sons
ISBN: 0470262974
Category : Computers
Languages : en
Pages : 849
Book Description
Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. Discover advanced lighting, camera, and workflow techniques that usually take professionals years to figure out.
Publisher: John Wiley & Sons
ISBN: 0470262974
Category : Computers
Languages : en
Pages : 849
Book Description
Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. Discover advanced lighting, camera, and workflow techniques that usually take professionals years to figure out.
How to Cheat in 3ds Max 2009
Author: Michele Bousquet
Publisher: Taylor & Francis
ISBN: 1136139257
Category : Art
Languages : en
Pages : 231
Book Description
Need to solve problems quickly to develop creative projects within your time and budget? Want to hone your 3ds Max skills so you can concentrate on your modeling, lighting, texturing, and animation? Then How to Cheat in 3ds Max is for you! Michele Bousquet shows how to work from the problem to the solution - from the viewpoint of a CG artist who has been commissioned to create a job and is working to a deadline. With her in-depth knowledge of the little-known secrets used by the pros to produce creative, professional artwork and animation, Michele is THE go-to guru for designers and animators who want to create great effects fast. This accessible, practical book and CD package is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Written for 3ds Max 2009 and backwards compatible with 3ds Max 2008.
Publisher: Taylor & Francis
ISBN: 1136139257
Category : Art
Languages : en
Pages : 231
Book Description
Need to solve problems quickly to develop creative projects within your time and budget? Want to hone your 3ds Max skills so you can concentrate on your modeling, lighting, texturing, and animation? Then How to Cheat in 3ds Max is for you! Michele Bousquet shows how to work from the problem to the solution - from the viewpoint of a CG artist who has been commissioned to create a job and is working to a deadline. With her in-depth knowledge of the little-known secrets used by the pros to produce creative, professional artwork and animation, Michele is THE go-to guru for designers and animators who want to create great effects fast. This accessible, practical book and CD package is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Written for 3ds Max 2009 and backwards compatible with 3ds Max 2008.