WebGPU Marching Cubes

WebGPU Marching Cubes PDF Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 117

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Book Description
WebGPU Marching Cubes – A Practical Guide to Creating Implicit 3D Surfaces and Metaballs using WebGPU and Compute Shaders Welcome to the future of web graphics development! WebGPU Marching Cubes is an immersive eBook that takes a practical approach to learning WebGPU, the next-generation graphics API currently under development by the W3C GPU for the Web Community Group. This comprehensive resource equips you with the tools you need to make your web projects visually stunning, whether you're a seasoned developer or just starting out. Inside, you'll unlock the secrets to creating implicit 3D surfaces and mesmerizing metaballs on the web, all using the power of the new WebGPU graphics API. We've simplified the learning process by breaking down WebGPU concepts, ensuring that even beginners with minimal experience can grasp the fundamentals of advanced graphics development. Inside this book, you'll explore: - How to use the marching cubes algorithm to create intricate 3D surfaces - How to harness the power of compute shaders to enhance your 3D graphics in web applications - A complete guide to implicit 3D surface generation in WebGPU, with comprehensive sample code listings - Hands-on learning opportunities with example programs that allow you to explore the 3D graphics techniques explained in the book WebGPU Marching Cubes is your gateway to unlocking the full potential of WebGPU and bringing breathtaking 3D graphics to your web applications. Whether you aspire to create immersive game environments, interactive data visualizations, or stunning web designs, this book will set you on the path to success. Join the ranks of forward-thinking web developers who are embracing the future of graphics with WebGPU. Get your copy today and embark on a journey that will elevate your web development skills to new heights. Your audience will thank you for the visually stunning experiences you'll create.

WebGPU Marching Cubes

WebGPU Marching Cubes PDF Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 117

Get Book Here

Book Description
WebGPU Marching Cubes – A Practical Guide to Creating Implicit 3D Surfaces and Metaballs using WebGPU and Compute Shaders Welcome to the future of web graphics development! WebGPU Marching Cubes is an immersive eBook that takes a practical approach to learning WebGPU, the next-generation graphics API currently under development by the W3C GPU for the Web Community Group. This comprehensive resource equips you with the tools you need to make your web projects visually stunning, whether you're a seasoned developer or just starting out. Inside, you'll unlock the secrets to creating implicit 3D surfaces and mesmerizing metaballs on the web, all using the power of the new WebGPU graphics API. We've simplified the learning process by breaking down WebGPU concepts, ensuring that even beginners with minimal experience can grasp the fundamentals of advanced graphics development. Inside this book, you'll explore: - How to use the marching cubes algorithm to create intricate 3D surfaces - How to harness the power of compute shaders to enhance your 3D graphics in web applications - A complete guide to implicit 3D surface generation in WebGPU, with comprehensive sample code listings - Hands-on learning opportunities with example programs that allow you to explore the 3D graphics techniques explained in the book WebGPU Marching Cubes is your gateway to unlocking the full potential of WebGPU and bringing breathtaking 3D graphics to your web applications. Whether you aspire to create immersive game environments, interactive data visualizations, or stunning web designs, this book will set you on the path to success. Join the ranks of forward-thinking web developers who are embracing the future of graphics with WebGPU. Get your copy today and embark on a journey that will elevate your web development skills to new heights. Your audience will thank you for the visually stunning experiences you'll create.

WebGPU by Examples - Learn and Explore Next-Generation Web Graphics and Compute API

WebGPU by Examples - Learn and Explore Next-Generation Web Graphics and Compute API PDF Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 522

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Book Description
Are you ready to take your web graphics to the next level? Look no further than "WebGPU by Examples". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this book, you will discover how to design an array of 3D graphics, from basic shapes like cubes, spheres, cylinders, and tori to intricate 3D graphics like wireframes, simple and parametric surfaces, supershapes, implicit surfaces, procedural terrains, volcanoes, Minecraft, voxel terrains, text rendering, and complex function visualization, as well as particle systems made using compute shaders. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Introduce a starter template for graphics programming with WebGPU. - Create basic 3D shapes like cube, sphere, cylinder, torus, etc. - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces, and procedural terrains. - Simulate light and shadow using different models, including point, directional, and spot light. - Implement physical-based rendering lighting methods to create realistic graphics. - Apply colormap and texture techniques to 3D surfaces. - Generate 3D surfaces and super shapes using compute shaders for improving performance. - Construct marching cubes for generating 3D implicit surfaces, metaballs, and voxel terrains. - Visualize complex functions using 3D plots and domain coloring. - Create particle systems for 3D graphics applications. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "WebGPU by Examples" today!

WebGPU Voxel Terrains

WebGPU Voxel Terrains PDF Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 136

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Book Description
WebGPU Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your web applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with WebGPU and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for web developers, game developers, and anyone interested in procedural voxel terrain creation.

Rust wgpu Marching Cubes

Rust wgpu Marching Cubes PDF Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 119

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Book Description
Rust wgpu Marching Cubes – A Practical Guide to Creating Implicit 3D Surfaces and Metaballs using wgpu and Compute Shaders Welcome to the future of Rust graphics development! Rust wgpu Marching Cubes is an immersive eBook that takes a practical approach to learning wgpu, the next-generation Rust graphics API. This comprehensive resource equips you with the tools you need to make your Rust projects visually stunning, whether you're a seasoned developer or just starting out. Inside, you'll unlock the secrets to creating implicit 3D surfaces and mesmerizing metaballs on the native devices or the web, all using the power of the new wgpu graphics API. We've simplified the learning process by breaking down wgpu concepts, ensuring that even beginners with minimal experience can grasp the fundamentals of advanced graphics development. Inside this book, you'll explore: How to use the marching cubes algorithm to create intricate 3D surfaces How to harness the power of compute shaders to enhance your 3D graphics in web applications A complete guide to implicit 3D surface and metaball generation in wgpu, with comprehensive sample code listings Hands-on learning opportunities with example programs that allow you to explore the 3D graphics techniques explained in the book Rust wgpu Marching Cubes is your gateway to unlocking the full potential of wgpu and bringing breathtaking 3D graphics to your graphics applications. Whether you aspire to create immersive game environments, interactive data visualizations, or stunning web designs, this book will set you on the path to success. Join the ranks of forward-thinking Rust developers who are embracing the future of graphics with wgpu. Get your copy today and embark on a journey that will elevate your Rust development skills to new heights. Your audience will thank you for the visually stunning experiences you'll create.

GPU-friendly Marching Cubes

GPU-friendly Marching Cubes PDF Author: Yongming Xie
Publisher:
ISBN:
Category : Rendering (Computer graphics)
Languages : en
Pages : 170

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Book Description


An Introduction to Ray Tracing

An Introduction to Ray Tracing PDF Author: Andrew S. Glassner
Publisher: Elsevier
ISBN: 0080499058
Category : Computers
Languages : en
Pages : 359

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Book Description
The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing

Practical WebGPU Graphics

Practical WebGPU Graphics PDF Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 445

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Book Description
WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.

Introduction to Implicit Surfaces

Introduction to Implicit Surfaces PDF Author: Jules Bloomenthal
Publisher: Morgan Kaufmann
ISBN: 9781558602335
Category : Computers
Languages : en
Pages : 360

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Book Description
Implicit surfaces offer special effects animators, graphic designers, CAD engineers, graphics students, and hobbyists a new range of capabilities for the modeling of complex geometric objects. In contrast to traditional parametric surfaces, implicit surfaces can easily describe smooth, intricate, and articulatable shapes. These powerful yet easily understood surfaces are finding use in a growing number of graphics applications. This comprehensive introduction develops the fundamental concepts and techniques of implicit surface modeling, rendering, and animating in terms accessible to anyone with a basic background in computer graphics. + provides a thorough overview of implicit surfaces with a focus on their applications in graphics + explains the best methods for designing, representing, and visualizing implicit surfaces + surveys the latest research With contributions from seven graphics authorities, this innovative guide establishes implicit surfaces as a powerful and practical tool for animation and rendering.

The Ray Tracer Challenge

The Ray Tracer Challenge PDF Author: Jamis Buck
Publisher:
ISBN: 9781680502718
Category : Computers
Languages : en
Pages : 292

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Book Description
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer forward. Use whichever language and environment you prefer, and do it entirely test-first, so you know it's correct.

Computer Graphics from Scratch

Computer Graphics from Scratch PDF Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250

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Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.