Author: Harry Beckwith Mason
Publisher:
ISBN:
Category : Drugstores
Languages : en
Pages : 188
Book Description
Window Displays for Druggists
Author: Harry Beckwith Mason
Publisher:
ISBN:
Category : Drugstores
Languages : en
Pages : 188
Book Description
Publisher:
ISBN:
Category : Drugstores
Languages : en
Pages : 188
Book Description
Merchants Record and Show Window
Author:
Publisher:
ISBN:
Category : Display of merchandise
Languages : en
Pages : 588
Book Description
Publisher:
ISBN:
Category : Display of merchandise
Languages : en
Pages : 588
Book Description
Domestic Engineering
Author:
Publisher:
ISBN:
Category : Domestic engineering
Languages : en
Pages : 2162
Book Description
Publisher:
ISBN:
Category : Domestic engineering
Languages : en
Pages : 2162
Book Description
Graphite
Author:
Publisher:
ISBN:
Category : Graphite
Languages : en
Pages : 162
Book Description
Publisher:
ISBN:
Category : Graphite
Languages : en
Pages : 162
Book Description
The Gas Record
Author:
Publisher:
ISBN:
Category : Gas manufacture and works
Languages : en
Pages : 140
Book Description
Publisher:
ISBN:
Category : Gas manufacture and works
Languages : en
Pages : 140
Book Description
Gas Industry
Author:
Publisher:
ISBN:
Category : Gas
Languages : en
Pages : 888
Book Description
Publisher:
ISBN:
Category : Gas
Languages : en
Pages : 888
Book Description
Computer Graphics and Multimedia
Author: John DiMarco
Publisher: IGI Global
ISBN: 1591401976
Category : Computers
Languages : en
Pages : 265
Book Description
Art, technology, and information science combine into computer graphics and multimedia. This book explores the parameters of the aplication, problems and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists.
Publisher: IGI Global
ISBN: 1591401976
Category : Computers
Languages : en
Pages : 265
Book Description
Art, technology, and information science combine into computer graphics and multimedia. This book explores the parameters of the aplication, problems and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists.
The Sciences
Author: James Trefil
Publisher: John Wiley & Sons
ISBN: 1119049687
Category : Science
Languages : en
Pages : 640
Book Description
This text is an unbound, three hole punched version. The Sciences: An Integrated Approach, Binder Ready Version, 8th Edition by James Trefil and Robert Hazen uses an approach that recognizes that science forms a seamless web of knowledge about the universe. This text fully integrates physics, chemistry, astronomy, earth sciences, and biology and emphasizes general principles and their application to real- world situations. The goal of the text is to help students achieve scientific literacy. Applauded by students and instructors for its easy-to-read style and detail appropriate for non-science majors, the eighth edition has been updated to bring the most up-to-date coverage to the students in all areas of science.
Publisher: John Wiley & Sons
ISBN: 1119049687
Category : Science
Languages : en
Pages : 640
Book Description
This text is an unbound, three hole punched version. The Sciences: An Integrated Approach, Binder Ready Version, 8th Edition by James Trefil and Robert Hazen uses an approach that recognizes that science forms a seamless web of knowledge about the universe. This text fully integrates physics, chemistry, astronomy, earth sciences, and biology and emphasizes general principles and their application to real- world situations. The goal of the text is to help students achieve scientific literacy. Applauded by students and instructors for its easy-to-read style and detail appropriate for non-science majors, the eighth edition has been updated to bring the most up-to-date coverage to the students in all areas of science.
International Commerce
Author:
Publisher:
ISBN:
Category : Consular reports
Languages : en
Pages : 1252
Book Description
Publisher:
ISBN:
Category : Consular reports
Languages : en
Pages : 1252
Book Description
Entertaining the Whole World
Author: Adrian David Cheok
Publisher: Springer
ISBN: 1447164466
Category : Computers
Languages : en
Pages : 160
Book Description
‘Entertainment media’ are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from PC game rooms to theme parks). Whilst most of the digital entertainment industry is found in the developed countries such as USA, Europe, and Japan, the decreasing costs of computer and programming technologies enables developing countries to really benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among the youth of the developing world. Focusing specifically on initiatives that use entertainment technologies to promote economic development, education, creativity and cultural dissemination, this book explores how current technology and the use of off-the-shelf technologies (such as cheap sensors, Kinect, Arduino and others) can be exploited to achieve more innovative and affordable ways to harness the entertainment power of creating. It poses questions such as ‘How can we convert consumers of entertainment into creators of entertainment?’ ‘How can digital entertainment make a contribution to the emerging world?’. Academic researchers and students in human-computer interaction, entertainment computing, learning technologies will find the content thought-provoking, and companies and professionals in game and entertainment technology, mobile applications, social networking etc. will find this a valuable resource in developing new products and new markets.
Publisher: Springer
ISBN: 1447164466
Category : Computers
Languages : en
Pages : 160
Book Description
‘Entertainment media’ are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from PC game rooms to theme parks). Whilst most of the digital entertainment industry is found in the developed countries such as USA, Europe, and Japan, the decreasing costs of computer and programming technologies enables developing countries to really benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among the youth of the developing world. Focusing specifically on initiatives that use entertainment technologies to promote economic development, education, creativity and cultural dissemination, this book explores how current technology and the use of off-the-shelf technologies (such as cheap sensors, Kinect, Arduino and others) can be exploited to achieve more innovative and affordable ways to harness the entertainment power of creating. It poses questions such as ‘How can we convert consumers of entertainment into creators of entertainment?’ ‘How can digital entertainment make a contribution to the emerging world?’. Academic researchers and students in human-computer interaction, entertainment computing, learning technologies will find the content thought-provoking, and companies and professionals in game and entertainment technology, mobile applications, social networking etc. will find this a valuable resource in developing new products and new markets.