Warhammer Empire

Warhammer Empire PDF Author: Alessio Cavatore
Publisher:
ISBN: 9781841540597
Category : Fantasy games
Languages : en
Pages : 84

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Book Description

Warhammer Empire

Warhammer Empire PDF Author: Alessio Cavatore
Publisher:
ISBN: 9781841540597
Category : Fantasy games
Languages : en
Pages : 84

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Book Description


Valnir's Bane

Valnir's Bane PDF Author: Nathan Long
Publisher: Games Workshop(uk)
ISBN: 9781844161669
Category : Fantasy fiction
Languages : en
Pages : 0

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Book Description
In the grim medieval Old World, a motley gang of convicts are released from a military prison and offered a grim choice: either volunteer for a suicide mission, or die by the noose. Unsurprisingly, they are very keen tovolunteer for the mission when they are offered a full pardon upon it's completion. But when they discover that they must penetrate deep into enemy territory and bring back a powerful holy relic that could turn the tide of war, they begin to regret their choice. With a traitor in their midst and impossible odds ahead of them, the band of blackheart prisoners must fight their way through the Chaos-infested mountains and into the very heart of darkness

Swords of the Empire

Swords of the Empire PDF Author: Marc Gascoigne
Publisher: Games Workshop(uk)
ISBN: 9781844160884
Category : Fantasy fiction
Languages : en
Pages : 0

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Book Description
This collection of short stories include a brand new Storm of Chaos novella by the award-winning author Dan Abnett. Original.

Total War: Warhammer - The Art of the Games

Total War: Warhammer - The Art of the Games PDF Author: Paul Davies
Publisher: Titan Books (US, CA)
ISBN: 1803361697
Category : Games & Activities
Languages : en
Pages : 192

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Book Description
Explore the world of all three Total War: WARHAMMER games in this stunning compendium, packed with concept art, final designs, storyboards, and artist commentary. Total War: WARHAMMER is the award-winning PC strategy game trilogy from Creative Assembly. Set in the world of Warhammer Fantasy Battles, it combines grand campaigns of epic empire-building with battles of breathtaking scale, brimming with the warriors, wizards, and monsters that fans know and love. Delve into the rich lore of Games Workshop’s world of Warhammer Fantasy Battles, as viewed through the Total War lens. Total War: WARHAMMER – The Art of the Games offers Creative Assembly’s insights into the development of the series. Pore over concept sketches, texture studies, character art, and fully rendered paintings, accompanied by commentary from the artists themselves. Featuring artwork of iconic characters and scenes from parts I and II, as well as never-before-seen art from the trilogy’s thundering grand finale, this coffee-table tome is an essential collector’s item for any Warhammer or Total War fan.

Mac Life

Mac Life PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 96

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Book Description
MacLife is the ultimate magazine about all things Apple. It’s authoritative, ahead of the curve and endlessly entertaining. MacLife provides unique content that helps readers use their Macs, iPhones, iPods, and their related hardware and software in every facet of their personal and professional lives.

Warhammer Online

Warhammer Online PDF Author: Mike Searle
Publisher:
ISBN: 9780761560074
Category : Games & Activities
Languages : en
Pages : 196

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Book Description
• Exclusive in-game item code for The Adventurer's Handbook! • Detailed maps labeled with points of interest • Realm vs. Realm and Scenario maps with tips on dominating the enemy • Lair and dungeon maps with strategies and boss abilities • Regular updates posted on the Prima Games forums and available for download on all digital versions of the product.

Warhammer Online: Age of Reckoning

Warhammer Online: Age of Reckoning PDF Author: Michael Searle
Publisher: Prima Lifestyles
ISBN: 9780761559276
Category : Games & Activities
Languages : en
Pages : 340

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Book Description
Exclusive in-game item for that extra edge while leveling Detailed maps labeled with points of interest Realm vs. Realm (RvR) tips from the experts In-depth class section written by gamers, for gamers Tips for creating and leveling a guild Regular updates posted on the Prima Games forums and available for download on all digital versions of the product.

eGods

eGods PDF Author: William Sims Bainbridge
Publisher: Oxford University Press
ISBN: 0199323712
Category : Religion
Languages : en
Pages : 337

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Book Description
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred? In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion and rules programmed into the game; the rise of cults and belief systems within the gameworlds (and how this relates to cults in the real world); the predominance of polytheism; and, of course, how gameworld religions depict death. As avatars are multiple and immortal, death is merely a minor setback in most games. Nevertheless, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection. Examining EverQuest II, Lord of the Rings Online, Rift, World of Warcraft, Star Wars: The Old Republic, and many others, Bainbridge contends that gameworlds offer a new perspective on the human quest, one that combines the arts, simulates many aspects of real life, and provides meaningful narratives about achieving goals by overcoming obstacles. Indeed, Bainbridge suggests that such games take us back to those ancient nights around the fire, when shadows flickered and it was easy to imagine the monsters conjured by the storyteller lurking in the forest. Arguing that gameworlds reintroduce a curvilinear model of early religion, where today as in ancient times faith is inseparable from fantasy, eGods shows how the newest secular technology returns us to the very origins of religion so that we might "arrive where we started and know the place for the first time."

Warhammer Magic

Warhammer Magic PDF Author: Rick Priestley
Publisher:
ISBN: 9781872372099
Category : Fantasy games
Languages : en
Pages : 84

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Book Description


War without Bodies

War without Bodies PDF Author: Martin Danahay
Publisher: Rutgers University Press
ISBN: 1978819218
Category : History
Languages : en
Pages : 155

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Book Description
Historically the bodies of civilians are the most damaged by the increasing mechanization and derealization of warfare, but this is not reflected in the representation of violence in popular media. In War Without Bodies, author Martin Danahay argues that the media in the United States in particular constructs a “war without bodies” in which neither the corpses of soldiers or civilians are shown. War Without Bodies traces the intertwining of new communications technologies and war from the Crimean War, when Roger Fenton took the first photographs of the British army and William Howard Russell used the telegraph to transmit his dispatches, to the first of three “video wars” in the Gulf region in 1990-91, within the context of a war culture that made the costs of organized violence acceptable to a wider public. New modes of communication have paradoxically not made more war “real” but made it more ubiquitous and at the same time unremarkable as bodies are erased from coverage. Media such as photography and instantaneous video initially seemed to promise more realism but were assimilated into existing conventions that implicitly justified war. These new representations of war were framed in a way that erased the human cost of violence and replaced it with images that defused opposition to warfare. Analyzing poetry, photographs, video and video games the book illustrates the ways in which war was framed in these different historical contexts. It examines the cultural assumptions that influenced the reception of images of war and discusses how death and damage to bodies was made acceptable to the public. War Without Bodies aims to heighten awareness of how acceptance of war is coded into texts and how active resistance to such hidden messages can help prevent future unnecessary wars.