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Author: Lee Adams
Publisher:
ISBN: 9780070004528
Category :
Languages : en
Pages :
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Book Description
Author: Lee Adams
Publisher:
ISBN: 9780070004528
Category :
Languages : en
Pages :
Get Book Here
Book Description
Author: Lee Adams
Publisher: Windcrest
ISBN: 9780830641208
Category : Computers
Languages : en
Pages : 618
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Book Description
Helps first-time users discover the true meaning of leading-edge animation in the Windows programming environment. Covers the techniques of cel, behavioral, kinematic, 2-D, 3-D, real-time, and frame animation. Shows readers how to achieve common effects such as run-cycles, background pans, motion blur, adjustable timers, and much more. 3.5" disk included.
Author: Rod Stephens
Publisher: John Wiley & Sons
ISBN: 1118035283
Category : Computers
Languages : en
Pages : 103
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Book Description
This Wrox Blox shows you how to add graphics to Visual Basic 2008 applications by explaining fundamental graphics techniques such as: drawing shapes with different colors and line styles; filling areas with colors, gradients, and patterns; drawing text that is properly aligned, sized, and clipped exactly where you want it; manipulating images and saving results in bitmap, JPEG, and other types of files. Also covered are instructions for how to greatly increase your graphics capabilities using transformations, which allow you to move, stretch, or rotate graphics. They also let you work in coordinate systems that make sense for your application. The author also describes techniques for using the above in printouts, describing the sequence of events that produce a printout and show how to generate and preview printouts, with examples which show how to wrap long chunks of text across multiple pages, if necessary. In addition, you will learn about two powerful new graphic tools that were introduced with .NET Framework 3.0: WPF graphics and FlowDocuments. XAML graphic commands allow a WPF application to draw and fill the same kinds of shapes that a program can draw by using graphics objects. Finally, a discussion on the FlowDocument object shows you how to define items that should be flowed across multiple pages as space permits. This lets you display text, graphics, controls, and other items that automatically flow across page breaks. FlowDocument viewers make displaying these documents easy for you, and simplifies the user's reading of the documents. This Wrox Blox also contains 35 example programs written in Visual Basic 2008, although most of the code works in previous versions of Visual Basic .NET as well. The most notable exceptions are WPF graphics and FlowDocuments, both of which require WPF provided in .NET Framework 3.0 and later.
Author: Rod Stephens
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 740
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Book Description
All the tools you need to create the full range of Visual Basic(r) color graphics applications Expert Rod Stephens provides you with everything you need to add advanced graphics to your applications in this in-depth introduction to graphic programming with Microsoft Visual Basic. From images using as few as 16 colors to "true-color" applications that use more than 16 million, he shows you how to create the full range of color graphics applications. You'll learn how to use Visual Basic controls to create impressive graphic effects without having to buy expensive add-on products. This book/CD-ROM package also explains how to integrate imaging, animation, and two- and three-dimensional graphics into an application. And you'll find the tools to manipulate color images, overlay one image on another, build scrolled windows, and much more. The Second Edition covers: * New API functions * Bitmap image morphing * New algorithms for hidden surface removal * Print preview with multiple pages and scales * Image processing, including high color and true color * Examples of controlling animation using simulation * New examples that demonstrate shape-distorting transformations * New examples of fractals and tilings * Gouraud shading, Phong shading, and texturing * Ray tracing speed improvements * Ray tracing for new kinds of objects The CD-ROM includes: * More than 400 complete, ready-to-run example programs * Pictures to use with the example programs * Images generated by the programs * Color images of many of the figures from the book * Source code for all example programs from the First Edition
Author: Lun Yim
Publisher: Lun Yim
ISBN:
Category : Computers
Languages : en
Pages : 115
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Book Description
A sequence of Visual Basic programming code samples for studying basic computer animation. Samples are arranged systematically and progressively. Visual Basic basic knowledge and experiences are required. To execute the samples, Windows PC and Visual Basic of Visual Studio are required. Visual Studio 2008 was used to create the samples. Since the most common features are used to code the samples that the samples should work for the prior or next versions of Visual Studio. Picture files used by the samples can be downloaded from the internet.
Author: Keith Sink
Publisher: Sams Publishing
ISBN: 9780672322259
Category : Computers
Languages : en
Pages : 484
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Book Description
Topics in DirectX 8 and Visual Basic.NET Development include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound.
Author: James Alan Farrell
Publisher: Academic Press
ISBN: 1483265684
Category : Computers
Languages : en
Pages : 703
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Book Description
From Pixels to Animation: An Introduction to Graphics Programming deals with the C programming language, particularly for the Borland C and Microsoft C languages. The book reviews the basics of graphics programming, including graphics hardware, graphs, charts, changing colors, 3D graphics, high level functions provided by Borland and Microsoft C. The text also explains low-level graphics, getting around the limitations of standard, graphics libraries, SVGA programming, and creating graphics functions. Advanced topics include linear transformations, ray tracing, and fractals. The book explains in detail the aspect ratio of pixels (length of the pixel dot divided by its width), pixel colors, line styles, and the functions to create the graphic. The text also describes the presentation of a three-dimensional object by using perspective, shading, and texturing. Between the operating system, which carries out the instruction of the program, and the hardware, which displays the output of the program, is the Basic Input/Output Services (BIOS). The BIOS is a set of routine instruction inside the different parts or hardware devices in the computer. The book explains programing animation effects by utilizing routines provided by Microsoft or Borland. The text also notes that a programmer can create good animation effects by directly addressing the graphics adapter, bypassing the BIOS or the high-level routines created by Microsoft or Borland. The book is suitable for beginning programmers, computer science, operators, animators, and artists involved with computer aided designs.
Author: Nik Lever
Publisher: Prentice Hall PTR
ISBN: 9780138422967
Category : Computers
Languages : en
Pages : 482
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Book Description
Most software developers have no animation skills at all, yet increasingly they are called upon to deliver animation on Web sites and in other interactive media. Starting with the simplest aspects of animations, the book moves on to cover animation art and Visual Basic animation tools, simple platform and puzzle games, screen savers, and simple 3D raycasting techniques.
Author: Roger Mayne
Publisher: World Scientific Publishing Company
ISBN: 9813102012
Category : Computers
Languages : en
Pages : 351
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Book Description
NEW EDITION NOW AVAILABLE This book provides an accessible approach to the study of Windows programming with Visual C++. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others who would like to understand Windows programming and use its inherent graphic capabilities. While the book is aimed at a technical audience, the mathematical content is modest and it should be readable by most people interested in C++ programming. It introduces readers to Windows programming in a natural way, making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization. Over fifty example projects are included on a companion CD. These example projects are used in the book's tutorial format initially by introducing Visual C++ programming and important C++ concepts. Then coverage of Windows programming begins with fundamental graphics operations including interactive drawing with mouse inputs. This is followed by program interaction through Windows tools for creating drop down menus, toolbar buttons, dialog windows, file input/output, output to printers, etc. Basic animation concepts are presented, using classes to develop, manipulate and display geometric shapes. Graphs are plotted as objects and the process of creating color contour plots is discussed. After using this book and following its collection of example programs, readers should be well prepared to write interactive programs which integrate Windows functionality and graphics with their own C++ programming. The step-by-step structure of each example in the book is described thoroughly and only standard Microsoft resources for graphics are required. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The project folders on the CD include complete program code for all examples. Files are also provided that contain classes and functions for handling geometric objects and graphs and which may be easily adapted for a wide variety of application programs.
Author: Philip Conrod
Publisher:
ISBN: 9781937161842
Category : Computers
Languages : en
Pages : 762
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Book Description
PROGRAMMING GAMES WITH VISUAL BASIC is a second semester self-paced "intermediate" computer game programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build Visual Basic Games. The games built are non-violent and teach logical thinking skills. To grasp the concepts, you should possess a working knowledge of Windows and have had some exposure to Visual Basic programming (or some other programming language). We offer a beginning programming tutorial (VISUAL BASIC FOR KIDS and BEGINNING VISUAL BASIC) that would help you gain this needed programming exposure. PROGRAMMING GAMES WITH VISUAL BASIC explains (in simple, easy-to-follow terms) how to build a Visual Basic game project. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: - Safecracker - Decipher a secret combination using clues from the computer. - Tic Tac Toe - The classic game! - Match Game - Find matching pairs of hidden photos - use your own photos! - Pizza Delivery - A business simulation where you manage a small pizza shop for a night. - Moon Landing - Land a module on the surface of the moon. - Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river. The book includes over 700 pages of self-study notes, all Visual Basic source code and all needed graphics and sound files. The course requires the Microsoft Windows 10 Operating System and a minimum of Microsoft Visual Studio 2015 Community or Professional Edition. The Visual Basic source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.