Author: Ron Wodaski
Publisher: Sams
ISBN: 9780672308659
Category : Computers
Languages : en
Pages : 914
Book Description
This new edition of a bestseller provides readers with the most up-to-date information on virtual reality. It includes everything readers need to explore the magical world of this new technology. -- Covers the entire area of virtual reality, including 3-D imaging and rendering, games, and modeling -- Shows readers how to get started in virtual reality -- inexpensively -- Three CD-ROMs contain versions of commercial software, as well as demos, flybys, games, complete multimedia presentations of virtual reality creations, and more
Virtual Reality Madness 1996
Spy Ninjas Official Graphic Novel: Virtual Reality Madness!
Author: Vannotes
Publisher: Scholastic Inc.
ISBN: 1338830023
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
The Spy Ninjas are going viral in their first original graphic novel! The Spy Ninjas finally have the upper hand! Chad and Vy have discovered a super secret project Zorgo base. It's filled with gadgets, gizmos and some serious technology. Chad and Vy just have to show some of this to the other Spy Ninjas. They bring a VR headset home with them, but it's more than meets the eye. Chad and Vy try on the headset and get sucked into a virtual world! This can't be good. Complete with digital boses, exploding food, and wacky characters, will the Spy Ninjas be able to escape or will project Zorgo prevail once and for all? This original graphic novel is perfect for readers searching for a whirlwind adventure!
Publisher: Scholastic Inc.
ISBN: 1338830023
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
The Spy Ninjas are going viral in their first original graphic novel! The Spy Ninjas finally have the upper hand! Chad and Vy have discovered a super secret project Zorgo base. It's filled with gadgets, gizmos and some serious technology. Chad and Vy just have to show some of this to the other Spy Ninjas. They bring a VR headset home with them, but it's more than meets the eye. Chad and Vy try on the headset and get sucked into a virtual world! This can't be good. Complete with digital boses, exploding food, and wacky characters, will the Spy Ninjas be able to escape or will project Zorgo prevail once and for all? This original graphic novel is perfect for readers searching for a whirlwind adventure!
Spy Ninjas: The Ultimate Official Guidebook
Author: Scholastic
Publisher: Scholastic Inc.
ISBN: 133883181X
Category : Juvenile Fiction
Languages : en
Pages : 148
Book Description
The Spy Ninjas are on a mission to stop the evil shadow network once and for all in this exclusive guidebook based on the hit YouTube show! The secret is out! The Spy Ninjas are on the case once more. Bursting with tips and tricks to becoming the ultimate spy ninja, as well as behind-the-scenes profiles of your favorite characters and villains. This guidebook is perfect for fans of the YouTube sensation.
Publisher: Scholastic Inc.
ISBN: 133883181X
Category : Juvenile Fiction
Languages : en
Pages : 148
Book Description
The Spy Ninjas are on a mission to stop the evil shadow network once and for all in this exclusive guidebook based on the hit YouTube show! The secret is out! The Spy Ninjas are on the case once more. Bursting with tips and tricks to becoming the ultimate spy ninja, as well as behind-the-scenes profiles of your favorite characters and villains. This guidebook is perfect for fans of the YouTube sensation.
Future Libraries
Author: Walt Crawford
Publisher: American Library Association
ISBN: 9780838906477
Category : Computers
Languages : en
Pages : 212
Book Description
Argues against the futuristic idea of virtual libraries because it is devastating to the societal mission of libraries, proposing instead a balanced, human-oriented approach to technology that complements print, community library buildings, and user-friendly librarians.
Publisher: American Library Association
ISBN: 9780838906477
Category : Computers
Languages : en
Pages : 212
Book Description
Argues against the futuristic idea of virtual libraries because it is devastating to the societal mission of libraries, proposing instead a balanced, human-oriented approach to technology that complements print, community library buildings, and user-friendly librarians.
Virtual Reality Madness
Author: Wodaski
Publisher:
ISBN: 9780136323327
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780136323327
Category :
Languages : en
Pages :
Book Description
Virtual Reality 1.0 – The 90's
Author: Ben Delaney
Publisher: CyberEdge Information Services
ISBN: 1513617036
Category : Computers
Languages : en
Pages : 439
Book Description
Did you ever wonder who built the first head-mounted display? Who first detailed a coherent theory of Cyberspace? Who wrote about cybersex and the challenges it creates? Who worried about addiction to VR? Did anyone ever cure cyber-sickness? From 1991 to 1996, CyberEdge Journal covered these stories and hundreds more. CEJ was read in more than 40 countries by thousands of VR investors, researchers, entrepreneurs, vendors, and aficionados. Appreciated for its "No VR Hype" attitude, CyberEdge Journal was the publication of record for the VR industry in the 90's. Author Ben Delaney was the Publisher and Editor of CyberEdge Journal, and was one of the most respected commentators and presenters in the field, and went on to publish the industry-defining multi-year market study, The Market for Visual Simulation/Virtual Reality Systems until 2004. Now that VR is enjoying a renaissance, it's time to understand where it came from, and avoid making the same mistakes that were made in the first golden age of VR, the 1990's. It's also a good time to remember the excitement and sense of adventure, as well as the people, that characterized those time. The 5-star reviewed Virtual Reality 1.0 describes not just some of the hot topics of VR, but also the origins, issues, and solutions that were chronicled in the pages of CyberEdge Journal. Complemented by over 100 photos and drawings, there is a surprisingly contemporary feel to these old articles. In addition, more than a dozen VR pioneers have contributed new reminiscences of their work in VR. Another treat, the book is introduced by one of the acknowledged leaders of VR research and industry, Dr. Thomas Furness, Founding Director of the world-famous Human Interface Technology Laboratory at the University of Washington. This book is a re-issue of Sex Drugs and Tessellation, with minor edits.
Publisher: CyberEdge Information Services
ISBN: 1513617036
Category : Computers
Languages : en
Pages : 439
Book Description
Did you ever wonder who built the first head-mounted display? Who first detailed a coherent theory of Cyberspace? Who wrote about cybersex and the challenges it creates? Who worried about addiction to VR? Did anyone ever cure cyber-sickness? From 1991 to 1996, CyberEdge Journal covered these stories and hundreds more. CEJ was read in more than 40 countries by thousands of VR investors, researchers, entrepreneurs, vendors, and aficionados. Appreciated for its "No VR Hype" attitude, CyberEdge Journal was the publication of record for the VR industry in the 90's. Author Ben Delaney was the Publisher and Editor of CyberEdge Journal, and was one of the most respected commentators and presenters in the field, and went on to publish the industry-defining multi-year market study, The Market for Visual Simulation/Virtual Reality Systems until 2004. Now that VR is enjoying a renaissance, it's time to understand where it came from, and avoid making the same mistakes that were made in the first golden age of VR, the 1990's. It's also a good time to remember the excitement and sense of adventure, as well as the people, that characterized those time. The 5-star reviewed Virtual Reality 1.0 describes not just some of the hot topics of VR, but also the origins, issues, and solutions that were chronicled in the pages of CyberEdge Journal. Complemented by over 100 photos and drawings, there is a surprisingly contemporary feel to these old articles. In addition, more than a dozen VR pioneers have contributed new reminiscences of their work in VR. Another treat, the book is introduced by one of the acknowledged leaders of VR research and industry, Dr. Thomas Furness, Founding Director of the world-famous Human Interface Technology Laboratory at the University of Washington. This book is a re-issue of Sex Drugs and Tessellation, with minor edits.
Virtual Reality Madness (Softw
Author: Wodaski
Publisher:
ISBN: 9780672304187
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780672304187
Category :
Languages : en
Pages :
Book Description
Crack-Up Comics Collection: An AFK Book (Bendy)
Author: Vannotes
Publisher: Scholastic Inc.
ISBN: 133867482X
Category : Juvenile Fiction
Languages : en
Pages : 164
Book Description
This collection of vintage 1930s-1940s Bendy comic strips is a must-have for those wanting to peek into the silly, scary world of Bendy and his friends! For those dying to know more about the simple, darkly funny cartoons produced at Joey Drew Studios, look no further than this illustrated collection of comics based on the exploits of Bendy, Boris the Wolf, Alice Angel, and all their friends! This collection of vintage comic strip adaptations brings to life the best of the many cartoon features produced by Joey Drew Studios. Fans of all ages won't want to miss this never-before-published romp that brings to life the world of Bendy!
Publisher: Scholastic Inc.
ISBN: 133867482X
Category : Juvenile Fiction
Languages : en
Pages : 164
Book Description
This collection of vintage 1930s-1940s Bendy comic strips is a must-have for those wanting to peek into the silly, scary world of Bendy and his friends! For those dying to know more about the simple, darkly funny cartoons produced at Joey Drew Studios, look no further than this illustrated collection of comics based on the exploits of Bendy, Boris the Wolf, Alice Angel, and all their friends! This collection of vintage comic strip adaptations brings to life the best of the many cartoon features produced by Joey Drew Studios. Fans of all ages won't want to miss this never-before-published romp that brings to life the world of Bendy!
New Realities in Audio
Author: Stephan Schütze
Publisher: CRC Press
ISBN: 1351727435
Category : Computers
Languages : en
Pages : 565
Book Description
The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we’ve seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.
Publisher: CRC Press
ISBN: 1351727435
Category : Computers
Languages : en
Pages : 565
Book Description
The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we’ve seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.
Madness
Author: Mary de Young
Publisher: McFarland
ISBN: 0786457465
Category : Social Science
Languages : en
Pages : 303
Book Description
"Madness" is, of course, personally experienced, but because of its intimate relationship to the sociocultural context, it is also socially constructed, culturally represented and socially controlled--all of which make it a topic rife for sociological analysis. Using a range of historical and contemporary textual material, this work exercises the sociological imagination to explore some of the most perplexing questions in the history of madness, including why some behaviors, thoughts and emotions are labeled mad while others are not; why they are labeled mad in one historical period and not another; why the label of mad is applied to some types of people and not others; by whom the label is applied, and with what consequences.
Publisher: McFarland
ISBN: 0786457465
Category : Social Science
Languages : en
Pages : 303
Book Description
"Madness" is, of course, personally experienced, but because of its intimate relationship to the sociocultural context, it is also socially constructed, culturally represented and socially controlled--all of which make it a topic rife for sociological analysis. Using a range of historical and contemporary textual material, this work exercises the sociological imagination to explore some of the most perplexing questions in the history of madness, including why some behaviors, thoughts and emotions are labeled mad while others are not; why they are labeled mad in one historical period and not another; why the label of mad is applied to some types of people and not others; by whom the label is applied, and with what consequences.