Video Games as a Teaching Tool. Epic Step-by-step Guide

Video Games as a Teaching Tool. Epic Step-by-step Guide PDF Author: Elena V Shliakhovchuk
Publisher:
ISBN: 9788409254460
Category :
Languages : en
Pages : 278

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Book Description
A clear and effective approach to teaching using digital game.EdTech is an area rife with promises of improved teaching and learning proclaimed by globe-trotting gurus, keynote speakers and product evangelists. Some of them are just hype, but digital game-based learning and teaching (DGBL&T) definitely not. These are here to stay.Why?Because there are more than 2.5 billion video game players all ages worldwide.The average young person accumulates 10,000 hours of gaming before turning 21.75% of gamers believe playing video games provides mental stimulation or education. Parents see digital games as providing a variety of educational benefits and consider them a positive part of their children's lives.Around 61% of senior executives surveyed take daily game breaks at work.Consequently, the interest is growing in the potential of video games for formal and informal education. Furthermore, the recent explosion of online teaching has created a demand for teachers capable of teaching using video games. Yet, comprehensive pedagogical resources are scare.As a result, teachers and educators like you are nervous about introducing video games into their classrooms. They aren't sure where to start, what to take into consideration, where to seek advice.Where to find suitable games?How to assess their effectiveness?What about the cost of acquiring games?How to deal with behavioural issues during gaming sessions in class?How to plan a lesson with a video game?What accompanying activities to offer?What about gaming software and hardware requirements?Are video games suitable for online teaching?...These are some of the questions that cross the teachers' mind.Digital game-based learning and teaching remains a mysterious process, and those who manage to master it are looked upon as Cracks.And how would you feel if you were a digital game-based learning and teaching Crack?The best advice for technology implementation comes from simply trying things out and from speaking with colleagues who were working with similar technology in similar situations and circumstances. This book is such a colleague of yours. It is an informal conversation between a DGBL&T n00b (newbie) and someone with extensive experience using video games for teaching purposes.Video games as a teaching tool. EPIC Guide demystifies the digital game-based learning and teaching process and contains inspiration and guidance on how to effectively bring video games to your classroom!Right from the first pages EPIC Guide gives you advice, instructional strategies, best practices and pro techniques to start teaching with video games.The EPIC guide is based on the letters of the EPIC model and covers most of the aspects of learning and teaching with video games.E evaluates your current resources for using video games in the classroom and opens the curtain of where to find the perfect game.P helps to prepare a lesson plan with video games.I presents a number of actionable ideas for integrating video games in your classroom.C covers the assessment and evaluation of the effectiveness of learning with digital games and invites to become an influencer in this field.Each part has tens of the power questions that you can think about, to stimulate creativity and ideas generation, to test your understanding of the material covered or to go beyond it.This book not only provides tons of practical advice for integrating video games in your classroom but also show you how to choose and use digital games, so they resonate with you and your students.What is more, the book contains video game jokes and memes to develop a taste of gaming humour.Epic Guide is for anyone in a formal and informal education setting who is interested in teaching using video games. Of course, it can be useful for parents who are looking to play video games meaningfully their children.

Video Games as a Teaching Tool. Epic Step-by-step Guide

Video Games as a Teaching Tool. Epic Step-by-step Guide PDF Author: Elena V Shliakhovchuk
Publisher:
ISBN: 9788409254460
Category :
Languages : en
Pages : 278

Get Book

Book Description
A clear and effective approach to teaching using digital game.EdTech is an area rife with promises of improved teaching and learning proclaimed by globe-trotting gurus, keynote speakers and product evangelists. Some of them are just hype, but digital game-based learning and teaching (DGBL&T) definitely not. These are here to stay.Why?Because there are more than 2.5 billion video game players all ages worldwide.The average young person accumulates 10,000 hours of gaming before turning 21.75% of gamers believe playing video games provides mental stimulation or education. Parents see digital games as providing a variety of educational benefits and consider them a positive part of their children's lives.Around 61% of senior executives surveyed take daily game breaks at work.Consequently, the interest is growing in the potential of video games for formal and informal education. Furthermore, the recent explosion of online teaching has created a demand for teachers capable of teaching using video games. Yet, comprehensive pedagogical resources are scare.As a result, teachers and educators like you are nervous about introducing video games into their classrooms. They aren't sure where to start, what to take into consideration, where to seek advice.Where to find suitable games?How to assess their effectiveness?What about the cost of acquiring games?How to deal with behavioural issues during gaming sessions in class?How to plan a lesson with a video game?What accompanying activities to offer?What about gaming software and hardware requirements?Are video games suitable for online teaching?...These are some of the questions that cross the teachers' mind.Digital game-based learning and teaching remains a mysterious process, and those who manage to master it are looked upon as Cracks.And how would you feel if you were a digital game-based learning and teaching Crack?The best advice for technology implementation comes from simply trying things out and from speaking with colleagues who were working with similar technology in similar situations and circumstances. This book is such a colleague of yours. It is an informal conversation between a DGBL&T n00b (newbie) and someone with extensive experience using video games for teaching purposes.Video games as a teaching tool. EPIC Guide demystifies the digital game-based learning and teaching process and contains inspiration and guidance on how to effectively bring video games to your classroom!Right from the first pages EPIC Guide gives you advice, instructional strategies, best practices and pro techniques to start teaching with video games.The EPIC guide is based on the letters of the EPIC model and covers most of the aspects of learning and teaching with video games.E evaluates your current resources for using video games in the classroom and opens the curtain of where to find the perfect game.P helps to prepare a lesson plan with video games.I presents a number of actionable ideas for integrating video games in your classroom.C covers the assessment and evaluation of the effectiveness of learning with digital games and invites to become an influencer in this field.Each part has tens of the power questions that you can think about, to stimulate creativity and ideas generation, to test your understanding of the material covered or to go beyond it.This book not only provides tons of practical advice for integrating video games in your classroom but also show you how to choose and use digital games, so they resonate with you and your students.What is more, the book contains video game jokes and memes to develop a taste of gaming humour.Epic Guide is for anyone in a formal and informal education setting who is interested in teaching using video games. Of course, it can be useful for parents who are looking to play video games meaningfully their children.

Making a Video Game

Making a Video Game PDF Author: Nadia Higgins
Publisher: Sequence Entertainment
ISBN: 9781681514444
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
A chronicle of the people, matches, and world events that shaped the South American mens Argentine soccer team known as Boca Juniors, from its founding in 1905 to today.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 256

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Book Description
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

The Epic Evolution of Video Games

The Epic Evolution of Video Games PDF Author: Arie Kaplan
Publisher: Lerner Publications
ISBN: 1467712485
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.

Coding in Video Games

Coding in Video Games PDF Author: Elizabeth Noll
Publisher: Bellwether Media
ISBN: 1681035774
Category : Juvenile Nonfiction
Languages : en
Pages : 24

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Book Description
How do your favorite video games work? The coding insides creates backgrounds, plays music, and controls how each character and items move. Readers will love learning about the world of coding through the video game lens in this book for young students.

Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023

Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 PDF Author: MR. BIG WEALTH
Publisher: MR. BIG WEALTH
ISBN:
Category : Computers
Languages : en
Pages : 141

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Book Description
Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 by MR. BIG WEALTH is the ultimate resource for aspiring game developers. Written by industry expert MR. BIG WEALTH, this comprehensive guide takes you on a journey through the entire game development process, from concept to launch. With step-by-step instructions and insider tips, you'll learn the essential techniques and skills needed to create your own professional-quality video games. Whether you're a beginner or an experienced developer, this book is your roadmap to mastering the art of game development in 2023.

Teaching with Video Games

Teaching with Video Games PDF Author: Zachary Hartzman
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 150

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Book Description
There is a lot more value to be found in video games than what is traditionally considered educational. Video games can do more than just build one's literacy; it can teach mechanics, problem-solving, rules, narrative speaking, and even foster relationships with others. This book offers an in depth look at what an entire English Language Arts unit focused on video games in the classroom can look like. Included is a full 30 day unit utilizing the video games "What Remains of Edith Finch" & "Gone Home" as central texts. Students will be tasked to play both games and identify and analyze the many literary elements and rhetorical devices found across both games. A full unit plan and 30 individual lesson descriptions act as your teaching guide. Also included is a debrief of how each lesson went with my own students with student completed handouts attached. When I first decided to pursue a career in education, my close friends joked that I would be the teacher who watched movies and played video games with his students. I always knew in the back of my mind that both of those activities, especially video games, could be a real asset. My hope in writing this book is that you and other educators will be both inspired and prepared to teach with video games in your own classroom.

Metaverse Investing: The Step-By-Step Guide to Understand Metaverse World and Business, Virtual Land, DeFi, NFT, Crypto Art, Blockchain Gaming, and Play To Earn

Metaverse Investing: The Step-By-Step Guide to Understand Metaverse World and Business, Virtual Land, DeFi, NFT, Crypto Art, Blockchain Gaming, and Play To Earn PDF Author: Darell Freeman
Publisher: Darell Freeman
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 116

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Book Description
Have you heard about the Metaverse on Social Networks or from friends and would like to learn more about this Digital Revolution? Do you want to find out how to seize this new investment opportunity and not get left out? Then read on! The Metaverse is a world of infinite possibilities. A concept, though old, yet so new. As civilization takes the next step into the virtual world, it would only be wise to arm yourself with knowledge of what is coming and how to benefit from it. This book is a guide on what the Metaverse is all about. Have you ever wondered who would own this new world? What is all this about NFTs, digital assets, cryptocurrencies, virtual concerts, etc.? The concept of the Metaverse has left us with more questions than answers. I bet the Metaverse is already here, and yet you have been missing out on it the entire time. The Metaverse has predecessors that can give us a glimpse of what to expect in the new world. What kind of currency would be made available in this new world? How do I buy in the Metaverse? How do I buy NFTs? What about the internet? How is the Metaverse any different from the internet? And so on. Here's what you will find in this book: ✅ General Introduction to the Metaverse World ✅ Understanding Metaverse Investment ✅ Digital Real Estate Investing ✅ Buying Land in Metaverse ✅ What Non-Fungible Tokens are, and their role and importance to the Metaverse ✅ Web 3.0 and its uniqueness to the Metaverse ✅ Who and what will power the Metaverse? ✅ Augmented Reality vs Virtual Reality ✅ Introduction to Decentralized Worlds ✅ New business models and opportunities in the virtual economy ✅ Career Opportunities in the Metaverse ✅ And much more! This guide will first take you on a trip into the Metaverse, what we know about the Metaverse, and what you should expect. The Metaverse, as many have defined, is a digital representation of the physical world in a virtual space, where we can establish social and physical connections. Searching for all this information on your own could be such a hassle, but this book has combined everything into one source for you. Several firms such as Meta, Apple, and Microsoft have invested millions into the Metaverse. All their present and upcoming projects are also discussed in the book. Many people have been asking what they stand to gain when the virtual world is here. The book lists over 15 jobs you can offer in the virtual world. Aside from the good things the Metaverse promises, are there any shortcomings we should expect? What kind of crimes should we expect in this new world? This is a collection of all the answers to your questions concerning the Metaverse and how you can be a part of it. Many have promised the Metaverse is for everyone, whether you are a business owner, a gamer, or you are just looking for the next big thing to explore. The Metaverse is the answer. What are you waiting for? Add this book to your cart to get started!

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself PDF Author: Aram Cookson
Publisher: Sams Publishing
ISBN: 0134389107
Category : Computers
Languages : en
Pages : 664

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Book Description
In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux–or all of them! Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours’ straightforward, step-by-step approach shows you how to work with Unreal Engine 4’s interface, its workflows, and its most powerful editors and tools. In just hours you’ll be creating effects, scripting warfare, implementing physics–even developing for mobile devices and HUDs. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Organize new projects and work with the Gameplay Framework Master Unreal’s units and control systems Import 3D models and work with the Static Mesh Editor Create new landscapes and use Unreal’s foliage system Bring characters and creatures to life with the Persona Editor Apply materials and build lighting Integrate and modify audio with the Unreal Sound Cue Editor Craft particle effects and simulate physics Set up and react to player inputs Build levels and entirely new worlds Get started with powerful Blueprint visual scripting system Script an arcade game from start to finish Create events that respond to player actions Spawn Actors during gameplay Design and create action-based encounters Optimize games for mobile devices and touch-based inputs Build menus with Unreal’s UMG UI Designer Prepare your game for deployment Step-by-step instructions carefully walk you through the most common Unreal Engine 4 game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and Exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise.

Epic Cosplay Costumes

Epic Cosplay Costumes PDF Author: Kristie Good
Publisher: Penguin
ISBN: 1440245797
Category : Design
Languages : en
Pages : 144

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Book Description
The Ultimate Guide to Cosplay, Costumes and Conventions! Presented in a kitschy, comic-book style, Epic Cosplay Costumes combines fantabulous illustrations with all the how-to information you need for creating your own cosplay designs. Award-winning artist Kristie Good (aka Karmada) shares techniques for making must-have pieces to mix and match into original costumes--from hand-sewn garments to armor made with Worbla and EVA foam. In addition to her step-by-step instructions for pulling together attention-grabbing designs, she shares expert advice for making the most of conventions, striking a pose, and strutting your stuff at costume competitions. Whether you're a hero, heroine, villain, or sidekick, Kristie gives you the power to create the most talked-about designs with Epic Cosplay Costumes! KAPOW!