User-Centered Iterative Design of a Collaborative Virtual Environment

User-Centered Iterative Design of a Collaborative Virtual Environment PDF Author: James E. Boswell
Publisher:
ISBN: 9781423529002
Category :
Languages : en
Pages : 119

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Book Description
Most tasks that are desirable to train in a virtual environment are not tasks that we do alone, but rather are executed collaboratively with one or more team members. Yet little is known about how to construct virtual environment training systems that support collaborative behavior. The purpose of this thesis was to explore methodologies for developing collaborative virtual environments for training. Our approach centered on analyzing task or training specific requirements for the simulation environment. We applied user-centered design techniques to analyze the cognitive processes of collaborative way finding to develop interface design guidelines. We utilized the results of our analysis to propose a general model of collaborative way finding. This model emphasizes team collaboration and interaction in problem solving and decision- making. We tested the model in the field, using cognitive task analysis methods to study land navigators. This study was intended to validate the use of user- centered design methodologies for the design of collaborative virtual environments. Our findings provide information useful to design, ranging from model enhancement to interface development. We have explored the cognitive aspects of collaborative human way finding and design for collaborative virtual environments. Further investigation of design paradigms should include cognitive task analysis and behavioral task analysis.

User-Centered Iterative Design of a Collaborative Virtual Environment

User-Centered Iterative Design of a Collaborative Virtual Environment PDF Author: James E. Boswell
Publisher:
ISBN: 9781423529002
Category :
Languages : en
Pages : 119

Get Book

Book Description
Most tasks that are desirable to train in a virtual environment are not tasks that we do alone, but rather are executed collaboratively with one or more team members. Yet little is known about how to construct virtual environment training systems that support collaborative behavior. The purpose of this thesis was to explore methodologies for developing collaborative virtual environments for training. Our approach centered on analyzing task or training specific requirements for the simulation environment. We applied user-centered design techniques to analyze the cognitive processes of collaborative way finding to develop interface design guidelines. We utilized the results of our analysis to propose a general model of collaborative way finding. This model emphasizes team collaboration and interaction in problem solving and decision- making. We tested the model in the field, using cognitive task analysis methods to study land navigators. This study was intended to validate the use of user- centered design methodologies for the design of collaborative virtual environments. Our findings provide information useful to design, ranging from model enhancement to interface development. We have explored the cognitive aspects of collaborative human way finding and design for collaborative virtual environments. Further investigation of design paradigms should include cognitive task analysis and behavioral task analysis.

Collaborative Virtual Environments

Collaborative Virtual Environments PDF Author: Elizabeth F. Churchill
Publisher: Springer Science & Business Media
ISBN: 1447106857
Category : Computers
Languages : en
Pages : 326

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Book Description
A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.

User-centered Design of Online Learning Communities

User-centered Design of Online Learning Communities PDF Author: Niki Lambropoulos
Publisher: IGI Global
ISBN:
Category : Computers
Languages : en
Pages : 428

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Book Description
"This book is anchored in the concept that information technology empowers and enhances learners' capabilities adopting a learning summit on using the machine for the augmentation of human intellect for productivity, improvement, and innovation at individual, organizational, societal, national, and global levels"--Provided by publisher.

Social Navigation of Information Space

Social Navigation of Information Space PDF Author: Alan J. Munro
Publisher: Springer Science & Business Media
ISBN: 144710837X
Category : Computers
Languages : en
Pages : 291

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Book Description
This volume examines how people deal with information in a computerized environment, looking at what happens when people actively explore information space looking for objects without specific goals in mind. The topics are particularly relevant to the industrial application of computer supported cooperative work (CSCW) techniques, especially with regard to teleworking and virtual organizations. This volume will be useful for researchers interested in human computer interaction, virtual communities, and information visualization.

User-Centered Design Stories

User-Centered Design Stories PDF Author: Carol Righi
Publisher: Elsevier
ISBN: 9780080481555
Category : Computers
Languages : en
Pages : 560

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Book Description
User-Centered Design Stories is the first user-centered design casebook with cases covering the key tasks and issues facing UCD practitioners today. Intended for both students and practitioners, this book follows the Harvard Case study method, where the reader is placed in the role of the decision-maker in a real-life professional situation. In this book, the reader is asked to analyze dozens of UCD work situations and propose solutions for the problem set. The problems posed in the cases cover a wide variety of key tasks and issues faced by practitioners, including those related to organizational/managerial topics, UCD methods and processes, and technical/ project issues. The benefit of the casebook and its organization is that it offers new practitioners (as well as experienced practitioners working in new settings) valuable practice in decision-making that cannot be obtained by simply reading a book or attending a seminar. The first User-Centered Design Casebook, with cases covering the key tasks and issues facing UCD practitioners today. Each chapter based on real world cases with complex problems, giving readers as close to a real-world experience as possible. Offers "the things you don't learn in school," such as innovative and hybrid solutions that were actually used on the problems discussed.

Community Informatics Design Applied to Digital Social Systems

Community Informatics Design Applied to Digital Social Systems PDF Author: Pierre-Léonard Harvey
Publisher: Springer
ISBN: 3319653733
Category : Computers
Languages : en
Pages : 481

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Book Description
This book introduces a Digital Social System Praxis Framework (DSSPF) integrating Computational Media, Evolutionary Systems Thinking and Design Thinking approaches to E-transformation practice, also called Community Informatics Design (CID). The DSSPF framework is intended to create communication spaces dedicated to knowledge production and sharing for social and organizational change. It allows social systems researchers and practitioners to recognize their synergistic roles in the praxis process to shape their future through social innovation projects. This transdisciplinary text provides potential students and practitioners fundamental concepts and tools for such design. It offers resources from the Pragmatic and Systemic philosophy of science for the co-construction of social architectures and infrastructures, and multi-aspectual design methodologies by which government, organizations and civil society can learn to ethically co-design common ground. This approach provides complementary and common patterns from known methods, models, and theories of social systems interventions that could support a generic framing of large scale sociotechnical systems: digital social innovation ecosystem, living Labs, Fab Labs, enterprise collaborative networks. There will be a particular focus on understanding and addressing the dimensions that make people from different communities of practice able to communicate and collaborate through multiple digital media, design platforms, worldviews and modeling approaches.

Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration

Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration PDF Author: Panayiotis Zaphiris
Publisher: Springer
ISBN: 3030218171
Category : Computers
Languages : en
Pages : 389

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Book Description
This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: mobile and ubiquitous learning; virtual reality and augmented reality systems for learning; and collaborative technology.

Virtual and Mixed Reality - Systems and Applications

Virtual and Mixed Reality - Systems and Applications PDF Author: Randall Shumaker
Publisher: Springer
ISBN: 364222024X
Category : Computers
Languages : en
Pages : 436

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Book Description
The two-volume set LNCS 6773-6774 constitutes the refereed proceedings of the International Conference on Virtual and Mixed Reality 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the latest research and development efforts and highlighting the human aspects of design and use of computing systems. The 47 revised papers included in the first volume were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: VR in education, training and health; VR for culture and entertainment; virtual humans and avatars; developing virtual and mixed environments.

Fundamentals of User-Centered Design

Fundamentals of User-Centered Design PDF Author: Brian Still
Publisher: CRC Press
ISBN: 1498764398
Category : Computers
Languages : en
Pages : 395

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Book Description
There has been some solid work done in the area of User-Centered Design (UCD) over the last few years. What’s been missing is an in-depth, comprehensive textbook that connects UCD to usability and User Experience (UX) principles and practices. This new textbook discusses a theoretical framework in relation to other design theories. It provides a repeatable, practical process for implementation, offering numerous examples, methods, and case studies for support, and it emphasizes best practices in specific environments, including mobile and web applications, print products, as well as hardware.

Computer-Supported Collaboration

Computer-Supported Collaboration PDF Author: Weidong Huang
Publisher: John Wiley & Sons
ISBN: 1119719763
Category : Computers
Languages : en
Pages : 388

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Book Description
Computer-Supported Collaboration Discover the latest developments in AR, VR, mobile, and wearable technologies for the remote guidance of physical tasks In Computer-Supported Collaboration: Theory and Practice, an expert team of researchers delivers the latest instruction in using augmented reality (AR), virtual reality (VR), and mobile or wearable technology to support remote guidance on physical tasks. The authors offer an overview of the field before moving on to discuss state-of-the-art research developments in everything from shared visual spaces to the use of hand gestures and gaze information for better collaboration. The book also describes the hardware devices, software tools, and libraries that can be used to help build remote guidance systems, as well as the industrial systems and applications that have been used in real world settings. Finally, Computer-Supported Collaboration includes a discussion of the current challenges faced by practitioners in the field and likely future directions for new research and development. Readers will also discover: A thorough introduction and review of the art of remote guidance research and engineering Comprehensive explorations of the shared visual space used to support common grounding and the remote guidance of physical tasks, as well as mobility support for local workers Practical discussions of mobility support of workers and helpers in remote guidance, including systems that support hands-free interaction In-depth explorations of communication cues in remote guidance, including systems that support gesturing and sketching on a touch-based display Perfect for researchers and professionals working in human-computer interaction or computer-supported collaborative work, Computer-Supported Collaboration: Theory and Practice is also an ideal resource for educators and graduate students teaching or studying in these fields.