Unofficial Fortnite Activity Book: Dot-To-Dots: 25 Pages for Kids and Adults to Match and Color

Unofficial Fortnite Activity Book: Dot-To-Dots: 25 Pages for Kids and Adults to Match and Color PDF Author: Osie Publishing
Publisher: Dot to Dot for Kids
ISBN: 9781717960054
Category : Juvenile Nonfiction
Languages : en
Pages : 28

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Book Description
Limited Time Discount! (Regular $ 9.99 ) The #1 Unofficial Fortnite Activity Book: Dot-To-Dots: 25 Pages for Kids and Adults to Match and Color! Fun by learning math via 25 Fortnite related Drawings for Kids is a great way to spend your free time. This book will keep children entertained for hours. It also serves as a fantastic gift for any occasion. Inside you will find: Drawings of your favorite Fortnite characters Drawings of Fortnite Skins and Weapons ... and much, much more! Make these drawings come to life using your imagination, pencils and markers! NOT OFFICIAL FORTNITE PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH EPIC GAMES.

Unofficial Fortnite Activity Book: Dot-To-Dots: 25 Pages for Kids and Adults to Match and Color

Unofficial Fortnite Activity Book: Dot-To-Dots: 25 Pages for Kids and Adults to Match and Color PDF Author: Osie Publishing
Publisher: Dot to Dot for Kids
ISBN: 9781717960054
Category : Juvenile Nonfiction
Languages : en
Pages : 28

Get Book Here

Book Description
Limited Time Discount! (Regular $ 9.99 ) The #1 Unofficial Fortnite Activity Book: Dot-To-Dots: 25 Pages for Kids and Adults to Match and Color! Fun by learning math via 25 Fortnite related Drawings for Kids is a great way to spend your free time. This book will keep children entertained for hours. It also serves as a fantastic gift for any occasion. Inside you will find: Drawings of your favorite Fortnite characters Drawings of Fortnite Skins and Weapons ... and much, much more! Make these drawings come to life using your imagination, pencils and markers! NOT OFFICIAL FORTNITE PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH EPIC GAMES.

Games and Rules

Games and Rules PDF Author: Beat Suter
Publisher: transcript Verlag
ISBN: 3839443040
Category : Social Science
Languages : en
Pages : 323

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Book Description
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

Don't Be Evil

Don't Be Evil PDF Author: Rana Foroohar
Publisher: Currency
ISBN: 198482399X
Category : Business & Economics
Languages : en
Pages : 370

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Book Description
A penetrating indictment of how today’s largest tech companies are hijacking our data, our livelihoods, our social fabric, and our minds—from an acclaimed Financial Times columnist and CNN analyst WINNER OF THE PORCHLIGHT BUSINESS BOOK AWARD • NAMED ONE OF THE BEST BOOKS OF THE YEAR BY FOREIGN AFFAIRS AND EVENING STANDARD “Don’t be evil” was enshrined as Google’s original corporate mantra back in its early days, when the company’s cheerful logo still conveyed the utopian vision for a future in which technology would inevitably make the world better, safer, and more prosperous. Unfortunately, it’s been quite a while since Google, or the majority of the Big Tech companies, lived up to this founding philosophy. Today, the utopia they sought to create is looking more dystopian than ever: from digital surveillance and the loss of privacy to the spreading of misinformation and hate speech to predatory algorithms targeting the weak and vulnerable to products that have been engineered to manipulate our desires. How did we get here? How did these once-scrappy and idealistic enterprises become rapacious monopolies with the power to corrupt our elections, co-opt all our data, and control the largest single chunk of corporate wealth—while evading all semblance of regulation and taxes? In Don’t Be Evil, Financial Times global business columnist Rana Foroohar tells the story of how Big Tech lost its soul—and ate our lunch. Through her skilled reporting and unparalleled access—won through nearly thirty years covering business and technology—she shows the true extent to which behemoths like Google, Facebook, Apple, and Amazon are monetizing both our data and our attention, without us seeing a penny of those exorbitant profits. Finally, Foroohar lays out a plan for how we can resist, by creating a framework that fosters innovation while also protecting us from the dark side of digital technology. Praise for Don’t Be Evil “At first sight, Don’t Be Evil looks like it’s doing for Google what muckraking journalist Ida Tarbell did for Standard Oil over a century ago. But this whip-smart, highly readable book’s scope turns out to be much broader. Worried about the monopolistic tendencies of big tech? The addictive apps on your iPhone? The role Facebook played in Donald Trump’s election? Foroohar will leave you even more worried, but a lot better informed.”—Niall Ferguson, Milbank Family Senior Fellow at the Hoover Institution, Stanford, and author of The Square and the Tower

Archer's Goon

Archer's Goon PDF Author: Diana Wynne Jones
Publisher: Harper Collins
ISBN: 0062243403
Category : Juvenile Fiction
Languages : en
Pages : 340

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Book Description
The trouble started when Howard Sykes came home from school and found the "goon" sitting in the kitchen. He said he'd been sent by Archer. But who was Archer? It had to do with the 2,000 words that Howard's author father had failed to deliver. It soon became clear not only that Archer wanted those words, but that his wizard siblings, Hathaway, Dillian, Shine, Torquil, Erskine, and Venturus, would also go to any lengths to get them. Although each wizard ruled a section of the town, he or she was a prisoner in it. Each suspected that one of them held the secret behind the words, and that secret was the key to their freedom. Which one of them was it? The Sykes family become pawns in the wizards' fight to win their freedom, wrest control from one another, and fan out to rule the world. Diana Wynne Jones skillfully guides the reader through a riveting, twisty plot, with satisfying surprises at every amazing turn. An exciting science fiction adventure where, happily, nothing is what it first seems to be.

The Don't Laugh Challenge - Teen Edition

The Don't Laugh Challenge - Teen Edition PDF Author: Billy Boy
Publisher: Bacchus Publishing House
ISBN: 9781649430090
Category :
Languages : en
Pages :

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Book Description


Celebrating Birds

Celebrating Birds PDF Author: Natalia Rojas
Publisher: HarperCollins
ISBN: 0063045532
Category : Nature
Languages : en
Pages : 352

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Book Description
A gorgeously illustrated and interactive full-color guide to more than 181 birds of North America, based on the bestselling board game, Wingspan. Praised for its gorgeous illustrations, accurate portrayal of bird habitats, and its gameplay, the bird-focused board game Wingspan has become an international sensation, available in a dozen languages and selling more than 200,000 copies its first year. Celebrating Birds is the ultimate companion to the game for fans, as well as a beautiful and in-depth field guide for avian and nature enthusiasts. In addition to large-size representations of each bird and the most up-to-date bird descriptions provided by Cornell Lab of Ornithology, Celebrating Birds includes a step-by-step guide that can be used to take the game into the real world. Players can collect points based on the birds, nests, and various habitat and feeding clues they find outside. Artists and best friends Natalia Rojas and Ana Maria Martinez collaborated to create the beautiful depictions featured in the original Wingspan board game. Celebrating Birds features larger illustrations of the 170 North American birds from the game, plus eleven exciting new birds. With Celebrating Birds, players and amateur naturalists can discover details about many of the birds currently at risk for extinction. As the number of birds in the United States and Canada has declined precipitously, Celebrating Birds is a fun way to raise awareness, educate, encourage activism, and provide resources on some of the most important ecological issues facing us today.

Media Essentials

Media Essentials PDF Author: Richard Campbell
Publisher: Macmillan Higher Education
ISBN: 131926607X
Category : Language Arts & Disciplines
Languages : en
Pages : 1226

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Book Description
A concise and affordable resource for the mass communication course, Media Essentials provides a flexible, informative, and relevant breakdown of what the media is, how it works, and how it impacts today’s most talked-about subjects. From #metoo to content streaming to social media and politics, students learn how a wide variety of recent developments have impacted the mass-media landscape—and how past innovation and change have informed our current media world. Media Essentials is available with LaunchPad, a robust online platform designed to help students fully engage with course content—and with the world of mass media. From our acclaimed LearningCurve adaptive quizzing, which helps students learn and retain concepts, to compelling features like an interactive e-book and a variety of entertaining and thought-provoking video clips, LaunchPad gets students connected with—and interested in—the information they need to succeed in class.

Pastimes

Pastimes PDF Author: Ruth V. Russell
Publisher:
ISBN: 9781571678201
Category : Leisure
Languages : en
Pages : 250

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Book Description
This sixth edition reflects almost 40 years of scholarship as well as professional and personal practice in recreation, parks, and tourism. The text has become one of the most widely adopted titles in university courses worldwide. In this new edition of the book, the phenomenon of leisure is presented through new research findings and contemporary societal dilemmas to suggest that leisure is one of the most interesting, relevant, and exciting subjects of study today. The book reflects a wide range of material from the disciplines of leisure studies, sociology, psychology, economics, political science, anthropology, geography, the humanities, and media and cultural studies. Indeed, more than a textbook, this is very much a point of view. Leisure is presented as a human phenomenon that is individual and collective, vital and frivolous, historical and contemporary, factual and subjective, and good and bad. As a learning tool, this sixth edition teaches more. It contains updated and new illustrations of concepts through field-based cases, biographical features, exploratory activities, and research studies. In the first part, leisure is defined as a condition of humanity. Its meanings are traced through the humanities and history, as well as in todays connotations. The benefits of leisure are presented, ranging from freedom to pleasure to risk to spirituality, and leisures benefit to healthful well-being is demonstrated. As well, part one of the text presents theories for explaining leisure behavior. Part Two discusses leisure as a cultural mirror -- its societal context. Chapters include leisure and anthropology, geography, technology, popular culture, and taboo recreation. Finally, in Part Three, the functional side of leisure is explored in terms of its instrumental relationship to work, money, time, and equity. Leisure systems of public, private, and commercial sponsorship are described to confirm leisures utility. Instructor resources and a website for student resources available.

How to Play Video Games

How to Play Video Games PDF Author: Matthew Thomas Payne
Publisher: NYU Press
ISBN: 1479827983
Category : Games & Activities
Languages : en
Pages : 376

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Book Description
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Google Leaks

Google Leaks PDF Author: Zach Vorhies
Publisher: Simon and Schuster
ISBN: 1510767371
Category : Technology & Engineering
Languages : en
Pages : 312

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Book Description
A Story of Big Tech Censorship and Bias and the Fight to Save Our Country The madness of Google's attempt to mold our reality into a version dictated by their corporate values has never been portrayed better than in this chilling account by Google whistleblower, Zach Vorhies. As a senior engineer at Zach watched in horror from the inside as the 2016 election of Donald Trump drove Google into a frenzy of censorship and political manipulation. The American ideal of an honest, hard-fought battle of ideas—when the contest is over, shaking hands and working together to solve problems—was replaced by a different, darker ethic alien to this country's history as wave after of censorship destroyed free speech and entire market sectors. Working with New York Times bestselling author Kent Heckenlively (Plague of Corruption), Vorhies and Heckenlively weave a tale of a tech industry once beloved by its central figure for its innovation and original thinking, turned into a terrifying “woke-church” of censorship and political intolerance. For Zach, an intuitive counter-thinker, brought up on the dystopian futures of George Orwell, Aldous Huxley, and Ray Bradbury, it was clear that Google was attempting nothing less than a seamless rewriting of the operating code of reality in which many would not be allowed to participate. Using Google's own internal search engine, Zach discovered their real "AI-Censorship" system called “Machine Learning Fairness,” which he claims is a merging of critical race theory and AI that was secretly released on their users of search, news and YouTube. He collected and released 950 pages of these documents to the Department of Justice and to the public in the summer of 2019 through Project Veritas with James O'Keefe, which quickly became their most popular whistleblower story, which started a trend of big whistleblowing. From Google re-writing their news algorithms to target Trump to using human tragedy emergencies to inject permanent blacklists, Zach and Kent provide a “you are there” perspective on how Google turned to the dark side to seize power. They finish by laying out a solution to fight censorship. Read this book if you care to know how Google tries to manipulate, censor, and downrank the voice of its users.