Author: Michael Dempsey
Publisher: Start Publishing LLC
ISBN: 1597803162
Category : Fiction
Languages : en
Pages : 370
Book Description
In a world where death is a thing of the past, how far would you go to solve your own murder? NYPD detective Paul Donner and his wife Elise were killed in a hold-up gone wrong. Fifty years later, Donner is back: revived courtesy of the Shift. Supposedly the unintended side-effect of a botched biological terrorist attack and carried by a ubiquitous retrovirus, the Shift jump-starts dead DNA and throws the life cycle into reverse, so reborns like Donner must cope with the fact that they are not only slowly youthing toward a new childhood, but have become New York's most hated minority. With New York quarantined beneath a geodesic blister, government and basic services have been outsourced by a private security corporation named Surazal. Reborns and infected norms alike struggle in a counterclockwise world, where everybody gets younger, you can see Elvis every night at Radio City Music Hall, and nobody has any hope of ever seeing the outside world. Lost in a sea of nostalgia, NYC becomes an inwardly focused schizophrenic culture of alienation and loss. In this backwards-looking culture where only some of the dead have returned, Donner is haunted by revivers guilt, and becomes obsessed with finding out who killed him and his non-returning wife. Little does he know, strange forces have already begun tracking him. Donner isn't the only one obsessed with the past.
Necropolis
Author: Michael Dempsey
Publisher: Start Publishing LLC
ISBN: 1597803162
Category : Fiction
Languages : en
Pages : 370
Book Description
In a world where death is a thing of the past, how far would you go to solve your own murder? NYPD detective Paul Donner and his wife Elise were killed in a hold-up gone wrong. Fifty years later, Donner is back: revived courtesy of the Shift. Supposedly the unintended side-effect of a botched biological terrorist attack and carried by a ubiquitous retrovirus, the Shift jump-starts dead DNA and throws the life cycle into reverse, so reborns like Donner must cope with the fact that they are not only slowly youthing toward a new childhood, but have become New York's most hated minority. With New York quarantined beneath a geodesic blister, government and basic services have been outsourced by a private security corporation named Surazal. Reborns and infected norms alike struggle in a counterclockwise world, where everybody gets younger, you can see Elvis every night at Radio City Music Hall, and nobody has any hope of ever seeing the outside world. Lost in a sea of nostalgia, NYC becomes an inwardly focused schizophrenic culture of alienation and loss. In this backwards-looking culture where only some of the dead have returned, Donner is haunted by revivers guilt, and becomes obsessed with finding out who killed him and his non-returning wife. Little does he know, strange forces have already begun tracking him. Donner isn't the only one obsessed with the past.
Publisher: Start Publishing LLC
ISBN: 1597803162
Category : Fiction
Languages : en
Pages : 370
Book Description
In a world where death is a thing of the past, how far would you go to solve your own murder? NYPD detective Paul Donner and his wife Elise were killed in a hold-up gone wrong. Fifty years later, Donner is back: revived courtesy of the Shift. Supposedly the unintended side-effect of a botched biological terrorist attack and carried by a ubiquitous retrovirus, the Shift jump-starts dead DNA and throws the life cycle into reverse, so reborns like Donner must cope with the fact that they are not only slowly youthing toward a new childhood, but have become New York's most hated minority. With New York quarantined beneath a geodesic blister, government and basic services have been outsourced by a private security corporation named Surazal. Reborns and infected norms alike struggle in a counterclockwise world, where everybody gets younger, you can see Elvis every night at Radio City Music Hall, and nobody has any hope of ever seeing the outside world. Lost in a sea of nostalgia, NYC becomes an inwardly focused schizophrenic culture of alienation and loss. In this backwards-looking culture where only some of the dead have returned, Donner is haunted by revivers guilt, and becomes obsessed with finding out who killed him and his non-returning wife. Little does he know, strange forces have already begun tracking him. Donner isn't the only one obsessed with the past.
Unhallowed Necropolis
Author: Atomic Overmind Press
Publisher:
ISBN: 9780981679297
Category : Games
Languages : en
Pages : 196
Book Description
Publisher:
ISBN: 9780981679297
Category : Games
Languages : en
Pages : 196
Book Description
Necropolis, and Other Poems
Author: Robert Naismith (of Kirkintilloch.)
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
Ill-won Peerages, Or, An Unhallowed Union
Author: M. L. O'Byrne
Publisher:
ISBN:
Category : Ireland
Languages : en
Pages : 748
Book Description
Publisher:
ISBN:
Category : Ireland
Languages : en
Pages : 748
Book Description
Necropolis, and Other Poems
Author: Robert Naismith
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
The World of Horrotica
Author: David Edward Collier
Publisher: Xlibris Corporation
ISBN: 1477118640
Category : Fiction
Languages : en
Pages : 272
Book Description
THE APOCALYPSE DE-CLASSIFIED CASE FILE WAS GATHERED BY THE APOCALYPSE RESISTANCE COUNTERINTELLIGENCE RECOUNTING "THE COMING APOCALYPSE" RECOUNTING PERSONAL NARRATIVE ACCOUNTINGS RECOUNTING THE APOCALYPSE CODEX KNOWN ONLY BY THE APOCALYPSE RESISTANCE REWRITING THE APOCALYPSE CODEX WRITTEN OUT IN 66 APOCALYPSE SCROLLS DISPLAYED INSIDE THE APOCALYPSE MUSEUM WHERE THE 66 APOCALYPSE SCROLLS ARE RE-WRITTEN BY THE APOCALYPSE RESISTANCE RE-WRITING HISTORY STORIES ALREADY WRITTEN BEFORE THE APOCALYPSE CODEX IS WRITTEN INTO STONE.
Publisher: Xlibris Corporation
ISBN: 1477118640
Category : Fiction
Languages : en
Pages : 272
Book Description
THE APOCALYPSE DE-CLASSIFIED CASE FILE WAS GATHERED BY THE APOCALYPSE RESISTANCE COUNTERINTELLIGENCE RECOUNTING "THE COMING APOCALYPSE" RECOUNTING PERSONAL NARRATIVE ACCOUNTINGS RECOUNTING THE APOCALYPSE CODEX KNOWN ONLY BY THE APOCALYPSE RESISTANCE REWRITING THE APOCALYPSE CODEX WRITTEN OUT IN 66 APOCALYPSE SCROLLS DISPLAYED INSIDE THE APOCALYPSE MUSEUM WHERE THE 66 APOCALYPSE SCROLLS ARE RE-WRITTEN BY THE APOCALYPSE RESISTANCE RE-WRITING HISTORY STORIES ALREADY WRITTEN BEFORE THE APOCALYPSE CODEX IS WRITTEN INTO STONE.
The Eucharistic Christ
Author: Albert Tesnière
Publisher:
ISBN:
Category : Lord's Supper
Languages : en
Pages : 232
Book Description
Publisher:
ISBN:
Category : Lord's Supper
Languages : en
Pages : 232
Book Description
eGods
Author: William Sims Bainbridge
Publisher: Oxford University Press
ISBN: 0199323712
Category : Religion
Languages : en
Pages : 336
Book Description
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred? In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion and rules programmed into the game; the rise of cults and belief systems within the gameworlds (and how this relates to cults in the real world); the predominance of polytheism; and, of course, how gameworld religions depict death. As avatars are multiple and immortal, death is merely a minor setback in most games. Nevertheless, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection. Examining EverQuest II, Lord of the Rings Online, Rift, World of Warcraft, Star Wars: The Old Republic, and many others, Bainbridge contends that gameworlds offer a new perspective on the human quest, one that combines the arts, simulates many aspects of real life, and provides meaningful narratives about achieving goals by overcoming obstacles. Indeed, Bainbridge suggests that such games take us back to those ancient nights around the fire, when shadows flickered and it was easy to imagine the monsters conjured by the storyteller lurking in the forest. Arguing that gameworlds reintroduce a curvilinear model of early religion, where today as in ancient times faith is inseparable from fantasy, eGods shows how the newest secular technology returns us to the very origins of religion so that we might "arrive where we started and know the place for the first time."
Publisher: Oxford University Press
ISBN: 0199323712
Category : Religion
Languages : en
Pages : 336
Book Description
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred? In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion and rules programmed into the game; the rise of cults and belief systems within the gameworlds (and how this relates to cults in the real world); the predominance of polytheism; and, of course, how gameworld religions depict death. As avatars are multiple and immortal, death is merely a minor setback in most games. Nevertheless, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection. Examining EverQuest II, Lord of the Rings Online, Rift, World of Warcraft, Star Wars: The Old Republic, and many others, Bainbridge contends that gameworlds offer a new perspective on the human quest, one that combines the arts, simulates many aspects of real life, and provides meaningful narratives about achieving goals by overcoming obstacles. Indeed, Bainbridge suggests that such games take us back to those ancient nights around the fire, when shadows flickered and it was easy to imagine the monsters conjured by the storyteller lurking in the forest. Arguing that gameworlds reintroduce a curvilinear model of early religion, where today as in ancient times faith is inseparable from fantasy, eGods shows how the newest secular technology returns us to the very origins of religion so that we might "arrive where we started and know the place for the first time."
The World Book
Author:
Publisher:
ISBN:
Category : Encyclopedias and dictionaries
Languages : en
Pages : 696
Book Description
Publisher:
ISBN:
Category : Encyclopedias and dictionaries
Languages : en
Pages : 696
Book Description
The World Book
Author: Michael Vincent O'Shea
Publisher:
ISBN:
Category : Encyclopedias and dictionaries
Languages : en
Pages : 858
Book Description
Publisher:
ISBN:
Category : Encyclopedias and dictionaries
Languages : en
Pages : 858
Book Description