The Times Ultimate Killer Su Doku Book 12: 200 of the Deadliest Su Doku Puzzles (the Times Su Doku)

The Times Ultimate Killer Su Doku Book 12: 200 of the Deadliest Su Doku Puzzles (the Times Su Doku) PDF Author: The Times Mind Games
Publisher: Times Books
ISBN: 9780008342937
Category :
Languages : en
Pages : 0

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Book Description
Specially compiled to provide the most deadly Su Doku challenge, this is the only volume for Su Doku enthusiasts who need a puzzle that really tests their mettle.Prepare yourself for the toughest Su Doku challenge there is. These diabolically difficult Ultimate Killer Su Doku puzzles will really put your brainpower to the test as you 'warm up' with the 100 Deadly Killer puzzles before steeling yourself to take on the 100 Extra Deadly Su Dokus. Are you ready for the challenge?Not for the faint-hearted. The puzzles use the same 9x9 grid as a regular Su Doku, but have an extra mathematical element that multiplies the challenge. The aim is not only to complete every row, column and cube so that it contains the digits 1 to 9, but also to make sure that the outlined sections, called cages, add up to the number given in each cage.Warning: Not suitable for amateur puzzlers!

The Times Ultimate Killer Su Doku Book 12: 200 of the Deadliest Su Doku Puzzles (the Times Su Doku)

The Times Ultimate Killer Su Doku Book 12: 200 of the Deadliest Su Doku Puzzles (the Times Su Doku) PDF Author: The Times Mind Games
Publisher: Times Books
ISBN: 9780008342937
Category :
Languages : en
Pages : 0

Get Book Here

Book Description
Specially compiled to provide the most deadly Su Doku challenge, this is the only volume for Su Doku enthusiasts who need a puzzle that really tests their mettle.Prepare yourself for the toughest Su Doku challenge there is. These diabolically difficult Ultimate Killer Su Doku puzzles will really put your brainpower to the test as you 'warm up' with the 100 Deadly Killer puzzles before steeling yourself to take on the 100 Extra Deadly Su Dokus. Are you ready for the challenge?Not for the faint-hearted. The puzzles use the same 9x9 grid as a regular Su Doku, but have an extra mathematical element that multiplies the challenge. The aim is not only to complete every row, column and cube so that it contains the digits 1 to 9, but also to make sure that the outlined sections, called cages, add up to the number given in each cage.Warning: Not suitable for amateur puzzlers!

The Big Book of Small Python Projects

The Big Book of Small Python Projects PDF Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433

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Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!

Ai Escargot

Ai Escargot PDF Author: Arto Inkala
Publisher:
ISBN: 9781847534514
Category : Games
Languages : en
Pages : 108

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Book Description
This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.

Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)

Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition) PDF Author: Denis Berthier
Publisher:
ISBN: 9781326350642
Category : Games & Activities
Languages : en
Pages : 568

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Book Description
""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.

The Number Sense

The Number Sense PDF Author: Stanislas Dehaene
Publisher: OUP USA
ISBN: 0199753873
Category : Mathematics
Languages : en
Pages : 339

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Book Description
"Our understanding of how the human brain performs mathematical calculations is far from complete. In The Number Sense, Stanislas Dehaene offers readers an enlightening exploration of the mathematical mind. Using research showing that human infants have a rudimentary number sense, Dehaene suggests that this sense is as basic as our perception of color, and that it is wired into the brain. But how then did we leap from this basic number ability to trigonometry, calculus, and beyond? Dehaene shows that it was the invention of symbolic systems of numerals that started us on the climb to higher mathematics. Tracing the history of numbers, we learn that in early times, people indicated numbers by pointing to part of their bodies, and how Roman numerals were replaced by modern numbers. On the way, we also discover many fascinating facts: for example, because Chinese names for numbers are short, Chinese people can remember up to nine or ten digits at a time, while English-speaking people can only remember seven. A fascinating look at the crossroads where numbers and neurons intersect, The Number Sense offers an intriguing tour of how the structure of the brain shapes our mathematical abilities, and how math can open up a window on the human mind"--Provided by publisher.

The Canterbury Puzzles

The Canterbury Puzzles PDF Author: H. E. Dudeney
Publisher: Courier Corporation
ISBN: 0486425584
Category : Games & Activities
Languages : en
Pages : 260

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Book Description
This book includes 110 puzzles, not as individual problems but as incidents in connected stories. The first 31 are amusingly posed by pilgrims in Chaucer's Canterbury Tales. Additional puzzles are presented using different characters. Many require only the ability to exercise logical or visual skills; others offer a stimulating challenge to the mathematically advanced.

The Hidden Logic of Sudoku

The Hidden Logic of Sudoku PDF Author: Denis Berthier
Publisher: Lulu.com
ISBN: 9781847534729
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
The "Hidden Logic of Sudoku" provides the first systematic perspective of the logical symmetries of the popular game. These are fully exploited to define new graphical representations, new kinds of resolution rules and a precedence ordering of the rules consistent with their logical complexity. The set of rules defined in the book is illustrated with a hundred of puzzles together with their full resolution paths. It suffices to solve almost any puzzle without making guesses or assuming the uniqueness of a solution. It has been fed into an Artificial Intelligence (AI) engine and a large database of puzzles has been processed, leading to a precise evaluation of the efficiency of each rule. The book is intended for both advanced Sudoku players (who will discover many new facets of the game and a new, systematic approach to the resolution rules) and for teachers or students of Logic or AI (who will appreciate the strict logical foundations).

Krazydad Two Not Touch Volume 1: 360 Star Battle Puzzles to Preserve Your Sanity in These Trying Times

Krazydad Two Not Touch Volume 1: 360 Star Battle Puzzles to Preserve Your Sanity in These Trying Times PDF Author: Jim Bumgardner
Publisher: Krazydad Two Not Touch
ISBN: 9781946855367
Category : Games & Activities
Languages : en
Pages : 92

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Book Description
From krazydad, constructor of the wildly popular and addictive puzzles published in The New York Times as Two Not Touch, here are 360 of your favorite Star Battle puzzles. These puzzles will provide a healthy diversion for you in these challenging times, and help you make it to the other side with your sanity intact! Includes an instructive and pithy tutorial.

Learning to Play

Learning to Play PDF Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 330

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Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

Cryptography

Cryptography PDF Author: Nigel Paul Smart
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 462

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Book Description
Nigel Smartâ¬"s Cryptography provides the rigorous detail required for advanced cryptographic studies, yet approaches the subject matter in an accessible style in order to gently guide new students through difficult mathematical topics.