Author: Paul Rendell
Publisher: Springer
ISBN: 3319198424
Category : Technology & Engineering
Languages : en
Pages : 182
Book Description
This book presents a proof of universal computation in the Game of Life cellular automaton by using a Turing machine construction. It provides an introduction including background information and an extended review of the literature for Turing Machines, Counter Machines and the relevant patterns in Conway's Game of Life so that the subject matter is accessibly to non specialists. The book contains a description of the author’s Turing machine in Conway’s Game of Life including an unlimited storage tape provided by growing stack structures and it also presents a fast universal Turing machine designed to allow the working to be demonstrated in a convenient period of time.
Turing Machine Universality of the Game of Life
Author: Paul Rendell
Publisher: Springer
ISBN: 3319198424
Category : Technology & Engineering
Languages : en
Pages : 182
Book Description
This book presents a proof of universal computation in the Game of Life cellular automaton by using a Turing machine construction. It provides an introduction including background information and an extended review of the literature for Turing Machines, Counter Machines and the relevant patterns in Conway's Game of Life so that the subject matter is accessibly to non specialists. The book contains a description of the author’s Turing machine in Conway’s Game of Life including an unlimited storage tape provided by growing stack structures and it also presents a fast universal Turing machine designed to allow the working to be demonstrated in a convenient period of time.
Publisher: Springer
ISBN: 3319198424
Category : Technology & Engineering
Languages : en
Pages : 182
Book Description
This book presents a proof of universal computation in the Game of Life cellular automaton by using a Turing machine construction. It provides an introduction including background information and an extended review of the literature for Turing Machines, Counter Machines and the relevant patterns in Conway's Game of Life so that the subject matter is accessibly to non specialists. The book contains a description of the author’s Turing machine in Conway’s Game of Life including an unlimited storage tape provided by growing stack structures and it also presents a fast universal Turing machine designed to allow the working to be demonstrated in a convenient period of time.
Collision-Based Computing
Author: Andrew Adamatzky
Publisher: Springer Science & Business Media
ISBN: 9781852335403
Category : Computers
Languages : en
Pages : 588
Book Description
Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.
Publisher: Springer Science & Business Media
ISBN: 9781852335403
Category : Computers
Languages : en
Pages : 588
Book Description
Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.
Game of Life Cellular Automata
Author: Andrew Adamatzky
Publisher: Springer Science & Business Media
ISBN: 1849962170
Category : Computers
Languages : en
Pages : 576
Book Description
In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.
Publisher: Springer Science & Business Media
ISBN: 1849962170
Category : Computers
Languages : en
Pages : 576
Book Description
In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.
Turing and the Universal Machine (Icon Science)
Author: Jon Agar
Publisher: Icon Books
ISBN: 9781785782381
Category : Biography & Autobiography
Languages : en
Pages : 0
Book Description
The history of the computer is entwined with that of the modern world and most famously with the life of one man, Alan Turing. How did this device, which first appeared a mere 50 years ago, come to structure and dominate our lives so totally? An enlightening mini-biography of a brilliant but troubled man.
Publisher: Icon Books
ISBN: 9781785782381
Category : Biography & Autobiography
Languages : en
Pages : 0
Book Description
The history of the computer is entwined with that of the modern world and most famously with the life of one man, Alan Turing. How did this device, which first appeared a mere 50 years ago, come to structure and dominate our lives so totally? An enlightening mini-biography of a brilliant but troubled man.
The Annotated Turing
Author: Charles Petzold
Publisher: John Wiley & Sons
ISBN: 0470229055
Category : Computers
Languages : en
Pages : 391
Book Description
Programming Legend Charles Petzold unlocks the secrets of the extraordinary and prescient 1936 paper by Alan M. Turing Mathematician Alan Turing invented an imaginary computer known as the Turing Machine; in an age before computers, he explored the concept of what it meant to be computable, creating the field of computability theory in the process, a foundation of present-day computer programming. The book expands Turing’s original 36-page paper with additional background chapters and extensive annotations; the author elaborates on and clarifies many of Turing’s statements, making the original difficult-to-read document accessible to present day programmers, computer science majors, math geeks, and others. Interwoven into the narrative are the highlights of Turing’s own life: his years at Cambridge and Princeton, his secret work in cryptanalysis during World War II, his involvement in seminal computer projects, his speculations about artificial intelligence, his arrest and prosecution for the crime of "gross indecency," and his early death by apparent suicide at the age of 41.
Publisher: John Wiley & Sons
ISBN: 0470229055
Category : Computers
Languages : en
Pages : 391
Book Description
Programming Legend Charles Petzold unlocks the secrets of the extraordinary and prescient 1936 paper by Alan M. Turing Mathematician Alan Turing invented an imaginary computer known as the Turing Machine; in an age before computers, he explored the concept of what it meant to be computable, creating the field of computability theory in the process, a foundation of present-day computer programming. The book expands Turing’s original 36-page paper with additional background chapters and extensive annotations; the author elaborates on and clarifies many of Turing’s statements, making the original difficult-to-read document accessible to present day programmers, computer science majors, math geeks, and others. Interwoven into the narrative are the highlights of Turing’s own life: his years at Cambridge and Princeton, his secret work in cryptanalysis during World War II, his involvement in seminal computer projects, his speculations about artificial intelligence, his arrest and prosecution for the crime of "gross indecency," and his early death by apparent suicide at the age of 41.
Collision-Based Computing
Author: Andrew Adamatzky
Publisher: Springer Science & Business Media
ISBN: 1447101294
Category : Computers
Languages : en
Pages : 566
Book Description
Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.
Publisher: Springer Science & Business Media
ISBN: 1447101294
Category : Computers
Languages : en
Pages : 566
Book Description
Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.
Conway's Game of Life
Author: Nathaniel Johnston
Publisher: Nathaniel Johnston
ISBN: 1794816968
Category : Mathematics
Languages : en
Pages : 492
Book Description
Dead cells with three live neighbors are born, while live cells with fewer than two or more than three live neighbors die. These simple rules define Conway's Game of Life, which exhibits complex and unpredictable behavior that has been studied for over 50 years. This book provides a thorough introduction to the Game of Life, the mathematics behind it, and the methods used to construct many of its most interesting patterns. It emphasizes conceptual techniques for constructing patterns that evolve in unusual ways, and guides the reader through the thought processes and ideas that are needed to combine various building blocks into more interesting composite patterns. While this book largely follows the history of the Game of Life, that is not its primary purpose. Rather, it is a by-product of the fact that most recently discovered patterns build upon patterns and techniques that were developed earlier. The goal of this book is to demystify the Game of Life by breaking down the complex patterns that have been developed in it into bite-size chunks that can be understood individually. Free (watermarked) PDF and associated pattern files available for download from conwaylife.com/book
Publisher: Nathaniel Johnston
ISBN: 1794816968
Category : Mathematics
Languages : en
Pages : 492
Book Description
Dead cells with three live neighbors are born, while live cells with fewer than two or more than three live neighbors die. These simple rules define Conway's Game of Life, which exhibits complex and unpredictable behavior that has been studied for over 50 years. This book provides a thorough introduction to the Game of Life, the mathematics behind it, and the methods used to construct many of its most interesting patterns. It emphasizes conceptual techniques for constructing patterns that evolve in unusual ways, and guides the reader through the thought processes and ideas that are needed to combine various building blocks into more interesting composite patterns. While this book largely follows the history of the Game of Life, that is not its primary purpose. Rather, it is a by-product of the fact that most recently discovered patterns build upon patterns and techniques that were developed earlier. The goal of this book is to demystify the Game of Life by breaking down the complex patterns that have been developed in it into bite-size chunks that can be understood individually. Free (watermarked) PDF and associated pattern files available for download from conwaylife.com/book
Artificial Intelligence, Data Science and Applications
Author: Yousef Farhaoui
Publisher: Springer Nature
ISBN: 3031484657
Category :
Languages : en
Pages : 590
Book Description
Publisher: Springer Nature
ISBN: 3031484657
Category :
Languages : en
Pages : 590
Book Description
Winning Ways, for Your Mathematical Plays
Author: Elwyn R. Berlekamp
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 488
Book Description
Winning Ways includes several theories for a wide range of different compounds which are described in detail in the first volume, Games in General. In this volume, Games in Particular, there is a dazzling presentation of the examples: any game which presents an opportunity for witty and original comment has been included. The analyses start with basic theory using simple examples, but progress to detailed case-studies of well-known games ranging from the elementary to the elaborate and including Tic-Tac-Toe, Dots-and-Boxes, Hackenbush, Peg Solitaire and the maddening Hungarian cube puzzle.
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 488
Book Description
Winning Ways includes several theories for a wide range of different compounds which are described in detail in the first volume, Games in General. In this volume, Games in Particular, there is a dazzling presentation of the examples: any game which presents an opportunity for witty and original comment has been included. The analyses start with basic theory using simple examples, but progress to detailed case-studies of well-known games ranging from the elementary to the elaborate and including Tic-Tac-Toe, Dots-and-Boxes, Hackenbush, Peg Solitaire and the maddening Hungarian cube puzzle.
Alan Turing: The Enigma
Author: Andrew Hodges
Publisher: Princeton University Press
ISBN: 1400865123
Category : Biography & Autobiography
Languages : en
Pages : 777
Book Description
A NEW YORK TIMES BESTSELLER The official book behind the Academy Award-winning film The Imitation Game, starring Benedict Cumberbatch and Keira Knightley It is only a slight exaggeration to say that the British mathematician Alan Turing (1912–1954) saved the Allies from the Nazis, invented the computer and artificial intelligence, and anticipated gay liberation by decades—all before his suicide at age forty-one. This New York Times bestselling biography of the founder of computer science, with a new preface by the author that addresses Turing’s royal pardon in 2013, is the definitive account of an extraordinary mind and life. Capturing both the inner and outer drama of Turing’s life, Andrew Hodges tells how Turing’s revolutionary idea of 1936—the concept of a universal machine—laid the foundation for the modern computer and how Turing brought the idea to practical realization in 1945 with his electronic design. The book also tells how this work was directly related to Turing’s leading role in breaking the German Enigma ciphers during World War II, a scientific triumph that was critical to Allied victory in the Atlantic. At the same time, this is the tragic account of a man who, despite his wartime service, was eventually arrested, stripped of his security clearance, and forced to undergo a humiliating treatment program—all for trying to live honestly in a society that defined homosexuality as a crime. The inspiration for a major motion picture starring Benedict Cumberbatch and Keira Knightley, Alan Turing: The Enigma is a gripping story of mathematics, computers, cryptography, and homosexual persecution.
Publisher: Princeton University Press
ISBN: 1400865123
Category : Biography & Autobiography
Languages : en
Pages : 777
Book Description
A NEW YORK TIMES BESTSELLER The official book behind the Academy Award-winning film The Imitation Game, starring Benedict Cumberbatch and Keira Knightley It is only a slight exaggeration to say that the British mathematician Alan Turing (1912–1954) saved the Allies from the Nazis, invented the computer and artificial intelligence, and anticipated gay liberation by decades—all before his suicide at age forty-one. This New York Times bestselling biography of the founder of computer science, with a new preface by the author that addresses Turing’s royal pardon in 2013, is the definitive account of an extraordinary mind and life. Capturing both the inner and outer drama of Turing’s life, Andrew Hodges tells how Turing’s revolutionary idea of 1936—the concept of a universal machine—laid the foundation for the modern computer and how Turing brought the idea to practical realization in 1945 with his electronic design. The book also tells how this work was directly related to Turing’s leading role in breaking the German Enigma ciphers during World War II, a scientific triumph that was critical to Allied victory in the Atlantic. At the same time, this is the tragic account of a man who, despite his wartime service, was eventually arrested, stripped of his security clearance, and forced to undergo a humiliating treatment program—all for trying to live honestly in a society that defined homosexuality as a crime. The inspiration for a major motion picture starring Benedict Cumberbatch and Keira Knightley, Alan Turing: The Enigma is a gripping story of mathematics, computers, cryptography, and homosexual persecution.