Tricks of the Doom Programming Gurus

Tricks of the Doom Programming Gurus PDF Author: Steve Benner
Publisher: Sams
ISBN:
Category : Computers
Languages : en
Pages : 946

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Book Description
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.

Tricks of the Doom Programming Gurus

Tricks of the Doom Programming Gurus PDF Author: Steve Benner
Publisher: Sams
ISBN:
Category : Computers
Languages : en
Pages : 946

Get Book Here

Book Description
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.

Tricks of the Windows Game Programming Gurus

Tricks of the Windows Game Programming Gurus PDF Author: André LaMothe
Publisher: Sams Publishing
ISBN: 9780672323690
Category : Computers
Languages : en
Pages : 1092

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Book Description
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Tricks of the Game-programming Gurus

Tricks of the Game-programming Gurus PDF Author: André LaMothe
Publisher: Prentice Hall
ISBN: 9780672305078
Category : Computers
Languages : en
Pages : 770

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Book Description
This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.

Game Engine Black Book: DOOM

Game Engine Black Book: DOOM PDF Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432

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Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

Tricks of the 3D Game Programming Gurus

Tricks of the 3D Game Programming Gurus PDF Author: André LaMothe
Publisher: Sams Publishing
ISBN: 9780672318351
Category : Computers
Languages : en
Pages : 1730

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Book Description
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

Tricks of the Doom Programming Gurus

Tricks of the Doom Programming Gurus PDF Author: Steve Benner
Publisher: Sams
ISBN:
Category : Computers
Languages : en
Pages : 946

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Book Description
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.

Mastering Enterprise JavaBeans

Mastering Enterprise JavaBeans PDF Author: Ed Roman
Publisher: John Wiley & Sons
ISBN: 0764584928
Category : Computers
Languages : en
Pages : 842

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Book Description
Includes more than 30 percent revised material and five new chapters, covering the new 2.1 features such as EJB Timer Service and JMS as well as the latest open source Java solutions The book was developed as part of TheServerSide.com online EJB community, ensuring a built-in audience Demonstrates how to build an EJB system, program with EJB, adopt best practices, and harness advanced EJB concepts and techniques, including transactions, persistence, clustering, integration, and performance optimization Offers practical guidance on when not to use EJB and how to use simpler, less costly open source technologies in place of or in conjunction with EJB

Mathematics for Game Developers

Mathematics for Game Developers PDF Author: Christopher Tremblay
Publisher: Course Technology
ISBN:
Category : Computer games
Languages : en
Pages : 658

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Book Description
The author introduces the major branches of mathematics that are essential for game development and demonstrates the applications of these concepts to game programming.

Teach Yourself Game-programming in 21 Days

Teach Yourself Game-programming in 21 Days PDF Author: André LaMothe
Publisher: Prentice Hall
ISBN: 9780672305627
Category : Computers
Languages : en
Pages : 980

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Book Description
Marketed as the only beginning DOS game programming book on the market, this how-to guide leads readers through the game development process with game design basics. Another addition to the successful Teach Yourself series, it includes many sample game programming techniques such as joy-stick control and use of graphics. The disk offers sample source code from the book.

Nightmare Alley

Nightmare Alley PDF Author: William Lindsay Gresham
Publisher: New York Review of Books
ISBN: 1590174283
Category : Fiction
Languages : en
Pages : 304

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Book Description
Soon to be a major motion picture from Academy Award–winning director Guillermo del Toro and starring Bradley Cooper, Cate Blanchett, Rooney Mara, and Toni Collette. Nightmare Alley begins with an extraordinary description of a carnival-show geek—alcoholic and abject and the object of the voyeuristic crowd’s gleeful disgust and derision—going about his work at a county fair. Young Stan Carlisle is working as a carny, and he wonders how a man could fall so low. There’s no way in hell, he vows, that anything like that will ever happen to him. And since Stan is clever and ambitious and not without a useful streak of ruthlessness, soon enough he’s going places. Onstage he plays the mentalist with a cute assistant (before long his harried wife), then he graduates to full-blown spiritualist, catering to the needs of the rich and gullible in their well-upholstered homes. It looks like the world is Stan’s for the taking. At least for now.