Author: Tim van der Heijden
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110799766
Category : History
Languages : en
Pages : 222
Book Description
In recent years, there has been a growing interest in the use of experimental approaches to the study of media histories and their cultures. Doing media archaeological experiments, such as historical re-enactments and hands-on simulations with media historical objects, helps us to explore and better understand the workings of past media technologies and their practices of use. By systematically refl ecting on the methodological underpinnings of experimental media archaeology as a relatively new approach in media historical research and teaching, this book aims to serve as a practical handbook for doing media archaeological experiments. Doing Experimental Media Archaeology: Practice is the twin volume to Doing Experimental Media Archaeology: Theory, authored by Andreas Fickers and Annie van den Oever.
Doing Experimental Media Archaeology
Touchscreen Archaeology
Author: Wanda Strauven
Publisher: Meson Press Eg
ISBN: 9783957961860
Category :
Languages : en
Pages : 260
Book Description
The touchscreen belongs to a century-long history of hands-on media practices and touchable art objects. This media-archaeological excavation examines the nature of our sensual involvement with media and invites the reader to think about the touchscreen beyond its technological implications. In six chapters, the book questions and historicizes both aspects of the touchscreen, considering "touch" as a media practice and "screen" as a touchable object.
Publisher: Meson Press Eg
ISBN: 9783957961860
Category :
Languages : en
Pages : 260
Book Description
The touchscreen belongs to a century-long history of hands-on media practices and touchable art objects. This media-archaeological excavation examines the nature of our sensual involvement with media and invites the reader to think about the touchscreen beyond its technological implications. In six chapters, the book questions and historicizes both aspects of the touchscreen, considering "touch" as a media practice and "screen" as a touchable object.
Toy Theory
Author: Seth Giddings
Publisher: MIT Press
ISBN: 0262379007
Category : Social Science
Languages : en
Pages : 287
Book Description
A novel interpretation of the history and theory of technology from the perspective of toys, play, and play objects. Toy Theory addresses the relationships between toys and technology in two distinct but overlapping ways: first, as underexamined cultural artifacts and behaviors with significant technical attributes and, second, as playful and toylike dimensions of technology at large. Seth Giddings sets out a “toy theory” of technology that emphasizes the speculative, experimental, and noninstrumental in technological paradigms and argues that children’s playthings, rather than being the most ephemeral and inconsequential of technical devices, instead offer analytical and anthropological resources for understanding the materiality and imaginaries of technology over time. After defining toy theory in general and conceptual terms, Giddings examines different types of toys to explore shifting relationships between the microcosmic symbolic or mimetic content, material and technical constitution, and modes of play of toys and toy-related artifacts, on the one hand, and prevailing, macrocosmic, technological paradigms and imaginaries, on the other. Taking a broad historical and genealogical view, Giddings traces contemporary postdigital toy and play culture to precedents from the neolithic through to the Enlightenment to consumer culture from the early nineteenth century to the present day.
Publisher: MIT Press
ISBN: 0262379007
Category : Social Science
Languages : en
Pages : 287
Book Description
A novel interpretation of the history and theory of technology from the perspective of toys, play, and play objects. Toy Theory addresses the relationships between toys and technology in two distinct but overlapping ways: first, as underexamined cultural artifacts and behaviors with significant technical attributes and, second, as playful and toylike dimensions of technology at large. Seth Giddings sets out a “toy theory” of technology that emphasizes the speculative, experimental, and noninstrumental in technological paradigms and argues that children’s playthings, rather than being the most ephemeral and inconsequential of technical devices, instead offer analytical and anthropological resources for understanding the materiality and imaginaries of technology over time. After defining toy theory in general and conceptual terms, Giddings examines different types of toys to explore shifting relationships between the microcosmic symbolic or mimetic content, material and technical constitution, and modes of play of toys and toy-related artifacts, on the one hand, and prevailing, macrocosmic, technological paradigms and imaginaries, on the other. Taking a broad historical and genealogical view, Giddings traces contemporary postdigital toy and play culture to precedents from the neolithic through to the Enlightenment to consumer culture from the early nineteenth century to the present day.
Archaeologies of Touch
Author: David Parisi
Publisher: U of Minnesota Press
ISBN: 1452956197
Category : Science
Languages : en
Pages : 441
Book Description
A material history of haptics technology that raises new questions about the relationship between touch and media Since the rise of radio and television, we have lived in an era defined increasingly by the electronic circulation of images and sounds. But the flood of new computing technologies known as haptic interfaces—which use electricity, vibration, and force feedback to stimulate the sense of touch—offering an alternative way of mediating and experiencing reality. In Archaeologies of Touch, David Parisi offers the first full history of these increasingly vital technologies, showing how the efforts of scientists and engineers over the past three hundred years have gradually remade and redefined our sense of touch. Through lively analyses of electrical machines, videogames, sex toys, sensory substitution systems, robotics, and human–computer interfaces, Parisi shows how the materiality of touch technologies has been shaped by attempts to transform humans into more efficient processors of information. With haptics becoming ever more central to emerging virtual-reality platforms (immersive bodysuits loaded with touch-stimulating actuators), wearable computers (haptic messaging systems like the Apple Watch’s Taptic Engine), and smartphones (vibrations that emulate the feel of buttons and onscreen objects), Archaeologies of Touch offers a timely and provocative engagement with the long history of touch technology that helps us confront and question the power relations underpinning the project of giving touch its own set of technical media.
Publisher: U of Minnesota Press
ISBN: 1452956197
Category : Science
Languages : en
Pages : 441
Book Description
A material history of haptics technology that raises new questions about the relationship between touch and media Since the rise of radio and television, we have lived in an era defined increasingly by the electronic circulation of images and sounds. But the flood of new computing technologies known as haptic interfaces—which use electricity, vibration, and force feedback to stimulate the sense of touch—offering an alternative way of mediating and experiencing reality. In Archaeologies of Touch, David Parisi offers the first full history of these increasingly vital technologies, showing how the efforts of scientists and engineers over the past three hundred years have gradually remade and redefined our sense of touch. Through lively analyses of electrical machines, videogames, sex toys, sensory substitution systems, robotics, and human–computer interfaces, Parisi shows how the materiality of touch technologies has been shaped by attempts to transform humans into more efficient processors of information. With haptics becoming ever more central to emerging virtual-reality platforms (immersive bodysuits loaded with touch-stimulating actuators), wearable computers (haptic messaging systems like the Apple Watch’s Taptic Engine), and smartphones (vibrations that emulate the feel of buttons and onscreen objects), Archaeologies of Touch offers a timely and provocative engagement with the long history of touch technology that helps us confront and question the power relations underpinning the project of giving touch its own set of technical media.
Augmented Images
Author: Lars C. Grabbe
Publisher: Büchner-Verlag
ISBN: 3963178590
Category : Social Science
Languages : en
Pages : 283
Book Description
Common boundaries between the physical reality and rising digital media technologies are fading. The age of hyper-reality becomes an age of hyper-aesthetics. Immersive media and image technologies – like augmented reality – enable a completely novel form of interaction and corporeal relation to and with the virtual image structures and the different screen technologies. »Augmented Images« contributes to the wide range of the hyper-aesthetic image discourse to connect the concept of dynamic augmented images with the approaches in modern media theory, philosophy, perceptual theory, aesthetics, computer graphics and art theory as well as the complex range of image science. This volume monitors and discusses the relation of images and technological evolution in the context of augmented reality within the perspective of an autonomous image science.
Publisher: Büchner-Verlag
ISBN: 3963178590
Category : Social Science
Languages : en
Pages : 283
Book Description
Common boundaries between the physical reality and rising digital media technologies are fading. The age of hyper-reality becomes an age of hyper-aesthetics. Immersive media and image technologies – like augmented reality – enable a completely novel form of interaction and corporeal relation to and with the virtual image structures and the different screen technologies. »Augmented Images« contributes to the wide range of the hyper-aesthetic image discourse to connect the concept of dynamic augmented images with the approaches in modern media theory, philosophy, perceptual theory, aesthetics, computer graphics and art theory as well as the complex range of image science. This volume monitors and discusses the relation of images and technological evolution in the context of augmented reality within the perspective of an autonomous image science.
The Craft of Information Visualization
Author: Benjamin B. Bederson
Publisher: Morgan Kaufmann
ISBN: 1558609156
Category : Computers
Languages : en
Pages : 432
Book Description
Information visualization is a rapidly growing field that is emerging from research in human-computer interaction, computer science, graphics, visual design, psychology, and business methods. Information visualization is increasingly applied as a critical component in scientific research, digital libraries, data mining, financial data analysis, market studies, manufacturing production control, and drug discovery.
Publisher: Morgan Kaufmann
ISBN: 1558609156
Category : Computers
Languages : en
Pages : 432
Book Description
Information visualization is a rapidly growing field that is emerging from research in human-computer interaction, computer science, graphics, visual design, psychology, and business methods. Information visualization is increasingly applied as a critical component in scientific research, digital libraries, data mining, financial data analysis, market studies, manufacturing production control, and drug discovery.
Innovation in Music: Technology and Creativity
Author: Jan-Olof Gullö
Publisher: CRC Press
ISBN: 100384796X
Category : Music
Languages : en
Pages : 348
Book Description
Innovation in Music: Technology and Creativity is a groundbreaking collection bringing together contributions from instructors, researchers, and professionals. Split into two sections, covering composition and performance, and technology and innovation, this volume offers truly international perspectives on ever-evolving practices. Including chapters on audience interaction, dynamic music methods, AI, and live electronic performances, this is recommended reading for professionals, students, and researchers looking for global insights into the fields of music production, music business, and music technology.
Publisher: CRC Press
ISBN: 100384796X
Category : Music
Languages : en
Pages : 348
Book Description
Innovation in Music: Technology and Creativity is a groundbreaking collection bringing together contributions from instructors, researchers, and professionals. Split into two sections, covering composition and performance, and technology and innovation, this volume offers truly international perspectives on ever-evolving practices. Including chapters on audience interaction, dynamic music methods, AI, and live electronic performances, this is recommended reading for professionals, students, and researchers looking for global insights into the fields of music production, music business, and music technology.
Berührung neu erfinden
Author: Bina E. Mohn
Publisher: LIT Verlag Münster
ISBN: 3643250347
Category :
Languages : en
Pages : 258
Book Description
Was wird aus dem Berühren beim Zusammensein in digitalen Räumen? Die vorliegende Publikation befragt das Klischee der Berührungsarmut in der digitalen Kindheit anhand unterschiedlicher Perspektiven und Ansätze. Dabei werden Sinnespraktiken in der frühen Kindheit als Medienpraktiken beschrieben, in denen Haut und Displays, Augen und Ohren synergetisch zusammenwirken und zu sensorischen Ereignissen werden. Im Zentrum der Publikation stehen 10 kurze Filme zum Berühren. In der Kombination von Texten und Filmen werden Zusammenhänge von Körperlichkeit, Materialität, Leiblichkeit und Virtualität in digitalen Kindheiten erkundet. What happens to touch when we come together digitally? This publication brings together diverse perspectives and approaches to interrogate the widespread contention that increasing digitalisation in childhood leads to tactile deprivation. The authors describe sensory practices in early childhood as media practices in which skin and screens, eyes and ears interact synergistically to bring forth sensorial events. The publication is built around 10 short films featuring touch. The combination of texts and films stimulates an exploration of interrelationships between embodiment, materiality, and virtuality in digital childhoods. Mit den besten Wünschen
Publisher: LIT Verlag Münster
ISBN: 3643250347
Category :
Languages : en
Pages : 258
Book Description
Was wird aus dem Berühren beim Zusammensein in digitalen Räumen? Die vorliegende Publikation befragt das Klischee der Berührungsarmut in der digitalen Kindheit anhand unterschiedlicher Perspektiven und Ansätze. Dabei werden Sinnespraktiken in der frühen Kindheit als Medienpraktiken beschrieben, in denen Haut und Displays, Augen und Ohren synergetisch zusammenwirken und zu sensorischen Ereignissen werden. Im Zentrum der Publikation stehen 10 kurze Filme zum Berühren. In der Kombination von Texten und Filmen werden Zusammenhänge von Körperlichkeit, Materialität, Leiblichkeit und Virtualität in digitalen Kindheiten erkundet. What happens to touch when we come together digitally? This publication brings together diverse perspectives and approaches to interrogate the widespread contention that increasing digitalisation in childhood leads to tactile deprivation. The authors describe sensory practices in early childhood as media practices in which skin and screens, eyes and ears interact synergistically to bring forth sensorial events. The publication is built around 10 short films featuring touch. The combination of texts and films stimulates an exploration of interrelationships between embodiment, materiality, and virtuality in digital childhoods. Mit den besten Wünschen
The Archaeologist's Laboratory
Author: Edward B. Banning
Publisher: Springer Nature
ISBN: 3030479927
Category : History
Languages : en
Pages : 410
Book Description
This second edition of the classic textbook, The Archaeologist’s Laboratory, is a substantially revised work that offers updated information on the archaeological work that follows fieldwork, such as the processing and analysis of artifacts and other evidence. An overarching theme of this edition is the quality and validity of archaeological arguments and the data we use to support them. The book introduces many of the laboratory activities that archaeologists carry out and the ways we can present research results, including graphs and artifact illustrations. Part I introduces general topics concerning measurement error, data quality, research design, typology, probability and databases. It also includes data presentation, basic artifact conservation, and laboratory safety. Part II offers brief surveys of the analysis of lithics and ground stone, pottery, metal artifacts, bone and shell artifacts, animal and plant remains, and sediments, as well as dating by stratigraphy, seriation and chronometric methods. It concludes with a chapter on archaeological illustration and publication. A new feature of the book is illustration of concepts through case studies from around the world and from the Palaeolithic to historical archaeology.The text is appropriate for senior undergraduate students and will also serve as a useful reference for graduate students and professional archaeologists.
Publisher: Springer Nature
ISBN: 3030479927
Category : History
Languages : en
Pages : 410
Book Description
This second edition of the classic textbook, The Archaeologist’s Laboratory, is a substantially revised work that offers updated information on the archaeological work that follows fieldwork, such as the processing and analysis of artifacts and other evidence. An overarching theme of this edition is the quality and validity of archaeological arguments and the data we use to support them. The book introduces many of the laboratory activities that archaeologists carry out and the ways we can present research results, including graphs and artifact illustrations. Part I introduces general topics concerning measurement error, data quality, research design, typology, probability and databases. It also includes data presentation, basic artifact conservation, and laboratory safety. Part II offers brief surveys of the analysis of lithics and ground stone, pottery, metal artifacts, bone and shell artifacts, animal and plant remains, and sediments, as well as dating by stratigraphy, seriation and chronometric methods. It concludes with a chapter on archaeological illustration and publication. A new feature of the book is illustration of concepts through case studies from around the world and from the Palaeolithic to historical archaeology.The text is appropriate for senior undergraduate students and will also serve as a useful reference for graduate students and professional archaeologists.
Roman Artists, Patrons, and Public Consumption
Author: Brenda Longfellow
Publisher: University of Michigan Press
ISBN: 0472123491
Category : History
Languages : en
Pages : 289
Book Description
In recent decades, the study of Roman art has shifted focus dramatically from issues of connoisseurship, typology, and chronology to analyses of objects within their contemporary contexts and local environments. Scholars challenge the notion, formerly taken for granted, that extant historical texts—the writings of Vitruvius, for example—can directly inform the study of architectural remains. Roman-era statues, paintings, and mosaics are no longer dismissed as perfunctory replicas of lost Greek or Hellenistic originals; they are worthy of study in their own right. Further, the scope of what constitutes Roman art has expanded to include the vast spectrum of objects used in civic, religious, funerary, and domestic contexts and from communities across the Roman Empire. The work gathered in Roman Artists, Patrons, and Public Consumption displays the breadth and depth of scholarship in the field made possible by these fundamental changes. The first five essays approach individual objects and artistic tropes, as well as their cultural contexts and functions, from fresh and dynamic angles. The latter essays focus on case studies in Pompeii, demonstrating how close visual analysis firmly rooted in local and temporal contexts not only strengthens understanding of ancient interactions with monuments but also sparks a reconsideration of long-held assumptions reinforced by earlier scholarship. These rigorous essays reflect and honor the groundbreaking scholarship of Elaine K. Gazda. In addition to volume editors Brenda Longfellow and Ellen E. Perry, contributors include Bettina Bergmann, Elise Friedland, Barbara Kellum, Diana Y. Ng, Jessica Powers, Melanie Grunow Sobocinski, Lea M. Stirling, Molly Swetnam-Burland, Elizabeth Wolfram Thill, and Jennifer Trimble.
Publisher: University of Michigan Press
ISBN: 0472123491
Category : History
Languages : en
Pages : 289
Book Description
In recent decades, the study of Roman art has shifted focus dramatically from issues of connoisseurship, typology, and chronology to analyses of objects within their contemporary contexts and local environments. Scholars challenge the notion, formerly taken for granted, that extant historical texts—the writings of Vitruvius, for example—can directly inform the study of architectural remains. Roman-era statues, paintings, and mosaics are no longer dismissed as perfunctory replicas of lost Greek or Hellenistic originals; they are worthy of study in their own right. Further, the scope of what constitutes Roman art has expanded to include the vast spectrum of objects used in civic, religious, funerary, and domestic contexts and from communities across the Roman Empire. The work gathered in Roman Artists, Patrons, and Public Consumption displays the breadth and depth of scholarship in the field made possible by these fundamental changes. The first five essays approach individual objects and artistic tropes, as well as their cultural contexts and functions, from fresh and dynamic angles. The latter essays focus on case studies in Pompeii, demonstrating how close visual analysis firmly rooted in local and temporal contexts not only strengthens understanding of ancient interactions with monuments but also sparks a reconsideration of long-held assumptions reinforced by earlier scholarship. These rigorous essays reflect and honor the groundbreaking scholarship of Elaine K. Gazda. In addition to volume editors Brenda Longfellow and Ellen E. Perry, contributors include Bettina Bergmann, Elise Friedland, Barbara Kellum, Diana Y. Ng, Jessica Powers, Melanie Grunow Sobocinski, Lea M. Stirling, Molly Swetnam-Burland, Elizabeth Wolfram Thill, and Jennifer Trimble.