Juegos alrededor del mundo (Games Around the World) 6-Pack

Juegos alrededor del mundo (Games Around the World) 6-Pack PDF Author: Casey Null Petersen
Publisher: Teacher Created Materials
ISBN: 1433343398
Category : Juvenile Nonfiction
Languages : es
Pages : 18

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Book Description
Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different games in different parts of the world, but they all have fun! Vibrant photos, diagrams, maps, informational text, and interesting facts invite readers to learn the way children around the world play the same games as they do in this delightful, Spanish-translated nonfiction title. This 6-Pack includes six copies of this title and a lesson plan.

Juegos alrededor del mundo (Games Around the World) 6-Pack

Juegos alrededor del mundo (Games Around the World) 6-Pack PDF Author: Casey Null Petersen
Publisher: Teacher Created Materials
ISBN: 1433343398
Category : Juvenile Nonfiction
Languages : es
Pages : 18

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Book Description
Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different games in different parts of the world, but they all have fun! Vibrant photos, diagrams, maps, informational text, and interesting facts invite readers to learn the way children around the world play the same games as they do in this delightful, Spanish-translated nonfiction title. This 6-Pack includes six copies of this title and a lesson plan.

Todos los juegos del mundo

Todos los juegos del mundo PDF Author: Xavier Gassió
Publisher:
ISBN:
Category :
Languages : es
Pages : 448

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Book Description


Video Games Around the World

Video Games Around the World PDF Author: Mark J. P. Wolf
Publisher: MIT Press
ISBN: 0262328496
Category : Games & Activities
Languages : en
Pages : 715

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Book Description
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Diplomatic Games

Diplomatic Games PDF Author: Heather L. Dichter
Publisher: University Press of Kentucky
ISBN: 0813145651
Category : Social Science
Languages : en
Pages : 497

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Book Description
The National Association for the Advancement of Colored People (NAACP) is the nation's oldest civil rights organization, having dedicated itself to the fight for racial equality since 1909. While the group helped achieve substantial victories in the courtroom, the struggle for civil rights extended beyond gaining political support. It also required changing social attitudes. The NAACP thus worked to alter existing prejudices through the production of art that countered racist depictions of African Americans, focusing its efforts not only on changing the attitudes of the white middle class but also on encouraging racial pride and a sense of identity in the black community. Art for Equality explores an important and little-studied side of the NAACP's activism in the cultural realm. In openly supporting African American artists, writers, and musicians in their creative endeavors, the organization aimed to change the way the public viewed the black community. By overcoming stereotypes and the belief of the majority that African Americans were physically, intellectually, and morally inferior to whites, the NAACP believed it could begin to defeat racism. Illuminating important protests, from the fight against the 1915 film The Birth of a Nation to the production of anti-lynching art during the Harlem Renaissance, this insightful volume examines the successes and failures of the NAACP's cultural campaign from 1910 to the 1960s. Exploring the roles of gender and class in shaping the association's patronage of the arts, Art for Equality offers an in-depth analysis of the social and cultural climate during a time of radical change in America.

Juegos alrededor del mundo (Games Around the World) Guided Reading 6-Pack

Juegos alrededor del mundo (Games Around the World) Guided Reading 6-Pack PDF Author:
Publisher: Teacher Created Materials
ISBN: 1643351672
Category : Juvenile Nonfiction
Languages : es
Pages : 30

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Book Description
Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different games in different parts of the world, but they all have fun! Vibrant photos, diagrams, maps, informational text, and interesting facts invite readers to learn the way children around the world play the same games as they do in this delightful, Spanish-translated nonfiction title. This 6-Pack includes six copies of this Level P title and a lesson plan that specifically supports guided reading instruction.

Todo el mundo juega

Todo el mundo juega PDF Author: Amy Popalis
Publisher: Carson-Dellosa Publishing
ISBN: 173160890X
Category : Juvenile Nonfiction
Languages : es
Pages : 24

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Book Description
Games are fun to play with your friends, family, or on your own. From video games you can play on your TV, computer, or smartphone, to board games and traditional games played for generations, they can teach you good sportsmanship and how it isn’t always important to win but just to have fun. Grab your favorite game and get ready to play! This title will allow students to ask and answer questions about key details in a text. • World map • Bold keywords with picture glossary • Multicultural • Text based questions

Juegos alrededor del mundo / Games Around the World

Juegos alrededor del mundo / Games Around the World PDF Author: Casey Null Peterson
Publisher: Teacher Created Materials
ISBN: 0743900375
Category : Juvenile Nonfiction
Languages : es
Pages : 29

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Book Description
Learn about games all over the world, their histories, and their variations. This book helps readers make connections between customs of different countries and introduces vocabulary related to common games, world cultures, and a combination of the two.

Juegos del mundo[

Juegos del mundo[ PDF Author:
Publisher:
ISBN:
Category :
Languages : es
Pages :

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Book Description


Sports around the World [4 volumes]

Sports around the World [4 volumes] PDF Author: John Nauright
Publisher: Bloomsbury Publishing USA
ISBN: 159884301X
Category : Sports & Recreation
Languages : en
Pages : 2056

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Book Description
This multivolume set is much more than a collection of essays on sports and sporting cultures from around the world: it also details how and why sports are played wherever they exist, and examines key charismatic athletes from around the world who have transcended their sports. Sports Around the World: History, Culture, and Practice provides a unique, global overview of sports and sports cultures. Unlike most works of this type, this book provides both essays that examine general topics, such as globalization and sport, international relations and sport, and tourism and sport, as well as essays on sports history, culture, and practice in world regions—for example, Latin America and the Caribbean, the Middle East and North Africa, Europe, and Oceania—in order to provide a more global perspective. These essays are followed by entries on specific sports, world athletes, stadiums and arenas, famous games and matches, and major controversies. Spanning topics as varied as modern professional cycling to the fictional movie Rocky to the deadly ball game of the ancient Mayans, the first three volumes contain overview essays and entries for specific sports that have been and are currently practiced around the world. The fourth volume provides a compendium of information on the winners of major sporting competitions from around the world. Readers will gain invaluable insights into how sports have been enjoyed throughout all of human culture, and more fully comprehend their cultural contexts. The entries provide suggestions for further reading on each topic—helpful to general readers, students with school projects, university students and academics alike. Additionally, the four-volume Sports Around the World spotlights key charismatic athletes who have changed a sport or become more than just an outstanding player.

365 juegos españoles (y de todo el mundo)

365 juegos españoles (y de todo el mundo) PDF Author: Beascoa
Publisher: BEASCOA
ISBN: 8448865359
Category : Juvenile Nonfiction
Languages : es
Pages : 146

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Book Description
¡Se acabó el aburrimiento! 365 juegos de los de siempre, ¡tantos como días tiene el año! El libro ideal para disfrutar con amigos o en familia y ¡lejos de las pantallas! El juego es una actividad innata al ser humano. Forma parte de su naturaleza y no existe sociedad o cultura en la que no se haya practicado. Además, jugar es la manera de socializar en la infancia y se convierte en un legado entre generaciones. A través del juego, exploramos el mundo que nos rodea, se desarrolla la imaginación y potenciamos nuestra creatividad. Este libro ofrece 365 ideas de juegos tradicionales, y algunos más modernos, para que salgáis de esa rutina y probéis nuevas maneras de divertiros. Ejercicios físicos y mentales, juegos de cinco minutos o de todo el día, para jugar dentro de casa o al aire libre... Un montón de alternativas para divertirse descubriendo juegos de todas partes del mundo y de todas las generaciones. Dentro del libro, además de aprender a jugar, descubriremos de dónde vienen nuestros juegos preferidos y algunas pequeñas y grandes curiosidades sobre ellos. *¿Sabíais que las canicas son uno de los juegos más antiguos del mundo? Los niños del Antiguo Egipto ya jugaban con ellas. ¡Hace más de 5000 años! *¿Sabíais que a la gallinita ciega se juega en todo el mundo? *¿Cuándo se pintó la primera rayuela? *¿Quién inventó el juego del parchís? Diversión asegurada y ¡lejos de las pantallas!