Author: Bahram Javidi
Publisher: Springer Science & Business Media
ISBN: 9783540435495
Category : Technology & Engineering
Languages : en
Pages : 530
Book Description
The first monograph on this rapidly evolving area of research and development, this book presents both the theory and applications of new advances in 3D TV and display techniques. The theoretical concepts are illustrated by applied examples, numerical simulations and experimental results.
Three-Dimensional Television, Video, and Display Technologies
Three-Dimensional Television
Author: H.M. Ozaktas
Publisher: Springer Science & Business Media
ISBN: 3540725326
Category : Technology & Engineering
Languages : en
Pages : 640
Book Description
This book is the condensed result of an extensive European project developing the future of 3D-Television. The book describes the state of the art in relevant topics: Capture of 3D scene for input to 3DTV system; Abstract representation of captured 3D scene information in digital form; Specifying data exchange format; Transmission of coded data; Conversion of 3DTV data for holographic and other displays; Equipment to decode and display 3DTV signal.
Publisher: Springer Science & Business Media
ISBN: 3540725326
Category : Technology & Engineering
Languages : en
Pages : 640
Book Description
This book is the condensed result of an extensive European project developing the future of 3D-Television. The book describes the state of the art in relevant topics: Capture of 3D scene for input to 3DTV system; Abstract representation of captured 3D scene information in digital form; Specifying data exchange format; Transmission of coded data; Conversion of 3DTV data for holographic and other displays; Equipment to decode and display 3DTV signal.
Three-dimensional TV, Video, and Display
Author: Bahram Javidi
Publisher: SPIE-International Society for Optical Engineering
ISBN: 9780819446435
Category : Computers
Languages : en
Pages : 250
Book Description
Publisher: SPIE-International Society for Optical Engineering
ISBN: 9780819446435
Category : Computers
Languages : en
Pages : 250
Book Description
Three-Dimensional Imaging, Visualization, and Display
Author: Bahram Javidi
Publisher: Springer Science & Business Media
ISBN: 0387793356
Category : Science
Languages : en
Pages : 528
Book Description
Here is an up-to-date examination of recent developments in 3D imaging, as well as coverage of the prospects and challenges facing 3D moving picture systems and devices, including binocular, multi-view, holographic, and image reproduction techniques.
Publisher: Springer Science & Business Media
ISBN: 0387793356
Category : Science
Languages : en
Pages : 528
Book Description
Here is an up-to-date examination of recent developments in 3D imaging, as well as coverage of the prospects and challenges facing 3D moving picture systems and devices, including binocular, multi-view, holographic, and image reproduction techniques.
Advances in Multimedia Modeling
Author: Benoit Huet
Publisher: Springer
ISBN: 3540928928
Category : Computers
Languages : en
Pages : 513
Book Description
th Welcome to the 15 International Multimedia Modeling Conference (MMM 2009), held January 7–9, 2009 at EURECOM, Sophia-Antipolis, France. MMM is a leadinginternationalconference for researchersandindustry practitionersto share their new ideas, original research results and practical development ex- riences from all multimedia-related areas. MMM 2009 was held in co-operation with the ACM Special Interest Group on MultiMedia (ACM SIGMM). It was a great honor to host MMM 2009, one of the most long-standing th multimedia conferences, at EURECOM in Sophia-Antipolis, France. The 15 edition of MMM marked the return of the conference to Europe after numerous years of activity in Asia, and we are proud to have organized such a prestigious conference on the French Riviera. EURECOM is an engineering school in the domain of information and communication technology and a research center in communication systems. Since its creation in 1991 by TELECOM ParisTech and EPFL, it has developed strong international links with both academic and industrial partners. The heart of EURECOM is its internationally renowned research activities which focus on three areas: networking and security, mobile communications, and multimedia.
Publisher: Springer
ISBN: 3540928928
Category : Computers
Languages : en
Pages : 513
Book Description
th Welcome to the 15 International Multimedia Modeling Conference (MMM 2009), held January 7–9, 2009 at EURECOM, Sophia-Antipolis, France. MMM is a leadinginternationalconference for researchersandindustry practitionersto share their new ideas, original research results and practical development ex- riences from all multimedia-related areas. MMM 2009 was held in co-operation with the ACM Special Interest Group on MultiMedia (ACM SIGMM). It was a great honor to host MMM 2009, one of the most long-standing th multimedia conferences, at EURECOM in Sophia-Antipolis, France. The 15 edition of MMM marked the return of the conference to Europe after numerous years of activity in Asia, and we are proud to have organized such a prestigious conference on the French Riviera. EURECOM is an engineering school in the domain of information and communication technology and a research center in communication systems. Since its creation in 1991 by TELECOM ParisTech and EPFL, it has developed strong international links with both academic and industrial partners. The heart of EURECOM is its internationally renowned research activities which focus on three areas: networking and security, mobile communications, and multimedia.
Image and Geometry Processing for 3-D Cinematography
Author: Rémi Ronfard
Publisher: Springer Science & Business Media
ISBN: 3642123929
Category : Mathematics
Languages : en
Pages : 307
Book Description
papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.
Publisher: Springer Science & Business Media
ISBN: 3642123929
Category : Mathematics
Languages : en
Pages : 307
Book Description
papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.
Encyclopedia of Multimedia
Author: Borko Furht
Publisher: Springer Science & Business Media
ISBN: 0387747249
Category : Computers
Languages : en
Pages : 1031
Book Description
This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.
Publisher: Springer Science & Business Media
ISBN: 0387747249
Category : Computers
Languages : en
Pages : 1031
Book Description
This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.
Multimedia Networking and Coding
Author: Farrugia, Reuben A.
Publisher: IGI Global
ISBN: 1466626917
Category : Computers
Languages : en
Pages : 476
Book Description
Advances in multimedia communication systems have enhanced the need for improved video coding standards. Due to the inherent nature of video content, large bandwidths and reliable communication links are required to ensure a satisfactory level of quality experience; inspiring industry and research communities to concentrate their efforts in this emerging research area. Multimedia Networking and Coding covers widespread knowledge and research as well as innovative applications in multimedia communication systems. This book highlights recent techniques that can evolve into future multimedia communication systems, also showing experimental results from systems and applications.
Publisher: IGI Global
ISBN: 1466626917
Category : Computers
Languages : en
Pages : 476
Book Description
Advances in multimedia communication systems have enhanced the need for improved video coding standards. Due to the inherent nature of video content, large bandwidths and reliable communication links are required to ensure a satisfactory level of quality experience; inspiring industry and research communities to concentrate their efforts in this emerging research area. Multimedia Networking and Coding covers widespread knowledge and research as well as innovative applications in multimedia communication systems. This book highlights recent techniques that can evolve into future multimedia communication systems, also showing experimental results from systems and applications.
Video Astronomy on the Go
Author: Joseph Ashley
Publisher: Springer
ISBN: 3319469371
Category : Science
Languages : en
Pages : 209
Book Description
Author Joseph Ashley explains video astronomy's many benefits in this comprehensive reference guide for amateurs. Video astronomy offers a wonderful way to see objects in far greater detail than is possible through an eyepiece, and the ability to use the modern, entry-level video camera to image deep space objects is a wonderful development for urban astronomers in particular, as it helps sidestep the issue of light pollution. The author addresses both the positive attributes of these cameras for deep space imaging as well as the limitations, such as amp glow. The equipment needed for imaging as well as how it is configured is identified with hook-up diagrams and photographs. Imaging techniques are discussed together with image processing (stacking and image enhancement). Video astronomy has evolved to offer great results and great ease of use, and both novices and more experienced amateurs can use this book to find the set-up that works best for them. Flexible and portable, they open up a whole new way of seeing space.
Publisher: Springer
ISBN: 3319469371
Category : Science
Languages : en
Pages : 209
Book Description
Author Joseph Ashley explains video astronomy's many benefits in this comprehensive reference guide for amateurs. Video astronomy offers a wonderful way to see objects in far greater detail than is possible through an eyepiece, and the ability to use the modern, entry-level video camera to image deep space objects is a wonderful development for urban astronomers in particular, as it helps sidestep the issue of light pollution. The author addresses both the positive attributes of these cameras for deep space imaging as well as the limitations, such as amp glow. The equipment needed for imaging as well as how it is configured is identified with hook-up diagrams and photographs. Imaging techniques are discussed together with image processing (stacking and image enhancement). Video astronomy has evolved to offer great results and great ease of use, and both novices and more experienced amateurs can use this book to find the set-up that works best for them. Flexible and portable, they open up a whole new way of seeing space.
Visual Media Coding and Transmission
Author: Ahmet Kondoz
Publisher: John Wiley & Sons
ISBN: 0470740655
Category : Technology & Engineering
Languages : en
Pages : 588
Book Description
This book presents the state-of-the-art in visual media coding and transmission Visual Media Coding and Transmission is an output of VISNET II NoE, which is an EC IST-FP6 collaborative research project by twelve esteemed institutions from across Europe in the fields of networked audiovisual systems and home platforms. The authors provide information that will be essential for the future study and development of visual media communications technologies. The book contains details of video coding principles, which lead to advanced video coding developments in the form of Scalable Coding, Distributed Video Coding, Non-Normative Video Coding Tools and Transform Based Multi-View Coding. Having detailed the latest work in Visual Media Coding, networking aspects of Video Communication is detailed. Various Wireless Channel Models are presented to form the basis for both link level quality of service (QoS) and cross network transmission of compressed visual data. Finally, Context-Based Visual Media Content Adaptation is discussed with some examples. Key Features: Contains the latest advances in this important field covered by VISNET II NoE Addresses the latest multimedia signal processing and coding algorithms Covers all important advance video coding techniques, scalable and multiple description coding, distributed video coding and non-normative tools Discusses visual media networking with various wireless channel models QoS methods by way of link adaptation techniques are detailed with examples Presents a visual media content adaptation platform, which is both context aware and digital rights management enabled Contains contributions from highly respected academic and industrial organizations Visual Media Coding and Transmission will benefit researchers and engineers in the wireless communications and signal processing fields. It will also be of interest to graduate and PhD students on media processing, coding and communications courses.
Publisher: John Wiley & Sons
ISBN: 0470740655
Category : Technology & Engineering
Languages : en
Pages : 588
Book Description
This book presents the state-of-the-art in visual media coding and transmission Visual Media Coding and Transmission is an output of VISNET II NoE, which is an EC IST-FP6 collaborative research project by twelve esteemed institutions from across Europe in the fields of networked audiovisual systems and home platforms. The authors provide information that will be essential for the future study and development of visual media communications technologies. The book contains details of video coding principles, which lead to advanced video coding developments in the form of Scalable Coding, Distributed Video Coding, Non-Normative Video Coding Tools and Transform Based Multi-View Coding. Having detailed the latest work in Visual Media Coding, networking aspects of Video Communication is detailed. Various Wireless Channel Models are presented to form the basis for both link level quality of service (QoS) and cross network transmission of compressed visual data. Finally, Context-Based Visual Media Content Adaptation is discussed with some examples. Key Features: Contains the latest advances in this important field covered by VISNET II NoE Addresses the latest multimedia signal processing and coding algorithms Covers all important advance video coding techniques, scalable and multiple description coding, distributed video coding and non-normative tools Discusses visual media networking with various wireless channel models QoS methods by way of link adaptation techniques are detailed with examples Presents a visual media content adaptation platform, which is both context aware and digital rights management enabled Contains contributions from highly respected academic and industrial organizations Visual Media Coding and Transmission will benefit researchers and engineers in the wireless communications and signal processing fields. It will also be of interest to graduate and PhD students on media processing, coding and communications courses.