Author: Kenneth Cohen
Publisher: Cornell University Press
ISBN: 1501714201
Category : History
Languages : en
Pages : 366
Book Description
In They Will Have Their Game, Kenneth Cohen explores how sports, drinking, gambling, and theater produced a sense of democracy while also reinforcing racial, gender, and class divisions in early America. Pairing previously unexplored financial records with a wide range of published reports, unpublished correspondence, and material and visual evidence, Cohen demonstrates how investors, participants, and professional managers and performers from all sorts of backgrounds saw these "sporting" activities as stages for securing economic and political advantage over others. They Will Have Their Game tracks the evolution of this fight for power from 1760 to 1860, showing how its roots in masculine competition and risk-taking gradually developed gendered and racial limits and then spread from leisure activities to the consideration of elections as "races" and business as a "game." The result reorients the standard narrative about the rise of commercial popular culture to question the influence of ideas such as "gentility" and "respectability," and to put men like P. T. Barnum at the end instead of the beginning of the process, unveiling a new take on the creation of the white male republic of the early nineteenth century in which sporting activities lie at the center and not the margins of economic and political history.
They Will Have Their Game
Author: Kenneth Cohen
Publisher: Cornell University Press
ISBN: 1501714201
Category : History
Languages : en
Pages : 366
Book Description
In They Will Have Their Game, Kenneth Cohen explores how sports, drinking, gambling, and theater produced a sense of democracy while also reinforcing racial, gender, and class divisions in early America. Pairing previously unexplored financial records with a wide range of published reports, unpublished correspondence, and material and visual evidence, Cohen demonstrates how investors, participants, and professional managers and performers from all sorts of backgrounds saw these "sporting" activities as stages for securing economic and political advantage over others. They Will Have Their Game tracks the evolution of this fight for power from 1760 to 1860, showing how its roots in masculine competition and risk-taking gradually developed gendered and racial limits and then spread from leisure activities to the consideration of elections as "races" and business as a "game." The result reorients the standard narrative about the rise of commercial popular culture to question the influence of ideas such as "gentility" and "respectability," and to put men like P. T. Barnum at the end instead of the beginning of the process, unveiling a new take on the creation of the white male republic of the early nineteenth century in which sporting activities lie at the center and not the margins of economic and political history.
Publisher: Cornell University Press
ISBN: 1501714201
Category : History
Languages : en
Pages : 366
Book Description
In They Will Have Their Game, Kenneth Cohen explores how sports, drinking, gambling, and theater produced a sense of democracy while also reinforcing racial, gender, and class divisions in early America. Pairing previously unexplored financial records with a wide range of published reports, unpublished correspondence, and material and visual evidence, Cohen demonstrates how investors, participants, and professional managers and performers from all sorts of backgrounds saw these "sporting" activities as stages for securing economic and political advantage over others. They Will Have Their Game tracks the evolution of this fight for power from 1760 to 1860, showing how its roots in masculine competition and risk-taking gradually developed gendered and racial limits and then spread from leisure activities to the consideration of elections as "races" and business as a "game." The result reorients the standard narrative about the rise of commercial popular culture to question the influence of ideas such as "gentility" and "respectability," and to put men like P. T. Barnum at the end instead of the beginning of the process, unveiling a new take on the creation of the white male republic of the early nineteenth century in which sporting activities lie at the center and not the margins of economic and political history.
Didn’t Anyone Ever Tell You? It’s All A Game!
Author: Andrew J. Mullaney
Publisher: Troubador Publishing Ltd
ISBN: 1800464339
Category : Self-Help
Languages : en
Pages : 384
Book Description
If you are a mentor, wish to be mentored, or are seeking to be the very best version of yourself, then this book is for you. It cuts across the generations in the form of a handy, easy to read guide to surviving and sometimes winning at life. Using the game of snakes and ladders as a constant theme and analogy, each chapter covers many of the challenges and dilemmas that we all face on a daily basis. Andrew encourages you to take everything on with full consciousness and gives practical advice, tips, examples and experiences from his life and career as well as sharing others’ stories too. This also includes the opportunity to learn from some of the mistakes he’s made over the years, which he bravely and honestly shares throughout. At the end of every chapter, you will find a bullet point summary of ladders to climb, helping you secure quick wins, as well as the snakes - i.e. pitfalls - to avoid. This means you can take away what you feel is most relevant to you in a quick “grab” style format. This book is one that will get you questioning why things happen and how you can influence the game of life much more that you realise. Ultimately, you’ll learn how to get the best possible outcome for you as you roll the dice and make your next move.
Publisher: Troubador Publishing Ltd
ISBN: 1800464339
Category : Self-Help
Languages : en
Pages : 384
Book Description
If you are a mentor, wish to be mentored, or are seeking to be the very best version of yourself, then this book is for you. It cuts across the generations in the form of a handy, easy to read guide to surviving and sometimes winning at life. Using the game of snakes and ladders as a constant theme and analogy, each chapter covers many of the challenges and dilemmas that we all face on a daily basis. Andrew encourages you to take everything on with full consciousness and gives practical advice, tips, examples and experiences from his life and career as well as sharing others’ stories too. This also includes the opportunity to learn from some of the mistakes he’s made over the years, which he bravely and honestly shares throughout. At the end of every chapter, you will find a bullet point summary of ladders to climb, helping you secure quick wins, as well as the snakes - i.e. pitfalls - to avoid. This means you can take away what you feel is most relevant to you in a quick “grab” style format. This book is one that will get you questioning why things happen and how you can influence the game of life much more that you realise. Ultimately, you’ll learn how to get the best possible outcome for you as you roll the dice and make your next move.
Serious Games
Author: Ute Ritterfeld
Publisher: Routledge
ISBN: 1135848912
Category : Education
Languages : en
Pages : 553
Book Description
The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world."
Publisher: Routledge
ISBN: 1135848912
Category : Education
Languages : en
Pages : 553
Book Description
The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world."
Mastering the Game:
Author: World Intellectual Property Organization
Publisher: WIPO
ISBN:
Category : Law
Languages : en
Pages : 378
Book Description
“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.
Publisher: WIPO
ISBN:
Category : Law
Languages : en
Pages : 378
Book Description
“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.
THE MIND CONTROL GAME (COMPUTERS)
Author: Anthony Griffin
Publisher: Xlibris Corporation
ISBN: 1450069622
Category : Fiction
Languages : en
Pages : 144
Book Description
About this book: This book is about a man whose name is Kelly who have been have dreams or nightmares about something that may have happened in his life so he begins to try and find out if any portion of his dreams are true. He starts talking to some of his co-workers to see if they have been having any weird dreams of their own. Kelly find’s out that Sara, his friend has been having strange dreams also and they both start their investigation of who is responsible and how to stop them.
Publisher: Xlibris Corporation
ISBN: 1450069622
Category : Fiction
Languages : en
Pages : 144
Book Description
About this book: This book is about a man whose name is Kelly who have been have dreams or nightmares about something that may have happened in his life so he begins to try and find out if any portion of his dreams are true. He starts talking to some of his co-workers to see if they have been having any weird dreams of their own. Kelly find’s out that Sara, his friend has been having strange dreams also and they both start their investigation of who is responsible and how to stop them.
The Art of Closing Any Deal
Author: James W. Pickens
Publisher: Business Plus
ISBN: 0446567841
Category : Business & Economics
Languages : en
Pages : 229
Book Description
Showing how to read the customer's emotions, this classic gives readers the inside knowledge to overcome any barrier and successfully make the close every time.
Publisher: Business Plus
ISBN: 0446567841
Category : Business & Economics
Languages : en
Pages : 229
Book Description
Showing how to read the customer's emotions, this classic gives readers the inside knowledge to overcome any barrier and successfully make the close every time.
Beginning C++ Game Programming
Author: John Horton
Publisher: Packt Publishing Ltd
ISBN: 1786467771
Category : Computers
Languages : en
Pages : 511
Book Description
Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.
Publisher: Packt Publishing Ltd
ISBN: 1786467771
Category : Computers
Languages : en
Pages : 511
Book Description
Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.
The Indian Reorganization Act
Author: Vine Deloria
Publisher: University of Oklahoma Press
ISBN: 9780806133980
Category : Political Science
Languages : en
Pages : 462
Book Description
In 1934, Commissioner of Indian Affairs John Collier began a series of "congresses" with American Indians to discuss his proposed federal bill for granting self-government to tribal reservations. In "The Indian Reorganization Act," Vine Deloria, Jr., compiled the actual historical records of those congresses and made available important documents of the premier years of reform in federal Indian policy as well as the bill itself.
Publisher: University of Oklahoma Press
ISBN: 9780806133980
Category : Political Science
Languages : en
Pages : 462
Book Description
In 1934, Commissioner of Indian Affairs John Collier began a series of "congresses" with American Indians to discuss his proposed federal bill for granting self-government to tribal reservations. In "The Indian Reorganization Act," Vine Deloria, Jr., compiled the actual historical records of those congresses and made available important documents of the premier years of reform in federal Indian policy as well as the bill itself.
The Complete Idiot's Guide to Bridge
Author: H Anthony Medley
Publisher: Penguin
ISBN: 0786534257
Category : Games & Activities
Languages : en
Pages : 385
Book Description
You're no idiot, of course. You host the most fabulous dinner parties and select just the right wines. But when it comes time to play some bridge, you feel like hiding away in the kitchen. Don't spend the evening washing dishes! This book will help you learn the rules of the game in friendly, easy-to-swallow bites. You'll learn how to deal and play a "rubber"(that's bridge-talk for a game), how to keep score, and even how to deal with less-than perfect partners!
Publisher: Penguin
ISBN: 0786534257
Category : Games & Activities
Languages : en
Pages : 385
Book Description
You're no idiot, of course. You host the most fabulous dinner parties and select just the right wines. But when it comes time to play some bridge, you feel like hiding away in the kitchen. Don't spend the evening washing dishes! This book will help you learn the rules of the game in friendly, easy-to-swallow bites. You'll learn how to deal and play a "rubber"(that's bridge-talk for a game), how to keep score, and even how to deal with less-than perfect partners!
Delphi Collected Works of George Sand (Illustrated)
Author: George Sand
Publisher: Delphi Classics
ISBN: 1801700699
Category : Fiction
Languages : en
Pages : 5377
Book Description
One of the most notable novelists of the Romantic era, Amantine Lucile Aurore Dupin, best known by her pen name George Sand, achieved fame for her ‘rustic’ novels, drawing inspiration from her lifelong love of the countryside and sympathy for the poor. The familiar theme of her work was love transcending the obstacles of convention and class, all set against the backdrop of her beloved Berry countryside. She was one of the most popular writers in Europe in her lifetime, being more renowned than both Victor Hugo and Honoré de Balzac in England in the mid-nineteenth century. This comprehensive eBook presents Sand’s collected works, with numerous illustrations, many rare texts appearing in digital print for the first time, informative introductions and the usual Delphi bonus material. (Version 1) * Beautifully illustrated with images relating to Sand’s life and works * Concise introductions to the novels and other texts * 24 novels, with individual contents tables * Features many rare novels appearing for the first time in digital publishing * Images of how the books were first published, giving your eReader a taste of the original texts * Excellent formatting of the texts * Many translations are fully illustrated with their original artwork * Includes Sand’s correspondence with fellow author Gustave Flaubert * Special criticism section, with four works evaluating Sand’s contribution to world literature * Features two biographies – discover Sand’s literary life * Ordering of texts into chronological order and genres Please visit www.delphiclassics.com to browse through our range of exciting titles CONTENTS: The Novels Indiana (1832) Valentine (1832) Lavinia (1833) Leone Leoni (1833) Mauprat (1837) The Last of the Aldinis (1837) The Countess of Rudolstadt (1843) Teverino (1845) The Sin of M. Antoine (1845) The Miller of Angibault (1845) The Devil’s Pool (1846) Francois the Waif (1847) Fadette (1849) The Bagpipers (1853) The Gallant Lords of Bois-Doré (1857) She and He (1859) The Snow Man (1859) Marquis de Villemer (1860) The Germandre Family (1861) Antonia (1863) A Rolling Stone (1870) Handsome Lawrence (1870) Nanon (1872) The Tower of Percemont (1876) The Letters The George Sand-Gustave Flaubert Letters (1921) The Criticism Dedication to ‘Letters of Two Brides’ (1840) by Honoré de Balzac Obsèques de George Sand (1876) by Victor Hugo George Sand (1877) by Henry James George Sand (1902) by Pearl Mary Teresa Craigie The Biographies Memoir of George Sand (1902) by J. Alfred Burgan George Sand (1911) by Francis Storr Please visit www.delphiclassics.com to browse through our range of exciting titles or to purchase this eBook as a Parts Edition of individual eBooks
Publisher: Delphi Classics
ISBN: 1801700699
Category : Fiction
Languages : en
Pages : 5377
Book Description
One of the most notable novelists of the Romantic era, Amantine Lucile Aurore Dupin, best known by her pen name George Sand, achieved fame for her ‘rustic’ novels, drawing inspiration from her lifelong love of the countryside and sympathy for the poor. The familiar theme of her work was love transcending the obstacles of convention and class, all set against the backdrop of her beloved Berry countryside. She was one of the most popular writers in Europe in her lifetime, being more renowned than both Victor Hugo and Honoré de Balzac in England in the mid-nineteenth century. This comprehensive eBook presents Sand’s collected works, with numerous illustrations, many rare texts appearing in digital print for the first time, informative introductions and the usual Delphi bonus material. (Version 1) * Beautifully illustrated with images relating to Sand’s life and works * Concise introductions to the novels and other texts * 24 novels, with individual contents tables * Features many rare novels appearing for the first time in digital publishing * Images of how the books were first published, giving your eReader a taste of the original texts * Excellent formatting of the texts * Many translations are fully illustrated with their original artwork * Includes Sand’s correspondence with fellow author Gustave Flaubert * Special criticism section, with four works evaluating Sand’s contribution to world literature * Features two biographies – discover Sand’s literary life * Ordering of texts into chronological order and genres Please visit www.delphiclassics.com to browse through our range of exciting titles CONTENTS: The Novels Indiana (1832) Valentine (1832) Lavinia (1833) Leone Leoni (1833) Mauprat (1837) The Last of the Aldinis (1837) The Countess of Rudolstadt (1843) Teverino (1845) The Sin of M. Antoine (1845) The Miller of Angibault (1845) The Devil’s Pool (1846) Francois the Waif (1847) Fadette (1849) The Bagpipers (1853) The Gallant Lords of Bois-Doré (1857) She and He (1859) The Snow Man (1859) Marquis de Villemer (1860) The Germandre Family (1861) Antonia (1863) A Rolling Stone (1870) Handsome Lawrence (1870) Nanon (1872) The Tower of Percemont (1876) The Letters The George Sand-Gustave Flaubert Letters (1921) The Criticism Dedication to ‘Letters of Two Brides’ (1840) by Honoré de Balzac Obsèques de George Sand (1876) by Victor Hugo George Sand (1877) by Henry James George Sand (1902) by Pearl Mary Teresa Craigie The Biographies Memoir of George Sand (1902) by J. Alfred Burgan George Sand (1911) by Francis Storr Please visit www.delphiclassics.com to browse through our range of exciting titles or to purchase this eBook as a Parts Edition of individual eBooks