Author: K. L. P. Mishra
Publisher: PHI Learning Pvt. Ltd.
ISBN: 8120329686
Category : Computers
Languages : en
Pages : 437
Book Description
This Third Edition, in response to the enthusiastic reception given by academia and students to the previous edition, offers a cohesive presentation of all aspects of theoretical computer science, namely automata, formal languages, computability, and complexity. Besides, it includes coverage of mathematical preliminaries. NEW TO THIS EDITION • Expanded sections on pigeonhole principle and the principle of induction (both in Chapter 2) • A rigorous proof of Kleene’s theorem (Chapter 5) • Major changes in the chapter on Turing machines (TMs) – A new section on high-level description of TMs – Techniques for the construction of TMs – Multitape TM and nondeterministic TM • A new chapter (Chapter 10) on decidability and recursively enumerable languages • A new chapter (Chapter 12) on complexity theory and NP-complete problems • A section on quantum computation in Chapter 12. • KEY FEATURES • Objective-type questions in each chapter—with answers provided at the end of the book. • Eighty-three additional solved examples—added as Supplementary Examples in each chapter. • Detailed solutions at the end of the book to chapter-end exercises. The book is designed to meet the needs of the undergraduate and postgraduate students of computer science and engineering as well as those of the students offering courses in computer applications.
Theory of Computer Science
Author: K. L. P. Mishra
Publisher: PHI Learning Pvt. Ltd.
ISBN: 8120329686
Category : Computers
Languages : en
Pages : 437
Book Description
This Third Edition, in response to the enthusiastic reception given by academia and students to the previous edition, offers a cohesive presentation of all aspects of theoretical computer science, namely automata, formal languages, computability, and complexity. Besides, it includes coverage of mathematical preliminaries. NEW TO THIS EDITION • Expanded sections on pigeonhole principle and the principle of induction (both in Chapter 2) • A rigorous proof of Kleene’s theorem (Chapter 5) • Major changes in the chapter on Turing machines (TMs) – A new section on high-level description of TMs – Techniques for the construction of TMs – Multitape TM and nondeterministic TM • A new chapter (Chapter 10) on decidability and recursively enumerable languages • A new chapter (Chapter 12) on complexity theory and NP-complete problems • A section on quantum computation in Chapter 12. • KEY FEATURES • Objective-type questions in each chapter—with answers provided at the end of the book. • Eighty-three additional solved examples—added as Supplementary Examples in each chapter. • Detailed solutions at the end of the book to chapter-end exercises. The book is designed to meet the needs of the undergraduate and postgraduate students of computer science and engineering as well as those of the students offering courses in computer applications.
Publisher: PHI Learning Pvt. Ltd.
ISBN: 8120329686
Category : Computers
Languages : en
Pages : 437
Book Description
This Third Edition, in response to the enthusiastic reception given by academia and students to the previous edition, offers a cohesive presentation of all aspects of theoretical computer science, namely automata, formal languages, computability, and complexity. Besides, it includes coverage of mathematical preliminaries. NEW TO THIS EDITION • Expanded sections on pigeonhole principle and the principle of induction (both in Chapter 2) • A rigorous proof of Kleene’s theorem (Chapter 5) • Major changes in the chapter on Turing machines (TMs) – A new section on high-level description of TMs – Techniques for the construction of TMs – Multitape TM and nondeterministic TM • A new chapter (Chapter 10) on decidability and recursively enumerable languages • A new chapter (Chapter 12) on complexity theory and NP-complete problems • A section on quantum computation in Chapter 12. • KEY FEATURES • Objective-type questions in each chapter—with answers provided at the end of the book. • Eighty-three additional solved examples—added as Supplementary Examples in each chapter. • Detailed solutions at the end of the book to chapter-end exercises. The book is designed to meet the needs of the undergraduate and postgraduate students of computer science and engineering as well as those of the students offering courses in computer applications.
Basic Category Theory for Computer Scientists
Author: Benjamin C. Pierce
Publisher: MIT Press
ISBN: 0262326450
Category : Computers
Languages : en
Pages : 117
Book Description
Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Category theory is a branch of pure mathematics that is becoming an increasingly important tool in theoretical computer science, especially in programming language semantics, domain theory, and concurrency, where it is already a standard language of discourse. Assuming a minimum of mathematical preparation, Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Four case studies illustrate applications of category theory to programming language design, semantics, and the solution of recursive domain equations. A brief literature survey offers suggestions for further study in more advanced texts. Contents Tutorial • Applications • Further Reading
Publisher: MIT Press
ISBN: 0262326450
Category : Computers
Languages : en
Pages : 117
Book Description
Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Category theory is a branch of pure mathematics that is becoming an increasingly important tool in theoretical computer science, especially in programming language semantics, domain theory, and concurrency, where it is already a standard language of discourse. Assuming a minimum of mathematical preparation, Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Four case studies illustrate applications of category theory to programming language design, semantics, and the solution of recursive domain equations. A brief literature survey offers suggestions for further study in more advanced texts. Contents Tutorial • Applications • Further Reading
Computational Complexity
Author:
Publisher:
ISBN:
Category : Computational complexity
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category : Computational complexity
Languages : en
Pages : 0
Book Description
Funding a Revolution
Author: National Research Council
Publisher: National Academies Press
ISBN: 0309062780
Category : Computers
Languages : en
Pages : 300
Book Description
The past 50 years have witnessed a revolution in computing and related communications technologies. The contributions of industry and university researchers to this revolution are manifest; less widely recognized is the major role the federal government played in launching the computing revolution and sustaining its momentum. Funding a Revolution examines the history of computing since World War II to elucidate the federal government's role in funding computing research, supporting the education of computer scientists and engineers, and equipping university research labs. It reviews the economic rationale for government support of research, characterizes federal support for computing research, and summarizes key historical advances in which government-sponsored research played an important role. Funding a Revolution contains a series of case studies in relational databases, the Internet, theoretical computer science, artificial intelligence, and virtual reality that demonstrate the complex interactions among government, universities, and industry that have driven the field. It offers a series of lessons that identify factors contributing to the success of the nation's computing enterprise and the government's role within it.
Publisher: National Academies Press
ISBN: 0309062780
Category : Computers
Languages : en
Pages : 300
Book Description
The past 50 years have witnessed a revolution in computing and related communications technologies. The contributions of industry and university researchers to this revolution are manifest; less widely recognized is the major role the federal government played in launching the computing revolution and sustaining its momentum. Funding a Revolution examines the history of computing since World War II to elucidate the federal government's role in funding computing research, supporting the education of computer scientists and engineers, and equipping university research labs. It reviews the economic rationale for government support of research, characterizes federal support for computing research, and summarizes key historical advances in which government-sponsored research played an important role. Funding a Revolution contains a series of case studies in relational databases, the Internet, theoretical computer science, artificial intelligence, and virtual reality that demonstrate the complex interactions among government, universities, and industry that have driven the field. It offers a series of lessons that identify factors contributing to the success of the nation's computing enterprise and the government's role within it.
Theory of Computation
Author: Dexter C. Kozen
Publisher: Springer Science & Business Media
ISBN: 1846284775
Category : Computers
Languages : en
Pages : 423
Book Description
This textbook is uniquely written with dual purpose. It cover cores material in the foundations of computing for graduate students in computer science and also provides an introduction to some more advanced topics for those intending further study in the area. This innovative text focuses primarily on computational complexity theory: the classification of computational problems in terms of their inherent complexity. The book contains an invaluable collection of lectures for first-year graduates on the theory of computation. Topics and features include more than 40 lectures for first year graduate students, and a dozen homework sets and exercises.
Publisher: Springer Science & Business Media
ISBN: 1846284775
Category : Computers
Languages : en
Pages : 423
Book Description
This textbook is uniquely written with dual purpose. It cover cores material in the foundations of computing for graduate students in computer science and also provides an introduction to some more advanced topics for those intending further study in the area. This innovative text focuses primarily on computational complexity theory: the classification of computational problems in terms of their inherent complexity. The book contains an invaluable collection of lectures for first-year graduates on the theory of computation. Topics and features include more than 40 lectures for first year graduate students, and a dozen homework sets and exercises.
Theoretical Computer Science
Author: Juraj Hromkovič
Publisher: Springer Science & Business Media
ISBN: 9783540140153
Category : Computers
Languages : en
Pages : 336
Book Description
Juraj Hromkovic takes the reader on an elegant route through the theoretical fundamentals of computer science. The author shows that theoretical computer science is a fascinating discipline, full of spectacular contributions and miracles. The book also presents the development of the computer scientist's way of thinking as well as fundamental concepts such as approximation and randomization in algorithmics, and the basic ideas of cryptography and interconnection network design.
Publisher: Springer Science & Business Media
ISBN: 9783540140153
Category : Computers
Languages : en
Pages : 336
Book Description
Juraj Hromkovic takes the reader on an elegant route through the theoretical fundamentals of computer science. The author shows that theoretical computer science is a fascinating discipline, full of spectacular contributions and miracles. The book also presents the development of the computer scientist's way of thinking as well as fundamental concepts such as approximation and randomization in algorithmics, and the basic ideas of cryptography and interconnection network design.
Design Theory and Computer Science
Author: Subrata Dasgupta
Publisher: Cambridge University Press
ISBN: 0521390214
Category : Computers
Languages : en
Pages : 450
Book Description
The author examines logic and methodology of design from the perspective of computer science. Computers provide the context for this examination both by discussion of the design process for hardware and software systems and by consideration of the role of computers in design in general. The central question posed by the author is whether or not we can construct a theory of design.
Publisher: Cambridge University Press
ISBN: 0521390214
Category : Computers
Languages : en
Pages : 450
Book Description
The author examines logic and methodology of design from the perspective of computer science. Computers provide the context for this examination both by discussion of the design process for hardware and software systems and by consideration of the role of computers in design in general. The central question posed by the author is whether or not we can construct a theory of design.
Theory of Computation
Author: James L. Hein
Publisher: Jones & Bartlett Pub
ISBN: 9780867204971
Category : Computers
Languages : en
Pages : 572
Book Description
Publisher: Jones & Bartlett Pub
ISBN: 9780867204971
Category : Computers
Languages : en
Pages : 572
Book Description
Introduction to Lattice Theory with Computer Science Applications
Author: Vijay K. Garg
Publisher: John Wiley & Sons
ISBN: 1119069734
Category : Computers
Languages : en
Pages : 272
Book Description
A computational perspective on partial order and lattice theory, focusing on algorithms and their applications This book provides a uniform treatment of the theory and applications of lattice theory. The applications covered include tracking dependency in distributed systems, combinatorics, detecting global predicates in distributed systems, set families, and integer partitions. The book presents algorithmic proofs of theorems whenever possible. These proofs are written in the calculational style advocated by Dijkstra, with arguments explicitly spelled out step by step. The author’s intent is for readers to learn not only the proofs, but the heuristics that guide said proofs. Introduction to Lattice Theory with Computer Science Applications: Examines; posets, Dilworth’s theorem, merging algorithms, lattices, lattice completion, morphisms, modular and distributive lattices, slicing, interval orders, tractable posets, lattice enumeration algorithms, and dimension theory Provides end of chapter exercises to help readers retain newfound knowledge on each subject Includes supplementary material at www.ece.utexas.edu/~garg Introduction to Lattice Theory with Computer Science Applications is written for students of computer science, as well as practicing mathematicians.
Publisher: John Wiley & Sons
ISBN: 1119069734
Category : Computers
Languages : en
Pages : 272
Book Description
A computational perspective on partial order and lattice theory, focusing on algorithms and their applications This book provides a uniform treatment of the theory and applications of lattice theory. The applications covered include tracking dependency in distributed systems, combinatorics, detecting global predicates in distributed systems, set families, and integer partitions. The book presents algorithmic proofs of theorems whenever possible. These proofs are written in the calculational style advocated by Dijkstra, with arguments explicitly spelled out step by step. The author’s intent is for readers to learn not only the proofs, but the heuristics that guide said proofs. Introduction to Lattice Theory with Computer Science Applications: Examines; posets, Dilworth’s theorem, merging algorithms, lattices, lattice completion, morphisms, modular and distributive lattices, slicing, interval orders, tractable posets, lattice enumeration algorithms, and dimension theory Provides end of chapter exercises to help readers retain newfound knowledge on each subject Includes supplementary material at www.ece.utexas.edu/~garg Introduction to Lattice Theory with Computer Science Applications is written for students of computer science, as well as practicing mathematicians.
Lectures in Game Theory for Computer Scientists
Author: Krzysztof R. Apt
Publisher: Cambridge University Press
ISBN: 9780521198660
Category : Computers
Languages : en
Pages : 308
Book Description
Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.
Publisher: Cambridge University Press
ISBN: 9780521198660
Category : Computers
Languages : en
Pages : 308
Book Description
Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.