Theme Park Design & the Art of Themed Entertainment

Theme Park Design & the Art of Themed Entertainment PDF Author: David Younger
Publisher: David Younger
ISBN: 9780993578908
Category : Amusement parks
Languages : en
Pages : 0

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Book Description
Theme Park Design & The Art of Themed Entertainment aims to be the most in-depth book on theme park design ever written, documenting for professional designers, theme park design students, and curious theme park fans, the fascinating processes and techniques that go into creating the amazing worlds of theme park design.

Theme Park Design

Theme Park Design PDF Author: Steve Alcorn
Publisher:
ISBN:
Category :
Languages : en
Pages : 232

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Book Description
If you've ever visited a theme park and wondered how the magic is created, this is the book for you. Theme park design invites you to become an apprentice Imagineer. Inside, you'll: - Explore the different types of rides and shows- Experience creating an attraction from conception to opening day- Discover the different professional roles in Imagineering so you can determine which best suits your interestsAnd for avid fans and gearheads, a special section takes you on a deep dive into show control, ride control, audio, video and special effects.Whether your goal is to become an Imagineer, or you're just curious about how theme parks are created, Theme Park Design pulls back the curtain on what goes into creating the greatest attractions on Earth

Imagineering an American Dreamscape

Imagineering an American Dreamscape PDF Author: Barry R. Hill
Publisher:
ISBN: 9781732121058
Category :
Languages : en
Pages :

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Book Description


The Immersive Worlds Handbook

The Immersive Worlds Handbook PDF Author: Scott A. Lukas
Publisher: Taylor & Francis
ISBN: 0240820932
Category : Art
Languages : en
Pages : 290

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Book Description
Industry insider Scott Lukas teaches you how to design exciting, believable, authentic themed spaces. Make your immersive worlds come alive with the gems in this book, including key industry interviews and case studies!

Design

Design PDF Author: Bob Gurr
Publisher:
ISBN: 9780615553740
Category : Amusement parks
Languages : en
Pages : 200

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Book Description
Behind the scenes stories of how Theme Park Attractions and Entertainment Spectaculars were designed by Imagineering Legend Bob Gurr during a 42 year career.

Build Your Own Theme Park

Build Your Own Theme Park PDF Author: Lizz Lunney
Publisher:
ISBN: 9781449496326
Category : Juvenile Nonfiction
Languages : en
Pages : 0

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Book Description
Get the fun going for makers of all ages with Build Your Own Theme Park with just scissors, glue, and your imagination! The first in a "Build Your Own" series of dynamic, interactive 3D activity books that combine engineering and creativity in an accessible way. Kids and adults alike will love the creativity and 3D thinking that comes with this paper cut-out theme park. Based on Lizz Lunney's characters and illustrations, build your theme park from the ticket booth to vending machines, arcade games, food stand, a carousel, a water ride with frogs, and mountain roller coaster. Invent your own ride additions for the park, make it your own, and share it online with #BuildYourOwn.

Theme Park

Theme Park PDF Author: Scott A. Lukas
Publisher: Reaktion Books
ISBN: 9781861893949
Category : Architecture
Languages : en
Pages : 272

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Book Description
Theme parks are a uniquely interactive and enduring form of entertainment that have influenced architecture, technology, and culture in surprising ways for more than a century, as Scott Lukas now reveals in his compelling historical chronicle. Theme Park takes the primitive amusements of pleasure gardens as its starting point and launches from there into a rich, in-depth investigation of the evolution of the theme park over the twentieth century. Lukas examines theme parks in countries around the world—including in the United States, Mexico, Europe, Japan, China, South Africa, and Australia—and how themed fairs and parks developed through diverse means and in a variety of settings. The book examines world-famous and lesser-known parks, including the early parks of Coney Island; Madrid’s Movieworld; a series of World Fairs and their luxurious exhibition halls; Six Flags parks and virtual theme parks today; and, of course, the unparalleled achievements of Disneyland and Disney World. Lukas analyzes the theme park as a living entity that unexpectedly shapes people, their relationships, and the world around them. Theme parks have now become complex representations of the human mind itself, he contends, through its interpretations of books, feature films, video games, and Web sites. Ultimately, Theme Park reveals, the wider influence of theme parks can be found in the shopping malls, branded stores, and casinos that employ the tricks and techniques of amusement parks to dominate our entertainment world today. Packed with captivating illustrations, Theme Park takes us on historical roller coaster ride that both reanimates the places that shaped our childhoods and anticipates the future of escapism and fantasy fun.

A Cultural History of the Disneyland Theme Parks

A Cultural History of the Disneyland Theme Parks PDF Author: Sabrina Mittermeier
Publisher: Intellect (UK)
ISBN: 9781789383270
Category : Amusement parks
Languages : en
Pages : 288

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Book Description
The writing is academic, but it is not inaccessible. It will have wide disciplinary appeal within academia, as tourism studies cross into a variety of fields including history, American studies, fandom studies, performance studies and cultural studies. It will be invaluable to those working in the field of theme park scholarship and the study of Disney theme parks, theme parks in general and related areas like world's expositions and spaces of the consumer and lifestyle worlds. It will also be of interest to Disney fans, those who have visited any of the parks or are interested to know more about the parks and their cultural situation and context.

The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 1466598646
Category : Computers
Languages : en
Pages : 604

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Book Description
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

The Imagineering Pyramid

The Imagineering Pyramid PDF Author: Lou Prosperi
Publisher:
ISBN: 9781941500965
Category :
Languages : en
Pages : 238

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Book Description
Learn from the Disney Imagineers Creativity. Innovation. Success. That's Disney Imagineering. It was the Imagineers who brought Walt Disney's dreams to life. Now you can tap into the principles of Imagineering to make your personal and professional dreams come true. Even if you're not building a theme park, the Imagineering Pyramid can help you plan and achieve any creative goal. Lou Prosperi designed the pyramid from the essential building blocks of Disney Imagineering. He teaches you how to apply the pyramid to your next project, how to execute each step efficiently and creatively, and most important, how to succeed. The Imagineering Pyramid is a revolutionary creative framework that anyone can use in their daily lives, whether at home or on the job. Prosperi shares with you: How to use "The Art of the Show" to stay focused on your mission. Practical tutorials for each of the fifteen building blocks that make up the pyramid. Creative Intent, Theming, "Read"-ability, Kinetics, Plussing, and other Imagineering concepts. Imagineering beyond the berm: how to apply the pyramid to fields as diverse as game design and executive leadership. An "Imagineering Library" of books to further your studies. UNLEASH YOUR CREATIVITY WITH THE DISNEY IMAGINEERS!