The World as a Mathematical Game

The World as a Mathematical Game PDF Author: Giorgio Israel
Publisher: Springer Science & Business Media
ISBN: 3764398965
Category : Science
Languages : en
Pages : 215

Get Book

Book Description
Galileo and Newton’s work towards the mathematisation of the physical world; Leibniz’s universal logical calculus; the Enlightenment’s mathématique sociale. John von Neumann inherited all these aims and philosophical intuitions, together with an idea that grew up around the Vienna Circle of an ethics in the form of an exact science capable of guiding individuals to make correct decisions. With the help of his boundless mathematical capacity, von Neumann developed a conception of the world as a mathematical game, a world globally governed by a universal logic in which individual consciousness moved following different strategies: his vision guided him from set theory to quantum mechanics, to economics and to his theory of automata (anticipating artificial intelligence and cognitive science). This book provides the first comprehensive scientific and intellectual biography of John von Neumann, a man who perhaps more than any other is representative of twentieth century science.

The World as a Mathematical Game

The World as a Mathematical Game PDF Author: Giorgio Israel
Publisher: Springer Science & Business Media
ISBN: 3764398965
Category : Science
Languages : en
Pages : 215

Get Book

Book Description
Galileo and Newton’s work towards the mathematisation of the physical world; Leibniz’s universal logical calculus; the Enlightenment’s mathématique sociale. John von Neumann inherited all these aims and philosophical intuitions, together with an idea that grew up around the Vienna Circle of an ethics in the form of an exact science capable of guiding individuals to make correct decisions. With the help of his boundless mathematical capacity, von Neumann developed a conception of the world as a mathematical game, a world globally governed by a universal logic in which individual consciousness moved following different strategies: his vision guided him from set theory to quantum mechanics, to economics and to his theory of automata (anticipating artificial intelligence and cognitive science). This book provides the first comprehensive scientific and intellectual biography of John von Neumann, a man who perhaps more than any other is representative of twentieth century science.

Introduction to Topology and Geometry

Introduction to Topology and Geometry PDF Author: Saul Stahl
Publisher: John Wiley & Sons
ISBN: 1118546148
Category : Mathematics
Languages : en
Pages : 536

Get Book

Book Description
An easily accessible introduction to over three centuries of innovations in geometry Praise for the First Edition “. . . a welcome alternative to compartmentalized treatments bound to the old thinking. This clearly written, well-illustrated book supplies sufficient background to be self-contained.” —CHOICE This fully revised new edition offers the most comprehensive coverage of modern geometry currently available at an introductory level. The book strikes a welcome balance between academic rigor and accessibility, providing a complete and cohesive picture of the science with an unparalleled range of topics. Illustrating modern mathematical topics, Introduction to Topology and Geometry, Second Edition discusses introductory topology, algebraic topology, knot theory, the geometry of surfaces, Riemann geometries, fundamental groups, and differential geometry, which opens the doors to a wealth of applications. With its logical, yet flexible, organization, the Second Edition: • Explores historical notes interspersed throughout the exposition to provide readers with a feel for how the mathematical disciplines and theorems came into being • Provides exercises ranging from routine to challenging, allowing readers at varying levels of study to master the concepts and methods • Bridges seemingly disparate topics by creating thoughtful and logical connections • Contains coverage on the elements of polytope theory, which acquaints readers with an exposition of modern theory Introduction to Topology and Geometry, Second Edition is an excellent introductory text for topology and geometry courses at the upper-undergraduate level. In addition, the book serves as an ideal reference for professionals interested in gaining a deeper understanding of the topic.

The Mathematics of Games

The Mathematics of Games PDF Author: David G. Taylor
Publisher: CRC Press
ISBN: 1482235455
Category : Mathematics
Languages : en
Pages : 426

Get Book

Book Description
The Mathematics of Games: An Introduction to Probability takes an inquiry-based approach to teaching the standard material for an introductory probability course. It also discusses different games and ideas that relate to the law of large numbers, as well as some more mathematical topics not typically found in similar books. Written in an accessibl

Power-Up

Power-Up PDF Author: Matthew Lane
Publisher: Princeton University Press
ISBN: 0691196389
Category : Computers
Languages : en
Pages : 290

Get Book

Book Description
"Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.

Math Games with Bad Drawings

Math Games with Bad Drawings PDF Author: Ben Orlin
Publisher: Black Dog & Leventhal Publishers, Incorporated
ISBN: 9780762499861
Category :
Languages : en
Pages : 368

Get Book

Book Description
"Best-selling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. Each taking a minute to learn and a lifetime to master, this treasure chest of 70-plus games will delight, educate, and entertain"--

More Math Games and Activities from Around the World

More Math Games and Activities from Around the World PDF Author: Claudia Zaslavsky
Publisher: Chicago Review Press
ISBN: 1569767300
Category : Education
Languages : en
Pages : 174

Get Book

Book Description
Presents games and other activities from different countries and cultures that teach a variety of basic mathematical concepts.

Mathematics Is about the World

Mathematics Is about the World PDF Author: Robert E. Knapp
Publisher: Createspace Independent Publishing Platform
ISBN: 9781500551971
Category : Mathematics
Languages : en
Pages : 0

Get Book

Book Description
What is mathematics about? Is there a mathematical universe glimpsed by a mathematical intuition? Or is mathematics an arbitrary game of symbols, with no inherent meaning, that somehow finds application to life on earth? Robert Knapp holds, on the contrary, that mathematics is about the world. His book develops and applies its alternative viewpoint, first, to elementary geometry and the number system and, then, to more advanced topics, such as topology and group representations. Its theme is that mathematics, however abstract, arises from and is shaped by requirements of indirect measurement. Eratosthenes, in 200 BC, demonstrated the power of indirect measurement when he estimated the circumference of the earth by measuring a shadow at noon, in Alexandria, on the day of the summer solstice. Establishing geometric relationships, solving equations, finding approximations, and, generally, discovering quantitative relationships are tools of indirect measurement: They are the core of mathematics, the drivers of its development, and the heart of its power to enhance our lives.

Mathematical Game Theory and Applications

Mathematical Game Theory and Applications PDF Author: Vladimir Mazalov
Publisher: John Wiley & Sons
ISBN: 1118899628
Category : Mathematics
Languages : en
Pages : 430

Get Book

Book Description
Mathematical Game Theory and Applications Mathematical Game Theory and Applications An authoritative and quantitative approach to modern game theory with applications from economics, political science, military science and finance. Mathematical Game Theory and Applications combines both the theoretical and mathematical foundations of game theory with a series of complex applications along with topics presented in a logical progression to achieve a unified presentation of research results. This book covers topics such as two-person games in strategic form, zero-sum games, N-person non-cooperative games in strategic form, two-person games in extensive form, parlor and sport games, bargaining theory, best-choice games, co-operative games and dynamic games. Several classical models used in economics are presented which include Cournot, Bertrand, Hotelling and Stackelberg as well as coverage of modern branches of game theory such as negotiation models, potential games, parlor games and best choice games. Mathematical Game Theory and Applications: Presents a good balance of both theoretical foundations and complex applications of game theory. Features an in-depth analysis of parlor and sport games, networking games, and bargaining models. Provides fundamental results in new branches of game theory, best choice games, network games and dynamic games. Presents numerous examples and exercises along with detailed solutions at the end of each chapter. Is supported by an accompanying website featuring course slides and lecture content. Covering a host of important topics, this book provides a research springboard for graduate students and a reference for researchers who might be working in the areas of applied mathematics, operations research, computer science or economical cybernetics.

Behavioral Mathematics for Game AI

Behavioral Mathematics for Game AI PDF Author: Dave Mark
Publisher: Cengage Learning Ptr
ISBN: 9781584506843
Category : Computers
Languages : en
Pages : 459

Get Book

Book Description
Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down the process into increasingly smaller components. We can model many of those individual components in the language of logic and mathematics and then reassemble them into larger, more involved decision-making processes. Drawing from classical game theory, "Behavioral Mathematics for Game AI" covers both the psychological foundations of human decisions and the mathematical modeling techniques that AI designers and programmers can use to replicate them. With examples from both real life and game situations, you'll explore topics such as utility, the fallacy of rational behavior, and the inconsistencies and contradictions that human behavior often exhibits. You'll examine various ways of using statistics, formulas, and algorithms to create believable simulations and to model these dynamic, realistic, and interesting behaviors in video games. Finally, you'll be introduced to a number of tools you can use in conjunction with standard AI algorithms to make it easier to utilize the mathematical models.

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition PDF Author: Fletcher Dunn
Publisher: CRC Press
ISBN: 1568817231
Category : Computers
Languages : en
Pages : 848

Get Book

Book Description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.