Author: Braddock
Publisher:
ISBN: 9783941579729
Category :
Languages : en
Pages : 290
Book Description
The ORIGINAL: As seen on Dr. Phil, MAXIM; Men's Health, The New York Times, PLAYBOY, and many more! REVEALED: How Pick Up Artists get more phone numbers and turn phone numbers into dates! Picking up young, beautiful women is changing. Phones, texting, and social media are much bigger parts of women's dating lives than they were five years ago. Attention spans are shorter. If you're not relevant to her - day to day, not just on "date night" - someone else will be. That's why we're giving you the top secret techniques that the world's top pickup artists have been using and refining for the past two years. Now you can use them too. Here's what you'll be able to do after just the first few pages: Get her number almost EVERY TIME using the "magic words" that make flaking nearly impossible. (pg. 14-15) Avoid the one fatal error that 60% of guys make after getting her phone number that kills their chances right then and there. (pg. 12-13) Know whether to use phone or text (pg. 29-31) and how long to wait to get in touch (pg. 31-5) for every situation. Use "callback humor" to make sure your first phone call has her dying to see you again... but only if you set it up properly when you first met her. (pg. 21-24) Text her while you're still talking to her so that your conversation continues 'naturally' even after you leave - and leads to a same night encounter or a date. Choose from among dozens of scripted messages to send. (pg. 15-18)
The Ultimate Guide to Text and Phone Game
Author: Braddock
Publisher:
ISBN: 9783941579729
Category :
Languages : en
Pages : 290
Book Description
The ORIGINAL: As seen on Dr. Phil, MAXIM; Men's Health, The New York Times, PLAYBOY, and many more! REVEALED: How Pick Up Artists get more phone numbers and turn phone numbers into dates! Picking up young, beautiful women is changing. Phones, texting, and social media are much bigger parts of women's dating lives than they were five years ago. Attention spans are shorter. If you're not relevant to her - day to day, not just on "date night" - someone else will be. That's why we're giving you the top secret techniques that the world's top pickup artists have been using and refining for the past two years. Now you can use them too. Here's what you'll be able to do after just the first few pages: Get her number almost EVERY TIME using the "magic words" that make flaking nearly impossible. (pg. 14-15) Avoid the one fatal error that 60% of guys make after getting her phone number that kills their chances right then and there. (pg. 12-13) Know whether to use phone or text (pg. 29-31) and how long to wait to get in touch (pg. 31-5) for every situation. Use "callback humor" to make sure your first phone call has her dying to see you again... but only if you set it up properly when you first met her. (pg. 21-24) Text her while you're still talking to her so that your conversation continues 'naturally' even after you leave - and leads to a same night encounter or a date. Choose from among dozens of scripted messages to send. (pg. 15-18)
Publisher:
ISBN: 9783941579729
Category :
Languages : en
Pages : 290
Book Description
The ORIGINAL: As seen on Dr. Phil, MAXIM; Men's Health, The New York Times, PLAYBOY, and many more! REVEALED: How Pick Up Artists get more phone numbers and turn phone numbers into dates! Picking up young, beautiful women is changing. Phones, texting, and social media are much bigger parts of women's dating lives than they were five years ago. Attention spans are shorter. If you're not relevant to her - day to day, not just on "date night" - someone else will be. That's why we're giving you the top secret techniques that the world's top pickup artists have been using and refining for the past two years. Now you can use them too. Here's what you'll be able to do after just the first few pages: Get her number almost EVERY TIME using the "magic words" that make flaking nearly impossible. (pg. 14-15) Avoid the one fatal error that 60% of guys make after getting her phone number that kills their chances right then and there. (pg. 12-13) Know whether to use phone or text (pg. 29-31) and how long to wait to get in touch (pg. 31-5) for every situation. Use "callback humor" to make sure your first phone call has her dying to see you again... but only if you set it up properly when you first met her. (pg. 21-24) Text her while you're still talking to her so that your conversation continues 'naturally' even after you leave - and leads to a same night encounter or a date. Choose from among dozens of scripted messages to send. (pg. 15-18)
The Ultimate Guide to Phone and Text Game
Author: Braddock
Publisher:
ISBN: 9780557288175
Category :
Languages : en
Pages : 166
Book Description
If you want to get more phone numbers and more dates with more attractive women, and set your dates up in advance so that she's dying to be with you, then you need to learn the new rules of phone and text game. Picking up young, beautiful women is changing. Phones, texting, and social media are much bigger parts of women's dating lives than they were five years ago. Attention spans are shorter. If you're not relevant to her - day to day, not just on date night - someone else will be. That's why we're giving you the top secret techniques that the world's top pickup artists have been using and refining for the past two years. Now you can use them too. SPECIAL BONUS OFFER - buy the Ultimate Guide now and get an exclusive FREE bonus chapter by Braddock on Situations and Scenarios
Publisher:
ISBN: 9780557288175
Category :
Languages : en
Pages : 166
Book Description
If you want to get more phone numbers and more dates with more attractive women, and set your dates up in advance so that she's dying to be with you, then you need to learn the new rules of phone and text game. Picking up young, beautiful women is changing. Phones, texting, and social media are much bigger parts of women's dating lives than they were five years ago. Attention spans are shorter. If you're not relevant to her - day to day, not just on date night - someone else will be. That's why we're giving you the top secret techniques that the world's top pickup artists have been using and refining for the past two years. Now you can use them too. SPECIAL BONUS OFFER - buy the Ultimate Guide now and get an exclusive FREE bonus chapter by Braddock on Situations and Scenarios
The Ultimate Guide to Video Game Writing and Design
Author: Flint Dille
Publisher: Lone Eagle
ISBN: 158065066X
Category : Computers
Languages : en
Pages : 273
Book Description
• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.
Publisher: Lone Eagle
ISBN: 158065066X
Category : Computers
Languages : en
Pages : 273
Book Description
• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.
The Art of the Text
Author: Zac Miller
Publisher: ZML Corp LLC
ISBN: 1393128025
Category : Family & Relationships
Languages : en
Pages : 57
Book Description
―――――――――――― Finally! A Useful Guide on How to Text Girls ―――――――――――― Hi, my name is Zac Miller, and in my book The Art of The Text, I go over everything when it comes to how to text a girl. When you are done reading this book, you will know the right words to text to girls and the right time to say it. Girls will feel a sense of urgency to reply to your texts. You will get more dates and less flakes. You will understand exactly what to text girls! Here's What You'll Learn In My Book: ━━━━━━▼━━━━━━ • Why texting is such a BIG DEAL in today's society and how it can make or break your chances with girls! • Use the equation on this page to GUARANTEE you won't ever get flaked on for a date again. • My 3-step system for texting girls that has been time tested and it WORKS. • I devout all of Chapter 3 to explaining the easiest ways to get a girl's number. • Learn how to build attraction with women and what your main focus of texting should be. • Should you use emoticons? • Don't be another guy making this very common mistake! • If a girl puts any of these items in her text messages, she's into you. • Violation of this rule will kill your chances with a girl faster than anything else. • Use this copy and paste line after you get a girl's number to introduce yourself. • The two MAIN reasons guys mess up with texting AND with girls in general. • Use any of these TWENTY NINE "copy and paste" example opener messages to start texting girls right away. • I've found doing this one thing is the best chance you have if a girl isn't responding to your text messages. • Flip a common technique girls use on guys and have her thinking about you all day. • A HUGE list of example nicknames you can assign to different girls you are texting. • The science of projecting messages into the future. • In chapter 6 I teach you how to ask girls on dates by giving you lines you can use via texts or on the phone. I don't leave you hanging either, I give you tons of great first date ideas and how to handle texts after the date. • And so much MORE! ―――――――――――― As a complimentary bonus, only for book buyers, you'll receive my special report titled Subconscious Attraction, which teaches you 3 techniques which attract women on a subconscious level. This report is not available to the general public. ―――――――――――― If you'd like more dates with more girls, buy this book. If you want to stop wasting time on text conversations that go nowhere… then buy this book. What are you waiting for? Click the "Buy Now" button at the top of this page and get your copy of The Art of The Text Now!
Publisher: ZML Corp LLC
ISBN: 1393128025
Category : Family & Relationships
Languages : en
Pages : 57
Book Description
―――――――――――― Finally! A Useful Guide on How to Text Girls ―――――――――――― Hi, my name is Zac Miller, and in my book The Art of The Text, I go over everything when it comes to how to text a girl. When you are done reading this book, you will know the right words to text to girls and the right time to say it. Girls will feel a sense of urgency to reply to your texts. You will get more dates and less flakes. You will understand exactly what to text girls! Here's What You'll Learn In My Book: ━━━━━━▼━━━━━━ • Why texting is such a BIG DEAL in today's society and how it can make or break your chances with girls! • Use the equation on this page to GUARANTEE you won't ever get flaked on for a date again. • My 3-step system for texting girls that has been time tested and it WORKS. • I devout all of Chapter 3 to explaining the easiest ways to get a girl's number. • Learn how to build attraction with women and what your main focus of texting should be. • Should you use emoticons? • Don't be another guy making this very common mistake! • If a girl puts any of these items in her text messages, she's into you. • Violation of this rule will kill your chances with a girl faster than anything else. • Use this copy and paste line after you get a girl's number to introduce yourself. • The two MAIN reasons guys mess up with texting AND with girls in general. • Use any of these TWENTY NINE "copy and paste" example opener messages to start texting girls right away. • I've found doing this one thing is the best chance you have if a girl isn't responding to your text messages. • Flip a common technique girls use on guys and have her thinking about you all day. • A HUGE list of example nicknames you can assign to different girls you are texting. • The science of projecting messages into the future. • In chapter 6 I teach you how to ask girls on dates by giving you lines you can use via texts or on the phone. I don't leave you hanging either, I give you tons of great first date ideas and how to handle texts after the date. • And so much MORE! ―――――――――――― As a complimentary bonus, only for book buyers, you'll receive my special report titled Subconscious Attraction, which teaches you 3 techniques which attract women on a subconscious level. This report is not available to the general public. ―――――――――――― If you'd like more dates with more girls, buy this book. If you want to stop wasting time on text conversations that go nowhere… then buy this book. What are you waiting for? Click the "Buy Now" button at the top of this page and get your copy of The Art of The Text Now!
Ultimate Nintendo
Author: Pat Contri
Publisher:
ISBN: 9780997328325
Category :
Languages : en
Pages : 452
Book Description
Ultimate Nintendo: Guide to the SNES Library is a thorough examination of the games from the beloved and influential Super Nintendo Entertainment System. This definitive resource contains information, screenshots, and reviews of all games released for Nintendo's 16-bit home video game console between 1991-1998. Read about hundreds of fun and memorable SNES titles like Super Mario World, Donkey Kong Country, Super Metroid, Mega Man X, Super Castlevania IV, The Legend of Zelda: A Link to the Past, and many more. This collection includes details for every SNES game: developer, publisher, release date, genre, special features, and more! Bonus sections are dedicated to promo cartridges and even games that were never released! So if you are a Nintendo or video game fan, dive in and learn about all the entertaining and interesting games in the impressive SNES library!- 800 SNES game reviews, including those released exclusively outside of North America- Promo, special, and test cartridges- A look at SNES games that were never released- Super Famicom spotlight highlighting titles released in Japan on the SNES sister console- A guide to notable SNES controllers and devices- Supplemental articles about the history of the SNES by game historians and internet personalitiesNote: this book is not authorized or endorsed by Nintendo. All registered trademarks, game art, and game screenshots used are copyright their respective holders and are utilized here under Fair Use.
Publisher:
ISBN: 9780997328325
Category :
Languages : en
Pages : 452
Book Description
Ultimate Nintendo: Guide to the SNES Library is a thorough examination of the games from the beloved and influential Super Nintendo Entertainment System. This definitive resource contains information, screenshots, and reviews of all games released for Nintendo's 16-bit home video game console between 1991-1998. Read about hundreds of fun and memorable SNES titles like Super Mario World, Donkey Kong Country, Super Metroid, Mega Man X, Super Castlevania IV, The Legend of Zelda: A Link to the Past, and many more. This collection includes details for every SNES game: developer, publisher, release date, genre, special features, and more! Bonus sections are dedicated to promo cartridges and even games that were never released! So if you are a Nintendo or video game fan, dive in and learn about all the entertaining and interesting games in the impressive SNES library!- 800 SNES game reviews, including those released exclusively outside of North America- Promo, special, and test cartridges- A look at SNES games that were never released- Super Famicom spotlight highlighting titles released in Japan on the SNES sister console- A guide to notable SNES controllers and devices- Supplemental articles about the history of the SNES by game historians and internet personalitiesNote: this book is not authorized or endorsed by Nintendo. All registered trademarks, game art, and game screenshots used are copyright their respective holders and are utilized here under Fair Use.
Ultimate Nintendo
Author: Pat Contri
Publisher:
ISBN: 9780997328318
Category :
Languages : en
Pages : 436
Book Description
Ultimate Nintendo: Guide to the NES Library 1985-1995 is an expansive and thorough look at one of the greatest video game libraries of all time - the Nintendo Entertainment System. This nearly 450-page book covers all 800+ licensed and unlicensed games released during the system's lifespan, and features information and reviews for these classic (and not so classic) 8-bit games.
Publisher:
ISBN: 9780997328318
Category :
Languages : en
Pages : 436
Book Description
Ultimate Nintendo: Guide to the NES Library 1985-1995 is an expansive and thorough look at one of the greatest video game libraries of all time - the Nintendo Entertainment System. This nearly 450-page book covers all 800+ licensed and unlicensed games released during the system's lifespan, and features information and reviews for these classic (and not so classic) 8-bit games.
The Message Game: A Guide to Dating at the Touch of a Button
Author: Ice White
Publisher: Olcan Press
ISBN: 1916000665
Category : Self-Help
Languages : en
Pages : 256
Book Description
The Message Game is about many things. It's not just a dating guide for men to get dates quickly and efficiently through dating apps like Tinder, or social media. It's about becoming a good communicator, knowing how to lead conversations and being able to set up genuinely fun activities that maximize your sexual results and relationships. With hundreds of analyzed screenshots collected from dedicated Message Game followers and Ice White himself, this is a visual guide with real stories of sex and adventures, and real conversations that have provided an understanding of successes and failures. All the learning has been done for you and compiled into a structured guide that can answer all your possible questions. From maximizing how many contacts and phone numbers you get to setting up dates quickly, from getting dates to getting laid, and from logistics to escalation. The book also features special sections that are especially useful, such as: The Situation Index - A table of common situations with references to every single page that has explained or showed the given situation. She isn't responding? She doesn't want anything serious? She says she is busy? She is only visiting your town or city? She thinks you just want sex? Whatever it is, we have the pages. Frequently Asked Questions - A summary of many common questions, such as how long you should wait to reply, how often you should message someone, if you should use Tinder superlikes, if you should swipe a certain way on Tinder, and SO MUCH MORE. Without hesitation, this book is your own personal guide to getting the dates you want as frequently as possible.
Publisher: Olcan Press
ISBN: 1916000665
Category : Self-Help
Languages : en
Pages : 256
Book Description
The Message Game is about many things. It's not just a dating guide for men to get dates quickly and efficiently through dating apps like Tinder, or social media. It's about becoming a good communicator, knowing how to lead conversations and being able to set up genuinely fun activities that maximize your sexual results and relationships. With hundreds of analyzed screenshots collected from dedicated Message Game followers and Ice White himself, this is a visual guide with real stories of sex and adventures, and real conversations that have provided an understanding of successes and failures. All the learning has been done for you and compiled into a structured guide that can answer all your possible questions. From maximizing how many contacts and phone numbers you get to setting up dates quickly, from getting dates to getting laid, and from logistics to escalation. The book also features special sections that are especially useful, such as: The Situation Index - A table of common situations with references to every single page that has explained or showed the given situation. She isn't responding? She doesn't want anything serious? She says she is busy? She is only visiting your town or city? She thinks you just want sex? Whatever it is, we have the pages. Frequently Asked Questions - A summary of many common questions, such as how long you should wait to reply, how often you should message someone, if you should use Tinder superlikes, if you should swipe a certain way on Tinder, and SO MUCH MORE. Without hesitation, this book is your own personal guide to getting the dates you want as frequently as possible.
The Ultimate Guide to 2D games with Unity
Author: Patrick Feliia
Publisher: Patrick Felicia
ISBN: 109284869X
Category : Computers
Languages : en
Pages : 413
Book Description
Get started with 2D Games and Unity without the headaches Without my book, most people spend too long trying to create 2D games and learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes 15 chapters that painlessly teach you the necessary skills to master C# with Unity and to create 2D interactive games. What you will learn After completing this book, you will be able to: - Code in C#. - Understand and apply C# concepts. - Create 2D games. - Create a wide range of 2D games including a 2D platformer, a shooter, a word-guessing game, a memory game, a card game, and a puzzle. - Create and use C# variables and methods for your game. - Include intelligent NPCs that chase the player. - Manage collisions, key inputs, and colliders. - Create an update a user interface. - Load new scenes from the code, based on events in your games. Content and structure of this book The content of each chapter is as follows: - Chapters 1, 2, 3, 4, and 5 will show you how to create a platformer game with most of the features that you usually find in this genre. - Chapters 6, 7, 8, 9, and 10 will show you how to create a shooter game with a moving space ship controlled by the player, a scrolling background, missiles, moving asteroids, and much more. - Chapter 11 will show you how to create a word guessing game where the player needs to guess a word, picked at random. - Chapter 12 will show you how to create a memory game based on the famous “Simon Game”. - Chapter 13 will show you how to create a card-guessing game where the player needs to memorize the location of cards on a board and to also match identical cards in order to win. - Chapter 14 will show you how to create a puzzle where the player has to move and combine puzzle pieces to complete the puzzle. If you want to start coding in C# and create your own 2D games with Unity using a tried-and-tested method: download this book now
Publisher: Patrick Felicia
ISBN: 109284869X
Category : Computers
Languages : en
Pages : 413
Book Description
Get started with 2D Games and Unity without the headaches Without my book, most people spend too long trying to create 2D games and learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes 15 chapters that painlessly teach you the necessary skills to master C# with Unity and to create 2D interactive games. What you will learn After completing this book, you will be able to: - Code in C#. - Understand and apply C# concepts. - Create 2D games. - Create a wide range of 2D games including a 2D platformer, a shooter, a word-guessing game, a memory game, a card game, and a puzzle. - Create and use C# variables and methods for your game. - Include intelligent NPCs that chase the player. - Manage collisions, key inputs, and colliders. - Create an update a user interface. - Load new scenes from the code, based on events in your games. Content and structure of this book The content of each chapter is as follows: - Chapters 1, 2, 3, 4, and 5 will show you how to create a platformer game with most of the features that you usually find in this genre. - Chapters 6, 7, 8, 9, and 10 will show you how to create a shooter game with a moving space ship controlled by the player, a scrolling background, missiles, moving asteroids, and much more. - Chapter 11 will show you how to create a word guessing game where the player needs to guess a word, picked at random. - Chapter 12 will show you how to create a memory game based on the famous “Simon Game”. - Chapter 13 will show you how to create a card-guessing game where the player needs to memorize the location of cards on a board and to also match identical cards in order to win. - Chapter 14 will show you how to create a puzzle where the player has to move and combine puzzle pieces to complete the puzzle. If you want to start coding in C# and create your own 2D games with Unity using a tried-and-tested method: download this book now
The Ultimate Guide to Internet Safety Second Edition
Author: Victoria Roddel
Publisher: Lulu.com
ISBN: 0978847881
Category : Computers
Languages : en
Pages : 289
Book Description
Learn why it is important to use the Internet wisely and tips for how to stay safe.
Publisher: Lulu.com
ISBN: 0978847881
Category : Computers
Languages : en
Pages : 289
Book Description
Learn why it is important to use the Internet wisely and tips for how to stay safe.
Game Design
Author: Jim Thompson
Publisher: John Wiley & Sons
ISBN: 0471968943
Category : Computers
Languages : en
Pages : 193
Book Description
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
Publisher: John Wiley & Sons
ISBN: 0471968943
Category : Computers
Languages : en
Pages : 193
Book Description
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.