The Theory of Learning in Games

The Theory of Learning in Games PDF Author: Drew Fudenberg
Publisher: MIT Press
ISBN: 9780262061940
Category : Business & Economics
Languages : en
Pages : 304

Get Book Here

Book Description
This work explains that equilibrium is the long-run outcome of a process in which non-fully rational players search for optimality over time. The models they e×plore provide a foundation for equilibrium theory and suggest ways for economists to evaluate and modify traditional equilibrium concepts.

The Theory of Learning in Games

The Theory of Learning in Games PDF Author: Drew Fudenberg
Publisher: MIT Press
ISBN: 9780262061940
Category : Business & Economics
Languages : en
Pages : 304

Get Book Here

Book Description
This work explains that equilibrium is the long-run outcome of a process in which non-fully rational players search for optimality over time. The models they e×plore provide a foundation for equilibrium theory and suggest ways for economists to evaluate and modify traditional equilibrium concepts.

Digital Games and Learning

Digital Games and Learning PDF Author: Nicola Whitton
Publisher: Routledge
ISBN: 1136216448
Category : Education
Languages : en
Pages : 231

Get Book Here

Book Description
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.

Theory of Fun for Game Design

Theory of Fun for Game Design PDF Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
ISBN: 1932111972
Category : Computers
Languages : en
Pages : 259

Get Book Here

Book Description
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Game Theory and Learning for Wireless Networks

Game Theory and Learning for Wireless Networks PDF Author: Samson Lasaulce
Publisher: Academic Press
ISBN: 0123846994
Category : Technology & Engineering
Languages : en
Pages : 346

Get Book Here

Book Description
Written by leading experts in the field, Game Theory and Learning for Wireless Networks Covers how theory can be used to solve prevalent problems in wireless networks such as power control, resource allocation or medium access control. With the emphasis now on promoting 'green' solutions in the wireless field where power consumption is minimized, there is an added focus on developing network solutions that maximizes the use of the spectrum available. With the growth of distributed wireless networks such as Wi-Fi and the Internet; the push to develop ad hoc and cognitive networks has led to a considerable interest in applying game theory to wireless communication systems. Game Theory and Learning for Wireless Networks is the first comprehensive resource of its kind, and is ideal for wireless communications R&D engineers and graduate students. Samson Lasaulce is a senior CNRS researcher at the Laboratory of Signals and Systems (LSS) at Supélec, Gif-sur-Yvette, France. He is also a part-time professor in the Department of Physics at École Polytechnique, Palaiseau, France. Hamidou Tembine is a professor in the Department of Telecommunications at Supélec, Gif-sur-Yvette, France. Merouane Debbah is a professor at Supélec, Gif-sur-Yvette, France. He is the holder of the Alcatel-Lucent chair in flexible radio since 2007. - The first tutorial style book that gives all the relevant theory, at the right level of rigour, for the wireless communications engineer - Bridges the gap between theory and practice by giving examples and case studies showing how game theory can solve real world resource allocation problems - Contains algorithms and techniques to implement game theory in wireless terminals

Learning by Playing

Learning by Playing PDF Author: Fran Blumberg
Publisher: OUP Us
ISBN: 019989664X
Category : Education
Languages : en
Pages : 386

Get Book Here

Book Description
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. In Learning By Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning.

Game-based Learning

Game-based Learning PDF Author: Youngkyun Baek
Publisher:
ISBN: 9781536119206
Category : Education
Languages : en
Pages : 468

Get Book Here

Book Description
At a time when digital games are becoming much more commonly used in classrooms, Game-Based Learning: Theory, Strategies, and Performance Outcomes provides a much-needed guide to different forms and applications of digital game-based learning. This book brings together researchers and practitioners from around the world who share their theories, strategies, findings of case studies, and practical approaches to support better performance and learning outcomes when learning with digital games. This book is intended to provide readers with three main parts of information. One is a clear and practical understanding of theory and research-based principles of game-based learning. This first section of the book includes fresh perspectives and an overview of existing and emerging theories in game-based learning, which are also presented in the form of case study findings and implications. The second section of this book gives readers the "how to" information needed to turn the understanding of intellectual grounding into effective practices of digital games for classroom use. The third part of this book also includes some practical approaches for evaluating different aspects of learning within the game-based learning context. This information about practical approaches is presented through chapters on achievements and performance outcomes. Game-Based Learning: Theory, Strategies, and Performance Outcomes synthesizes arguments, practices, and research findings on the effectiveness of different designs and approaches within game-based learning practices. But, a major message of this book is that the joint influence of implementation, context, and learner characteristics interacting with digital games is what determines learning and achievement outcomes. This book is intended for researchers, practitioners, designers, policy makers, and current and future teachers. The teacher/-educator will benefit from topics such as practical strategies to improve student performance, while researchers can use the findings from the case studies presented in this book as a foundation for future explorations and research studies.

Game Theory 101

Game Theory 101 PDF Author: William Spaniel
Publisher:
ISBN: 9781492728153
Category : Game theory
Languages : en
Pages : 273

Get Book Here

Book Description
Game Theory 101: The Complete Textbook is a no-nonsense, games-centered introduction to strategic form (matrix) and extensive form (game tree) games. From the first lesson to the last, this textbook introduces games of increasing complexity and then teaches the game theoretical tools necessary to solve them. Quick, efficient, and to the point, Game Theory 101: The Complete Textbook is perfect for introductory game theory, intermediate microeconomics, and political science.

The New Palgrave Dictionary of Economics

The New Palgrave Dictionary of Economics PDF Author:
Publisher: Springer
ISBN: 1349588024
Category : Law
Languages : en
Pages : 7493

Get Book Here

Book Description
The award-winning The New Palgrave Dictionary of Economics, 2nd edition is now available as a dynamic online resource. Consisting of over 1,900 articles written by leading figures in the field including Nobel prize winners, this is the definitive scholarly reference work for a new generation of economists. Regularly updated! This product is a subscription based product.

Gaming and Cognition: Theories and Practice from the Learning Sciences

Gaming and Cognition: Theories and Practice from the Learning Sciences PDF Author: Van Eck, Richard
Publisher: IGI Global
ISBN: 161520718X
Category : Computers
Languages : en
Pages : 431

Get Book Here

Book Description
"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.

ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning

ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning PDF Author: Patrick Felicia
Publisher: Academic Conferences Limited
ISBN: 1908272694
Category : Computer simulation
Languages : en
Pages : 678

Get Book Here

Book Description