Author: Joe Whitt
Publisher:
ISBN: 9781536478723
Category :
Languages : en
Pages : 0
Book Description
Long, long ago, sprites were the caretakers of gardens. Every flower was grown by their hand. But when humans appeared and began growing their own gardens, the sprites' magical talents soon became a thing of the past. When Wisteria, an ambitious, kin
The Sprite and the Gardener
Author: Joe Whitt
Publisher:
ISBN: 9781536478723
Category :
Languages : en
Pages : 0
Book Description
Long, long ago, sprites were the caretakers of gardens. Every flower was grown by their hand. But when humans appeared and began growing their own gardens, the sprites' magical talents soon became a thing of the past. When Wisteria, an ambitious, kin
Publisher:
ISBN: 9781536478723
Category :
Languages : en
Pages : 0
Book Description
Long, long ago, sprites were the caretakers of gardens. Every flower was grown by their hand. But when humans appeared and began growing their own gardens, the sprites' magical talents soon became a thing of the past. When Wisteria, an ambitious, kin
The Little Water-Sprite
Author: Otfried Preußler
Publisher:
ISBN: 9783522174411
Category :
Languages : de
Pages : 123
Book Description
Publisher:
ISBN: 9783522174411
Category :
Languages : de
Pages : 123
Book Description
The Sprite
Author: Ernest Harold Baynes
Publisher:
ISBN:
Category : Foxes
Languages : en
Pages : 168
Book Description
Publisher:
ISBN:
Category : Foxes
Languages : en
Pages : 168
Book Description
We Were Gonna Have a Baby, But We Had an Angel Instead
Author: Pat Schwiebert
Publisher:
ISBN: 9780972424110
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
A young boy describes his feelings about the death of a baby in his family.
Publisher:
ISBN: 9780972424110
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
A young boy describes his feelings about the death of a baby in his family.
The Prophecy of the Water Sprite
Author: K. Rose
Publisher: K. Rose Author
ISBN: 9781088003374
Category : Fiction
Languages : en
Pages : 404
Book Description
An Epic Fantasy Fairy Tale for Adults. Filled with Adventure and Romance.
Publisher: K. Rose Author
ISBN: 9781088003374
Category : Fiction
Languages : en
Pages : 404
Book Description
An Epic Fantasy Fairy Tale for Adults. Filled with Adventure and Romance.
TouchDevelop
Author: Nigel Horspool
Publisher: Apress
ISBN: 1430261374
Category : Computers
Languages : en
Pages : 263
Book Description
"The book is great! It's clear and easy to read, with loads of examples that showed my students what to do." -- Larry Snyder, Emeritus Professor, University of Washington, Department of Computer Science and Engineering “Having the TouchDevelop book available made our events so much easier. Students could figure things out for themselves with help from the book.” -- Jennifer Marsman, Microsoft Principal Developer Evangelist Mobile devices such as smartphones and tablets are set to become the main computers that virtually all people will own and carry with them at all times. And yet,mobile devices are not yet used for all computing tasks. A project at Microsoft Research was created to answer a simple question: “It is possible to create interesting apps directly on a smartphone or tablet, without using a separate PC or a keyboard?” The result is TouchDevelop, a programming environment that runs on all modern mobile devices such as Windows Phone, iPhone, iPad, Android phones and tablets, and also on PCs and Macs. This book walks you through all of the screens of the TouchDevelop app, and it points out similarities and differences of the TouchDevelop language compared to other programming languages. For users, the book can serve as a handyreference next to the phone. The book systematically addresses all programming language constructs, starting from the very basic constructs such as variables and loops. The book also explores many of the phone sensors and data sources which make creating apps for mobile devices so rewarding. If you are new to programming with TouchDevelop, or if you have not yet worked on touchscreen devices, we suggest that you read the book starting from Chapter 1. If you are already familiar with the basic paradigm of the TouchDevelop programming environment, then feel free to jump ahead to the later chapters that address particular topic areas. This book is written from the perspective of a person developing their code using a web browser. The TouchDevelop Web App runs in many modern browsers on many different devices including smartphones and tablets, Macs, PC. All screenshots and navigation instructions refer to the TouchDevelop Web App running in a browser. For Windows Phone, there is a dedicated TouchDevelop app in the Windows Phone Store which gives access to many more sensors and data sources. Starting with the TouchDevelop app v3.0 for Windows Phone 8, the phone app will share the same look and navigation structure and all features of the Web App.
Publisher: Apress
ISBN: 1430261374
Category : Computers
Languages : en
Pages : 263
Book Description
"The book is great! It's clear and easy to read, with loads of examples that showed my students what to do." -- Larry Snyder, Emeritus Professor, University of Washington, Department of Computer Science and Engineering “Having the TouchDevelop book available made our events so much easier. Students could figure things out for themselves with help from the book.” -- Jennifer Marsman, Microsoft Principal Developer Evangelist Mobile devices such as smartphones and tablets are set to become the main computers that virtually all people will own and carry with them at all times. And yet,mobile devices are not yet used for all computing tasks. A project at Microsoft Research was created to answer a simple question: “It is possible to create interesting apps directly on a smartphone or tablet, without using a separate PC or a keyboard?” The result is TouchDevelop, a programming environment that runs on all modern mobile devices such as Windows Phone, iPhone, iPad, Android phones and tablets, and also on PCs and Macs. This book walks you through all of the screens of the TouchDevelop app, and it points out similarities and differences of the TouchDevelop language compared to other programming languages. For users, the book can serve as a handyreference next to the phone. The book systematically addresses all programming language constructs, starting from the very basic constructs such as variables and loops. The book also explores many of the phone sensors and data sources which make creating apps for mobile devices so rewarding. If you are new to programming with TouchDevelop, or if you have not yet worked on touchscreen devices, we suggest that you read the book starting from Chapter 1. If you are already familiar with the basic paradigm of the TouchDevelop programming environment, then feel free to jump ahead to the later chapters that address particular topic areas. This book is written from the perspective of a person developing their code using a web browser. The TouchDevelop Web App runs in many modern browsers on many different devices including smartphones and tablets, Macs, PC. All screenshots and navigation instructions refer to the TouchDevelop Web App running in a browser. For Windows Phone, there is a dedicated TouchDevelop app in the Windows Phone Store which gives access to many more sensors and data sources. Starting with the TouchDevelop app v3.0 for Windows Phone 8, the phone app will share the same look and navigation structure and all features of the Web App.
Slumberkins Presents Sprite
Author: Kelly Oriard
Publisher:
ISBN: 9781532386022
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781532386022
Category :
Languages : en
Pages :
Book Description
The Story of Sprite Caravans
Author: Andrew Jenkinson
Publisher: David and Charles
ISBN: 1787118177
Category :
Languages : en
Pages : 290
Book Description
This book tells of the story of Sprite caravans, from early primitive designs to the sophisticated Sprite of today. It describes how one man - Sam Alper OBE - was driven to provide the caravanning public with cheap affordable holidays, by bringing the VW/Ford mass-production ethos to the caravan industry.
Publisher: David and Charles
ISBN: 1787118177
Category :
Languages : en
Pages : 290
Book Description
This book tells of the story of Sprite caravans, from early primitive designs to the sophisticated Sprite of today. It describes how one man - Sam Alper OBE - was driven to provide the caravanning public with cheap affordable holidays, by bringing the VW/Ford mass-production ethos to the caravan industry.
Sams Teach Yourself Game Programming in 24 Hours
Author: Michael Morrison
Publisher: Sams Publishing
ISBN: 9780672324611
Category : Computers
Languages : en
Pages : 510
Book Description
A gentle introduction to game programming on the Windows platform for the complete beginner.
Publisher: Sams Publishing
ISBN: 9780672324611
Category : Computers
Languages : en
Pages : 510
Book Description
A gentle introduction to game programming on the Windows platform for the complete beginner.
The iOS Game Programming Collection (Collection)
Author: Michael Daley
Publisher: Pearson Education
ISBN: 0132911191
Category : Computers
Languages : en
Pages : 1353
Book Description
The iOS Game Programming Collection consists of two bestselling eBooks: Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Learning Cocos2D: A Hands-on Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they actually can be quite easy, and this collection is your perfect beginner’s guide. Learning iOS Game Programming walks you through every step as you build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code. You learn the key characteristics of a successful iPhone game and important terminology and tools you will use. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. This collection helps you Plan high-level game design, components, and difficulty levels Use game loops to make sure the right events happen at the right time Render images, create sprite sheets, and build animations Use tile maps to build large game worlds from small reusable images Create fire, explosions, smoke, sparks, and other organic effects Deliver great sound via OpenAL and the iPhone’s media player Provide game control via iPhone’s touch and accelerometer features Craft an effective, intuitive game interface Build game objects and entities and making them work properly Detect collisions and ensuring the right response to them Polish, test, debug, and performance-tune your game Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion--Cocos2D’s sound engine Add gravity, realistic collisions, and ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games
Publisher: Pearson Education
ISBN: 0132911191
Category : Computers
Languages : en
Pages : 1353
Book Description
The iOS Game Programming Collection consists of two bestselling eBooks: Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Learning Cocos2D: A Hands-on Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they actually can be quite easy, and this collection is your perfect beginner’s guide. Learning iOS Game Programming walks you through every step as you build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code. You learn the key characteristics of a successful iPhone game and important terminology and tools you will use. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. This collection helps you Plan high-level game design, components, and difficulty levels Use game loops to make sure the right events happen at the right time Render images, create sprite sheets, and build animations Use tile maps to build large game worlds from small reusable images Create fire, explosions, smoke, sparks, and other organic effects Deliver great sound via OpenAL and the iPhone’s media player Provide game control via iPhone’s touch and accelerometer features Craft an effective, intuitive game interface Build game objects and entities and making them work properly Detect collisions and ensuring the right response to them Polish, test, debug, and performance-tune your game Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion--Cocos2D’s sound engine Add gravity, realistic collisions, and ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games