Author: Ric Viers
Publisher:
ISBN: 9781615932047
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Introduction - What is a sound effect? - The science of sound - The microphone - Mocrophone models and applications - Microphone accessories - Recorders - Building a field recording package - The ten recording commandments - Sound effects gathering - Building a Foley Stage for a home studio - The art of Foley - Digital audio - Studio equipment - Designing your own studio - The ten sound editing commandments - File naming and metadata - Sound design - The sound effects encyclopedia - The future of sound design - Resources.
The Sound Effects Bible
Author: Ric Viers
Publisher:
ISBN: 9781615932047
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Introduction - What is a sound effect? - The science of sound - The microphone - Mocrophone models and applications - Microphone accessories - Recorders - Building a field recording package - The ten recording commandments - Sound effects gathering - Building a Foley Stage for a home studio - The art of Foley - Digital audio - Studio equipment - Designing your own studio - The ten sound editing commandments - File naming and metadata - Sound design - The sound effects encyclopedia - The future of sound design - Resources.
Publisher:
ISBN: 9781615932047
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Introduction - What is a sound effect? - The science of sound - The microphone - Mocrophone models and applications - Microphone accessories - Recorders - Building a field recording package - The ten recording commandments - Sound effects gathering - Building a Foley Stage for a home studio - The art of Foley - Digital audio - Studio equipment - Designing your own studio - The ten sound editing commandments - File naming and metadata - Sound design - The sound effects encyclopedia - The future of sound design - Resources.
The Location Sound Bible
Author: Ric Viers
Publisher:
ISBN: 9781615931200
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Written by a seasoned professional, Viers explains how to achieve Hollywood-quality sound that will make productions stand out from the rest.
Publisher:
ISBN: 9781615931200
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Written by a seasoned professional, Viers explains how to achieve Hollywood-quality sound that will make productions stand out from the rest.
Sound Design
Author: David Sonnenschein
Publisher:
ISBN: 9781615932023
Category : Performing Arts
Languages : en
Pages : 0
Book Description
"The clash of light sabers in the electrifying duels of Star Wars. The chilling bass line signifying the lurking menace of the shark in Jaws. The otherworldly yet familiar pleas to "phone home" in the enchanting E.T." "These are examples of the different ways sound can contribute to the overall dramatic impact of a film. To craft a distinctive atmosphere, sound design is as important as art direction and cinematography - and it can also be an effective tool to express the personalities of your characters."--Jacket.
Publisher:
ISBN: 9781615932023
Category : Performing Arts
Languages : en
Pages : 0
Book Description
"The clash of light sabers in the electrifying duels of Star Wars. The chilling bass line signifying the lurking menace of the shark in Jaws. The otherworldly yet familiar pleas to "phone home" in the enchanting E.T." "These are examples of the different ways sound can contribute to the overall dramatic impact of a film. To craft a distinctive atmosphere, sound design is as important as art direction and cinematography - and it can also be an effective tool to express the personalities of your characters."--Jacket.
The Foley Grail
Author: Vanessa Theme Ament
Publisher: CRC Press
ISBN: 1135021708
Category : Art
Languages : en
Pages : 350
Book Description
Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade. This new edition features: Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education All new sound "recipes" that include proven Foley methods you can immediately use on your own projects New case studies from well-known films, shows, games, and animations Interviews with current sound artists from across the globe An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more
Publisher: CRC Press
ISBN: 1135021708
Category : Art
Languages : en
Pages : 350
Book Description
Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade. This new edition features: Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education All new sound "recipes" that include proven Foley methods you can immediately use on your own projects New case studies from well-known films, shows, games, and animations Interviews with current sound artists from across the globe An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more
Designing Sound
Author: Andy Farnell
Publisher: MIT Press
ISBN: 0262014416
Category : Computers
Languages : en
Pages : 689
Book Description
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Publisher: MIT Press
ISBN: 0262014416
Category : Computers
Languages : en
Pages : 689
Book Description
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Make Some Noise
Author: Ric Viers
Publisher:
ISBN: 9781615932726
Category : Sound
Languages : en
Pages : 144
Book Description
Every day, millions of teens upload and watch millions of videos on YouTube. Enter the age of digital filmmakers who don't need a Hollywood studio or millions of dollars of equipment to make their stories come to life. While everyone many have access to the gear, the secrets and tricks that the pros use is where the real magic is found. Make Some Noise shows the same techniques that The Sound Effects Bible author Ric Viers used to create the sound effects heard in HALO, Call of Duty, Lego Batman, Sons of Anarchy, Lost, and more! This book easily explains how sound works, recording techniques, editing basics, sound design tricks, and 100 sound effects to record at home.
Publisher:
ISBN: 9781615932726
Category : Sound
Languages : en
Pages : 144
Book Description
Every day, millions of teens upload and watch millions of videos on YouTube. Enter the age of digital filmmakers who don't need a Hollywood studio or millions of dollars of equipment to make their stories come to life. While everyone many have access to the gear, the secrets and tricks that the pros use is where the real magic is found. Make Some Noise shows the same techniques that The Sound Effects Bible author Ric Viers used to create the sound effects heard in HALO, Call of Duty, Lego Batman, Sons of Anarchy, Lost, and more! This book easily explains how sound works, recording techniques, editing basics, sound design tricks, and 100 sound effects to record at home.
My Bible Friends
Author: Etta Degering
Publisher:
ISBN: 9789996489471
Category : Bible stories, English
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9789996489471
Category : Bible stories, English
Languages : en
Pages : 0
Book Description
Film Sound
Author: Elisabeth Weis
Publisher:
ISBN: 9780231056373
Category : Performing Arts
Languages : en
Pages : 462
Book Description
The only comprehensive book on film sound, this anthology makes available for the first time and in a single volume major essays by the most respected film historians, aestheticians, and theorists of the past sixty years.
Publisher:
ISBN: 9780231056373
Category : Performing Arts
Languages : en
Pages : 462
Book Description
The only comprehensive book on film sound, this anthology makes available for the first time and in a single volume major essays by the most respected film historians, aestheticians, and theorists of the past sixty years.
The Sound Handbook
Author: Tim Crook
Publisher: Routledge
ISBN: 1136521097
Category : Performing Arts
Languages : en
Pages : 266
Book Description
'Tim Crook has written an important and much-needed book, and its arrival on our shelves has come at a highly appropriate time.' Professor Seán Street, Bournemouth University The Sound Handbook maps theoretical and practical connections between the creation and study of sound across the multi-media spectrum of film, radio, music, sound art, websites, animation and computer games entertainment, and stage theatre. Using an interdisciplinary approach Tim Crook explores the technologies, philosophies and cultural issues involved in making and experiencing sound, investigating soundscape debates and providing both intellectual and creative production information. The book covers the history, theory and practice of sound and includes practical production projects and a glossary of key terms. The Sound Handbook is supported by a companion website, signposted throughout the book, with further practical and theoretical resources dedicated to bridging the creation and study of sound across professional platforms and academic disciplines.
Publisher: Routledge
ISBN: 1136521097
Category : Performing Arts
Languages : en
Pages : 266
Book Description
'Tim Crook has written an important and much-needed book, and its arrival on our shelves has come at a highly appropriate time.' Professor Seán Street, Bournemouth University The Sound Handbook maps theoretical and practical connections between the creation and study of sound across the multi-media spectrum of film, radio, music, sound art, websites, animation and computer games entertainment, and stage theatre. Using an interdisciplinary approach Tim Crook explores the technologies, philosophies and cultural issues involved in making and experiencing sound, investigating soundscape debates and providing both intellectual and creative production information. The book covers the history, theory and practice of sound and includes practical production projects and a glossary of key terms. The Sound Handbook is supported by a companion website, signposted throughout the book, with further practical and theoretical resources dedicated to bridging the creation and study of sound across professional platforms and academic disciplines.
Game Audio Fundamentals
Author: Keith Zizza
Publisher: CRC Press
ISBN: 1000899373
Category : Art
Languages : en
Pages : 348
Book Description
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.
Publisher: CRC Press
ISBN: 1000899373
Category : Art
Languages : en
Pages : 348
Book Description
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.