Author: James Desborough
Publisher:
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 38
Book Description
This book examines a source of much mystery and consternation to your average role-player, The Female Gamer and the female of the species in general. The only culture present here should be examined under a slide and given a long Latin name before being exterminated with penicillin. None of this should be taken as offensive, though it probably will be. If you cannot see that we are also taking the Mickey out of male gamers as much, if not more, than gamers of the female persuasion then you need a humour transplant and a kick up your pert, well rounded, tightly chain mail clad arse. Please accept that most gamers do not have issues with women - they have a subscription, a complete collection from issue one and fancy binders to keep them in. Female gamers are a completely unknown quantity to the vast and overwhelming majority of gamers, though matters have been ever so slowly changing in that regard. As these creatures become more populous in the gaming fraternity it behooves the male gamer to at least make an attempt understand this creature and to make preparations for their increasing invasion. It would not do to be caught unawares by any new creature or trap and every adventurer's motto should be 'Be prepared', rather than 'Experience points! Chaaaaaarge!'
The Slayer's Guide to Female Gamers
Author: James Desborough
Publisher:
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 38
Book Description
This book examines a source of much mystery and consternation to your average role-player, The Female Gamer and the female of the species in general. The only culture present here should be examined under a slide and given a long Latin name before being exterminated with penicillin. None of this should be taken as offensive, though it probably will be. If you cannot see that we are also taking the Mickey out of male gamers as much, if not more, than gamers of the female persuasion then you need a humour transplant and a kick up your pert, well rounded, tightly chain mail clad arse. Please accept that most gamers do not have issues with women - they have a subscription, a complete collection from issue one and fancy binders to keep them in. Female gamers are a completely unknown quantity to the vast and overwhelming majority of gamers, though matters have been ever so slowly changing in that regard. As these creatures become more populous in the gaming fraternity it behooves the male gamer to at least make an attempt understand this creature and to make preparations for their increasing invasion. It would not do to be caught unawares by any new creature or trap and every adventurer's motto should be 'Be prepared', rather than 'Experience points! Chaaaaaarge!'
Publisher:
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 38
Book Description
This book examines a source of much mystery and consternation to your average role-player, The Female Gamer and the female of the species in general. The only culture present here should be examined under a slide and given a long Latin name before being exterminated with penicillin. None of this should be taken as offensive, though it probably will be. If you cannot see that we are also taking the Mickey out of male gamers as much, if not more, than gamers of the female persuasion then you need a humour transplant and a kick up your pert, well rounded, tightly chain mail clad arse. Please accept that most gamers do not have issues with women - they have a subscription, a complete collection from issue one and fancy binders to keep them in. Female gamers are a completely unknown quantity to the vast and overwhelming majority of gamers, though matters have been ever so slowly changing in that regard. As these creatures become more populous in the gaming fraternity it behooves the male gamer to at least make an attempt understand this creature and to make preparations for their increasing invasion. It would not do to be caught unawares by any new creature or trap and every adventurer's motto should be 'Be prepared', rather than 'Experience points! Chaaaaaarge!'
The Period Book
Author: Karen Gravelle
Publisher: Bloomsbury USA Childrens
ISBN: 161963662X
Category : Juvenile Nonfiction
Languages : en
Pages : 146
Book Description
This bestselling, essential illustrated guidebook for adolescent girls is a trusty friend that can help girls feel confident about this new phase of their lives. What is my period exactly? Do I need to see a doctor? What does it feel like to wear a pad? What if I get my period at school? Karen Gravelle and her fifteen-year-old niece, Jennifer Gravelle, have written a down-to-earth and practical book that answers any questions you might have about your period, from what it is and what it feels like, to how to choose pads and tampons, to how to talk to your parents about it. The Period Book will help guide you through all the physical, emotional, and social changes that come with your period, as well as related issues like dealing with pimples, mood swings, and new expectations from friends and family. Debbie Palen's funny and sympathetic cartoons ease the confusion and exasperation you might feel, and celebrate the new sense of power and maturity that your period can bring.
Publisher: Bloomsbury USA Childrens
ISBN: 161963662X
Category : Juvenile Nonfiction
Languages : en
Pages : 146
Book Description
This bestselling, essential illustrated guidebook for adolescent girls is a trusty friend that can help girls feel confident about this new phase of their lives. What is my period exactly? Do I need to see a doctor? What does it feel like to wear a pad? What if I get my period at school? Karen Gravelle and her fifteen-year-old niece, Jennifer Gravelle, have written a down-to-earth and practical book that answers any questions you might have about your period, from what it is and what it feels like, to how to choose pads and tampons, to how to talk to your parents about it. The Period Book will help guide you through all the physical, emotional, and social changes that come with your period, as well as related issues like dealing with pimples, mood swings, and new expectations from friends and family. Debbie Palen's funny and sympathetic cartoons ease the confusion and exasperation you might feel, and celebrate the new sense of power and maturity that your period can bring.
Handbook for Dragon Slayers
Author: Merrie Haskell
Publisher: Harper Collins
ISBN: 006220842X
Category : Juvenile Fiction
Languages : en
Pages : 178
Book Description
Like Gail Carson Levine's books, Merrie Haskell's middle grade fantasy adventure Handbook for Dragon Slayers mixes magic, mythical creatures, thrilling action, and a wonderful cast of characters. Political upheaval sends Princess Tilda fleeing from her kingdom in the company of two hopeful dragon slayers. The princess never had any interest in chasing dragons. The pain from her crippled foot was too great, and her dream was to write a book. But the princess finds herself making friends with magical horses, facing the Wild Hunt, and pointing a sword at fire-breathing dragons. While doing things she never imagined, Tilda finds qualities in herself she never knew she possessed. Handbook for Dragon Slayers is a deeply satisfying coming-of-age tale wrapped in a magical adventure story.
Publisher: Harper Collins
ISBN: 006220842X
Category : Juvenile Fiction
Languages : en
Pages : 178
Book Description
Like Gail Carson Levine's books, Merrie Haskell's middle grade fantasy adventure Handbook for Dragon Slayers mixes magic, mythical creatures, thrilling action, and a wonderful cast of characters. Political upheaval sends Princess Tilda fleeing from her kingdom in the company of two hopeful dragon slayers. The princess never had any interest in chasing dragons. The pain from her crippled foot was too great, and her dream was to write a book. But the princess finds herself making friends with magical horses, facing the Wild Hunt, and pointing a sword at fire-breathing dragons. While doing things she never imagined, Tilda finds qualities in herself she never knew she possessed. Handbook for Dragon Slayers is a deeply satisfying coming-of-age tale wrapped in a magical adventure story.
Zita the Spacegirl
Author: Ben Hatke
Publisher: First Second
ISBN: 1466819200
Category : Juvenile Fiction
Languages : en
Pages : 196
Book Description
Zita's life took a cosmic left turn in the blink of an eye. When her best friend is abducted by an alien doomsday cult, Zita leaps to the rescue and finds herself a stranger on a strange planet. Humanoid chickens and neurotic robots are shocking enough as new experiences go, but Zita is even more surprised to find herself taking on the role of intergalactic hero. Before long, aliens in all shapes and sizes don't even phase her. Neither do ancient prophecies, doomed planets, or even a friendly con man who takes a mysterious interest in Zita's quest. Zita the Spacegirl is a fun, captivating tale of friendship and redemption from Flight veteran Ben Hatke. It also has more whimsical, eye-catching, Miyazaki-esque monsters than you can shake a stick at.
Publisher: First Second
ISBN: 1466819200
Category : Juvenile Fiction
Languages : en
Pages : 196
Book Description
Zita's life took a cosmic left turn in the blink of an eye. When her best friend is abducted by an alien doomsday cult, Zita leaps to the rescue and finds herself a stranger on a strange planet. Humanoid chickens and neurotic robots are shocking enough as new experiences go, but Zita is even more surprised to find herself taking on the role of intergalactic hero. Before long, aliens in all shapes and sizes don't even phase her. Neither do ancient prophecies, doomed planets, or even a friendly con man who takes a mysterious interest in Zita's quest. Zita the Spacegirl is a fun, captivating tale of friendship and redemption from Flight veteran Ben Hatke. It also has more whimsical, eye-catching, Miyazaki-esque monsters than you can shake a stick at.
Princesses Wear Pants
Author: Savannah Guthrie
Publisher: Abrams
ISBN: 1683351487
Category : Juvenile Fiction
Languages : en
Pages : 32
Book Description
From NBC’s TODAY coanchor Savannah Guthrie and educator Allison Oppenheim comes an empowering fairy tale with a twist. In the tradition of Not All Princesses Dress in Pink and Princess in Black, Princesses Wear Pants follows the unflappable Princess Penelope Pineapple, who knows how to get the job done while staying true to herself. Princess Penelope lives in a beautiful palace with a closet full of beautiful dresses. But being a princess is much, much more than beauty. In fact, every morning Princess Penelope runs right past her frilly dresses to choose from her beloved collection of pants! What she wears each day depends on which job she has to do. Will she command the royal air force sporting her sequined flight suit? Will she find her zen in her yoga pants and favorite tee? Or, will she work in the kingdom’s vegetable garden with pocketed overalls for all of her tools? Unfortunately for Princess Penelope, not everyone in the Pineapple Kingdom thinks pants are always appropriate princess attire. When the grand Lady Busyboots demands that Princess Penelope must wear a gown to the annual Pineapple Ball, the young royal finds a clever way to express herself. Penelope’s courage (and style choices) result in her saving the day! In their debut children’s picture book, Savannah Guthrie and Allison Oppenheim team up for a savvy and imaginative story that celebrates fashion and girl power. Perfect for fans of Nickelodeon’s Nella the Princess Knight, Princesses Wear Pants challenges gender stereotypes in the name of individuality, showing girls it’s not how they look but what they do that matters.
Publisher: Abrams
ISBN: 1683351487
Category : Juvenile Fiction
Languages : en
Pages : 32
Book Description
From NBC’s TODAY coanchor Savannah Guthrie and educator Allison Oppenheim comes an empowering fairy tale with a twist. In the tradition of Not All Princesses Dress in Pink and Princess in Black, Princesses Wear Pants follows the unflappable Princess Penelope Pineapple, who knows how to get the job done while staying true to herself. Princess Penelope lives in a beautiful palace with a closet full of beautiful dresses. But being a princess is much, much more than beauty. In fact, every morning Princess Penelope runs right past her frilly dresses to choose from her beloved collection of pants! What she wears each day depends on which job she has to do. Will she command the royal air force sporting her sequined flight suit? Will she find her zen in her yoga pants and favorite tee? Or, will she work in the kingdom’s vegetable garden with pocketed overalls for all of her tools? Unfortunately for Princess Penelope, not everyone in the Pineapple Kingdom thinks pants are always appropriate princess attire. When the grand Lady Busyboots demands that Princess Penelope must wear a gown to the annual Pineapple Ball, the young royal finds a clever way to express herself. Penelope’s courage (and style choices) result in her saving the day! In their debut children’s picture book, Savannah Guthrie and Allison Oppenheim team up for a savvy and imaginative story that celebrates fashion and girl power. Perfect for fans of Nickelodeon’s Nella the Princess Knight, Princesses Wear Pants challenges gender stereotypes in the name of individuality, showing girls it’s not how they look but what they do that matters.
Chirp
Author: Kate Messner
Publisher: Bloomsbury Publishing USA
ISBN: 1547602821
Category : Juvenile Fiction
Languages : en
Pages : 259
Book Description
"[A] deftly layered mystery about family, friendship, and the struggle to speak up." - Laurie Halse Anderson, bestselling author of Speak and Shout From acclaimed author Kate Messner comes the powerful story of a young girl with the courage to make her voice heard, set against the backdrop of a summertime mystery. When Mia moves to Vermont the summer after seventh grade, she's recovering from the broken arm she got falling off a balance beam. And packed away in the moving boxes under her clothes and gymnastics trophies is a secret she'd rather forget. Mia's change in scenery brings day camp, new friends, and time with her beloved grandmother. But Gram is convinced someone is trying to destroy her cricket farm. Is it sabotage or is Gram's thinking impaired from the stroke she suffered months ago? Mia and her friends set out to investigate, but can they uncover the truth in time to save Gram's farm? And will that discovery empower Mia to confront the secret she's been hiding--and find the courage she never knew she had? In a compelling story rich with friendship, science, and summer fun, a girl finds her voice while navigating the joys and challenges of growing up.
Publisher: Bloomsbury Publishing USA
ISBN: 1547602821
Category : Juvenile Fiction
Languages : en
Pages : 259
Book Description
"[A] deftly layered mystery about family, friendship, and the struggle to speak up." - Laurie Halse Anderson, bestselling author of Speak and Shout From acclaimed author Kate Messner comes the powerful story of a young girl with the courage to make her voice heard, set against the backdrop of a summertime mystery. When Mia moves to Vermont the summer after seventh grade, she's recovering from the broken arm she got falling off a balance beam. And packed away in the moving boxes under her clothes and gymnastics trophies is a secret she'd rather forget. Mia's change in scenery brings day camp, new friends, and time with her beloved grandmother. But Gram is convinced someone is trying to destroy her cricket farm. Is it sabotage or is Gram's thinking impaired from the stroke she suffered months ago? Mia and her friends set out to investigate, but can they uncover the truth in time to save Gram's farm? And will that discovery empower Mia to confront the secret she's been hiding--and find the courage she never knew she had? In a compelling story rich with friendship, science, and summer fun, a girl finds her voice while navigating the joys and challenges of growing up.
Leaving Mundania
Author: Lizzie Stark
Publisher: Chicago Review Press
ISBN: 1613740670
Category : Games & Activities
Languages : en
Pages : 274
Book Description
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.
Publisher: Chicago Review Press
ISBN: 1613740670
Category : Games & Activities
Languages : en
Pages : 274
Book Description
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.
eSports Yearbook 2013/14
Author: Julia Hiltscher
Publisher: BoD – Books on Demand
ISBN: 3738649816
Category : Reference
Languages : en
Pages : 146
Book Description
This year issue contains several articles about major eSport topics in 2013 and 2014. André Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers wrote a detailed story about commentators. Dominik Härig and Tilo Franke chose topics about marketing and marketisation in eSports. The eSports Yearbook is a collection of articles about eSports.
Publisher: BoD – Books on Demand
ISBN: 3738649816
Category : Reference
Languages : en
Pages : 146
Book Description
This year issue contains several articles about major eSport topics in 2013 and 2014. André Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers wrote a detailed story about commentators. Dominik Härig and Tilo Franke chose topics about marketing and marketisation in eSports. The eSports Yearbook is a collection of articles about eSports.
Judy Moody and the Bucket List
Author: Megan McDonald
Publisher: Candlewick Press
ISBN: 0763691860
Category : Juvenile Fiction
Languages : en
Pages : 177
Book Description
Drumroll, please: Judy Moody is about to become a poop-scooping, hinny-riding, one-girl band extraordinaire as she takes on her very own Bucket List. Judy is visiting Grandma Lou one day when she accidentally finds an uber-mysterious list of activities — a Bucket List! Which gives Judy an idea: How rare would it be if she made her own way-official bucket list of all the things she wants to do—before she starts fourth grade? Pretty soon Judy is off and running trying to cross off all her items: learn to do a cartwheel, invent something rad, go to Antarctica (the real one), ride a horse—the list goes on. But what happens if Grandma Lou achieves everything on her list? Does that mean she’ll be ready to . . . kick the bucket?
Publisher: Candlewick Press
ISBN: 0763691860
Category : Juvenile Fiction
Languages : en
Pages : 177
Book Description
Drumroll, please: Judy Moody is about to become a poop-scooping, hinny-riding, one-girl band extraordinaire as she takes on her very own Bucket List. Judy is visiting Grandma Lou one day when she accidentally finds an uber-mysterious list of activities — a Bucket List! Which gives Judy an idea: How rare would it be if she made her own way-official bucket list of all the things she wants to do—before she starts fourth grade? Pretty soon Judy is off and running trying to cross off all her items: learn to do a cartwheel, invent something rad, go to Antarctica (the real one), ride a horse—the list goes on. But what happens if Grandma Lou achieves everything on her list? Does that mean she’ll be ready to . . . kick the bucket?
Dungeons and Dreamers
Author: Brad King
Publisher: Etc Press
ISBN: 9780991222728
Category : Games
Languages : en
Pages : 278
Book Description
Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.
Publisher: Etc Press
ISBN: 9780991222728
Category : Games
Languages : en
Pages : 278
Book Description
Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.