The Sims Online

The Sims Online PDF Author: Greg Kramer
Publisher: Prima Games
ISBN: 9780761540021
Category : Games & Activities
Languages : en
Pages : 258

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Book Description
Tap Into Your Simagination! - Tips for getting started: create a Sim, choose a city, build a property, and determine a career - Strategies to develop your character's skills, earn money, and create your dream life - How to make and maintain valuable relationships - Covers of every new object - Primers on Motives, Skills, and using your creativity - How to run a successful business - Quick-reference information for over 60 interactions

The Sims Online

The Sims Online PDF Author: Greg Kramer
Publisher: Prima Games
ISBN: 9780761540021
Category : Games & Activities
Languages : en
Pages : 258

Get Book

Book Description
Tap Into Your Simagination! - Tips for getting started: create a Sim, choose a city, build a property, and determine a career - Strategies to develop your character's skills, earn money, and create your dream life - How to make and maintain valuable relationships - Covers of every new object - Primers on Motives, Skills, and using your creativity - How to run a successful business - Quick-reference information for over 60 interactions

The Sims: The Complete Guide

The Sims: The Complete Guide PDF Author: Eric Boland
Publisher: Lulu.com
ISBN: 0557847397
Category :
Languages : en
Pages : 200

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Book Description


Online Consumer Psychology

Online Consumer Psychology PDF Author: Curtis P. Haugtvedt
Publisher: Psychology Press
ISBN: 1135608113
Category : Business & Economics
Languages : en
Pages : 567

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Book Description
Addresses many of the issues created by the Internet and goes beyond the topic of advertising and the web to include topics such as customization, site design, word of mouth processes, and the study of consumer decision making while online.

Digital Soup Online

Digital Soup Online PDF Author: Susan Wilson
Publisher: Lulu.com
ISBN: 1411675746
Category : Fiction
Languages : en
Pages : 161

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Book Description
In celebration of the uniqueness of the individual, Digital Soup Online is a collaboration of authors sharing their stories of the online world. It is a collection of works written by those primarily from the community known as Utopia Skye. Utopia Skye was founded in 2002 to become the meeting place for friends online who played various games and moved about life on their journeys. Today Utopia Skye remains the central hub for these people to share their stories, memories, friendships and love. Digital Soup Online is a celebration of life both on the Internet and offline in the real world. This work of art is dedicated to the memory of Jessie Smith, who for most people of Utopia Skye was an angel of love. It is in her memory that a portion of all proceeds from this book will be donated to the Lymphoma Research Foundation.

Blogs, Wikipedia, Second Life, and Beyond

Blogs, Wikipedia, Second Life, and Beyond PDF Author: Axel Bruns
Publisher: Peter Lang
ISBN: 9780820488660
Category : Art
Languages : en
Pages : 436

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Book Description
Explores our developing participatory online culture, establishing the core principles which drive the rise of collaborative content creation in environments, from open source through blogs and Wikipedia to Second Life. Argues that what is emerging is no longer just a new form of content production, but a new process for the continuous creation and extension of knowledge and art by collarborative communities: produsage.

Online Gaming in Context

Online Gaming in Context PDF Author: Garry Crawford
Publisher: Routledge
ISBN: 1135275041
Category : Games & Activities
Languages : en
Pages : 334

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Book Description
There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays from both leading and emerging academics in the field of game studies, many of which employ new empirical work and innovative theoretical approaches to gaming, this book considers key issues crucial to our understanding of online gaming and associated social relations, including: patterns of play, legal and copyright issues, player production, identity construction, gamer communities, communication, patterns of social exclusion and inclusion around religion, gender and disability, and future directions in online gaming.

Online Multiplayer Games

Online Multiplayer Games PDF Author: William Sims Bainbridge
Publisher: Springer Nature
ISBN: 3031022688
Category : Computers
Languages : en
Pages : 105

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Book Description
This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society

The Place of Play

The Place of Play PDF Author: Maaike Lauwaert
Publisher: Amsterdam University Press
ISBN: 9089640800
Category : Social Science
Languages : en
Pages : 160

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Book Description
A fascinating, eclectic analysis of the changing geographies of play in contemporary society.

The SAGE Encyclopedia of Out-of-School Learning

The SAGE Encyclopedia of Out-of-School Learning PDF Author: Kylie Peppler
Publisher: SAGE Publications
ISBN: 1483385205
Category : Education
Languages : en
Pages : 992

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Book Description
The SAGE Encyclopedia of Out-of-School Learning documents what the best research has revealed about out-of-school learning: what facilitates or hampers it; where it takes place most effectively; how we can encourage it to develop talents and strengthen communities; and why it matters. Key features include: Approximately 260 articles organized A-to-Z in 2 volumes available in a choice of electronic or print formats. Signed articles, specially commissioned for this work and authored by key figures in the field, conclude with Cross References and Further Readings to guide students to the next step in a research journey. Reader’s Guide groups related articles within broad, thematic areas to make it easy for readers to spot additional relevant articles at a glance. Detailed Index, the Reader’s Guide, and Cross References combine for search-and-browse in the electronic version. Resource Guide points to classic books, journals, and web sites, including those of key associations.

Conducting Qualitative Research of Learning in Online Spaces

Conducting Qualitative Research of Learning in Online Spaces PDF Author: Hannah R. Gerber
Publisher: SAGE Publications
ISBN: 1483333833
Category : Social Science
Languages : en
Pages : 233

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Book Description
Qualitative researchers have grappled with how online inquiry shifts research procedures such as gaining access to spaces, communicating with participants, and obtaining informed consent. Drawing on a multimethod approach, Conducting Qualitative Research of Learning in Online Spaces explores how to design and conduct diverse studies in online environments. Authors Hannah R. Gerber, Sandra Schamroth Abrams, Jen Scott Curwood, and Alecia Marie Magnifico focus on formal and informal learning practices that occur in evolving online spaces. The text shows researchers how they can draw upon a variety of theoretical frameworks, methodological approaches, and data sources. Examples of qualitative research in online spaces, along with guiding questions, support readers at every phase of the research process.