Author: Stewart Edward White
Publisher: e-artnow
ISBN:
Category : Fiction
Languages : en
Pages : 644
Book Description
The Rules of the Game is the tale of 19th century California, with her beautiful forests and mountains, and the severe battle for the preservation of nature between the Government and financial companies. The main protagonist of the story is a young college man who goes to a lumber camp where he gets mistreated, but also finds a romance.
The Rules of the Game (Western Novel)
The Rules of the Game
Author: Stewart Edward White
Publisher: Musson Book Company, [19--]
ISBN:
Category :
Languages : en
Pages : 670
Book Description
Publisher: Musson Book Company, [19--]
ISBN:
Category :
Languages : en
Pages : 670
Book Description
The Rules of the Game
Author: Ronald I. McKinnon
Publisher: MIT Press
ISBN: 9780262133180
Category : Business & Economics
Languages : en
Pages : 580
Book Description
The Rules of the Game brings together essays written over the course of thirty years by a major figure in the field. McKinnon analyzes and compares a wide variety of important international monetary regimes: the establishment of the gold standard in the nineteenth century, Bretton Woods, the dollar standard, floating exchange rates, the European Monetary System, and current proposals for reforming world monetary arrangements. The essays are unique in that they specify precisely the rules of the game for each international monetary regime - past, present, and future. For ease of reference, the book offers boxed summaries of each set of rules and then discusses their advantages and disadvantages, from the gold standard down to the author's proposal for a common monetary standard for the twenty-first century.
Publisher: MIT Press
ISBN: 9780262133180
Category : Business & Economics
Languages : en
Pages : 580
Book Description
The Rules of the Game brings together essays written over the course of thirty years by a major figure in the field. McKinnon analyzes and compares a wide variety of important international monetary regimes: the establishment of the gold standard in the nineteenth century, Bretton Woods, the dollar standard, floating exchange rates, the European Monetary System, and current proposals for reforming world monetary arrangements. The essays are unique in that they specify precisely the rules of the game for each international monetary regime - past, present, and future. For ease of reference, the book offers boxed summaries of each set of rules and then discusses their advantages and disadvantages, from the gold standard down to the author's proposal for a common monetary standard for the twenty-first century.
Rules of the Game
Author: Asim Qureshi
Publisher:
ISBN: 9781850659693
Category : Political Science
Languages : en
Pages : 0
Book Description
"Following the 2005 bombing of London's transportation infrastructure, Tony Blair declared that "the rules of the game have changed." Few anticipated the extent to which global counterterrorism would circumvent cherished laws, but profiling, incommunicado detention, rendition, and torture have become the accepted protocols of national security. In this book, Asim Qureshi travels to East Africa, Sudan, Pakistan, Bosnia, and the United States to record the testimonies of victims caught in counterterrorism's new game. Qureshi's exhaustive efforts reveal the larger phenomenon that has changed the way governments view justice. He focuses on the profiling of Muslims by security services and concurrent mass arrests, detaining individuals without filing charges, domestic detention policies in North America, and the effect of Guantanamo on global perceptions of law and imprisonment." -- Book jacket.
Publisher:
ISBN: 9781850659693
Category : Political Science
Languages : en
Pages : 0
Book Description
"Following the 2005 bombing of London's transportation infrastructure, Tony Blair declared that "the rules of the game have changed." Few anticipated the extent to which global counterterrorism would circumvent cherished laws, but profiling, incommunicado detention, rendition, and torture have become the accepted protocols of national security. In this book, Asim Qureshi travels to East Africa, Sudan, Pakistan, Bosnia, and the United States to record the testimonies of victims caught in counterterrorism's new game. Qureshi's exhaustive efforts reveal the larger phenomenon that has changed the way governments view justice. He focuses on the profiling of Muslims by security services and concurrent mass arrests, detaining individuals without filing charges, domestic detention policies in North America, and the effect of Guantanamo on global perceptions of law and imprisonment." -- Book jacket.
The Rules of the Game
Author: Stewart Edward White
Publisher:
ISBN:
Category :
Languages : en
Pages : 674
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 674
Book Description
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 327
Book Description
A New York Times Book Review Editors’ Choice "Beguiling, mesmerizing, and utterly charming." —Stefan Fatsis, author of Word Freak A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 327
Book Description
A New York Times Book Review Editors’ Choice "Beguiling, mesmerizing, and utterly charming." —Stefan Fatsis, author of Word Freak A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Mah Jong Anyone?
Author: Kitty Strauser
Publisher:
ISBN: 9780804834193
Category :
Languages : en
Pages : 0
Book Description
Mah Jong, the ancient game of China, is enjoying another burst of popularity in America, as well as in Asia. Often seen as a mystery to Westerners, Mah Jong includes the combination of skill, chance and social interaction of Western games like dominoes, bridge and dice. Authors Strauser and Evans unlock this mystery with an easy-to-follow instructional book which outlines the rules and strategy of the game for Westerners. The perfect primer for the new player and a convenient manual for old hands, "Mah Jong, Anyone?" gives basic information on equipment, accessories, terminology, rules of play, scoring, penalties and bonuses. Experienced Mah Jong players will especially welcome the section on special hands.
Publisher:
ISBN: 9780804834193
Category :
Languages : en
Pages : 0
Book Description
Mah Jong, the ancient game of China, is enjoying another burst of popularity in America, as well as in Asia. Often seen as a mystery to Westerners, Mah Jong includes the combination of skill, chance and social interaction of Western games like dominoes, bridge and dice. Authors Strauser and Evans unlock this mystery with an easy-to-follow instructional book which outlines the rules and strategy of the game for Westerners. The perfect primer for the new player and a convenient manual for old hands, "Mah Jong, Anyone?" gives basic information on equipment, accessories, terminology, rules of play, scoring, penalties and bonuses. Experienced Mah Jong players will especially welcome the section on special hands.
Rules
Author: Lorraine Daston
Publisher: Princeton University Press
ISBN: 0691254087
Category : History
Languages : en
Pages : 384
Book Description
A panoramic history of rules in the Western world Rules order almost every aspect of our lives. They set our work hours, dictate how we drive and set the table, tell us whether to offer an extended hand or cheek in greeting, and organize the rites of life, from birth through death. We may chafe under the rules we have, and yearn for ones we don’t, yet no culture could do without them. In Rules, historian Lorraine Daston traces their development in the Western tradition and shows how rules have evolved from ancient to modern times. Drawing on a rich trove of examples, including legal treatises, cookbooks, military manuals, traffic regulations, and game handbooks, Daston demonstrates that while the content of rules is dazzlingly diverse, the forms that they take are surprisingly few and long-lived. Daston uncovers three enduring kinds of rules: the algorithms that calculate and measure, the laws that govern, and the models that teach. She vividly illustrates how rules can change—how supple rules stiffen, or vice versa, and how once bothersome regulations become everyday norms. Rules have been devised for almost every imaginable activity and range from meticulous regulations to the laws of nature. Daston probes beneath this variety to investigate when rules work and when they don’t, and why some philosophical problems about rules are as ancient as philosophy itself while others are as modern as calculating machines. Rules offers a wide-angle view on the history of the constraints that guide us—whether we know it or not.
Publisher: Princeton University Press
ISBN: 0691254087
Category : History
Languages : en
Pages : 384
Book Description
A panoramic history of rules in the Western world Rules order almost every aspect of our lives. They set our work hours, dictate how we drive and set the table, tell us whether to offer an extended hand or cheek in greeting, and organize the rites of life, from birth through death. We may chafe under the rules we have, and yearn for ones we don’t, yet no culture could do without them. In Rules, historian Lorraine Daston traces their development in the Western tradition and shows how rules have evolved from ancient to modern times. Drawing on a rich trove of examples, including legal treatises, cookbooks, military manuals, traffic regulations, and game handbooks, Daston demonstrates that while the content of rules is dazzlingly diverse, the forms that they take are surprisingly few and long-lived. Daston uncovers three enduring kinds of rules: the algorithms that calculate and measure, the laws that govern, and the models that teach. She vividly illustrates how rules can change—how supple rules stiffen, or vice versa, and how once bothersome regulations become everyday norms. Rules have been devised for almost every imaginable activity and range from meticulous regulations to the laws of nature. Daston probes beneath this variety to investigate when rules work and when they don’t, and why some philosophical problems about rules are as ancient as philosophy itself while others are as modern as calculating machines. Rules offers a wide-angle view on the history of the constraints that guide us—whether we know it or not.
Playing the Game
Author: Penelope Tuson
Publisher:
ISBN: 9780755611409
Category : Arabian Peninsula
Languages : en
Pages : 0
Book Description
"The lives of the Western women who lived, worked and travelled in Arabia in the first half of the 20th century have been largely ignored by historians. Penelope Tuson tells the stories of these women. Sometimes flamboyant and unconventional, sometimes conservative and conformist, all of them wanted in some way to be a part of British imperial life. Some were prepared to "play the game", others were not and could even be regarded as difficult and dangerous. "Playing the Game" explores how these women negotiated power and position in the Empire and how conventional female roles were defined by the masculine perspecitves and hierarchies of imperial authority, often with the collusion of the women themselves actively, but also sometimes despite their attempts to subvert the stereotypes."--Bloomsbury Publishing.
Publisher:
ISBN: 9780755611409
Category : Arabian Peninsula
Languages : en
Pages : 0
Book Description
"The lives of the Western women who lived, worked and travelled in Arabia in the first half of the 20th century have been largely ignored by historians. Penelope Tuson tells the stories of these women. Sometimes flamboyant and unconventional, sometimes conservative and conformist, all of them wanted in some way to be a part of British imperial life. Some were prepared to "play the game", others were not and could even be regarded as difficult and dangerous. "Playing the Game" explores how these women negotiated power and position in the Empire and how conventional female roles were defined by the masculine perspecitves and hierarchies of imperial authority, often with the collusion of the women themselves actively, but also sometimes despite their attempts to subvert the stereotypes."--Bloomsbury Publishing.
Games and Rules
Author: Beat Suter
Publisher: transcript Verlag
ISBN: 3839443040
Category : Social Science
Languages : en
Pages : 323
Book Description
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.
Publisher: transcript Verlag
ISBN: 3839443040
Category : Social Science
Languages : en
Pages : 323
Book Description
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.