Author: Wise Publications
Publisher: Wise Publications
ISBN: 1787590585
Category : Music
Languages : en
Pages : 147
Book Description
Learn to play 140 classic guitar riffs with The Riffology! This book is simply a treasure trove of riffs, covering styles from rock and metal through to blues, funk and beyond, with artists such as AC/DC, Jimi Hendrix, Queen, The Beatles, Radiohead and many, many more. Each riff is presented in Guitar Tablature, with accompanying standard notation, and offers key playing tips, background information, lyric highlights, quotes and photos. What’s more, each riff is graded out of five for difficulty, making it easy to find the right riffs for your playing and improve steadily through the difficulty curve. Perfect for both the serious guitarist looking to improve their technique, as well as those who simply want to add some stellar riffs to their repertoire, this I undoubtedly an essential addition to every guitarist’s library! The riffs include: - And Your Bird Can Sing [The Beatles] - B.Y.O.B. [System Of A Down] - Baby Please Don't Go [Them] - Brown Eyed Girl [Van Morrison] - Creep [Radiohead] - Enter Sandman [Metallica] - Ever Fallen In Love (With Someone You Shouldn't've) [The Buzzcocks] - Eye Of The Tiger [Survivor] - Gay Bar [Electric Six] - Get It On [T. Rex] - Highway To Hell [AC/DC] - I Love Rock 'n' Roll [Joan Jett And The Blackhearts] - Johnny B. Goode [Chuck Berry] - Killing In The Name [Rage Against The Machine] - Layla [Derek And The Dominos] - Live And Let Die [Guns N' Roses] - Louie Louie [The Kingsmen] - Mr. Brightside [The Killers] - My Sharona [The Knack] - No One Knows [Queens Of The Stone Age] - Paranoid [Black Sabbath] - Parklife [Blur] - Since You've Been Gone [Rainbow] - Sunshine Superman [Donovan] - Sweet Home Alabama [Lynyrd Skynryd] - Take Me Out [Franz Ferdinand] - The Boys Are Back In Town [Thin Lizzy] - The Jean Genie [David Bowie] - Tumbling Dice [The Rolling Stones] - Whiskey In The Jar [Metallica] And 110 more!
The Riffology
The Game Music Toolbox
Author: Marios Aristopoulos
Publisher: CRC Press
ISBN: 1000876055
Category : Art
Languages : en
Pages : 192
Book Description
The Game Music Toolbox provides readers with the tools, models, and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others. The Game Music Toolbox features: Exclusive interviews from industry experts Transcriptions and harmonic analyses 101 music theory introductions for beginners Career development ideas and strategies Copyright and business fundamentals An introduction to audio implementation for composers Practical takeaway tasks to equip readers with techniques for their own game music The Game Music Toolbox is crucial reading for game music composers and audio professionals of all backgrounds, as well as undergraduates looking to forge a career in the video game industry.
Publisher: CRC Press
ISBN: 1000876055
Category : Art
Languages : en
Pages : 192
Book Description
The Game Music Toolbox provides readers with the tools, models, and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others. The Game Music Toolbox features: Exclusive interviews from industry experts Transcriptions and harmonic analyses 101 music theory introductions for beginners Career development ideas and strategies Copyright and business fundamentals An introduction to audio implementation for composers Practical takeaway tasks to equip readers with techniques for their own game music The Game Music Toolbox is crucial reading for game music composers and audio professionals of all backgrounds, as well as undergraduates looking to forge a career in the video game industry.
Pixel Soundtracks
Author: Tim Summers
Publisher: Rowman & Littlefield
ISBN: 1538192772
Category : Music
Languages : en
Pages : 273
Book Description
Tim Summers provides an engaging introduction to video game music aimed at gamers, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Pixel Soundtracks explore a wide variety of topics, including: the history of game music sound technology and chip music interactive and generative music composition how game music tells stories, creates worlds & characters, and evokes emotions classical and pop music in games battle and boss music nostalgia, remakes, and fandom game music concerts and albums Summers dives deeply into twenty beloved games across the decades to illustrate crucial concepts. These games include Space Invaders, Super Mario Bros., BioShock Infinite, Dark Souls III, Kingdom Hearts, Final Fantasy, The Legend of Zelda, and more. The book is separated into five stages and a “final boss,” and sections build off each other into increasingly broader topics—starting with the specifics of computer chips and ending with questions of game music’s engagement with identity. The “final boss” brings together ideas presented throughout the book. Based on the latest research, this book will allow readers to better understand the fantastic experiences and meanings that arise when games and music fuse together.
Publisher: Rowman & Littlefield
ISBN: 1538192772
Category : Music
Languages : en
Pages : 273
Book Description
Tim Summers provides an engaging introduction to video game music aimed at gamers, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Pixel Soundtracks explore a wide variety of topics, including: the history of game music sound technology and chip music interactive and generative music composition how game music tells stories, creates worlds & characters, and evokes emotions classical and pop music in games battle and boss music nostalgia, remakes, and fandom game music concerts and albums Summers dives deeply into twenty beloved games across the decades to illustrate crucial concepts. These games include Space Invaders, Super Mario Bros., BioShock Infinite, Dark Souls III, Kingdom Hearts, Final Fantasy, The Legend of Zelda, and more. The book is separated into five stages and a “final boss,” and sections build off each other into increasingly broader topics—starting with the specifics of computer chips and ending with questions of game music’s engagement with identity. The “final boss” brings together ideas presented throughout the book. Based on the latest research, this book will allow readers to better understand the fantastic experiences and meanings that arise when games and music fuse together.
Whole Lotta Led Zeppelin, 2nd Edition
Author: Jon Bream
Publisher: Voyageur Press (MN)
ISBN: 0760349320
Category : Biography & Autobiography
Languages : en
Pages : 307
Book Description
One edition couldn't hold the rocking power of Zeppelin. This larger than life title is packed with 300+ awesome photos and interviews with legends.
Publisher: Voyageur Press (MN)
ISBN: 0760349320
Category : Biography & Autobiography
Languages : en
Pages : 307
Book Description
One edition couldn't hold the rocking power of Zeppelin. This larger than life title is packed with 300+ awesome photos and interviews with legends.
Game Sound
Author: Karen Collins
Publisher: MIT Press
ISBN: 026253777X
Category : Computers
Languages : en
Pages : 213
Book Description
An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources—including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves—to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.
Publisher: MIT Press
ISBN: 026253777X
Category : Computers
Languages : en
Pages : 213
Book Description
An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources—including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves—to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.
Whole Lotta Led Zeppelin
Author: Jon Bream
Publisher: Voyageur Press (MN)
ISBN: 0760339554
Category : Music
Languages : en
Pages : 292
Book Description
Now available in paperback, this all-star tribute to one of the biggest rock 'n' roll bands ever features glorious concert and behind-the-scenes photography from their first 1968 show as Led Zeppelin through the 2007 reunion.
Publisher: Voyageur Press (MN)
ISBN: 0760339554
Category : Music
Languages : en
Pages : 292
Book Description
Now available in paperback, this all-star tribute to one of the biggest rock 'n' roll bands ever features glorious concert and behind-the-scenes photography from their first 1968 show as Led Zeppelin through the 2007 reunion.
Proceedings of the ... International Computer Music Conference
Author:
Publisher:
ISBN:
Category : Computer composition (Music)
Languages : en
Pages : 370
Book Description
Publisher:
ISBN:
Category : Computer composition (Music)
Languages : en
Pages : 370
Book Description
ACM SIGGRAPH 86
Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 266
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 266
Book Description
Proceedings
Author: USENIX Association. Conference
Publisher:
ISBN:
Category : Computer networks
Languages : en
Pages : 548
Book Description
Publisher:
ISBN:
Category : Computer networks
Languages : en
Pages : 548
Book Description
Summer Conference Proceedings
Author:
Publisher:
ISBN:
Category : Computer networks
Languages : en
Pages : 544
Book Description
Publisher:
ISBN:
Category : Computer networks
Languages : en
Pages : 544
Book Description