Author: Massachusetts State Lottery Commission
Publisher:
ISBN:
Category : Casinos
Languages : en
Pages : 148
Book Description
The Potential Impact of Water-based Gaming in Massachusetts
Author: Massachusetts State Lottery Commission
Publisher:
ISBN:
Category : Casinos
Languages : en
Pages : 148
Book Description
Publisher:
ISBN:
Category : Casinos
Languages : en
Pages : 148
Book Description
"Code of Massachusetts regulations, 2015"
Author:
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 498
Book Description
Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2016.
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 498
Book Description
Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2016.
Casino Development
Author:
Publisher:
ISBN:
Category : Casinos
Languages : en
Pages : 172
Book Description
Publisher:
ISBN:
Category : Casinos
Languages : en
Pages : 172
Book Description
Comprehensive Analysis
Author: Spectrum Gaming Group (Firm)
Publisher:
ISBN:
Category : Gambling
Languages : en
Pages : 300
Book Description
Publisher:
ISBN:
Category : Gambling
Languages : en
Pages : 300
Book Description
"Code of Massachusetts regulations, 2014"
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 396
Book Description
Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2020.
Publisher:
ISBN:
Category :
Languages : en
Pages : 396
Book Description
Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2020.
Understanding Game-based Approaches for Improving Sustainable Water Governance
Author: Wietske Medema
Publisher: MDPI
ISBN: 3039287621
Category : Science
Languages : en
Pages : 272
Book Description
The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.
Publisher: MDPI
ISBN: 3039287621
Category : Science
Languages : en
Pages : 272
Book Description
The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.
"Code of Massachusetts regulations, 2013"
Author:
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 310
Book Description
Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2014.
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 310
Book Description
Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2014.
"Code of Massachusetts regulations, 2016"
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 508
Book Description
Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2020.
Publisher:
ISBN:
Category :
Languages : en
Pages : 508
Book Description
Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2020.
The Massachusetts register
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 451
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 451
Book Description
Simulation and Gaming for Social Impact
Author: Casper Harteveld
Publisher: Springer Nature
ISBN: 3031371712
Category : Computers
Languages : en
Pages : 233
Book Description
This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.
Publisher: Springer Nature
ISBN: 3031371712
Category : Computers
Languages : en
Pages : 233
Book Description
This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.