Author: Steve Allen
Publisher: Premier Pub
ISBN: 9781883824037
Category : Sports & Recreation
Languages : en
Pages : 268
Book Description
A guide to the angles, shots, and strokes of pool, explains how to gamble on one's skill, honestly assess one's abilities, handicap, and make money at pool
The Pool Hustler's Handbook
Author: Anton (Chef.)
Publisher:
ISBN: 9780971602601
Category : Pool (Game)
Languages : en
Pages : 128
Book Description
Publisher:
ISBN: 9780971602601
Category : Pool (Game)
Languages : en
Pages : 128
Book Description
Pool Wars
Author: Jay Helfert
Publisher: iUniverse
ISBN: 9781475925920
Category : Sports & Recreation
Languages : en
Pages : 174
Book Description
"Jay's recollection of pool stories exceeds any that I've ever heard. His exactness in recalling events as they actually happened is amazing. There are few as qualified to write about pool action as Jay. He has always been right on the money with everything he has accomplished and this book isn't any different." -World 9-Ball Champion Billy Incardona "I've known Jay since the 60's. Although he loved to compete, he became more respected as a great game maker and money winner who helped out many a pool player when down on their luck." -World All Around Champion Danny Diliberto "Jay is the 'go to' man in pool. He is a living historian and a source for all pool info. As an accomplished player himself, he evolved into every aspect of the sport. He has given sage advice to up-and-coming players as well as champions. Jay is a valued member of the pool community who gets a nod and a smile from all who know him." -Pat Fleming, ACCU-Stats Video Productions
Publisher: iUniverse
ISBN: 9781475925920
Category : Sports & Recreation
Languages : en
Pages : 174
Book Description
"Jay's recollection of pool stories exceeds any that I've ever heard. His exactness in recalling events as they actually happened is amazing. There are few as qualified to write about pool action as Jay. He has always been right on the money with everything he has accomplished and this book isn't any different." -World 9-Ball Champion Billy Incardona "I've known Jay since the 60's. Although he loved to compete, he became more respected as a great game maker and money winner who helped out many a pool player when down on their luck." -World All Around Champion Danny Diliberto "Jay is the 'go to' man in pool. He is a living historian and a source for all pool info. As an accomplished player himself, he evolved into every aspect of the sport. He has given sage advice to up-and-coming players as well as champions. Jay is a valued member of the pool community who gets a nod and a smile from all who know him." -Pat Fleming, ACCU-Stats Video Productions
The "Encyclopedia" of Pool Hustlers
Author: Freddy Bentivegna
Publisher: CreateSpace
ISBN: 9781490475844
Category : Sports & Recreation
Languages : en
Pages : 390
Book Description
8.5 x 11, 386 pages large 12 point fonts. An informed peek at the netherworld of pool hustling, with over 300 photos. A rowdy assortment of anecdotes, insights, encounters, and esoteric knowledge of the legendary pool hustlers of the second half of the 20th century. This book is composed of the comprehensive extracts from the personal experiences of the life-long, fellow hustler, Freddy the Beard Bentivegna, and with running commentary from many of the constituents themselves.
Publisher: CreateSpace
ISBN: 9781490475844
Category : Sports & Recreation
Languages : en
Pages : 390
Book Description
8.5 x 11, 386 pages large 12 point fonts. An informed peek at the netherworld of pool hustling, with over 300 photos. A rowdy assortment of anecdotes, insights, encounters, and esoteric knowledge of the legendary pool hustlers of the second half of the 20th century. This book is composed of the comprehensive extracts from the personal experiences of the life-long, fellow hustler, Freddy the Beard Bentivegna, and with running commentary from many of the constituents themselves.
Billiards
Author: Dawn Meurin
Publisher: SP Books
ISBN: 9781561712106
Category : Games & Activities
Languages : en
Pages : 180
Book Description
Whether you want to play on the pro tour or just have some fun with America's fastest indoor sport, this book is for you. It gives you: All the rules, as compiled by the experts who play and win by them; Tips for keeping your game on cue; A pocket history of the game and its greats.
Publisher: SP Books
ISBN: 9781561712106
Category : Games & Activities
Languages : en
Pages : 180
Book Description
Whether you want to play on the pro tour or just have some fun with America's fastest indoor sport, this book is for you. It gives you: All the rules, as compiled by the experts who play and win by them; Tips for keeping your game on cue; A pocket history of the game and its greats.
Minnesota Fats on Pool
Author: Minnesota Fats
Publisher:
ISBN: 9784871876254
Category : Sports & Recreation
Languages : en
Pages : 132
Book Description
The movie The Hustler was without doubt the greatest movie ever made about the game of pool and was one of the greatest movies ever made about any subject. It was nominated for multiple Academy Awards. Although Fast Eddie Felson was an entirely fictional person, Minnesota Fats was a real man and was a real pool hustler but was largely unknown outside of the world of pool until the movie came out. His real name was Rudolf Walter Wanderone. His family had come from Switzerland. He never won a major championship but often won money from the best players in the world. He was definitely a money player, winning money when the stakes were high. On these pages "Fats" gives you instructions on the Fundamentals of Pool with photographs showing the proper stance, bridge, stroke and follow through. Fully illustrated instructions for making bank shots, rail shots, straight-ins, and more plus "English" and its use. All game rules including bank pool, one pocket, Kelly, nine ball, bumper pool, and others with referee instructions. Interesting facts on cues, their maintenance and repair plus detailed instructions on re-covering your pool table.
Publisher:
ISBN: 9784871876254
Category : Sports & Recreation
Languages : en
Pages : 132
Book Description
The movie The Hustler was without doubt the greatest movie ever made about the game of pool and was one of the greatest movies ever made about any subject. It was nominated for multiple Academy Awards. Although Fast Eddie Felson was an entirely fictional person, Minnesota Fats was a real man and was a real pool hustler but was largely unknown outside of the world of pool until the movie came out. His real name was Rudolf Walter Wanderone. His family had come from Switzerland. He never won a major championship but often won money from the best players in the world. He was definitely a money player, winning money when the stakes were high. On these pages "Fats" gives you instructions on the Fundamentals of Pool with photographs showing the proper stance, bridge, stroke and follow through. Fully illustrated instructions for making bank shots, rail shots, straight-ins, and more plus "English" and its use. All game rules including bank pool, one pocket, Kelly, nine ball, bumper pool, and others with referee instructions. Interesting facts on cues, their maintenance and repair plus detailed instructions on re-covering your pool table.
The Hustler's Handbook
Author: Todd Jenkins
Publisher: Boyer Cross
ISBN:
Category : Self-Help
Languages : en
Pages : 22
Book Description
Publisher: Boyer Cross
ISBN:
Category : Self-Help
Languages : en
Pages : 22
Book Description
Hustler's Handbook
Author:
Publisher: Boyer Cross
ISBN:
Category : Rap (Music)
Languages : en
Pages : 22
Book Description
Publisher: Boyer Cross
ISBN:
Category : Rap (Music)
Languages : en
Pages : 22
Book Description
Hustlers
Author: Michael Hone
Publisher: Createspace Independent Publishing Platform
ISBN: 9781542333887
Category :
Languages : en
Pages : 228
Book Description
I'm the right person to recount this history, having written books that cover Greek, Roman, Renaissance, Middle Ages and Prussian homosexuality. The first half, Book One, is the highly serious, heavily documented story of hustlers during antiquity, including Alcibiades, Marc Antony and Constantinople emperor Basil I, while Book Two deals with present-day hustlers, men who crave sex, cruising nearly 24/7, for whom orgies and pool parties became so common that they sought new experiences through alcohol and drugs, and most died from what I call the gay plague, that or suicide. In depicting this I am also well placed, being a boy of my times, my thirst for knowledge and natural lust pushing me to travel widely, San Francisco at age 16, Paris at age 18, and following university and a stint in the Peace Corps I returned to Paris, my home base for long excursions to Amsterdam, Rome, Venice, a sabbatical year in Berlin and fourteen months in Greece, centered around Myconos. The reader is warned that this second section has pictures of frontal male nudes and language that clearly belongs in the locker room, both unavoidable--caveat emptor!
Publisher: Createspace Independent Publishing Platform
ISBN: 9781542333887
Category :
Languages : en
Pages : 228
Book Description
I'm the right person to recount this history, having written books that cover Greek, Roman, Renaissance, Middle Ages and Prussian homosexuality. The first half, Book One, is the highly serious, heavily documented story of hustlers during antiquity, including Alcibiades, Marc Antony and Constantinople emperor Basil I, while Book Two deals with present-day hustlers, men who crave sex, cruising nearly 24/7, for whom orgies and pool parties became so common that they sought new experiences through alcohol and drugs, and most died from what I call the gay plague, that or suicide. In depicting this I am also well placed, being a boy of my times, my thirst for knowledge and natural lust pushing me to travel widely, San Francisco at age 16, Paris at age 18, and following university and a stint in the Peace Corps I returned to Paris, my home base for long excursions to Amsterdam, Rome, Venice, a sabbatical year in Berlin and fourteen months in Greece, centered around Myconos. The reader is warned that this second section has pictures of frontal male nudes and language that clearly belongs in the locker room, both unavoidable--caveat emptor!
The Game Master's Book of Random Encounters
Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256
Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256
Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Fireborn Player's Handbook
Author: Fantasy Flight Games
Publisher: Fantasy Flight Games
ISBN: 9781589941854
Category : Dragons
Languages : en
Pages : 0
Book Description
The Player's Handbook for the exciting new roleplaying game that reimagines dragons in the modern world! Players simultaneously roleplay in the modern and mythic ages. In the mythic age, dragons reign supreme and sorcerers make pacts with dark beings, threatening the world with their power-mad schemes. The present day is a dark and ominous time, poisoned by mystery and the occult. Magic has returned, and every secret power is out to control it. The common man is caught in the middle of countless power struggles. But the players are not common men. They are the dragons of old, reborn in human form, and they are the only ones with the abilities to prevent a return of the catastrophe that doomed the mythic age so long ago... but in order to stop the end, the dragons must remember who they were in the beginning.
Publisher: Fantasy Flight Games
ISBN: 9781589941854
Category : Dragons
Languages : en
Pages : 0
Book Description
The Player's Handbook for the exciting new roleplaying game that reimagines dragons in the modern world! Players simultaneously roleplay in the modern and mythic ages. In the mythic age, dragons reign supreme and sorcerers make pacts with dark beings, threatening the world with their power-mad schemes. The present day is a dark and ominous time, poisoned by mystery and the occult. Magic has returned, and every secret power is out to control it. The common man is caught in the middle of countless power struggles. But the players are not common men. They are the dragons of old, reborn in human form, and they are the only ones with the abilities to prevent a return of the catastrophe that doomed the mythic age so long ago... but in order to stop the end, the dragons must remember who they were in the beginning.