The Pokemon Go Phenomenon

The Pokemon Go Phenomenon PDF Author: Jamie Henthorn,
Publisher: McFarland
ISBN: 1476636516
Category : Games & Activities
Languages : en
Pages : 235

Get Book

Book Description
Pokémon Go is not just play—the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokémon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokémon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.

The Pokemon Go Phenomenon

The Pokemon Go Phenomenon PDF Author: Jamie Henthorn,
Publisher: McFarland
ISBN: 1476636516
Category : Games & Activities
Languages : en
Pages : 235

Get Book

Book Description
Pokémon Go is not just play—the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokémon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokémon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.

Augmented Reality Games I

Augmented Reality Games I PDF Author: Vladimir Geroimenko
Publisher: Springer
ISBN: 3030156168
Category : Computers
Languages : en
Pages : 254

Get Book

Book Description
This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

The Pokemon Go Phenomenon

The Pokemon Go Phenomenon PDF Author: Jamie Henthorn
Publisher: McFarland
ISBN: 1476674132
Category : Games & Activities
Languages : en
Pages : 236

Get Book

Book Description
Pokemon Go is not just play--the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokemon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.

The Augmented Reality of Pokémon Go

The Augmented Reality of Pokémon Go PDF Author: Neriko Musha Doerr
Publisher: Lexington Books
ISBN: 1498574920
Category : History
Languages : en
Pages : 166

Get Book

Book Description
This volume examines the complexities created by Pokémon GO—the smartphone augmented reality game— from an anthropological perspective. Through detailed text analyses, links to wider issues, and the phenomenology of playing, this collection provides nuanced studies of how Pokémon GO created a new way to inhabit the world.

The Phenomenon Pokémon Go. An Analysis

The Phenomenon Pokémon Go. An Analysis PDF Author: Lea-Christin Klaas
Publisher: GRIN Verlag
ISBN: 3346661075
Category : Computers
Languages : en
Pages : 27

Get Book

Book Description
Seminar paper from the year 2021 in the subject Communications - Multimedia, Internet, New Technologies, grade: 2,7, University of Dortmund, language: English, abstract: In 2016 when Pokémon Go was released, the hype around collecting Pokémon once again increased immensely and a lot of new players started to become interested in the world of Pokémon. This is owed to various features of the game. In the following, the reasons for the game’s success should be found out. To do so, the franchise history of Pokémon and the game Pokémon Go itself will be described, before focussing on space-time in games. Afterwards, criteria for successful pervasive gaming and augmented reality will be compared to Pokémon Go until cultural and social aspects will be included as well with special attention to hype. Lastly, the most important findings will be summarized in the conclusion. Gaming is undisputedly one of the most liked free time activities. That is why the gaming industry is booming and constantly working on new games. Even though there are new games being released every year, some managed to stay successful over decades. Especially the Pokémon franchise is indispensable for the gaming community. For over 20 years the franchise is one of the most successful ones. For a lot of players, this series of games accompanied them since their childhood.

Pojo's Unofficial Advanced Pokemon Go

Pojo's Unofficial Advanced Pokemon Go PDF Author: Triumph Books
Publisher: Triumph Books (IL)
ISBN: 9781629374208
Category : Games & Activities
Languages : en
Pages : 0

Get Book

Book Description
Offers all the latest tricks, strategies, and full-color screenshots from the augmented-reality game.

The Pokemon Go Encyclopedia

The Pokemon Go Encyclopedia PDF Author: Elsha Thompson
Publisher: Createspace Independent Publishing Platform
ISBN: 9781535566155
Category :
Languages : en
Pages : 130

Get Book

Book Description
Pokemon Go has proven to be the largest cultural phenomenon of 2016 - learn all about Pokemon Go and previous entries in the series in this collection by author/Pokemon fanatic Elsha Thompson.

The PlayStation Dreamworld

The PlayStation Dreamworld PDF Author: Alfie Bown
Publisher: John Wiley & Sons
ISBN: 1509518061
Category : Social Science
Languages : en
Pages : 140

Get Book

Book Description
From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.

Pokemon Go: Memes

Pokemon Go: Memes PDF Author: Pokemon Go Memes
Publisher: Memes
ISBN:
Category : Humor
Languages : en
Pages : 38

Get Book

Book Description
Enjoy over forty pages of the funniest memes based off one of the top grossing mobile games ever!

The Age of Surveillance Capitalism

The Age of Surveillance Capitalism PDF Author: Shoshana Zuboff
Publisher: PublicAffairs
ISBN: 1610395700
Category : Business & Economics
Languages : en
Pages : 658

Get Book

Book Description
The challenges to humanity posed by the digital future, the first detailed examination of the unprecedented form of power called "surveillance capitalism," and the quest by powerful corporations to predict and control our behavior. In this masterwork of original thinking and research, Shoshana Zuboff provides startling insights into the phenomenon that she has named surveillance capitalism. The stakes could not be higher: a global architecture of behavior modification threatens human nature in the twenty-first century just as industrial capitalism disfigured the natural world in the twentieth. Zuboff vividly brings to life the consequences as surveillance capitalism advances from Silicon Valley into every economic sector. Vast wealth and power are accumulated in ominous new "behavioral futures markets," where predictions about our behavior are bought and sold, and the production of goods and services is subordinated to a new "means of behavioral modification." The threat has shifted from a totalitarian Big Brother state to a ubiquitous digital architecture: a "Big Other" operating in the interests of surveillance capital. Here is the crucible of an unprecedented form of power marked by extreme concentrations of knowledge and free from democratic oversight. Zuboff's comprehensive and moving analysis lays bare the threats to twenty-first century society: a controlled "hive" of total connection that seduces with promises of total certainty for maximum profit -- at the expense of democracy, freedom, and our human future. With little resistance from law or society, surveillance capitalism is on the verge of dominating the social order and shaping the digital future -- if we let it.