The Official Rules of Card Games. Hoyle Up-to-date. Publishers' Fifteenth Edition of Rules of Popular Games. (Edited by R.F. Foster.).

The Official Rules of Card Games. Hoyle Up-to-date. Publishers' Fifteenth Edition of Rules of Popular Games. (Edited by R.F. Foster.). PDF Author: Edmond HOYLE
Publisher:
ISBN:
Category : Card games
Languages : en
Pages : 276

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General Catalogue of Printed Books to 1955

General Catalogue of Printed Books to 1955 PDF Author: British Museum. Dept. of Printed Books
Publisher:
ISBN:
Category : English imprints
Languages : en
Pages : 1306

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The United States Catalog

The United States Catalog PDF Author: Mary Burnham
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1612

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Dictionary Catalog of the Research Libraries of the New York Public Library, 1911-1971

Dictionary Catalog of the Research Libraries of the New York Public Library, 1911-1971 PDF Author: New York Public Library. Research Libraries
Publisher:
ISBN:
Category : Library catalogs
Languages : en
Pages : 648

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General catalogue of printed books

General catalogue of printed books PDF Author: British museum. Dept. of printed books
Publisher:
ISBN:
Category :
Languages : en
Pages : 504

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General Catalogue of Printed Books

General Catalogue of Printed Books PDF Author: British Museum. Department of Printed Books
Publisher:
ISBN:
Category : English imprints
Languages : en
Pages : 506

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Helping Children Learn Mathematics

Helping Children Learn Mathematics PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309131987
Category : Education
Languages : en
Pages : 53

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Book Description
Results from national and international assessments indicate that school children in the United States are not learning mathematics well enough. Many students cannot correctly apply computational algorithms to solve problems. Their understanding and use of decimals and fractions are especially weak. Indeed, helping all children succeed in mathematics is an imperative national goal. However, for our youth to succeed, we need to change how we're teaching this discipline. Helping Children Learn Mathematics provides comprehensive and reliable information that will guide efforts to improve school mathematics from pre-kindergarten through eighth grade. The authors explain the five strands of mathematical proficiency and discuss the major changes that need to be made in mathematics instruction, instructional materials, assessments, teacher education, and the broader educational system and answers some of the frequently asked questions when it comes to mathematics instruction. The book concludes by providing recommended actions for parents and caregivers, teachers, administrators, and policy makers, stressing the importance that everyone work together to ensure a mathematically literate society.

Archaeology, Anthropology, and Interstellar Communication

Archaeology, Anthropology, and Interstellar Communication PDF Author: National Aeronautics Administration
Publisher: CreateSpace
ISBN: 9781501081729
Category :
Languages : en
Pages : 332

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Book Description
Addressing a field that has been dominated by astronomers, physicists, engineers, and computer scientists, the contributors to this collection raise questions that may have been overlooked by physical scientists about the ease of establishing meaningful communication with an extraterrestrial intelligence. These scholars are grappling with some of the enormous challenges that will face humanity if an information-rich signal emanating from another world is detected. By drawing on issues at the core of contemporary archaeology and anthropology, we can be much better prepared for contact with an extraterrestrial civilization, should that day ever come.

Games and Game Playing in European Art and Literature, 16th-17th Centuries

Games and Game Playing in European Art and Literature, 16th-17th Centuries PDF Author: Robin O'Bryan
Publisher: Amsterdam University Press
ISBN: 904854484X
Category : Art
Languages : en
Pages : 285

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Book Description
This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior.

Speculative Everything

Speculative Everything PDF Author: Anthony Dunne
Publisher: MIT Press
ISBN: 0262019841
Category : Design
Languages : en
Pages : 235

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Book Description
How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.