Author: Ian Hess
Publisher: Ian Hess
ISBN:
Category :
Languages : en
Pages : 12
Book Description
A fun book for kids on minecraft and zelda Adventures in both worlds
The Minecraft Adventures Book
Author: Ian Hess
Publisher: Ian Hess
ISBN:
Category :
Languages : en
Pages : 12
Book Description
A fun book for kids on minecraft and zelda Adventures in both worlds
Publisher: Ian Hess
ISBN:
Category :
Languages : en
Pages : 12
Book Description
A fun book for kids on minecraft and zelda Adventures in both worlds
Adventures in Minecraft
Author: David Whale
Publisher: John Wiley & Sons
ISBN: 1119439558
Category : Computers
Languages : en
Pages : 353
Book Description
Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bitTM Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.
Publisher: John Wiley & Sons
ISBN: 1119439558
Category : Computers
Languages : en
Pages : 353
Book Description
Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bitTM Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.
The Microgenre
Author: Anne H. Stevens
Publisher: Bloomsbury Publishing USA
ISBN: 1501345826
Category : Social Science
Languages : en
Pages : 225
Book Description
Everybody knows, and maybe even loves, a microgenre. Plague romances and mommy memoirs. Nudie-cutie movies, Nazi zombies, and dinosaur erotica. Baby burlesks, Minecraft fiction, grindcore, premature ejaculation poetry...microgenres come in all varieties and turn up in every form of media under the sun, tailor-made for enthusiasts of all walks of life. Coming into use in the last decade or so, the term "microgenre" classifies increasingly niche-marketed worlds in popular music, fiction, television, and the Internet. Netflix has recently highlighted our fascination with the ultra-niche genre with hilariously specific classifications -- “independent supernatural dramedy featuring a strong female lead” – that can sometimes hit a little too close to home. Each contribution in this collection introduces readers to a different microgenre, drawn from a range of historical periods and from a variety of media. The Microgenre presents a previously untreated point of cultural curiosity, revealing the profound truth that humanity's desire to classify is often only matched by the unsustainability of the obscure and hyper-specific. It also affirms, in colorful detail, what most people suspect but have trouble fathoming in an increasingly homogenized and commercial West: that imaginative projects are just that, imaginative, diverse, and sometimes completely and hilariously inexplicable.
Publisher: Bloomsbury Publishing USA
ISBN: 1501345826
Category : Social Science
Languages : en
Pages : 225
Book Description
Everybody knows, and maybe even loves, a microgenre. Plague romances and mommy memoirs. Nudie-cutie movies, Nazi zombies, and dinosaur erotica. Baby burlesks, Minecraft fiction, grindcore, premature ejaculation poetry...microgenres come in all varieties and turn up in every form of media under the sun, tailor-made for enthusiasts of all walks of life. Coming into use in the last decade or so, the term "microgenre" classifies increasingly niche-marketed worlds in popular music, fiction, television, and the Internet. Netflix has recently highlighted our fascination with the ultra-niche genre with hilariously specific classifications -- “independent supernatural dramedy featuring a strong female lead” – that can sometimes hit a little too close to home. Each contribution in this collection introduces readers to a different microgenre, drawn from a range of historical periods and from a variety of media. The Microgenre presents a previously untreated point of cultural curiosity, revealing the profound truth that humanity's desire to classify is often only matched by the unsustainability of the obscure and hyper-specific. It also affirms, in colorful detail, what most people suspect but have trouble fathoming in an increasingly homogenized and commercial West: that imaginative projects are just that, imaginative, diverse, and sometimes completely and hilariously inexplicable.
Adventure Against the Endermen
Author: Danica Davidson
Publisher: Simon and Schuster
ISBN: 1510727086
Category : Juvenile Fiction
Languages : en
Pages : 94
Book Description
After discovering a portal to Earth and battling the evil Herobrine and his army of vicious mobs, Steve and his friends are known throughout the Overworld as heroes. Stevie’s enjoying the attention—that is, until he tries to show off and instead falls down a mineshaft. At the bottom of the mineshaft, Stevie finds an Ender crystal with mysterious powers. Soon the Overworld is in danger once again, this time from vicious Endermen! Mayor Alexandra summons Stevie, Alex, Maison, Yancy, and Destiny to try and stop the attacks. When the friends investigate, they quickly realize that the Endermen are looking for something. Could it be Stevie’s Ender crystal? Soon the group of friends—now an Overworld task force—are caught up in a battle larger than any they could have imagined. Can they protect the world of Minecraft from Endermen—and the larger threat of the crystal? Fans of Minecraft will race to the end of this first installment in the Unofficial Overworld Heroes Adventure series by Danica Davidson!
Publisher: Simon and Schuster
ISBN: 1510727086
Category : Juvenile Fiction
Languages : en
Pages : 94
Book Description
After discovering a portal to Earth and battling the evil Herobrine and his army of vicious mobs, Steve and his friends are known throughout the Overworld as heroes. Stevie’s enjoying the attention—that is, until he tries to show off and instead falls down a mineshaft. At the bottom of the mineshaft, Stevie finds an Ender crystal with mysterious powers. Soon the Overworld is in danger once again, this time from vicious Endermen! Mayor Alexandra summons Stevie, Alex, Maison, Yancy, and Destiny to try and stop the attacks. When the friends investigate, they quickly realize that the Endermen are looking for something. Could it be Stevie’s Ender crystal? Soon the group of friends—now an Overworld task force—are caught up in a battle larger than any they could have imagined. Can they protect the world of Minecraft from Endermen—and the larger threat of the crystal? Fans of Minecraft will race to the end of this first installment in the Unofficial Overworld Heroes Adventure series by Danica Davidson!
Thony and the Much-Anticipated Adventure: Book One of the Prankster Prince
Author: Kerridwen Mangala McNamara
Publisher: Rising Dragon Books
ISBN: 1960160087
Category : Young Adult Fiction
Languages : en
Pages : 162
Book Description
It wasn't fair. Princes were supposed to go on adventures. Instead, Thony's older sisters had gone off on The Quest and Left Him Behind. In Aldyrwald, of all places. I mean, yeah, it was their home and Thony was Crown Prince and all, but seriously? Aldyrwald was the boringest, most insignificant place in the world. In any world. And Thony's efforts to “liven things up a little” are always so completely underappreciated. Things start looking up with the arrival of Amanita, a mysterious foreign girl who also likes to play pranks, but refuses to share anything about her past. Befriending her – and saving her from the consequences of her own hot temper – somehow lead to Thony getting treated as more than just a boy. But now his entirely unmysterious parents, Queen Annabel and King Bill, are acting like there's some Deep Dark Secret... ...and that it has something to do with Thony...
Publisher: Rising Dragon Books
ISBN: 1960160087
Category : Young Adult Fiction
Languages : en
Pages : 162
Book Description
It wasn't fair. Princes were supposed to go on adventures. Instead, Thony's older sisters had gone off on The Quest and Left Him Behind. In Aldyrwald, of all places. I mean, yeah, it was their home and Thony was Crown Prince and all, but seriously? Aldyrwald was the boringest, most insignificant place in the world. In any world. And Thony's efforts to “liven things up a little” are always so completely underappreciated. Things start looking up with the arrival of Amanita, a mysterious foreign girl who also likes to play pranks, but refuses to share anything about her past. Befriending her – and saving her from the consequences of her own hot temper – somehow lead to Thony getting treated as more than just a boy. But now his entirely unmysterious parents, Queen Annabel and King Bill, are acting like there's some Deep Dark Secret... ...and that it has something to do with Thony...
Adventures in Raspberry Pi
Author: Carrie Anne Philbin
Publisher: John Wiley & Sons
ISBN: 111904605X
Category : Juvenile Nonfiction
Languages : en
Pages : 256
Book Description
Start programming quickly with this super-fun guide to Raspberry Pi Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with the very basics of how to plug in the board and turn it on. Each project includes an instructional video so you can jump right in and start going through the lessons on your own. This hands-on book gets you up and running fast, with fun projects that let you explore. Learn how to "talk to" your Raspberry Pi Create games and stories with Scratch Program with Turtle Graphics and Python Code music and create a Raspberry Pi jukebox If you want to get started programming today, Adventures in Raspberry Pi is the ultimate hands-on guide.
Publisher: John Wiley & Sons
ISBN: 111904605X
Category : Juvenile Nonfiction
Languages : en
Pages : 256
Book Description
Start programming quickly with this super-fun guide to Raspberry Pi Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with the very basics of how to plug in the board and turn it on. Each project includes an instructional video so you can jump right in and start going through the lessons on your own. This hands-on book gets you up and running fast, with fun projects that let you explore. Learn how to "talk to" your Raspberry Pi Create games and stories with Scratch Program with Turtle Graphics and Python Code music and create a Raspberry Pi jukebox If you want to get started programming today, Adventures in Raspberry Pi is the ultimate hands-on guide.
Minecraft: Adventure Handbook
Author: Steve Adventure
Publisher: Createspace Independent Publishing Platform
ISBN: 9781542495592
Category :
Languages : en
Pages : 72
Book Description
Discover how easy to play Minecraft in Adventure mode with the help of this handbook. There are lot of tips and guides to learn. Collect a lot of resources, level up and learn to master your skills are some of the things that this book can offer. Minecraft has no hard and fast rules about their gameplay so you can easily finish Adventure mode at your own pace. Have fun playing Minecraft! Have a great Adventure!
Publisher: Createspace Independent Publishing Platform
ISBN: 9781542495592
Category :
Languages : en
Pages : 72
Book Description
Discover how easy to play Minecraft in Adventure mode with the help of this handbook. There are lot of tips and guides to learn. Collect a lot of resources, level up and learn to master your skills are some of the things that this book can offer. Minecraft has no hard and fast rules about their gameplay so you can easily finish Adventure mode at your own pace. Have fun playing Minecraft! Have a great Adventure!
The Official Raspberry Pi Projects Book Volume 1
Author: The Makers of The MagPi magazine
Publisher: Raspberry Pi Press
ISBN: 191204708X
Category : Computers
Languages : en
Pages : 206
Book Description
The Official Raspberry Pi projects book returns with inspirational projects, detailed step-by-step guides, and product reviews based around the phenomenon that is the Raspberry Pi. See why educators and makers adore the credit card-sized computer that can be used to make robots, retro games consoles, and even art. In this volume of The Official Raspberry Pi Projects Book, you'll: Get involved with the amazing and very active Raspberry Pi community Be inspired by incredible projects made by other people Learn how to make with your Raspberry Pi with our tutorials Find out about the top kits and accessories for your Pi projects And much, much more! If this is your first time using a Raspberry Pi, you'll also find some very helpful guides to get you started with your Raspberry Pi journey. With millions of Raspberry Pi boards out in the wild, that's millions more people getting into digital making and turning their dreams into a Pi-powered reality. Being so spoilt for choice though means that we've managed to compile an incredible list of projects, guides, and reviews for you. This book was written using an earlier version of Raspberry Pi OS. Please use Raspberry Pi OS (Legacy) for full compatibility. See magpi.cc/legacy for more information.
Publisher: Raspberry Pi Press
ISBN: 191204708X
Category : Computers
Languages : en
Pages : 206
Book Description
The Official Raspberry Pi projects book returns with inspirational projects, detailed step-by-step guides, and product reviews based around the phenomenon that is the Raspberry Pi. See why educators and makers adore the credit card-sized computer that can be used to make robots, retro games consoles, and even art. In this volume of The Official Raspberry Pi Projects Book, you'll: Get involved with the amazing and very active Raspberry Pi community Be inspired by incredible projects made by other people Learn how to make with your Raspberry Pi with our tutorials Find out about the top kits and accessories for your Pi projects And much, much more! If this is your first time using a Raspberry Pi, you'll also find some very helpful guides to get you started with your Raspberry Pi journey. With millions of Raspberry Pi boards out in the wild, that's millions more people getting into digital making and turning their dreams into a Pi-powered reality. Being so spoilt for choice though means that we've managed to compile an incredible list of projects, guides, and reviews for you. This book was written using an earlier version of Raspberry Pi OS. Please use Raspberry Pi OS (Legacy) for full compatibility. See magpi.cc/legacy for more information.
Mysteries of the Overworld
Author: Danica Davidson
Publisher: Simon and Schuster
ISBN: 1510727094
Category : Juvenile Fiction
Languages : en
Pages : 90
Book Description
Stevie and Alex are still looking for answers about the mysterious Ender crystal Stevie discovered, and the sinister voice that seems to emanate from it. Their search leads them to a strange book filled with writing in a strange language, and pictures that seem to show two adventurers trapping the evil Ender Dragon in the End. As the writing in the book slowly reveals itself, the friends realize that the Overworld is in danger! The Ender crystal Stevie stumbled upon in the Overworld is one piece of an enchanted crystal that, if fully assembled, could either destroy the dragon—or set it free to destroy the world! Now Stevie and his friends must race to find the pieces of the broken Ender crystal. Can they find them all before the Ender Dragon discovers a way to stop them? Fans of Minecraft will be at the edge of their seats all the way through this second book in the Unofficial Overworld Heroes Adventure series by Danica Davidson!
Publisher: Simon and Schuster
ISBN: 1510727094
Category : Juvenile Fiction
Languages : en
Pages : 90
Book Description
Stevie and Alex are still looking for answers about the mysterious Ender crystal Stevie discovered, and the sinister voice that seems to emanate from it. Their search leads them to a strange book filled with writing in a strange language, and pictures that seem to show two adventurers trapping the evil Ender Dragon in the End. As the writing in the book slowly reveals itself, the friends realize that the Overworld is in danger! The Ender crystal Stevie stumbled upon in the Overworld is one piece of an enchanted crystal that, if fully assembled, could either destroy the dragon—or set it free to destroy the world! Now Stevie and his friends must race to find the pieces of the broken Ender crystal. Can they find them all before the Ender Dragon discovers a way to stop them? Fans of Minecraft will be at the edge of their seats all the way through this second book in the Unofficial Overworld Heroes Adventure series by Danica Davidson!
Renew!
Author: Shawna Coppola
Publisher: Stenhouse Publishers
ISBN: 1625311052
Category : Education
Languages : en
Pages : 129
Book Description
When was the last time you shook up your writing instruction? In Renew!: Become a Better and More Authentic Writing Teacher, author Shawna Coppola builds on the premise that our students are ever-changing, and so is our collective knowledge base. Instructional strategies that have worked in the past may need to evolve accordingly. Coppola guides K-8 writing teachers with a three-part framework for Rethinking, Revising, and Renewing their approach--and finding new energy along the way. Using the framework, Renew! examines the most pervasive educational practices in writing instruction and poses questions that guide teachers to revise those practices to ensure they are effective for all students. Coppola believes the work is challenging, yet critical, referencing R. Buckminster Fuller's "Knowledge Doubling Curve:" According to Fuller's paradigm, the amount of time it takes for us to increase our collective knowledge base by 100 percent will continue to shrink the older we get. If this is true--or even close to being true--how can we, as educators, ever feel satisfied with teaching our students the same concepts, using the same methodologies and practices, that we have in the past? The book offers a road map for renewing key aspects of our practice, including: How we teach the writing process: Over time and frequent usage, some of our favorite teaching strategies can become rigid. Coppola gives a candid account of how her enthusiasm for "the writing process" as an undergraduate led her to teach writing for years as a set of pre-determined steps. Now she teaches that there are many variations of the writing process, and many twists and turns along the path. One foundational strategy used is opening up her own process as a writer--and her writer's notebook--to students and encouraging them to think and talk about their process with classmates. What we mean by "Writing:" Coppola argues that drawing isn't an accompaniment to writing; it is writing. Its another form of composition through which students can tell stories, convey ideas, and engage readers. The book is full of visual compositions by students as well as Shawna's wonderfully simple and evocative sketches from her writer's notebook. The tools we use to teach writing: The most ubiquitous tools used to teach writing--from anchor charts to graphic organizers to sentence starters etc.--tend to be teacher-centric rather than student-centric. Renew! invites students into the process of constructing tools that are meaningful and helpful to them. The book includes a range of examples of tools built collaboratively with students. How we assess and evaluate student writing: Coppola draws a distinction between assessment--which should be an interactive conversation with students--and evaluation, which is about judging and categorizing what students know and can do. Renew! offers a range of examples and resources that illustrate effective feedback for student writers, including online videos of teacher-student and peer-to-peer conferences. Renew! also offers ideas for how teachers can nurture their own writing lives and thus reinvigorate their instructional practice. Through rethinking, revising, and renewing their practice, teachers can not only strengthen students' skills as writers, but also nurture students to become critical thinkers, problem solvers, and risk takers in the classroom and in our rapidly-changing world.
Publisher: Stenhouse Publishers
ISBN: 1625311052
Category : Education
Languages : en
Pages : 129
Book Description
When was the last time you shook up your writing instruction? In Renew!: Become a Better and More Authentic Writing Teacher, author Shawna Coppola builds on the premise that our students are ever-changing, and so is our collective knowledge base. Instructional strategies that have worked in the past may need to evolve accordingly. Coppola guides K-8 writing teachers with a three-part framework for Rethinking, Revising, and Renewing their approach--and finding new energy along the way. Using the framework, Renew! examines the most pervasive educational practices in writing instruction and poses questions that guide teachers to revise those practices to ensure they are effective for all students. Coppola believes the work is challenging, yet critical, referencing R. Buckminster Fuller's "Knowledge Doubling Curve:" According to Fuller's paradigm, the amount of time it takes for us to increase our collective knowledge base by 100 percent will continue to shrink the older we get. If this is true--or even close to being true--how can we, as educators, ever feel satisfied with teaching our students the same concepts, using the same methodologies and practices, that we have in the past? The book offers a road map for renewing key aspects of our practice, including: How we teach the writing process: Over time and frequent usage, some of our favorite teaching strategies can become rigid. Coppola gives a candid account of how her enthusiasm for "the writing process" as an undergraduate led her to teach writing for years as a set of pre-determined steps. Now she teaches that there are many variations of the writing process, and many twists and turns along the path. One foundational strategy used is opening up her own process as a writer--and her writer's notebook--to students and encouraging them to think and talk about their process with classmates. What we mean by "Writing:" Coppola argues that drawing isn't an accompaniment to writing; it is writing. Its another form of composition through which students can tell stories, convey ideas, and engage readers. The book is full of visual compositions by students as well as Shawna's wonderfully simple and evocative sketches from her writer's notebook. The tools we use to teach writing: The most ubiquitous tools used to teach writing--from anchor charts to graphic organizers to sentence starters etc.--tend to be teacher-centric rather than student-centric. Renew! invites students into the process of constructing tools that are meaningful and helpful to them. The book includes a range of examples of tools built collaboratively with students. How we assess and evaluate student writing: Coppola draws a distinction between assessment--which should be an interactive conversation with students--and evaluation, which is about judging and categorizing what students know and can do. Renew! offers a range of examples and resources that illustrate effective feedback for student writers, including online videos of teacher-student and peer-to-peer conferences. Renew! also offers ideas for how teachers can nurture their own writing lives and thus reinvigorate their instructional practice. Through rethinking, revising, and renewing their practice, teachers can not only strengthen students' skills as writers, but also nurture students to become critical thinkers, problem solvers, and risk takers in the classroom and in our rapidly-changing world.