Author: Disney Book Club
Publisher: Random House Books for Young Readers
ISBN: 9780394825557
Category : Crafts & Hobbies
Languages : en
Pages : 48
Book Description
Easy-to-read, step-by-step instructions for ten things to make and do with bands, soda pop cans, aluminum foil, crayons, scissors and other common items.
The Mickey Mouse Make-it Book
The Book of Mouse
Author: Jim Korkis
Publisher:
ISBN: 9780984341504
Category : Mickey Mouse (Fictitious character)
Languages : en
Pages : 318
Book Description
"(Almost) everything you wanted to know about Mickey Mouse! Thousands of facts, quotes, and stories about Walt Disney's famous alter-ego." -- Back cover.
Publisher:
ISBN: 9780984341504
Category : Mickey Mouse (Fictitious character)
Languages : en
Pages : 318
Book Description
"(Almost) everything you wanted to know about Mickey Mouse! Thousands of facts, quotes, and stories about Walt Disney's famous alter-ego." -- Back cover.
Mickey Mouse Clubhouse Me Reader Electronic Reader and 8-book Library 4 Inch
Author: Publications International
Publisher:
ISBN: 9781450868594
Category : Juvenile Fiction
Languages : en
Pages :
Book Description
This Mickey Mouse Clubhouse Story Reader Electronic Reader and 8-Book Library is a new electronic reading system from the makers of Story Reader 2.0. The Reader is a 4.5x6-inch electronic pad that reads out loud each of eight Mickey Mouse Clubhouse storybooks. The reading pad is compatible only with the storybooks included in the set. The Reader system is recommended for children ages 3 years and older. The device is simple to work. To begin, children select one of the eight storybook buttons on the Reader, which is made of sturdy hard plastic. Next, they find the storybook they have selected, open to the first page of the story, and press a "Read Story" button on the pad to activate the narrator's voice. Each time they turn a page, children again press a "Read Story" button to continue hearing the story. Kids know which "Read Story" button to press by matching those on the pad with those in the storybook.
Publisher:
ISBN: 9781450868594
Category : Juvenile Fiction
Languages : en
Pages :
Book Description
This Mickey Mouse Clubhouse Story Reader Electronic Reader and 8-Book Library is a new electronic reading system from the makers of Story Reader 2.0. The Reader is a 4.5x6-inch electronic pad that reads out loud each of eight Mickey Mouse Clubhouse storybooks. The reading pad is compatible only with the storybooks included in the set. The Reader system is recommended for children ages 3 years and older. The device is simple to work. To begin, children select one of the eight storybook buttons on the Reader, which is made of sturdy hard plastic. Next, they find the storybook they have selected, open to the first page of the story, and press a "Read Story" button on the pad to activate the narrator's voice. Each time they turn a page, children again press a "Read Story" button to continue hearing the story. Kids know which "Read Story" button to press by matching those on the pad with those in the storybook.
Mickey Mouse's Riddle Book
Author: Disney Book Club Staff
Publisher: Random House Books for Young Readers
ISBN: 9780394825212
Category : Juvenile Nonfiction
Languages : en
Pages : 48
Book Description
A collection of riddles for young readers illustrated with Disney characters.
Publisher: Random House Books for Young Readers
ISBN: 9780394825212
Category : Juvenile Nonfiction
Languages : en
Pages : 48
Book Description
A collection of riddles for young readers illustrated with Disney characters.
Mickey Mouse
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Mickey Mouse, the Super Sword
Author: Carl Fallberg
Publisher:
ISBN: 9780307619341
Category : Mickey Mouse (Fictitious character)
Languages : en
Pages : 28
Book Description
Working as armorers in medieval England, Mickey Mouse and Goofy make a special sword and try to rescue Princess Minnie from Veric the Red and his band of Vikings.
Publisher:
ISBN: 9780307619341
Category : Mickey Mouse (Fictitious character)
Languages : en
Pages : 28
Book Description
Working as armorers in medieval England, Mickey Mouse and Goofy make a special sword and try to rescue Princess Minnie from Veric the Red and his band of Vikings.
Catalog of Copyright Entries. Third Series
Author: Library of Congress. Copyright Office
Publisher: Copyright Office, Library of Congress
ISBN:
Category : Copyright
Languages : en
Pages : 1608
Book Description
Publisher: Copyright Office, Library of Congress
ISBN:
Category : Copyright
Languages : en
Pages : 1608
Book Description
The Cartoon Music Book
Author: Daniel Goldmark
Publisher: Chicago Review Press
ISBN: 1556524730
Category : Juvenile Nonfiction
Languages : en
Pages : 337
Book Description
This lively and fascinating look at cartoon's music past and present collects contributions from well-known music critics and cartoonists, and interviews with the principal cartoon composers.
Publisher: Chicago Review Press
ISBN: 1556524730
Category : Juvenile Nonfiction
Languages : en
Pages : 337
Book Description
This lively and fascinating look at cartoon's music past and present collects contributions from well-known music critics and cartoonists, and interviews with the principal cartoon composers.
MCHAP Book One
Author: Fabrizio Gallanti
Publisher: Actar D, Inc.
ISBN: 1638408467
Category : Architecture
Languages : en
Pages : 451
Book Description
MCHAP: The Americas brings together leading architects and academics in a dialogue exploring the current state of architecture throughout the Americas and analyzes themes raised by the seven finalist projects (designed by Herzog & de Meuron, Álvaro Siza, Steven Holl Architects, OMA/ LMN – Rem Koolhaas and Joshua Prince-Ramus, Smiljan Radić, Cristián Undurraga, Rafael Iglesia) from the inaugural Mies Crown Hall Americas Prize recognizing the best built works in the Americas from 2000 through 2013. The book includes contributions from the inaugural MCHAP jury (IITAC Dean Wiel Arets, Kenneth Frampton, Jorge Francisco Liernur, Dominique Perrault, Sarah Whiting) as well as essays by Fabrizio Gallanti, Pedro Alonso, Luis Castañeda, Felipe Correa, Pier Paolo Tamburelli, Horacio Torrent, Molly Wright Steenson, Mimi Zeiger. Co-published with IITAC Press.
Publisher: Actar D, Inc.
ISBN: 1638408467
Category : Architecture
Languages : en
Pages : 451
Book Description
MCHAP: The Americas brings together leading architects and academics in a dialogue exploring the current state of architecture throughout the Americas and analyzes themes raised by the seven finalist projects (designed by Herzog & de Meuron, Álvaro Siza, Steven Holl Architects, OMA/ LMN – Rem Koolhaas and Joshua Prince-Ramus, Smiljan Radić, Cristián Undurraga, Rafael Iglesia) from the inaugural Mies Crown Hall Americas Prize recognizing the best built works in the Americas from 2000 through 2013. The book includes contributions from the inaugural MCHAP jury (IITAC Dean Wiel Arets, Kenneth Frampton, Jorge Francisco Liernur, Dominique Perrault, Sarah Whiting) as well as essays by Fabrizio Gallanti, Pedro Alonso, Luis Castañeda, Felipe Correa, Pier Paolo Tamburelli, Horacio Torrent, Molly Wright Steenson, Mimi Zeiger. Co-published with IITAC Press.
Disney Stories
Author: Newton Lee
Publisher: Springer Science & Business Media
ISBN: 1461421012
Category : Computers
Languages : en
Pages : 197
Book Description
Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.
Publisher: Springer Science & Business Media
ISBN: 1461421012
Category : Computers
Languages : en
Pages : 197
Book Description
Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.