Author: Gerrard Cowan
Publisher: HarperCollins UK
ISBN: 0008121834
Category : Fiction
Languages : en
Pages : 226
Book Description
The time of Ruin has come.
The Memory (The Machinery Trilogy, Book 3)
Author: Gerrard Cowan
Publisher: HarperCollins UK
ISBN: 0008121834
Category : Fiction
Languages : en
Pages : 226
Book Description
The time of Ruin has come.
Publisher: HarperCollins UK
ISBN: 0008121834
Category : Fiction
Languages : en
Pages : 226
Book Description
The time of Ruin has come.
Souls in the Great Machine
Author: Sean Mcmullen
Publisher: Macmillan
ISBN: 0312870558
Category : Fiction
Languages : en
Pages : 454
Book Description
An Australia destroyed by a nuclear holocaust is ruled by a computer made of human components imprisoned inside. When a component becomes defective it is shot.
Publisher: Macmillan
ISBN: 0312870558
Category : Fiction
Languages : en
Pages : 454
Book Description
An Australia destroyed by a nuclear holocaust is ruled by a computer made of human components imprisoned inside. When a component becomes defective it is shot.
Karen Memory
Author: Elizabeth Bear
Publisher: Macmillan + ORM
ISBN: 1466846348
Category : Fiction
Languages : en
Pages : 334
Book Description
“Bear pumps fresh energy in the steampunk genre with a light touch on the gadgetry and a vivid sense of place . . . Karen and the ladies kick ass.” —Library Journal (starred review) Set in the late nineteenth century—when the city we now call Seattle Underground was the whole town (and still on the surface), when airships plied the trade routes, would-be gold miners were heading to the gold fields of Alaska, and steam-powered mechanicals stalked the waterfront, Karen Memery (“like memory only spelt with an e”) is a young woman on her own, making the best of her orphaned state by working in Madame Damnable’s high-quality bordello. Through Karen’s eyes we get to know the other girls in the house—a resourceful group—and the poor and the powerful of the town. Trouble erupts one night when a badly injured girl arrives at their door, begging for sanctuary, followed by the man who holds her indenture, and who has a machine that can take over anyone’s mind and control their actions. And as if that wasn’t bad enough, the next night brings a body dumped in their rubbish heap—a streetwalker who has been brutally murdered. Bear brings alive this Jack-the-Ripper yarn of the old west with a light touch in Karen’s own memorable voice, and a mesmerizing evocation of classic steam-powered science. “[A] rollicking, suspenseful, and sentimental steampunk novel . . . [Karen’s] story is a timeless one: a woman doing what is needed to get by while dreaming and fighting for great things to come.” —Publishers Weekly
Publisher: Macmillan + ORM
ISBN: 1466846348
Category : Fiction
Languages : en
Pages : 334
Book Description
“Bear pumps fresh energy in the steampunk genre with a light touch on the gadgetry and a vivid sense of place . . . Karen and the ladies kick ass.” —Library Journal (starred review) Set in the late nineteenth century—when the city we now call Seattle Underground was the whole town (and still on the surface), when airships plied the trade routes, would-be gold miners were heading to the gold fields of Alaska, and steam-powered mechanicals stalked the waterfront, Karen Memery (“like memory only spelt with an e”) is a young woman on her own, making the best of her orphaned state by working in Madame Damnable’s high-quality bordello. Through Karen’s eyes we get to know the other girls in the house—a resourceful group—and the poor and the powerful of the town. Trouble erupts one night when a badly injured girl arrives at their door, begging for sanctuary, followed by the man who holds her indenture, and who has a machine that can take over anyone’s mind and control their actions. And as if that wasn’t bad enough, the next night brings a body dumped in their rubbish heap—a streetwalker who has been brutally murdered. Bear brings alive this Jack-the-Ripper yarn of the old west with a light touch in Karen’s own memorable voice, and a mesmerizing evocation of classic steam-powered science. “[A] rollicking, suspenseful, and sentimental steampunk novel . . . [Karen’s] story is a timeless one: a woman doing what is needed to get by while dreaming and fighting for great things to come.” —Publishers Weekly
Paper Machine
Author: Jacques Derrida
Publisher: Stanford University Press
ISBN: 9780804746205
Category : Philosophy
Languages : en
Pages : 228
Book Description
This book questions the book itself, archivization, machines for writing, and the mechanicity inherent in language, the media, and intellectuals. Derrida questions what takes place between the paper and the machine inscribing it. He examines what becomes of the archive when the world of paper is subsumed in new machines for virtualization, and whether there can be a virtual event or a virtual archive. Derrida continues his long-standing investigation of these issues, and ties them into the new themes that governed his teaching and thinking in the past few years: the secret, pardon, perjury, state sovereignty, hospitality, the university, animal rights, capital punishment, the question of what sort of mediatized world is replacing the print epoch, and the question of the wholly other. Derrida is remarkable at making seemingly occasional pieces into part of a complexly interconnected trajectory of thought.
Publisher: Stanford University Press
ISBN: 9780804746205
Category : Philosophy
Languages : en
Pages : 228
Book Description
This book questions the book itself, archivization, machines for writing, and the mechanicity inherent in language, the media, and intellectuals. Derrida questions what takes place between the paper and the machine inscribing it. He examines what becomes of the archive when the world of paper is subsumed in new machines for virtualization, and whether there can be a virtual event or a virtual archive. Derrida continues his long-standing investigation of these issues, and ties them into the new themes that governed his teaching and thinking in the past few years: the secret, pardon, perjury, state sovereignty, hospitality, the university, animal rights, capital punishment, the question of what sort of mediatized world is replacing the print epoch, and the question of the wholly other. Derrida is remarkable at making seemingly occasional pieces into part of a complexly interconnected trajectory of thought.
Machinery's Reference Series
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 48
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 48
Book Description
Dismantling the Memory Machine
Author: H.A. Bursen
Publisher: Springer Science & Business Media
ISBN: 9400998856
Category : Science
Languages : en
Pages : 175
Book Description
The subject of the following study is theories of memory. The first part is a study of one broad type of theory which is very widely adhered to at this time. It enjoys great popularity among neuro physiologists, neuropsychologists, and, more generally, among scientifically oriented people who have directed their attention to questions about memory. Further, this way of looking at the matter is not confined to scientific professionals. Indeed, we can find popularized versions of the view in magazines like Time and Reader's Digest. So in the first part of the book, I will give a presentation of the view in its general form. The theory will be presented in such a way as to reveal the features which make it tempting, which make it seem to be a very natural way to explain the phenomena of memory. (And, clearly, from the number of adherents the view has won, it is tempting, and it does seem to be to go about explaining memory. ) After setting forth a natural way this generalized version of the theory, I will next present material by various authors who hold this view. This will allow the reader to get some idea of the different forms which the theory (the 'memory trace' or 'engram' theory) takes. The last step is a critic ism of the theory. In the second part of the book, the attack on trace theory will be strengthened by a further criticism.
Publisher: Springer Science & Business Media
ISBN: 9400998856
Category : Science
Languages : en
Pages : 175
Book Description
The subject of the following study is theories of memory. The first part is a study of one broad type of theory which is very widely adhered to at this time. It enjoys great popularity among neuro physiologists, neuropsychologists, and, more generally, among scientifically oriented people who have directed their attention to questions about memory. Further, this way of looking at the matter is not confined to scientific professionals. Indeed, we can find popularized versions of the view in magazines like Time and Reader's Digest. So in the first part of the book, I will give a presentation of the view in its general form. The theory will be presented in such a way as to reveal the features which make it tempting, which make it seem to be a very natural way to explain the phenomena of memory. (And, clearly, from the number of adherents the view has won, it is tempting, and it does seem to be to go about explaining memory. ) After setting forth a natural way this generalized version of the theory, I will next present material by various authors who hold this view. This will allow the reader to get some idea of the different forms which the theory (the 'memory trace' or 'engram' theory) takes. The last step is a critic ism of the theory. In the second part of the book, the attack on trace theory will be strengthened by a further criticism.
Machinery
Author: Lester Gray French
Publisher:
ISBN:
Category : Machine-tools
Languages : en
Pages : 1322
Book Description
Publisher:
ISBN:
Category : Machine-tools
Languages : en
Pages : 1322
Book Description
The Experience Machine
Author: Gloria Sutton
Publisher: MIT Press
ISBN: 0262324245
Category : Art
Languages : en
Pages : 272
Book Description
An argument that the collaborative multimedia projects produced by Stan VanDerBeek in the 1960s and 1970s anticipate contemporary new media and participatory art practices. In 1965, the experimental filmmaker Stan VanDerBeek (1927–1984) unveiled his Movie-Drome, made from the repurposed top of a grain silo. VanDerBeek envisioned Movie-Drome as the prototype for a communications system—a global network of Movie-Dromes linked to orbiting satellites that would store and transmit images. With networked two-way communication, Movie-Dromes were meant to ameliorate technology's alienating impulse. In The Experience Machine, Gloria Sutton views VanDerBeek—known mostly for his experimental animated films—as a visual artist committed to the radical aesthetic sensibilities he developed during his studies at Black Mountain College. She argues that VanDerBeek's collaborative multimedia projects of the 1960s and 1970s (sometimes characterized as “Expanded Cinema”), with their emphases on transparency of process and audience engagement, anticipate contemporary art's new media, installation, and participatory practices. VanDerBeek saw Movie-Drome not as pure cinema but as a communication tool, an “experience machine.” In her close reading of the work, Sutton argues that Movie-Drome can be understood as a programmable interface. She describes the immersive experience of Movie-Drome, which emphasized multi-sensory experience over the visual; display strategies deployed in the work; the Poemfield computer-generated short films; and VanDerBeek's interest, unique for the time, in telecommunications and computer processing as a future model for art production. Sutton argues that visual art as a direct form of communication is a feedback mechanism, which turns on a set of relations, not a technology.
Publisher: MIT Press
ISBN: 0262324245
Category : Art
Languages : en
Pages : 272
Book Description
An argument that the collaborative multimedia projects produced by Stan VanDerBeek in the 1960s and 1970s anticipate contemporary new media and participatory art practices. In 1965, the experimental filmmaker Stan VanDerBeek (1927–1984) unveiled his Movie-Drome, made from the repurposed top of a grain silo. VanDerBeek envisioned Movie-Drome as the prototype for a communications system—a global network of Movie-Dromes linked to orbiting satellites that would store and transmit images. With networked two-way communication, Movie-Dromes were meant to ameliorate technology's alienating impulse. In The Experience Machine, Gloria Sutton views VanDerBeek—known mostly for his experimental animated films—as a visual artist committed to the radical aesthetic sensibilities he developed during his studies at Black Mountain College. She argues that VanDerBeek's collaborative multimedia projects of the 1960s and 1970s (sometimes characterized as “Expanded Cinema”), with their emphases on transparency of process and audience engagement, anticipate contemporary art's new media, installation, and participatory practices. VanDerBeek saw Movie-Drome not as pure cinema but as a communication tool, an “experience machine.” In her close reading of the work, Sutton argues that Movie-Drome can be understood as a programmable interface. She describes the immersive experience of Movie-Drome, which emphasized multi-sensory experience over the visual; display strategies deployed in the work; the Poemfield computer-generated short films; and VanDerBeek's interest, unique for the time, in telecommunications and computer processing as a future model for art production. Sutton argues that visual art as a direct form of communication is a feedback mechanism, which turns on a set of relations, not a technology.
God of the Machine
Author: Julius Athens
Publisher: Julius Athens
ISBN: 196108905X
Category : Fiction
Languages : en
Pages : 388
Book Description
THE ONLY JOURNEY IS THE ONE WITHIN A beloved companion is now dead. Three from Mortem Ex’s squad remain—to their misfortune. For they want nothing more from life: better their hearts expire with life’s nonexistent meaning. But Fortune is never so willing. Others soon find them and compel the desperate Magnesans to travel with their company. And a most unusual company they are. Among their number is an old companion of Mortem Ex, a cybernetically enhanced SAO and another with “moon-eyes.” Even Acolyte. But this ragtag group isn’t traveling the post-apocalyptic ruin of Magnella for nothing. They’ve a destination in mind— The Canyons of Punt in the ancient land of Gengtu. Of course, the Magnesans have never heard of such a place. They can’t even bother to remember its name. But there is a special power in those Canyons. It could very well change the Magnesans’ lives forever. Or it could destroy them utterly. Either way, they will discover that a world without civilization, without meaning, can still contain secrets able to bend the mind. God of the Machine is the third book in the God’s Crusade Timeline. Get it today to see what wonders await Mortem Ex's remaining squad—and how their journey comes to a close. Note: This is a gritty series. Thus, contains adult language and situations that some readers might find offensive and or disturbing. Series also contains occasional violence, against both human and animal.
Publisher: Julius Athens
ISBN: 196108905X
Category : Fiction
Languages : en
Pages : 388
Book Description
THE ONLY JOURNEY IS THE ONE WITHIN A beloved companion is now dead. Three from Mortem Ex’s squad remain—to their misfortune. For they want nothing more from life: better their hearts expire with life’s nonexistent meaning. But Fortune is never so willing. Others soon find them and compel the desperate Magnesans to travel with their company. And a most unusual company they are. Among their number is an old companion of Mortem Ex, a cybernetically enhanced SAO and another with “moon-eyes.” Even Acolyte. But this ragtag group isn’t traveling the post-apocalyptic ruin of Magnella for nothing. They’ve a destination in mind— The Canyons of Punt in the ancient land of Gengtu. Of course, the Magnesans have never heard of such a place. They can’t even bother to remember its name. But there is a special power in those Canyons. It could very well change the Magnesans’ lives forever. Or it could destroy them utterly. Either way, they will discover that a world without civilization, without meaning, can still contain secrets able to bend the mind. God of the Machine is the third book in the God’s Crusade Timeline. Get it today to see what wonders await Mortem Ex's remaining squad—and how their journey comes to a close. Note: This is a gritty series. Thus, contains adult language and situations that some readers might find offensive and or disturbing. Series also contains occasional violence, against both human and animal.
Roster of Organizations in the Field of Automatic Computer Machinery
Author:
Publisher:
ISBN:
Category : Automation
Languages : en
Pages : 754
Book Description
Publisher:
ISBN:
Category : Automation
Languages : en
Pages : 754
Book Description