The Media Game

The Media Game PDF Author: Stephen Ansolabehere
Publisher: Longman Publishing Group
ISBN:
Category : Performing Arts
Languages : en
Pages : 264

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Book Description
"[Authors] examine the massive changes to our political system brought about by the rise of television since the 1950s. The authors start by describing the workings of the media, and then they analyze the effects of television on both politicians and voters. They combine striking experimental and survey data with behind-the-scenes examples culled from national and state politics."--Page 4 of cover.

The Media Game

The Media Game PDF Author: Stephen Ansolabehere
Publisher: Longman Publishing Group
ISBN:
Category : Performing Arts
Languages : en
Pages : 264

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Book Description
"[Authors] examine the massive changes to our political system brought about by the rise of television since the 1950s. The authors start by describing the workings of the media, and then they analyze the effects of television on both politicians and voters. They combine striking experimental and survey data with behind-the-scenes examples culled from national and state politics."--Page 4 of cover.

First Person

First Person PDF Author: Noah Wardrip-Fruin
Publisher: MIT Press
ISBN: 9780262232326
Category : Computers
Languages : en
Pages : 360

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Book Description
The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.

Game On

Game On PDF Author: Jon Radoff
Publisher: John Wiley & Sons
ISBN: 1118089308
Category : Computers
Languages : en
Pages : 311

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Book Description
A never-before published look at the many possibilities of social game development As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design. Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making tools Drills down the process of game design while focusing on the design, analysis, and creation of games Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experience Reviews what works and what doesn?t using a range of real-world scenarios as examples Author Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology. Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games.

Board Games as Media

Board Games as Media PDF Author: Paul Booth
Publisher: Bloomsbury Academic
ISBN: 1501357174
Category : Games & Activities
Languages : en
Pages : 297

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Book Description
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

The Media Game

The Media Game PDF Author: Dick MacDonald
Publisher:
ISBN:
Category : Journalism
Languages : en
Pages : 0

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Book Description


Gaming the Stage

Gaming the Stage PDF Author: Gina Bloom
Publisher: University of Michigan Press
ISBN: 0472053817
Category : Games & Activities
Languages : en
Pages : 305

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Book Description
Illuminates the fascinating, intertwined histories of games and the Early Modern theater

The Media Game

The Media Game PDF Author: Krispis Attix
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 66

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Book Description
As a consumer of media (television, radio, video games, etc.), having at least a preliminary understanding of the dynamics at play is crucial. There are thousands of people whose jobs exist to ensure that consumers say and do exactly what is requested: "buy my product", "attend my event". But it isn't always stated in such straightforward terms. A game is being played, and it's important for consumers to at least understand the ground rules. This is the book of advice that the author wishes they had when they were going through adolescence and young adulthood. If you are a teacher or lead a non-profit in the childhood education space, contact the author about live workshops and non-profit discounts.

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

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Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Game On!

Game On! PDF Author: Craig A Anderson
Publisher:
ISBN: 9781700281944
Category :
Languages : en
Pages : 462

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Book Description
When someone brings up the subject of violent video games, it's usually for one of two reasons: a) To insist that media violence is turning our kids into killers, or b) To deny that media have any effects on us and to call anyone who says otherwise a moral crusader.Like most complex issues, the effects of media violence aren't so black-and-white. This book cuts through the rhetoric and grandstanding to directly answer the questions that parents, gamers, and researchers have. Condensing more than 50 years worth of scientific research into a easy-to-read book that provides clear, practical answers, the authors also "show their work" with detailed explanations and scientific references for those who want that level of detail. Written in an FAQ format, this book is the first of its kind: A handy reference guide that bridges the gap between media researchers and those who want scientifically accurate and informed answers stripped of the polarizing rhetoric."This outstanding book is absolutely the best I have ever read for supporting parents and professionals alike with accurate information about the impact of media violence. The short answer/long answer to all the questions is a brilliant way to give practical information that can immediately be put into decisive, confident action. I love this book and can't thank the authors enough for writing it and compiling mountains of relevant research in extremely useable ways. I am sharing it with everyone I know." - Gloria DeGaetano, Founder/Director, Parent Coaching Institute; Author: Parenting Well in a Media Age, Keep Our Kids Human"The authors know exactly what questions need answering, and they answer them in a clear style that should dispel many of the myths and misconceptions. I hope that this book will lead to a more civilised and rational debate about violent games and their place in society." - Professor Elizabeth Handsley, President, Australian Council on Children and the Media"The issues surrounding mass media violence are complex. This book helps us navigate this complex terrain in an easy and structured manner. It is a must read for educators, parents, researchers, and policy-makers." - Edward Donnerstein, Ph.D., Dean Emeritus, University of Arizona

Game Cultures

Game Cultures PDF Author: Jon Dovey
Publisher: McGraw-Hill Education (UK)
ISBN: 0335224873
Category : Sports & Recreation
Languages : en
Pages : 184

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Book Description
This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.