Author: Quentin Stevens
Publisher: Routledge
ISBN: 1134143958
Category : Architecture
Languages : en
Pages : 390
Book Description
This international and illustrated work challenges current writings focussing on the problems of urban public space to present a more nuanced and dialectical conception of urban life. Detailed and extensive international urban case studies show how urban open spaces are used for play, which is defined and discussed using Caillois' four-part definition – competition, chance, simulation and vertigo. Stevens explores and analyzes these case studies according to locations where play has been observed: paths, intersections, thresholds, boundaries and props. Applicable to a wide-range of countries and city forms, The Ludic City is a fascinating and stimulating read for all who are involved or interested in the design of urban spaces.
The Ludic City
Author: Quentin Stevens
Publisher: Routledge
ISBN: 1134143958
Category : Architecture
Languages : en
Pages : 390
Book Description
This international and illustrated work challenges current writings focussing on the problems of urban public space to present a more nuanced and dialectical conception of urban life. Detailed and extensive international urban case studies show how urban open spaces are used for play, which is defined and discussed using Caillois' four-part definition – competition, chance, simulation and vertigo. Stevens explores and analyzes these case studies according to locations where play has been observed: paths, intersections, thresholds, boundaries and props. Applicable to a wide-range of countries and city forms, The Ludic City is a fascinating and stimulating read for all who are involved or interested in the design of urban spaces.
Publisher: Routledge
ISBN: 1134143958
Category : Architecture
Languages : en
Pages : 390
Book Description
This international and illustrated work challenges current writings focussing on the problems of urban public space to present a more nuanced and dialectical conception of urban life. Detailed and extensive international urban case studies show how urban open spaces are used for play, which is defined and discussed using Caillois' four-part definition – competition, chance, simulation and vertigo. Stevens explores and analyzes these case studies according to locations where play has been observed: paths, intersections, thresholds, boundaries and props. Applicable to a wide-range of countries and city forms, The Ludic City is a fascinating and stimulating read for all who are involved or interested in the design of urban spaces.
Space Time Play
Author: Friedrich von Borries
Publisher: Springer Science & Business Media
ISBN: 376438414X
Category : Architecture
Languages : en
Pages : 496
Book Description
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
Publisher: Springer Science & Business Media
ISBN: 376438414X
Category : Architecture
Languages : en
Pages : 496
Book Description
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
Games and Play in the Creative, Smart and Ecological City
Author: Dale Leorke
Publisher: Routledge
ISBN: 1000217787
Category : Architecture
Languages : en
Pages : 242
Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760
Publisher: Routledge
ISBN: 1000217787
Category : Architecture
Languages : en
Pages : 242
Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760
City of Play
Author: Rodrigo Pérez de Arce
Publisher: Bloomsbury Publishing
ISBN: 1350032158
Category : Architecture
Languages : en
Pages : 294
Book Description
City of Play shows how play is built into the very fabric of the modern city. From playgrounds to theme parks, skittle alleys to swimming pools, to the countless uncontrolled spaces which the urban habitat affords – play is by no means just a childhood affair. A myriad essentially unproductive playful pursuits have, through time, modelled the modern city and landscape. Architect and scholar Rodrigo Pérez de Arce's erudite, original, and often surprising study explores a curiously neglected dimension of architectural design and practice: ludic space. It is an architectural history of the playground – from the hippodrome to the Situationist city – of space released from productive ends in the pursuit of leisure. But this is more than just a book about how architecture has incorporated play into its spaces and structures, it is a history of the modern city itself. The ludic imagination impregnated modernist ideals, and what begins with the playground ends with a re-consideration of the whole sweep of the modern movement through the filter of leisure and play. Because play is such a basic or fundamental human experience, the book re-grounds the architect's concerns with those of non-architects – and not only those of adults but also of children. It seeks to give everyone – architects and other ordinary city-dwellers alike – a better understanding about what is at stake in the making of the public spaces of our cities.
Publisher: Bloomsbury Publishing
ISBN: 1350032158
Category : Architecture
Languages : en
Pages : 294
Book Description
City of Play shows how play is built into the very fabric of the modern city. From playgrounds to theme parks, skittle alleys to swimming pools, to the countless uncontrolled spaces which the urban habitat affords – play is by no means just a childhood affair. A myriad essentially unproductive playful pursuits have, through time, modelled the modern city and landscape. Architect and scholar Rodrigo Pérez de Arce's erudite, original, and often surprising study explores a curiously neglected dimension of architectural design and practice: ludic space. It is an architectural history of the playground – from the hippodrome to the Situationist city – of space released from productive ends in the pursuit of leisure. But this is more than just a book about how architecture has incorporated play into its spaces and structures, it is a history of the modern city itself. The ludic imagination impregnated modernist ideals, and what begins with the playground ends with a re-consideration of the whole sweep of the modern movement through the filter of leisure and play. Because play is such a basic or fundamental human experience, the book re-grounds the architect's concerns with those of non-architects – and not only those of adults but also of children. It seeks to give everyone – architects and other ordinary city-dwellers alike – a better understanding about what is at stake in the making of the public spaces of our cities.
Art and the City
Author: Nicolas Whybrow
Publisher: Bloomsbury Publishing
ISBN: 0857731475
Category : Art
Languages : en
Pages : 221
Book Description
To Henri Lefebvre, the space and 'lived everydayness' of the inter-dependent, multi-faceted city produces manifold possibilities of identifiction and realisation through often imperceptible interactions and practices. 'Art and the City' takes this observation as its cue to examine the role of art against a backdrop of globally rising urban populations, taking into account the more recent performative and relational 'turns' of art that have sought in their city settings to identify a participating spectator - an implicated citizen. In exploring how artworks present themselves as a means by which to navigate and plot the city for a writing interlocutor, Nicolas Whybrow discusses diverse examples, representing three key modern modalities of urban arts practice. The first, walking, involves works by Richard Wentworth, Francis AlA s, Mark Walllinger and others, the second, play, includes art by Antony Gormley, Mark Quinn and Carsten Holler. The third, cultural memory, Whybrow addresses through the controversial urban holocaust memorial sites of Peter Eisenman's memorial in Berlin and Rachel Whiteread's in Vienna.
Publisher: Bloomsbury Publishing
ISBN: 0857731475
Category : Art
Languages : en
Pages : 221
Book Description
To Henri Lefebvre, the space and 'lived everydayness' of the inter-dependent, multi-faceted city produces manifold possibilities of identifiction and realisation through often imperceptible interactions and practices. 'Art and the City' takes this observation as its cue to examine the role of art against a backdrop of globally rising urban populations, taking into account the more recent performative and relational 'turns' of art that have sought in their city settings to identify a participating spectator - an implicated citizen. In exploring how artworks present themselves as a means by which to navigate and plot the city for a writing interlocutor, Nicolas Whybrow discusses diverse examples, representing three key modern modalities of urban arts practice. The first, walking, involves works by Richard Wentworth, Francis AlA s, Mark Walllinger and others, the second, play, includes art by Antony Gormley, Mark Quinn and Carsten Holler. The third, cultural memory, Whybrow addresses through the controversial urban holocaust memorial sites of Peter Eisenman's memorial in Berlin and Rachel Whiteread's in Vienna.
The Creativity Complex
Author: Timon Beyes
Publisher: transcript Verlag
ISBN: 3839445094
Category : Social Science
Languages : en
Pages : 259
Book Description
Wherever we turn, we find creative practices and creative spaces, creative organizations and creative subjects. At work or in public places, in media representations and in advertisements, on social platforms, in schools and universities: There is a demand to be new and special, conspicuous and singular. How did this creativity complex and its imperative to be creative come about? Which terms and concepts enable us to understand its multiple and partly contradictory forms and processes? Where are its limits? Gathering and interweaving 40 short and incisive essays, this companion maps, investigates and illuminates the contemporary creativity complex.
Publisher: transcript Verlag
ISBN: 3839445094
Category : Social Science
Languages : en
Pages : 259
Book Description
Wherever we turn, we find creative practices and creative spaces, creative organizations and creative subjects. At work or in public places, in media representations and in advertisements, on social platforms, in schools and universities: There is a demand to be new and special, conspicuous and singular. How did this creativity complex and its imperative to be creative come about? Which terms and concepts enable us to understand its multiple and partly contradictory forms and processes? Where are its limits? Gathering and interweaving 40 short and incisive essays, this companion maps, investigates and illuminates the contemporary creativity complex.
Making Smart Cities More Playable
Author: Anton Nijholt
Publisher: Springer
ISBN: 9811397651
Category : Technology & Engineering
Languages : en
Pages : 374
Book Description
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
Publisher: Springer
ISBN: 9811397651
Category : Technology & Engineering
Languages : en
Pages : 374
Book Description
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
Identity of Cities and City of Identities
Author: Ali Cheshmehzangi
Publisher: Springer Nature
ISBN: 9811539634
Category : Social Science
Languages : en
Pages : 276
Book Description
This book explores the hybridity of urban identities in multiple dimensions and at multiple scales, how they form as catalysts and mechanisms for urban transitions, and how they develop as city branding strategies and urban regeneration methods. Due to rapid globalisation, the notion of identity has become scarcer, more fragile, and inarguably more important. Given the significance of place and displacement for contemporary everyday life, and the continuous advancement of technologies, identifying relations and values that define humans and their environments in various ways has become crucial. Divided into seven chapters, this book provides extensive coverage of ‘urban identity’, an often-overlooked topic in the fields of urbanism, urban geography, and urban design. It approaches the topic from a novel dual perspective, by exploring cities with tangible commonalities and shared strategies for refining their identities, and by highlighting cities and urban environments characterised by multiple identities. Based on a decade of research in this field, the book provides a multi-disciplinary perspective on urban identity. In addition to comprehensive information for students, it offers a key reference guide for urbanists, urban designers and geographers, architectural and urban practitioners, decision-makers, and governing bodies involved in urban development strategies.
Publisher: Springer Nature
ISBN: 9811539634
Category : Social Science
Languages : en
Pages : 276
Book Description
This book explores the hybridity of urban identities in multiple dimensions and at multiple scales, how they form as catalysts and mechanisms for urban transitions, and how they develop as city branding strategies and urban regeneration methods. Due to rapid globalisation, the notion of identity has become scarcer, more fragile, and inarguably more important. Given the significance of place and displacement for contemporary everyday life, and the continuous advancement of technologies, identifying relations and values that define humans and their environments in various ways has become crucial. Divided into seven chapters, this book provides extensive coverage of ‘urban identity’, an often-overlooked topic in the fields of urbanism, urban geography, and urban design. It approaches the topic from a novel dual perspective, by exploring cities with tangible commonalities and shared strategies for refining their identities, and by highlighting cities and urban environments characterised by multiple identities. Based on a decade of research in this field, the book provides a multi-disciplinary perspective on urban identity. In addition to comprehensive information for students, it offers a key reference guide for urbanists, urban designers and geographers, architectural and urban practitioners, decision-makers, and governing bodies involved in urban development strategies.
Emerging Landscapes
Author: Davide Deriu
Publisher: Routledge
ISBN: 1317144791
Category : Architecture
Languages : en
Pages : 244
Book Description
Emerging Landscapes brings together scholars and practitioners working in a wide range of disciplines within the fields of the built environment and visual arts to explore landscape as an idea, an image, and a material practice in an increasingly globalized world. Drawing on the synergies between the fields of architecture and photography, this collection takes a multidisciplinary approach, combining practice-based research with scholarly essays. It explores and critically reassesses the interface between representation - the imaginary and symbolic shaping of the human environment - and production - the physical and material changes wrought on the land. At a time of environmental crisis and the ’end of nature, ’shifting geopolitical boundaries and economic downturn, Emerging Landscapes reflects on the state of landscape and its future, mapping those practices that creatively address the boundaries between possibility, opportunity and action in imagining and shaping landscape.
Publisher: Routledge
ISBN: 1317144791
Category : Architecture
Languages : en
Pages : 244
Book Description
Emerging Landscapes brings together scholars and practitioners working in a wide range of disciplines within the fields of the built environment and visual arts to explore landscape as an idea, an image, and a material practice in an increasingly globalized world. Drawing on the synergies between the fields of architecture and photography, this collection takes a multidisciplinary approach, combining practice-based research with scholarly essays. It explores and critically reassesses the interface between representation - the imaginary and symbolic shaping of the human environment - and production - the physical and material changes wrought on the land. At a time of environmental crisis and the ’end of nature, ’shifting geopolitical boundaries and economic downturn, Emerging Landscapes reflects on the state of landscape and its future, mapping those practices that creatively address the boundaries between possibility, opportunity and action in imagining and shaping landscape.
Smart Cities at Play: Technology and Emerging Forms of Playfulness
Author: Konstantinos Papangelis
Publisher: CRC Press
ISBN: 1003807550
Category : Computers
Languages : en
Pages : 239
Book Description
This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments. It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability. Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology.
Publisher: CRC Press
ISBN: 1003807550
Category : Computers
Languages : en
Pages : 239
Book Description
This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments. It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability. Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology.