The Legendary Game Player

The Legendary Game Player PDF Author: Zhuan JiaLaoLi
Publisher: Funstory
ISBN: 1648140386
Category : Fiction
Languages : en
Pages : 744

Get Book Here

Book Description
How could a game without an external connection work? He was going to grind monsters with 10,000 low-leveled accounts! The diaosi Li Feng who was poisoned by the computer actually had the ability to open small accounts without limit! Hot blooded Jianghu Player, WOW players, Questioning players, Conquering players and other old game players must see it!

The Legendary Game Player

The Legendary Game Player PDF Author: Zhuan JiaLaoLi
Publisher: Funstory
ISBN: 1648140386
Category : Fiction
Languages : en
Pages : 744

Get Book Here

Book Description
How could a game without an external connection work? He was going to grind monsters with 10,000 low-leveled accounts! The diaosi Li Feng who was poisoned by the computer actually had the ability to open small accounts without limit! Hot blooded Jianghu Player, WOW players, Questioning players, Conquering players and other old game players must see it!

The Legendary Game Player

The Legendary Game Player PDF Author: Zhuan JiaLaoLi
Publisher: Funstory
ISBN: 1648844731
Category : Fiction
Languages : en
Pages : 1165

Get Book Here

Book Description
How could a game without an external connection work? He was going to grind monsters with 10,000 low-leveled accounts! The diaosi Li Feng who was poisoned by the computer actually had the ability to open small accounts without limit! Hot blooded Jianghu Player, WOW players, Questioning players, Conquering players and other old game players must see it!

The Legendary Game - Ultimate Hockey Trivia

The Legendary Game - Ultimate Hockey Trivia PDF Author: Tom King
Publisher: Trafford Publishing
ISBN: 1426943806
Category : Sports & Recreation
Languages : en
Pages : 282

Get Book Here

Book Description
Tom has been researching hockey for the past 35 years. Throughout his passion for hockey, The Legendary Game - Ultimate Hockey Trivia" includes more than 1000 trivia facts of the history of hockey covering more than 100 years of Canada's favourite sport. This exciting edition chronicals the feats of everybody from the Hall-of-Famers to the infamous. The trivial facts includes everything from the pros to amateurs to international competitions.

A Legend for the Legendary

A Legend for the Legendary PDF Author: James A. Vlasich
Publisher: Popular Press
ISBN: 9780879724948
Category : Social Science
Languages : en
Pages : 286

Get Book Here

Book Description
The origins of baseball are controversial. James A. Vlasich discusses the debates between two men intimately involved in nineteenth-century baseball, Henry Chadwick and Albert G. Spalding. Abner Graves of the Mills Commission claimed that Abner Doubleday had invented the game and he had done it in Cooperstown, New York. This claim was scrutinized at the time but the myth became etched into baseball history. Through the years, however, some critics have questioned the Mills Commission report. The problem is that the Baseball Hall of Fame is built on this shaky foundation. The lack of diligence on the part of Spalding's self-appointed committee has led to a credibility gap for the baseball shrine that continues a half century after its dedication. Indeed, the story of the building of the Baseball Hall of Fame is filled with intrigue worthy of a political thriller.

RuneQuest Roleplaying Game

RuneQuest Roleplaying Game PDF Author: Matthew Sprange
Publisher: Mongoose Publishing
ISBN: 1905471106
Category :
Languages : en
Pages : 130

Get Book Here

Book Description
One of the greatest roleplaying games of all time comes back in a new edition designed for the 21st Century! Building on the previous editions of the game, the all new RuneQuest system has been developed under the watchful eyes of Messrs Stafford and Perrin, and has been subjected to the longest and most open playtesting period that any Mongoose game has been through. Released as a 100-page hardback book, priced at $19.95, RuneQuest gives players all the core rules they need to begin playing - indeed, with the monsters included in this book, Games Masters can construct complete scenarios with this single tome.

Practical Game Design

Practical Game Design PDF Author: Adam Kramarzewski
Publisher: Packt Publishing Ltd
ISBN: 1803233907
Category : Computers
Languages : en
Pages : 446

Get Book Here

Book Description
Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms with the help of this part-color guide Key Features Master the skills, processes, and techniques essential for working in a professional setting Grasp the core principles and processes of level design, world building, and storytelling Design, implement, and refine high-quality features and mechanics for contemporary video games Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful games as a service and prepare them for live operations Improve the quality of a game through playtesting and meticulous polishing Who this book is for Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.

Emotions, Technology, and Digital Games

Emotions, Technology, and Digital Games PDF Author:
Publisher: Academic Press
ISBN: 0128018402
Category : Psychology
Languages : en
Pages : 366

Get Book Here

Book Description
Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. - Details how games affect emotions—both during and after play - Describes how we can manage a player's affective reactions - Applies the emotional affect to making games more immersive - Examines game-based learning and education - Identifies which components of online games support socio-emotional development - Discusses the impact of game-based emotions beyond the context of games

The Everything Tabletop Games Book

The Everything Tabletop Games Book PDF Author: Bebo
Publisher: Everything
ISBN: 1507210620
Category : Games & Activities
Languages : en
Pages : 320

Get Book Here

Book Description
Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.

Database aesthetics [electronic resource]

Database aesthetics [electronic resource] PDF Author: Viktorija Vesna Bulajić
Publisher: U of Minnesota Press
ISBN: 1452913064
Category :
Languages : en
Pages : 327

Get Book Here

Book Description
Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by creating data art. The essays in this collection look at how an aesthetic emerges when artists use the vast amounts of available information as their medium. Here, the ways information is ordered and organized become artistic choices, and artists have an essential role in influencing and critiquing the digitization of daily life. Contributors: Sharon Daniel, U of California, Santa Cruz; Steve Deitz, Carleton College; Lynn Hershman Leeson, U of California, Davis; George Legrady, U of California, Santa Barbara; Eduardo Kac, School of the Art Institute of Chicago; Norman Klein, California Institute of the Arts; John Klima; Lev Manovich, U of California, San Diego; Robert F. Nideffer, U of California, Irvine; Nancy Paterson, Ontario College of Art and Design; Christiane Paul, School of Visual Arts in New York; Marko Peljhan, U of California, Santa Barbara; Warren Sack, U of California, Santa Cruz; Bill Seaman, Rhode Island School of Design; Grahame Weinbren, School of Visual Arts, New York. Victoria Vesna is a media artist, and professor and chair of the Department of Design and Media Arts at the University of California, Los Angeles.

This is OUR City

This is OUR City PDF Author: Shane Stay
Publisher: Meyer & Meyer Sport
ISBN: 1782555226
Category : Sports & Recreation
Languages : en
Pages : 255

Get Book Here

Book Description
St. Louis has been the heartbeat of American soccer for years, dominating in club, high school, and college soccer. To this day, St. Louis University has the most NCAA Division I men's soccer national championship titles. Yet, in 1996, when Major League Soccer kicked off its inaugural season, there was no team to represent the Gateway to the West. How did this happen? Author Shane Stay guides you through St. Louis soccer's journey, from its past to the present, including the launch of St. Louis CITY SC. The story will start 100 years in the past and follow the major achievements—and setbacks—of St. Louis soccer. Shane recounts not only the history of soccer at the club, high school, college, and professional levels, but he also provides some helpful hints for which are the best local attractions for soccer fans, and he even goes so far as to predict the future successes of St. Louis CITY SC. This is one book soccer fans will want to have on their shelves!