Author: Angela Ndalianis
Publisher: McFarland
ISBN: 0786490438
Category : Performing Arts
Languages : en
Pages : 233
Book Description
Horror films, books and video games engage their audiences through combinations of storytelling practices, emotional experiences, cognitive responses and physicality that ignite the sensorium--the sensory mechanics of the body and the intellectual and cognitive functions connected to them. Through analyses of various mediums, this volume explores how the horror genre affects the mind and body of the spectator. Works explored include the films 28 Days Later and Death Proof, the video games Resident Evil 4 and Doom 3, the theme park ride The Revenge of the Mummy, transmedia experiences associated with The Dark Knight and True Blood, and paranormal romance novels featuring Anita Blake and Sookie Stackhouse. By examining how these diverse media generate medium-specific corporeal and sensory responses, it reveals how the sensorium interweaves sensory and intellectual encounters to produce powerful systems of perception.
The Horror Sensorium
Author: Angela Ndalianis
Publisher: McFarland
ISBN: 0786490438
Category : Performing Arts
Languages : en
Pages : 233
Book Description
Horror films, books and video games engage their audiences through combinations of storytelling practices, emotional experiences, cognitive responses and physicality that ignite the sensorium--the sensory mechanics of the body and the intellectual and cognitive functions connected to them. Through analyses of various mediums, this volume explores how the horror genre affects the mind and body of the spectator. Works explored include the films 28 Days Later and Death Proof, the video games Resident Evil 4 and Doom 3, the theme park ride The Revenge of the Mummy, transmedia experiences associated with The Dark Knight and True Blood, and paranormal romance novels featuring Anita Blake and Sookie Stackhouse. By examining how these diverse media generate medium-specific corporeal and sensory responses, it reveals how the sensorium interweaves sensory and intellectual encounters to produce powerful systems of perception.
Publisher: McFarland
ISBN: 0786490438
Category : Performing Arts
Languages : en
Pages : 233
Book Description
Horror films, books and video games engage their audiences through combinations of storytelling practices, emotional experiences, cognitive responses and physicality that ignite the sensorium--the sensory mechanics of the body and the intellectual and cognitive functions connected to them. Through analyses of various mediums, this volume explores how the horror genre affects the mind and body of the spectator. Works explored include the films 28 Days Later and Death Proof, the video games Resident Evil 4 and Doom 3, the theme park ride The Revenge of the Mummy, transmedia experiences associated with The Dark Knight and True Blood, and paranormal romance novels featuring Anita Blake and Sookie Stackhouse. By examining how these diverse media generate medium-specific corporeal and sensory responses, it reveals how the sensorium interweaves sensory and intellectual encounters to produce powerful systems of perception.
The Sensorium of God
Author: Stuart Clark
Publisher: Birlinn
ISBN: 085790079X
Category : Fiction
Languages : en
Pages : 382
Book Description
It is the late seventeenth century and still the movement of the planets remains a mystery despite the revolutionary work of Johannes Kepler, Galileo Galilei and Tycho Brahe almost a hundred years previously. Edmond Halley - dynamic adventurer and astronomer - seeks the help of Isaac Newton in unravelling the problem, but though obsessed with understanding the orbits of the planets, Newton has problems of his own which could undermine the essential work. The reclusive mathematician and alchemist has a guilty secret. He stole some of his ideas from Robert Hooke, and the quarrelsome experimentalist is demanding recognition. While capable of the loftiest ideals and theorising, the three men are just as quick to bicker and hold petty grudges which could derail scientific advancement. The men's lives and work clash as Europe is pushed headlong towards the Age of the Enlightenment and science is catapulted into its next seismic collision with religion.
Publisher: Birlinn
ISBN: 085790079X
Category : Fiction
Languages : en
Pages : 382
Book Description
It is the late seventeenth century and still the movement of the planets remains a mystery despite the revolutionary work of Johannes Kepler, Galileo Galilei and Tycho Brahe almost a hundred years previously. Edmond Halley - dynamic adventurer and astronomer - seeks the help of Isaac Newton in unravelling the problem, but though obsessed with understanding the orbits of the planets, Newton has problems of his own which could undermine the essential work. The reclusive mathematician and alchemist has a guilty secret. He stole some of his ideas from Robert Hooke, and the quarrelsome experimentalist is demanding recognition. While capable of the loftiest ideals and theorising, the three men are just as quick to bicker and hold petty grudges which could derail scientific advancement. The men's lives and work clash as Europe is pushed headlong towards the Age of the Enlightenment and science is catapulted into its next seismic collision with religion.
House of Horrors
Author: Agnieszka Kotwasińska
Publisher: University of Wales Press
ISBN: 1837720142
Category : Fiction
Languages : en
Pages : 275
Book Description
This is a study of tumultuous transformations of kinship and intimate relationships in American horror fiction over the last three decades. Twelve contemporary novels (by ten women writers and two whose work has been identified as women’s fiction) are grouped into four main thematic clusters – haunted houses; monsters; vampires; and hauntings – but it is social scripts and concerns linked directly to intimacy and family life that structure the entire volume. By drawing attention to how the most intimate of all social relationships – the family – supports and replicates social hierarchies, exclusions, and struggles for dominance, the book problematises the source of horror. The consideration of horror narratives through the lens of familial intimacies makes it possible to rethink genre boundaries, to question the efficacy of certain genre tropes, and to consider the contribution of such diverse authors as Kathe Koja, Tananarive Due, Gwendolyn Kiste, Elizabeth Engstrom, Sara Gran and Caitlín R. Kiernan.
Publisher: University of Wales Press
ISBN: 1837720142
Category : Fiction
Languages : en
Pages : 275
Book Description
This is a study of tumultuous transformations of kinship and intimate relationships in American horror fiction over the last three decades. Twelve contemporary novels (by ten women writers and two whose work has been identified as women’s fiction) are grouped into four main thematic clusters – haunted houses; monsters; vampires; and hauntings – but it is social scripts and concerns linked directly to intimacy and family life that structure the entire volume. By drawing attention to how the most intimate of all social relationships – the family – supports and replicates social hierarchies, exclusions, and struggles for dominance, the book problematises the source of horror. The consideration of horror narratives through the lens of familial intimacies makes it possible to rethink genre boundaries, to question the efficacy of certain genre tropes, and to consider the contribution of such diverse authors as Kathe Koja, Tananarive Due, Gwendolyn Kiste, Elizabeth Engstrom, Sara Gran and Caitlín R. Kiernan.
Freak Show Legacies
Author: Gary S. Cross
Publisher: Bloomsbury Publishing
ISBN: 1350145149
Category : History
Languages : en
Pages : 249
Book Description
Society has long been fascinated with the freakish, shocking and strange. In this book Gary Cross shows how freakish elements have been embedded in modern popular culture over the course of the 20th century despite the evident disenchantment with this once widespread cultural outlet. Exploring how the spectacle of freakishness conflicted with genteel culture, he shows how the condemnation of the freak show by middle-class America led to a transformation and merging of genteel and freak culture through the cute, the camp and the creepy. Though the carnival and circus freak was marginalised by the 1960s and had largely disappeared by the 1980s, forms of freakish culture survived and today appear in reality TV, horror movies, dark comedies and the popularity of tattoos. Freak Show Legacies will focus less on the individual 'freak' as 'the other' in society, and more on the audience for the freakish and the transformation of wonder, sensibility and sensitivity that this phenomenon entailed. It will use the phenomenon of 'the freak' to understand the transformation of American popular culture across the 20th century, identify elements of 'the freak' in popular culture both past and present, and ask how it has prevailed despite its apparent unpopularity.
Publisher: Bloomsbury Publishing
ISBN: 1350145149
Category : History
Languages : en
Pages : 249
Book Description
Society has long been fascinated with the freakish, shocking and strange. In this book Gary Cross shows how freakish elements have been embedded in modern popular culture over the course of the 20th century despite the evident disenchantment with this once widespread cultural outlet. Exploring how the spectacle of freakishness conflicted with genteel culture, he shows how the condemnation of the freak show by middle-class America led to a transformation and merging of genteel and freak culture through the cute, the camp and the creepy. Though the carnival and circus freak was marginalised by the 1960s and had largely disappeared by the 1980s, forms of freakish culture survived and today appear in reality TV, horror movies, dark comedies and the popularity of tattoos. Freak Show Legacies will focus less on the individual 'freak' as 'the other' in society, and more on the audience for the freakish and the transformation of wonder, sensibility and sensitivity that this phenomenon entailed. It will use the phenomenon of 'the freak' to understand the transformation of American popular culture across the 20th century, identify elements of 'the freak' in popular culture both past and present, and ask how it has prevailed despite its apparent unpopularity.
The Republic of Cthulhu
Author: Eric Wilson
Publisher: punctum books
ISBN: 0998237566
Category : Political Science
Languages : en
Pages : 188
Book Description
If parapolitics, a branch of radical criminology that studies the interactions between public entities and clandestine agencies, is to develop as an academic discipline, then it must develop a coherent theory of aesthetics in order to successfully perform its primary function: to render perceptible extra-judicial phenomena that have hitherto resisted formal classification. Wilson offers the work of H.P. Lovecraft (1890-1937) as an example of the relevance of subversive literature-in this case, cosmic horror and the weird tale-to the parapolitical criminologist. Cosmic horror is a form of writing that relies heavily upon the epistemological assumption of a radical and irreconcilable disjunction between appearance and reality, perception and truth. In many ways, the well-constructed weird tale strongly resembles the hard-boiled detective story or the noir thriller in that the resolution of the narrative hinges upon a dramatically shattering confrontation with an unspeakable reality. Apart from its obvious utilization of conspiracy theory, the primary attraction of the Lovecraftian text lies with its remarkably sophisticated utilization of two central tropes of classical aesthetic theory-the sublime and the grotesque. Not only does Lovecraft's oeuvre represent a remarkable use of both of these motifs, but the raw literary power of the Lovecraftian weird tale serves as an outstanding exemplar for the parapolitical scholar to emulate in formulating an alternative mode of discourse, or poetics.
Publisher: punctum books
ISBN: 0998237566
Category : Political Science
Languages : en
Pages : 188
Book Description
If parapolitics, a branch of radical criminology that studies the interactions between public entities and clandestine agencies, is to develop as an academic discipline, then it must develop a coherent theory of aesthetics in order to successfully perform its primary function: to render perceptible extra-judicial phenomena that have hitherto resisted formal classification. Wilson offers the work of H.P. Lovecraft (1890-1937) as an example of the relevance of subversive literature-in this case, cosmic horror and the weird tale-to the parapolitical criminologist. Cosmic horror is a form of writing that relies heavily upon the epistemological assumption of a radical and irreconcilable disjunction between appearance and reality, perception and truth. In many ways, the well-constructed weird tale strongly resembles the hard-boiled detective story or the noir thriller in that the resolution of the narrative hinges upon a dramatically shattering confrontation with an unspeakable reality. Apart from its obvious utilization of conspiracy theory, the primary attraction of the Lovecraftian text lies with its remarkably sophisticated utilization of two central tropes of classical aesthetic theory-the sublime and the grotesque. Not only does Lovecraft's oeuvre represent a remarkable use of both of these motifs, but the raw literary power of the Lovecraftian weird tale serves as an outstanding exemplar for the parapolitical scholar to emulate in formulating an alternative mode of discourse, or poetics.
Feminist Posthumanism in Contemporary Science Fiction Film and Media
Author: Julia A. Empey
Publisher: Bloomsbury Publishing USA
ISBN: 1501398415
Category : Performing Arts
Languages : en
Pages : 329
Book Description
Feminist Posthumanism in Contemporary Science Fiction Film and Media: From Annihilation to High Life and Beyond places posthumanism and feminist theory into dialogue with contemporary science fiction film and media. This essay collection is intimately invested in the debates around the posthuman and the critical posthumanities within a feminist critical-theoretical framework. In this posthumanist light, science fiction as a genre allows for new imaginings of human-technological relations, while it can also be the site of a critique of human exceptionalism and essentialism. In this way, science fiction affords unique opportunities for the scholarly investigation of the relevance and relative applicability of specific posthumanist themes and questions in a particularly rich and wide-ranging popular cultural field of production. One of the reasons for this suitability is the genre's historically longstanding relationship with the critical investigation of gender, specifically the position and relative empowerment of women. The original analyses presented here pay close attention to audiovisual style (including game mechanics), facilitating the critical interrogation of the issues and questions around posthumanism. Where typically the mention of SF in the posthumanist context calls to mind a whole set of (often clichéd) tropes-the cyborg, technologically augmented bodies, AI subjectivities, etc.-this volume's thirteen chapters analyze specific examples of contemporary SF cinema that engage in meaningful ways with the burgeoning field of critical posthumanism, and that utilize such films to interrogate posthumanist and feminist as well as humanistic ideas.
Publisher: Bloomsbury Publishing USA
ISBN: 1501398415
Category : Performing Arts
Languages : en
Pages : 329
Book Description
Feminist Posthumanism in Contemporary Science Fiction Film and Media: From Annihilation to High Life and Beyond places posthumanism and feminist theory into dialogue with contemporary science fiction film and media. This essay collection is intimately invested in the debates around the posthuman and the critical posthumanities within a feminist critical-theoretical framework. In this posthumanist light, science fiction as a genre allows for new imaginings of human-technological relations, while it can also be the site of a critique of human exceptionalism and essentialism. In this way, science fiction affords unique opportunities for the scholarly investigation of the relevance and relative applicability of specific posthumanist themes and questions in a particularly rich and wide-ranging popular cultural field of production. One of the reasons for this suitability is the genre's historically longstanding relationship with the critical investigation of gender, specifically the position and relative empowerment of women. The original analyses presented here pay close attention to audiovisual style (including game mechanics), facilitating the critical interrogation of the issues and questions around posthumanism. Where typically the mention of SF in the posthumanist context calls to mind a whole set of (often clichéd) tropes-the cyborg, technologically augmented bodies, AI subjectivities, etc.-this volume's thirteen chapters analyze specific examples of contemporary SF cinema that engage in meaningful ways with the burgeoning field of critical posthumanism, and that utilize such films to interrogate posthumanist and feminist as well as humanistic ideas.
Splatter Capital
Author: Mark Steven
Publisher: Watkins Media Limited
ISBN: 1910924865
Category : Political Science
Languages : en
Pages : 193
Book Description
Splatter Capital shows how a popular subgenre of cinematic horror has developed a uniquely sensitive perspective on the cycles of capitalism. It argues that the emphatically messy brand of horror mobilized in gore or "splatter" films is extremely responsive to the internal contradictions that threaten the future sustainability of capitalist accumulation. And, while responding to the prospect of that end, splatter promotes an extant truth: capitalist accumulation is and always has been a nightmare of systematized bloodshed. This book provides an account of that nightmare as told through a combination of economic history and filmic analysis. The story it tells will serve as a source of both theoretical and practical knowledge for surviving the horror movie we collectively inhabit.
Publisher: Watkins Media Limited
ISBN: 1910924865
Category : Political Science
Languages : en
Pages : 193
Book Description
Splatter Capital shows how a popular subgenre of cinematic horror has developed a uniquely sensitive perspective on the cycles of capitalism. It argues that the emphatically messy brand of horror mobilized in gore or "splatter" films is extremely responsive to the internal contradictions that threaten the future sustainability of capitalist accumulation. And, while responding to the prospect of that end, splatter promotes an extant truth: capitalist accumulation is and always has been a nightmare of systematized bloodshed. This book provides an account of that nightmare as told through a combination of economic history and filmic analysis. The story it tells will serve as a source of both theoretical and practical knowledge for surviving the horror movie we collectively inhabit.
The Art of Pure Cinema
Author: Bruce Isaacs
Publisher: Oxford University Press
ISBN: 0190889977
Category : Performing Arts
Languages : en
Pages : 273
Book Description
In a now-famous interview with François Truffaut in 1962, Alfred Hitchcock described his masterpiece Rear Window (1954) as "the purest expression of a cinematic idea." But what, precisely, did Hitchcock mean by pure cinema? Was pure cinema a function of mise en scène, or composition within the frame? Was it a function of montage, "of pieces of film assembled"? This notion of pure cinema has intrigued and perplexed critics, theorists, and filmmakers alike in the decades following this discussion. And even across his 40-year career, Hitchcock's own ideas about pure cinema remained mired in a lack of detail, clarity, and analytical precision. The Art of Pure Cinema is the first book-length study to examine the historical foundations and stylistic mechanics of pure cinema. Author Bruce Isaacs explores the potential of a philosophical and artistic approach most explicitly demonstrated by Hitchcock in his later films, beginning with Hitchcock's contact with the European avant-garde film movement in the mid-1920s. Tracing the evolution of a philosophy of pure cinema across Hitchcock's most experimental works - Rear Window, Vertigo, North by Northwest, Psycho, The Birds, Marnie, and Frenzy - Isaacs rereads these works in a new and vital context. In addition to this historical account, the book presents the first examination of pure cinema as an integrated stylistics of mise en scène, montage, and sound design. The films of so-called Hitchcockian imitators like Mario Bava, Dario Argento, and Brian De Palma are also examined in light of a provocative claim: that the art of pure cinema is only fully realized after Hitchcock.
Publisher: Oxford University Press
ISBN: 0190889977
Category : Performing Arts
Languages : en
Pages : 273
Book Description
In a now-famous interview with François Truffaut in 1962, Alfred Hitchcock described his masterpiece Rear Window (1954) as "the purest expression of a cinematic idea." But what, precisely, did Hitchcock mean by pure cinema? Was pure cinema a function of mise en scène, or composition within the frame? Was it a function of montage, "of pieces of film assembled"? This notion of pure cinema has intrigued and perplexed critics, theorists, and filmmakers alike in the decades following this discussion. And even across his 40-year career, Hitchcock's own ideas about pure cinema remained mired in a lack of detail, clarity, and analytical precision. The Art of Pure Cinema is the first book-length study to examine the historical foundations and stylistic mechanics of pure cinema. Author Bruce Isaacs explores the potential of a philosophical and artistic approach most explicitly demonstrated by Hitchcock in his later films, beginning with Hitchcock's contact with the European avant-garde film movement in the mid-1920s. Tracing the evolution of a philosophy of pure cinema across Hitchcock's most experimental works - Rear Window, Vertigo, North by Northwest, Psycho, The Birds, Marnie, and Frenzy - Isaacs rereads these works in a new and vital context. In addition to this historical account, the book presents the first examination of pure cinema as an integrated stylistics of mise en scène, montage, and sound design. The films of so-called Hitchcockian imitators like Mario Bava, Dario Argento, and Brian De Palma are also examined in light of a provocative claim: that the art of pure cinema is only fully realized after Hitchcock.
Revisionist Rape-Revenge
Author: Claire Henry
Publisher: Springer
ISBN: 1137413956
Category : Social Science
Languages : en
Pages : 224
Book Description
Considered a notorious subset of horror in the 1970s and 1980s, there has been a massive revitalization and diversification of rape-revenge in recent years. This book analyzes the politics, ethics, and affects at play in the filmic construction of rape and its responses.
Publisher: Springer
ISBN: 1137413956
Category : Social Science
Languages : en
Pages : 224
Book Description
Considered a notorious subset of horror in the 1970s and 1980s, there has been a massive revitalization and diversification of rape-revenge in recent years. This book analyzes the politics, ethics, and affects at play in the filmic construction of rape and its responses.
Violence | Perception | Video Games
Author: Federico Alvarez Igarzábal
Publisher: transcript Verlag
ISBN: 3839450519
Category : Social Science
Languages : en
Pages : 231
Book Description
This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.
Publisher: transcript Verlag
ISBN: 3839450519
Category : Social Science
Languages : en
Pages : 231
Book Description
This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.