Author: Amitabh Satyam
Publisher: Bloomsbury Publishing
ISBN: 9354352561
Category : Juvenile Nonfiction
Languages : en
Pages : 181
Book Description
We are losing sports culture due to the insistence on western sports such as tennis or cricket or golf that require expensive courts and equipment. Do you know atya-patya, lagori, gilli danda, nondi and kabaddi are infinitely exciting games, requiring little infrastructure or equipment? Do you know that a game that has nine chasers for just three runners? That Rugby is is similar but has a longer history to Yubi Lakpi known for thousands of years in India ? We have picked 15 fun games that schools and colleges can integrate into their sports class. Apartment complexes, dense neighbourhoods and sports clubs can use this book as a reference to play these games and organize events. Our games also connect us with our history and culture. With the onslaught of digital games, many children are becoming couch potatoes and socially inept. If you don't play sports because you don't have a tennis court or cricket grounds within your reach, then why not play right where you live and have ten times more fun! We want to see the neighbourhoods revived. Hungama in apartment complexes. School breaks to be loud with laughter and excitement.
The Games India Plays
Author: Amitabh Satyam
Publisher: Bloomsbury Publishing
ISBN: 9354352561
Category : Juvenile Nonfiction
Languages : en
Pages : 181
Book Description
We are losing sports culture due to the insistence on western sports such as tennis or cricket or golf that require expensive courts and equipment. Do you know atya-patya, lagori, gilli danda, nondi and kabaddi are infinitely exciting games, requiring little infrastructure or equipment? Do you know that a game that has nine chasers for just three runners? That Rugby is is similar but has a longer history to Yubi Lakpi known for thousands of years in India ? We have picked 15 fun games that schools and colleges can integrate into their sports class. Apartment complexes, dense neighbourhoods and sports clubs can use this book as a reference to play these games and organize events. Our games also connect us with our history and culture. With the onslaught of digital games, many children are becoming couch potatoes and socially inept. If you don't play sports because you don't have a tennis court or cricket grounds within your reach, then why not play right where you live and have ten times more fun! We want to see the neighbourhoods revived. Hungama in apartment complexes. School breaks to be loud with laughter and excitement.
Publisher: Bloomsbury Publishing
ISBN: 9354352561
Category : Juvenile Nonfiction
Languages : en
Pages : 181
Book Description
We are losing sports culture due to the insistence on western sports such as tennis or cricket or golf that require expensive courts and equipment. Do you know atya-patya, lagori, gilli danda, nondi and kabaddi are infinitely exciting games, requiring little infrastructure or equipment? Do you know that a game that has nine chasers for just three runners? That Rugby is is similar but has a longer history to Yubi Lakpi known for thousands of years in India ? We have picked 15 fun games that schools and colleges can integrate into their sports class. Apartment complexes, dense neighbourhoods and sports clubs can use this book as a reference to play these games and organize events. Our games also connect us with our history and culture. With the onslaught of digital games, many children are becoming couch potatoes and socially inept. If you don't play sports because you don't have a tennis court or cricket grounds within your reach, then why not play right where you live and have ten times more fun! We want to see the neighbourhoods revived. Hungama in apartment complexes. School breaks to be loud with laughter and excitement.
Games Indians Play
Author: V Raghunathan
Publisher: Penguin UK
ISBN: 8184750021
Category : Sports & Recreation
Languages : en
Pages : 181
Book Description
‘Raghunathan writes really well . . . there are rare instances where a reviewer thinks; I wish I could write like that. This is one of those rare instances’ —Bibek Debroy in Indian Express In a rare attempt to understand the Indianness of Indians—among the most intelligent people in the world; but also; to a dispassionate eye; perhaps the most baffling—V. Raghunathan uses the props of game theory and behavioural economics to provide an insight into the difficult conundrum of why we are the way we are. He puts under the scanner our attitudes towards rationality and irrationality; selflessness and selfishness; competition and cooperation; and collaboration and deception. Drawing examples from the way we behave in day-to-day situations; Games Indians Play tries to show how in the long run each one of us—whether businessmen; politicians; bureaucrats; or just plain us—stand to profit more if we were to assume a little self-regulation; give fairness a chance and strive to cooperate and collaborate a little more even if self-interest were to be our main driving force.
Publisher: Penguin UK
ISBN: 8184750021
Category : Sports & Recreation
Languages : en
Pages : 181
Book Description
‘Raghunathan writes really well . . . there are rare instances where a reviewer thinks; I wish I could write like that. This is one of those rare instances’ —Bibek Debroy in Indian Express In a rare attempt to understand the Indianness of Indians—among the most intelligent people in the world; but also; to a dispassionate eye; perhaps the most baffling—V. Raghunathan uses the props of game theory and behavioural economics to provide an insight into the difficult conundrum of why we are the way we are. He puts under the scanner our attitudes towards rationality and irrationality; selflessness and selfishness; competition and cooperation; and collaboration and deception. Drawing examples from the way we behave in day-to-day situations; Games Indians Play tries to show how in the long run each one of us—whether businessmen; politicians; bureaucrats; or just plain us—stand to profit more if we were to assume a little self-regulation; give fairness a chance and strive to cooperate and collaborate a little more even if self-interest were to be our main driving force.
Nation at Play
Author: Ronojoy Sen
Publisher: Columbia University Press
ISBN: 0231539932
Category : History
Languages : en
Pages : 397
Book Description
Reaching as far back as ancient times, Ronojoy Sen pairs a novel history of India's engagement with sport and a probing analysis of its cultural and political development under monarchy and colonialism, and as an independent nation. Some sports that originated in India have fallen out of favor, while others, such as cricket, have been adopted and made wholly India's own. Sen's innovative project casts sport less as a natural expression of human competition than as an instructive practice reflecting a unique play with power, morality, aesthetics, identity, and money. Sen follows the transformation of sport from an elite, kingly pastime to a national obsession tied to colonialism, nationalism, and free market liberalization. He pays special attention to two modern phenomena: the dominance of cricket in the Indian consciousness and the chronic failure of a billion-strong nation to compete successfully in international sporting competitions, such as the Olympics. Innovatively incorporating examples from popular media and other unconventional sources, Sen not only captures the political nature of sport in India but also reveals the patterns of patronage, clientage, and institutionalization that have bound this diverse nation together for centuries.
Publisher: Columbia University Press
ISBN: 0231539932
Category : History
Languages : en
Pages : 397
Book Description
Reaching as far back as ancient times, Ronojoy Sen pairs a novel history of India's engagement with sport and a probing analysis of its cultural and political development under monarchy and colonialism, and as an independent nation. Some sports that originated in India have fallen out of favor, while others, such as cricket, have been adopted and made wholly India's own. Sen's innovative project casts sport less as a natural expression of human competition than as an instructive practice reflecting a unique play with power, morality, aesthetics, identity, and money. Sen follows the transformation of sport from an elite, kingly pastime to a national obsession tied to colonialism, nationalism, and free market liberalization. He pays special attention to two modern phenomena: the dominance of cricket in the Indian consciousness and the chronic failure of a billion-strong nation to compete successfully in international sporting competitions, such as the Olympics. Innovatively incorporating examples from popular media and other unconventional sources, Sen not only captures the political nature of sport in India but also reveals the patterns of patronage, clientage, and institutionalization that have bound this diverse nation together for centuries.
Gaming Culture(s) in India
Author: Aditya Deshbandhu
Publisher: Taylor & Francis
ISBN: 1000082261
Category : Games & Activities
Languages : en
Pages : 200
Book Description
This volume critically analyzes the multiple lives of the "gamer" in India. It explores the "everyday" of the gaming life from the player’s perspective, not just to understand how the games are consumed but also to analyze how the gamer influences the products’ many (virtual) lives. Using an intensive ethnographic approach and in-depth interviews, this volume situates the practice of gaming under a broader umbrella of digital leisure activities and foregrounds the proliferation of gaming as a new media form and cultural artifact; critically questions the term gamer and the many debates surrounding the gamer tag to expand on how the gaming identity is constructed and expressed; details participants’ gaming habits, practices and contexts from a cultural perspective and analyzes the participants’ responses to emerging industry trends, reflections on playing practices and their relationships to friends, communities and networks in gaming spaces; and examines the offline and online spaces of gaming as sites of contestation between developers of games and the players. A holistic study covering one of the largest video game bases in the world, this volume will be of great interest to scholars and researchers of cultural studies, media and communication studies and science and technology studies, as well as be of great appeal to the general reader.
Publisher: Taylor & Francis
ISBN: 1000082261
Category : Games & Activities
Languages : en
Pages : 200
Book Description
This volume critically analyzes the multiple lives of the "gamer" in India. It explores the "everyday" of the gaming life from the player’s perspective, not just to understand how the games are consumed but also to analyze how the gamer influences the products’ many (virtual) lives. Using an intensive ethnographic approach and in-depth interviews, this volume situates the practice of gaming under a broader umbrella of digital leisure activities and foregrounds the proliferation of gaming as a new media form and cultural artifact; critically questions the term gamer and the many debates surrounding the gamer tag to expand on how the gaming identity is constructed and expressed; details participants’ gaming habits, practices and contexts from a cultural perspective and analyzes the participants’ responses to emerging industry trends, reflections on playing practices and their relationships to friends, communities and networks in gaming spaces; and examines the offline and online spaces of gaming as sites of contestation between developers of games and the players. A holistic study covering one of the largest video game bases in the world, this volume will be of great interest to scholars and researchers of cultural studies, media and communication studies and science and technology studies, as well as be of great appeal to the general reader.
Video Games and Storytelling
Author: Souvik Mukherjee
Publisher: Springer
ISBN: 1137525053
Category : Social Science
Languages : en
Pages : 327
Book Description
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
Publisher: Springer
ISBN: 1137525053
Category : Social Science
Languages : en
Pages : 327
Book Description
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
The Golden Rule and the Games People Play
Author: Rami Shapiro
Publisher: SkyLight Paths Publishing
ISBN: 1594735980
Category : Self-Help
Languages : en
Pages : 162
Book Description
This philosophical game changer looks critically at the Golden Rule in the context of game theory to see where it works and where it doesn’t, when it is applicable and when it isn’t. It shows you why knowing the difference can offer you a powerful way to transform your life from one driven by fear to one driven by love.
Publisher: SkyLight Paths Publishing
ISBN: 1594735980
Category : Self-Help
Languages : en
Pages : 162
Book Description
This philosophical game changer looks critically at the Golden Rule in the context of game theory to see where it works and where it doesn’t, when it is applicable and when it isn’t. It shows you why knowing the difference can offer you a powerful way to transform your life from one driven by fear to one driven by love.
Encyclopedia of Play in Today's Society
Author: Rodney P. Carlisle
Publisher: SAGE
ISBN: 1412966701
Category : Crafts & Hobbies
Languages : en
Pages : 1033
Book Description
Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.
Publisher: SAGE
ISBN: 1412966701
Category : Crafts & Hobbies
Languages : en
Pages : 1033
Book Description
Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
The Art of Play
Author: Andrew Topsfield
Publisher:
ISBN: 9788150267696
Category :
Languages : en
Pages : 0
Book Description
A lavishly illustrated survey of the games of India, many of which are popular today.
Publisher:
ISBN: 9788150267696
Category :
Languages : en
Pages : 0
Book Description
A lavishly illustrated survey of the games of India, many of which are popular today.
Religions in Play
Author: Philippe Bornet
Publisher: Theologischer Verlag Zürich
ISBN: 3290220109
Category : Religion
Languages : en
Pages : 354
Book Description
Often dismissed as "not serious", the notion of play has nevertheless been at the centre of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can be retained of those theories for the contemporary study of religions? Can a study of "play" or "game" bring new perspectives for the study of religions? The book deals with the history of games and their relation to religions, the links between divination and games, the relations between sport and ritual, the pedagogical functions of games in religious education, and the interaction between games, media and religions. Richly illustrated, the book contributes to the study of religions, to ritual, game and media studies, and addresses an academic as well as a general public. Philippe Bornet, Dr. Phil., born in 1977, is Lecturer in the Study of Religion at the Faculty of Lettres of the University of Lausanne, with focus on the history of interrelations between India and Europe. Maya Burger is Professor of Indian Studies and History of Religions at the Faculty of Arts of the University of Lausanne, Department of South Asian Languages and Civilizations.
Publisher: Theologischer Verlag Zürich
ISBN: 3290220109
Category : Religion
Languages : en
Pages : 354
Book Description
Often dismissed as "not serious", the notion of play has nevertheless been at the centre of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can be retained of those theories for the contemporary study of religions? Can a study of "play" or "game" bring new perspectives for the study of religions? The book deals with the history of games and their relation to religions, the links between divination and games, the relations between sport and ritual, the pedagogical functions of games in religious education, and the interaction between games, media and religions. Richly illustrated, the book contributes to the study of religions, to ritual, game and media studies, and addresses an academic as well as a general public. Philippe Bornet, Dr. Phil., born in 1977, is Lecturer in the Study of Religion at the Faculty of Lettres of the University of Lausanne, with focus on the history of interrelations between India and Europe. Maya Burger is Professor of Indian Studies and History of Religions at the Faculty of Arts of the University of Lausanne, Department of South Asian Languages and Civilizations.