Author: Ernest Bramah
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 32
Book Description
The Game Played in the Dark by Ernest Bramah is a detective suspense novel following Inspector Beedle and his many mystifying cases. Excerpt: "'It's a funny thing, sir,' said Inspector Beedel, regarding Mr. Carrados with the pensive respect that he always extended towards the blind amateur, 'it's a funny thing, but nothing seems to go on abroad now but what you'll find some trace of it here in London if you take the trouble to look.' 'In the right quarter,' contributed Carrados."
The Game Played in the Dark
Author: Ernest Bramah
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 32
Book Description
The Game Played in the Dark by Ernest Bramah is a detective suspense novel following Inspector Beedle and his many mystifying cases. Excerpt: "'It's a funny thing, sir,' said Inspector Beedel, regarding Mr. Carrados with the pensive respect that he always extended towards the blind amateur, 'it's a funny thing, but nothing seems to go on abroad now but what you'll find some trace of it here in London if you take the trouble to look.' 'In the right quarter,' contributed Carrados."
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 32
Book Description
The Game Played in the Dark by Ernest Bramah is a detective suspense novel following Inspector Beedle and his many mystifying cases. Excerpt: "'It's a funny thing, sir,' said Inspector Beedel, regarding Mr. Carrados with the pensive respect that he always extended towards the blind amateur, 'it's a funny thing, but nothing seems to go on abroad now but what you'll find some trace of it here in London if you take the trouble to look.' 'In the right quarter,' contributed Carrados."
The Dark Side of Game Play
Author: Torill Elvira Mortensen
Publisher: Routledge
ISBN: 131757446X
Category : Social Science
Languages : en
Pages : 280
Book Description
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
Publisher: Routledge
ISBN: 131757446X
Category : Social Science
Languages : en
Pages : 280
Book Description
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
The Game in the Dark
Author: Hervé Tullet
Publisher: Phaidon Press
ISBN: 9780714864853
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
In the dark, a rocket is taken on a journey to the moon.
Publisher: Phaidon Press
ISBN: 9780714864853
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
In the dark, a rocket is taken on a journey to the moon.
The Dark Side of the Game
Author: Tim Green
Publisher: Grand Central Publishing
ISBN: 0446551007
Category : Sports & Recreation
Languages : en
Pages : 188
Book Description
In this book, 8-year veteran of the NFL Tim Green reveals for the first time the scandals, the horrors, the abuses and also the wonders of playing football
Publisher: Grand Central Publishing
ISBN: 0446551007
Category : Sports & Recreation
Languages : en
Pages : 188
Book Description
In this book, 8-year veteran of the NFL Tim Green reveals for the first time the scandals, the horrors, the abuses and also the wonders of playing football
Dangerous Games to Play in the Dark
Author: Lucia Peters
Publisher: Chronicle Books
ISBN: 1452179905
Category : Body, Mind & Spirit
Languages : en
Pages : 202
Book Description
What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.
Publisher: Chronicle Books
ISBN: 1452179905
Category : Body, Mind & Spirit
Languages : en
Pages : 202
Book Description
What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.
Those Dark Places
Author: Jonathan Hicks
Publisher: Lulu.com
ISBN: 1847536697
Category : Fiction
Languages : en
Pages : 190
Book Description
Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence
Publisher: Lulu.com
ISBN: 1847536697
Category : Fiction
Languages : en
Pages : 190
Book Description
Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence
Playing in the Dark
Author: Toni Morrison
Publisher: Vintage
ISBN: 0307388638
Category : Literary Criticism
Languages : en
Pages : 86
Book Description
An immensely persuasive work of literary criticism that opens a new chapter in the American dialogue on race—and promises to change the way we read American literature—from the acclaimed Nobel Prize winner Morrison shows how much the themes of freedom and individualism, manhood and innocence, depended on the existence of a black population that was manifestly unfree--and that came to serve white authors as embodiments of their own fears and desires. According to the Chicago Tribune, Morrison "reimagines and remaps the possibility of America." Her brilliant discussions of the "Africanist" presence in the fiction of Poe, Melville, Cather, and Hemingway leads to a dramatic reappraisal of the essential characteristics of our literary tradition. Written with the artistic vision that has earned the Nobel Prize-winning author a pre-eminent place in modern letters, Playing in the Dark is an invaluable read for avid Morrison admirers as well as students, critics, and scholars of American literature.
Publisher: Vintage
ISBN: 0307388638
Category : Literary Criticism
Languages : en
Pages : 86
Book Description
An immensely persuasive work of literary criticism that opens a new chapter in the American dialogue on race—and promises to change the way we read American literature—from the acclaimed Nobel Prize winner Morrison shows how much the themes of freedom and individualism, manhood and innocence, depended on the existence of a black population that was manifestly unfree--and that came to serve white authors as embodiments of their own fears and desires. According to the Chicago Tribune, Morrison "reimagines and remaps the possibility of America." Her brilliant discussions of the "Africanist" presence in the fiction of Poe, Melville, Cather, and Hemingway leads to a dramatic reappraisal of the essential characteristics of our literary tradition. Written with the artistic vision that has earned the Nobel Prize-winning author a pre-eminent place in modern letters, Playing in the Dark is an invaluable read for avid Morrison admirers as well as students, critics, and scholars of American literature.
Alone in the Dark
Author: Peter Rudin-Burgess
Publisher:
ISBN: 9781716079863
Category :
Languages : en
Pages : 26
Book Description
Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these rules unique is that they stay as close as possible to the core Blades mechanics so you don't have to 'stop playing blades' to use the GM Emulator and then have to get back into character. If you have played Blades in the Dark then you can use these rules. If you are familiar with using Fortune rolls then you will instantly recognise and understand the logic behind this supplement. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules.
Publisher:
ISBN: 9781716079863
Category :
Languages : en
Pages : 26
Book Description
Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these rules unique is that they stay as close as possible to the core Blades mechanics so you don't have to 'stop playing blades' to use the GM Emulator and then have to get back into character. If you have played Blades in the Dark then you can use these rules. If you are familiar with using Fortune rolls then you will instantly recognise and understand the logic behind this supplement. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules.
The Game of Light
Author: Hervé Tullet
Publisher: Phaidon Incorporated Limited
ISBN: 9780714861890
Category : Juvenile Nonfiction
Languages : en
Pages : 14
Book Description
Young readers can cast different shapes on a wall using a flashlight and this book with cut-outs on each page. On board pages.
Publisher: Phaidon Incorporated Limited
ISBN: 9780714861890
Category : Juvenile Nonfiction
Languages : en
Pages : 14
Book Description
Young readers can cast different shapes on a wall using a flashlight and this book with cut-outs on each page. On board pages.
The Dark Game
Author: Paul B. Janeczko
Publisher: Candlewick Press
ISBN: 0763662097
Category : Young Adult Nonfiction
Languages : en
Pages : 246
Book Description
"A wealth of information in an engaging package." — Kirkus Reviews Ever since George Washington used them to help topple the British, spies and their networks have helped and hurt America at key moments in history. In this fascinating collection, Paul B. Janeczko probes examples from clothesline codes to surveillance satellites and cyber espionage. Colorful personalities, daring missions, the feats of the loyal, and the damage of traitors are interspersed with a look at the technological advances that continue to change the rules of gathering intelligence. Back matter includes source notes and a bibliography.
Publisher: Candlewick Press
ISBN: 0763662097
Category : Young Adult Nonfiction
Languages : en
Pages : 246
Book Description
"A wealth of information in an engaging package." — Kirkus Reviews Ever since George Washington used them to help topple the British, spies and their networks have helped and hurt America at key moments in history. In this fascinating collection, Paul B. Janeczko probes examples from clothesline codes to surveillance satellites and cyber espionage. Colorful personalities, daring missions, the feats of the loyal, and the damage of traitors are interspersed with a look at the technological advances that continue to change the rules of gathering intelligence. Back matter includes source notes and a bibliography.