Author: Marion Knaths
Publisher: eBook Berlin Verlag
ISBN: 3827080398
Category : Self-Help
Languages : en
Pages : 126
Book Description
The organizational structures prevailing in companies are still strongly influenced by men. How to behave successfully as a woman in this environment without having to bend over backwards is described by renowned leadership trainer Marion Knaths. Having been a senior executive in a corporate group herself, she passes on her many years of experience with esprit and verve, using many examples from everyday working life. Always with a sense of humor and always with the aim of increasing women's influence on the rules of the game.
The Game of Power!
Author: Marion Knaths
Publisher: eBook Berlin Verlag
ISBN: 3827080398
Category : Self-Help
Languages : en
Pages : 126
Book Description
The organizational structures prevailing in companies are still strongly influenced by men. How to behave successfully as a woman in this environment without having to bend over backwards is described by renowned leadership trainer Marion Knaths. Having been a senior executive in a corporate group herself, she passes on her many years of experience with esprit and verve, using many examples from everyday working life. Always with a sense of humor and always with the aim of increasing women's influence on the rules of the game.
Publisher: eBook Berlin Verlag
ISBN: 3827080398
Category : Self-Help
Languages : en
Pages : 126
Book Description
The organizational structures prevailing in companies are still strongly influenced by men. How to behave successfully as a woman in this environment without having to bend over backwards is described by renowned leadership trainer Marion Knaths. Having been a senior executive in a corporate group herself, she passes on her many years of experience with esprit and verve, using many examples from everyday working life. Always with a sense of humor and always with the aim of increasing women's influence on the rules of the game.
Power Game
Author: Hedrick Smith
Publisher: Ballantine Books
ISBN: 030782957X
Category : History
Languages : en
Pages : 817
Book Description
Washington, D.C. The one city that affects all our lives. The one city where the game has only one name: Power. Hedrick Smith, the Pulitzer Prize-winning ex-Washington bureau chief of The New York Times, takes us inside the beltway to show who wields the most power—and for what ends. The Power Game explains how some members of Congress have built personal fortunes on PAC money, how Michael Deaver was just the tip of the influence-peddling iceberg, how “dissidents” in the Pentagon work to keep the generals honest, how insiders and “leakers” use the Times and The Washington Post and their personal bulletin boards. Congressional staffers more powerful than their bosses, media advisors more powerful than the media, money that not only talks but intimidated and threatens. That’s Washington. That’s The Power Game. Praise for Power Game “The Power Game may be the most sweeping and in many ways the most impressive portrait of the culture of the federal government to appear in a single work in many decades. . . . Knowledgeable and informative.”—The New York Times Book Review “There are oodles of good yarns in this book about the nature of power and the eccentricities that accompany it. . . . Delightfully fresh . . . [Hedrick] Smith is a superb writer.”—The Washington Post “Not only the inside stuff, but the insightful stuff—an original view of the power playing.”—William Safire
Publisher: Ballantine Books
ISBN: 030782957X
Category : History
Languages : en
Pages : 817
Book Description
Washington, D.C. The one city that affects all our lives. The one city where the game has only one name: Power. Hedrick Smith, the Pulitzer Prize-winning ex-Washington bureau chief of The New York Times, takes us inside the beltway to show who wields the most power—and for what ends. The Power Game explains how some members of Congress have built personal fortunes on PAC money, how Michael Deaver was just the tip of the influence-peddling iceberg, how “dissidents” in the Pentagon work to keep the generals honest, how insiders and “leakers” use the Times and The Washington Post and their personal bulletin boards. Congressional staffers more powerful than their bosses, media advisors more powerful than the media, money that not only talks but intimidated and threatens. That’s Washington. That’s The Power Game. Praise for Power Game “The Power Game may be the most sweeping and in many ways the most impressive portrait of the culture of the federal government to appear in a single work in many decades. . . . Knowledgeable and informative.”—The New York Times Book Review “There are oodles of good yarns in this book about the nature of power and the eccentricities that accompany it. . . . Delightfully fresh . . . [Hedrick] Smith is a superb writer.”—The Washington Post “Not only the inside stuff, but the insightful stuff—an original view of the power playing.”—William Safire
Power Games
Author: Jules Boykoff
Publisher: Verso Books
ISBN: 1784780731
Category : Sports & Recreation
Languages : en
Pages : 392
Book Description
A timely, no-holds barred, critical political history of the modern Olympic Games The Olympics have a checkered, sometimes scandalous, political history. Jules Boykoff, a former US Olympic team member, takes readers from the event’s nineteenth-century origins, through the Games’ flirtation with Fascism, and into the contemporary era of corporate control. Along the way he recounts vibrant alt-Olympic movements, such as the Workers’ Games and Women’s Games of the 1920s and 1930s as well as athlete-activists and political movements that stood up to challenge the Olympic machine.
Publisher: Verso Books
ISBN: 1784780731
Category : Sports & Recreation
Languages : en
Pages : 392
Book Description
A timely, no-holds barred, critical political history of the modern Olympic Games The Olympics have a checkered, sometimes scandalous, political history. Jules Boykoff, a former US Olympic team member, takes readers from the event’s nineteenth-century origins, through the Games’ flirtation with Fascism, and into the contemporary era of corporate control. Along the way he recounts vibrant alt-Olympic movements, such as the Workers’ Games and Women’s Games of the 1920s and 1930s as well as athlete-activists and political movements that stood up to challenge the Olympic machine.
The 48 Laws of Power
Author: Robert Greene
Publisher: Penguin
ISBN: 0670881465
Category : Self-Help
Languages : en
Pages : 481
Book Description
Amoral, cunning, ruthless, and instructive, this multi-million-copy New York Times bestseller is the definitive manual for anyone interested in gaining, observing, or defending against ultimate control – from the author of The Laws of Human Nature. In the book that People magazine proclaimed “beguiling” and “fascinating,” Robert Greene and Joost Elffers have distilled three thousand years of the history of power into 48 essential laws by drawing from the philosophies of Machiavelli, Sun Tzu, and Carl Von Clausewitz and also from the lives of figures ranging from Henry Kissinger to P.T. Barnum. Some laws teach the need for prudence (“Law 1: Never Outshine the Master”), others teach the value of confidence (“Law 28: Enter Action with Boldness”), and many recommend absolute self-preservation (“Law 15: Crush Your Enemy Totally”). Every law, though, has one thing in common: an interest in total domination. In a bold and arresting two-color package, The 48 Laws of Power is ideal whether your aim is conquest, self-defense, or simply to understand the rules of the game.
Publisher: Penguin
ISBN: 0670881465
Category : Self-Help
Languages : en
Pages : 481
Book Description
Amoral, cunning, ruthless, and instructive, this multi-million-copy New York Times bestseller is the definitive manual for anyone interested in gaining, observing, or defending against ultimate control – from the author of The Laws of Human Nature. In the book that People magazine proclaimed “beguiling” and “fascinating,” Robert Greene and Joost Elffers have distilled three thousand years of the history of power into 48 essential laws by drawing from the philosophies of Machiavelli, Sun Tzu, and Carl Von Clausewitz and also from the lives of figures ranging from Henry Kissinger to P.T. Barnum. Some laws teach the need for prudence (“Law 1: Never Outshine the Master”), others teach the value of confidence (“Law 28: Enter Action with Boldness”), and many recommend absolute self-preservation (“Law 15: Crush Your Enemy Totally”). Every law, though, has one thing in common: an interest in total domination. In a bold and arresting two-color package, The 48 Laws of Power is ideal whether your aim is conquest, self-defense, or simply to understand the rules of the game.
Power
Author: Michael F. Broom
Publisher: Human Resource Development Press
ISBN:
Category : Business & Economics
Languages : en
Pages : 196
Book Description
Publisher: Human Resource Development Press
ISBN:
Category : Business & Economics
Languages : en
Pages : 196
Book Description
The International Game of Power
Author: Peter Bernholz
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110859742
Category : Law
Languages : en
Pages : 228
Book Description
I. Human Artifacts, Social ¡Dilemma and the International System -- 1. The International System as a Human Artifact -- 2. States and the International System as a Response to the Social Dilemma and as a Means of Exploitation and Oppression -- 3. Nature of International Actors, of International Aims and Issues -- II. International Political Systems -- 1. Basic Laws of the International Political System -- 2. The Multipolar International System -- 3. Balance of Power Systems -- 4. Factors Causing the Breakdown of Balance of Power Systems -- 5. Factors Causing the End of the European Balance of Power System -- 6. The Bilateral Power System (Bipolar System) -- 7. The Universal Empire -- III. Factors Determining the Power of States -- 1. Military Power -- 2. Geographical Situation, Size and Population -- 3. Education, Science, Economic and Technological Development -- 4. Social and Political Organization -- IV. Aims of International Politics -- 1. Limited Aims: The Nation State -- 2. Expansionist Aims: The Nation State and Economic Interests -- 3. Economic Relations between State and Non-State Actors -- 4. Holy and Unholy Imperialism -- 5. The Aims of Universal States -- V. The Means of Foreign Policy -- 1. Economic Pressure and Warfare -- 2. Infiltration, Internal Destruction and Terrorism -- 3. Ideology and Religion -- 4. Guerilla War -- 5. Diplomacy -- VI. Contradictions and Dilemmas of International Politics -- 1. The Armaments Race -- 2. The Preservation of Knowledge and the Continuity of Foreign Policy -- 3. The Dilemma between External and Internal Policies -- 4. International Disorder, International Law and Morality -- VII. The Present World System -- 1. The Bipolar Post-War System -- 2. Possible Future Developments of the Present International System -- 3. What Kind of World do we Want? -- 4. Can we Move Towards an Improbable Future?
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110859742
Category : Law
Languages : en
Pages : 228
Book Description
I. Human Artifacts, Social ¡Dilemma and the International System -- 1. The International System as a Human Artifact -- 2. States and the International System as a Response to the Social Dilemma and as a Means of Exploitation and Oppression -- 3. Nature of International Actors, of International Aims and Issues -- II. International Political Systems -- 1. Basic Laws of the International Political System -- 2. The Multipolar International System -- 3. Balance of Power Systems -- 4. Factors Causing the Breakdown of Balance of Power Systems -- 5. Factors Causing the End of the European Balance of Power System -- 6. The Bilateral Power System (Bipolar System) -- 7. The Universal Empire -- III. Factors Determining the Power of States -- 1. Military Power -- 2. Geographical Situation, Size and Population -- 3. Education, Science, Economic and Technological Development -- 4. Social and Political Organization -- IV. Aims of International Politics -- 1. Limited Aims: The Nation State -- 2. Expansionist Aims: The Nation State and Economic Interests -- 3. Economic Relations between State and Non-State Actors -- 4. Holy and Unholy Imperialism -- 5. The Aims of Universal States -- V. The Means of Foreign Policy -- 1. Economic Pressure and Warfare -- 2. Infiltration, Internal Destruction and Terrorism -- 3. Ideology and Religion -- 4. Guerilla War -- 5. Diplomacy -- VI. Contradictions and Dilemmas of International Politics -- 1. The Armaments Race -- 2. The Preservation of Knowledge and the Continuity of Foreign Policy -- 3. The Dilemma between External and Internal Policies -- 4. International Disorder, International Law and Morality -- VII. The Present World System -- 1. The Bipolar Post-War System -- 2. Possible Future Developments of the Present International System -- 3. What Kind of World do we Want? -- 4. Can we Move Towards an Improbable Future?
Game Work
Author: Ken S. McAllister
Publisher: University of Alabama Press
ISBN: 0817314180
Category : Computers
Languages : en
Pages : 250
Book Description
Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.
Publisher: University of Alabama Press
ISBN: 0817314180
Category : Computers
Languages : en
Pages : 250
Book Description
Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.
Balance of Power
Author: Chris Crawford
Publisher: Microscope Publications Limited
ISBN: 9780914845973
Category : Computers
Languages : en
Pages : 306
Book Description
Publisher: Microscope Publications Limited
ISBN: 9780914845973
Category : Computers
Languages : en
Pages : 306
Book Description
The Player's Power to Change the Game
Author: Anne-Marie Schleiner
Publisher: Amsterdam University Press
ISBN: 9048525640
Category : Art
Languages : en
Pages : 163
Book Description
In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.
Publisher: Amsterdam University Press
ISBN: 9048525640
Category : Art
Languages : en
Pages : 163
Book Description
In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.
The Power Game
Author: Joseph S. Nye, Jr.
Publisher: PublicAffairs
ISBN: 9781586484200
Category : Fiction
Languages : en
Pages : 256
Book Description
Peter Cutler is a respected Princeton professor living a quiet academic life when an old college friend makes him an offer he can't refuse: The position of foreign policy adviser for Democratic presidential candidate Wayne Kent. Cutler takes the job and eagerly jumps into the political fray. When Kent wins the election, Cutler's thrilled to find himself Under Secretary of State. But he soon discovers that the power politics of Washington are a far cry from the comforts of university life. In order to survive, he must participate in a ruthless tug-of-war in which everyone struggles to promote his own agenda. As Cutler becomes increasingly absorbed in the underhanded tactics of bureaucratic survival and the charms of an old girlfriend working in the Pentagon, his initial foreign policy goals recede into the background. Ultimately, the allure and hypocrisy of political life cause him to alienate everyone he cares about—and to make one life-altering political miscalculation.
Publisher: PublicAffairs
ISBN: 9781586484200
Category : Fiction
Languages : en
Pages : 256
Book Description
Peter Cutler is a respected Princeton professor living a quiet academic life when an old college friend makes him an offer he can't refuse: The position of foreign policy adviser for Democratic presidential candidate Wayne Kent. Cutler takes the job and eagerly jumps into the political fray. When Kent wins the election, Cutler's thrilled to find himself Under Secretary of State. But he soon discovers that the power politics of Washington are a far cry from the comforts of university life. In order to survive, he must participate in a ruthless tug-of-war in which everyone struggles to promote his own agenda. As Cutler becomes increasingly absorbed in the underhanded tactics of bureaucratic survival and the charms of an old girlfriend working in the Pentagon, his initial foreign policy goals recede into the background. Ultimately, the allure and hypocrisy of political life cause him to alienate everyone he cares about—and to make one life-altering political miscalculation.