The Game Jam Survival Guide

The Game Jam Survival Guide PDF Author: Christer Kaitila
Publisher: Packt Pub Limited
ISBN: 9781849692502
Category : Computers
Languages : en
Pages : 114

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Book Description
The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.

The Game Jam Survival Guide

The Game Jam Survival Guide PDF Author: Christer Kaitila
Publisher: Packt Pub Limited
ISBN: 9781849692502
Category : Computers
Languages : en
Pages : 114

Get Book Here

Book Description
The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.

Gamers' Survival Guide

Gamers' Survival Guide PDF Author: DK
Publisher: Penguin
ISBN: 1465472029
Category : Humor
Languages : en
Pages : 63

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Book Description
Full of fun fitness and lifestyle tips, this humorous guide will also give genuine advice to improve your gaming experience. Find advice on how to engage maximum comfort levels for a perfect day of gaming; one-handed snacks that won't get your console greasy; and exercises to improve your dexterity and hand-eye coordination. Unwind with some gaming-friendly yoga poses, and read a brief history of video games. From cosplay and consoles to eSports and gaming communities, Gamers' Survival Guide will tell you everything you need to know to gamify your life!

Game Jams – History, Technology, and Organisation

Game Jams – History, Technology, and Organisation PDF Author: Allan Fowler
Publisher: Springer Nature
ISBN: 3031151879
Category : Education
Languages : en
Pages : 136

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Book Description
This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.

The Unofficial Hunger Games Wilderness Survival Guide

The Unofficial Hunger Games Wilderness Survival Guide PDF Author: Creek Stewart
Publisher: Penguin
ISBN: 1440328633
Category : Sports & Recreation
Languages : en
Pages : 192

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Book Description
Put the Odds in Your Favor! Train like a Tribute before you enter the Arena using this wilderness survival guide--you don't have to live in Panem to put these survival skills to use. Experience the adventure of life in District 12 by learning and practicing the survival skills used by Katniss, Peeta, Gale and their friends. Some of the survival skills you'll learn: • Building temporary shelters to protect from rain, cold, wind and sun. • Finding and purifying water--even when there are no streams or lakes nearby. • Building and using fire for cooking, signaling, warmth and making tools. • Identifying and cooking wild edible plants. • Building Gale's famous twitch-up snares. • Peeta's camouflage techniques. • Katniss's hunting and stalking skills. • Making your own survival bow and arrows and other tools. • The materials you need to create a forage bag like Katniss's. • Survival first aid. • Navigation tips and tricks for travel, rescue and evasion. Detailed photos and step-by-step instructions will help you master each skill. The real-life skills found in The Unofficial Hunger Games Wilderness Survival Guide will help you in any wilderness or disaster survival situation. Start your training today.

Adobe Edge Quickstart Guide

Adobe Edge Quickstart Guide PDF Author: Joseph Labrecque
Publisher: Packt Publishing Ltd
ISBN: 1849693315
Category : Computers
Languages : en
Pages : 174

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Book Description
Adobe Edge Quickstart Guide is a practical guide on creating engaging content for the Web with Adobe's newest HTML5 tool. By taking a chapter-by-chapter look at each major aspect of Adobe Edge, the book lets you digest the available features in small, easily understandable chunks, allowing you to start using Adobe Edge for your web design needs immediately. If you are interested in creating engaging motion and interactive compositions using web standards with professional tooling, then this book is for you. Those with a background in Flash Professional wanting to get started quickly with Adobe Edge will also find this book useful.

Beginning Java Game Development with LibGDX

Beginning Java Game Development with LibGDX PDF Author: LEE STEMKOSKI
Publisher: Apress
ISBN: 1484215001
Category : Computers
Languages : en
Pages : 284

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Book Description
Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.

Game Development with Construct 2

Game Development with Construct 2 PDF Author: LEE STEMKOSKI
Publisher: Apress
ISBN: 1484227840
Category : Computers
Languages : en
Pages : 248

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Book Description
Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)

Level Up!

Level Up! PDF Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515

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Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Camping & Survival

Camping & Survival PDF Author: Paul Tawrell
Publisher:
ISBN: 9780974082059
Category : Camping
Languages : en
Pages : 0

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Book Description
Aim of this book is to entertainn its readers, to alert readers to the potential dangers and emergencies that might occur in the wilderness and how to avoid them. This knowledge might help a person survive or avoid a difficult situation.

Software Engineering Perspectives in Computer Game Development

Software Engineering Perspectives in Computer Game Development PDF Author: Kendra M. L. Cooper
Publisher: CRC Press
ISBN: 1351382349
Category : Computers
Languages : en
Pages : 302

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Book Description
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives