Author: Felix Reer
Publisher: Frontiers Media SA
ISBN: 2832543367
Category : Science
Languages : en
Pages : 199
Book Description
The dark and the light side of gaming
Author: Felix Reer
Publisher: Frontiers Media SA
ISBN: 2832543367
Category : Science
Languages : en
Pages : 199
Book Description
Publisher: Frontiers Media SA
ISBN: 2832543367
Category : Science
Languages : en
Pages : 199
Book Description
Star Wars Revised Rulebook
Author: Bill Slavicsek
Publisher:
ISBN: 9780786928767
Category : Handbooks, manuals, etc
Languages : en
Pages : 0
Book Description
Containing all the rules needed to play the popular Star Wars Roleplaying Game, this rulebook has been updated and expanded to include changes based on customer feedback and all-new "Star Wars: Attack of the Clones" material.
Publisher:
ISBN: 9780786928767
Category : Handbooks, manuals, etc
Languages : en
Pages : 0
Book Description
Containing all the rules needed to play the popular Star Wars Roleplaying Game, this rulebook has been updated and expanded to include changes based on customer feedback and all-new "Star Wars: Attack of the Clones" material.
The Dark Side Sourcebook
Author: Bill Slavicsek
Publisher:
ISBN: 9780786918492
Category : Fantasy games
Languages : en
Pages : 0
Book Description
In this essential rule book, roleplaying gamers will discover histories of the Sith and other dark side sects, key descriptions of infamous dark side villains, and ideas on how to implement evil player characters into their campaigns.
Publisher:
ISBN: 9780786918492
Category : Fantasy games
Languages : en
Pages : 0
Book Description
In this essential rule book, roleplaying gamers will discover histories of the Sith and other dark side sects, key descriptions of infamous dark side villains, and ideas on how to implement evil player characters into their campaigns.
Those Dark Places
Author: Jonathan Hicks
Publisher: Lulu.com
ISBN: 1847536697
Category : Fiction
Languages : en
Pages : 190
Book Description
Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence
Publisher: Lulu.com
ISBN: 1847536697
Category : Fiction
Languages : en
Pages : 190
Book Description
Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence
The Performance of Video Games
Author: Kelly I. Aliano
Publisher: McFarland
ISBN: 1476685495
Category : Games & Activities
Languages : en
Pages : 231
Book Description
When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.
Publisher: McFarland
ISBN: 1476685495
Category : Games & Activities
Languages : en
Pages : 231
Book Description
When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.
Lunabean's Star Wars
Author: Allison Schubert
Publisher: Lunabean, LLC
ISBN: 097494839X
Category : Games & Activities
Languages : en
Pages : 163
Book Description
This extensive strategy guide includes both our Light Side and Dark Side KOTOR II Strategy guide. It will take you through the game as a Light or Dark Side Jedi. Comprehensive walkthrough and strategy guide, covering all levels and planets. 163 pages. 660 KB. In Adobe PDF format. Free Adobe Reader required, if you do not already have it. Lunabean's Star Wars Knights of the Old Republic II: The Sith Lords Walkthrough and Strategy Guide was written with one goal in mind: To get you through the game. This is a difficult task as how this game is played determines how the game plays out. For example, you will often have to choose sides through the game. If you choose to help a certain group, your tasks will be different than had you have chosen to help the other group. For that reason, this COMBO guide contains both the Light Side and the Dark Side versions of our Guide.
Publisher: Lunabean, LLC
ISBN: 097494839X
Category : Games & Activities
Languages : en
Pages : 163
Book Description
This extensive strategy guide includes both our Light Side and Dark Side KOTOR II Strategy guide. It will take you through the game as a Light or Dark Side Jedi. Comprehensive walkthrough and strategy guide, covering all levels and planets. 163 pages. 660 KB. In Adobe PDF format. Free Adobe Reader required, if you do not already have it. Lunabean's Star Wars Knights of the Old Republic II: The Sith Lords Walkthrough and Strategy Guide was written with one goal in mind: To get you through the game. This is a difficult task as how this game is played determines how the game plays out. For example, you will often have to choose sides through the game. If you choose to help a certain group, your tasks will be different than had you have chosen to help the other group. For that reason, this COMBO guide contains both the Light Side and the Dark Side versions of our Guide.
Casting Light on the Dark Side of Brain Imaging
Author: Amir Raz
Publisher: Academic Press
ISBN: 0128163097
Category : Psychology
Languages : en
Pages : 206
Book Description
Most people find colorful brain scans highly compelling—and yet, many experts don't. This discrepancy begs the question: What can we learn from neuroimaging? Is brain information useful in fields such as psychiatry, law, or education? How do neuroscientists create brain activation maps and why do we admire them? Casting Light on The Dark Side of Brain Imaging tackles these questions through a critical and constructive lens—separating fruitful science from misleading neuro-babble. In a breezy writing style accessible to a wide readership, experts from across the brain sciences offer their uncensored thoughts to help advance brain research and debunk the craze for reductionist, headline-grabbing neuroscience. This collection of short, enlightening essays is suitable for anyone interested in brain science, from students to professionals. Together, we take a hard look at the science behind brain imaging and outline why this technique remains promising despite its seldom-discussed shortcomings. - Challenges the tendency toward neuro-reductionism - Deconstructs hype through a critical yet constructive lens - Unveils the nature of brain imaging data - Explores emerging brain technologies and future directions - Features a non-technical and accessible writing style
Publisher: Academic Press
ISBN: 0128163097
Category : Psychology
Languages : en
Pages : 206
Book Description
Most people find colorful brain scans highly compelling—and yet, many experts don't. This discrepancy begs the question: What can we learn from neuroimaging? Is brain information useful in fields such as psychiatry, law, or education? How do neuroscientists create brain activation maps and why do we admire them? Casting Light on The Dark Side of Brain Imaging tackles these questions through a critical and constructive lens—separating fruitful science from misleading neuro-babble. In a breezy writing style accessible to a wide readership, experts from across the brain sciences offer their uncensored thoughts to help advance brain research and debunk the craze for reductionist, headline-grabbing neuroscience. This collection of short, enlightening essays is suitable for anyone interested in brain science, from students to professionals. Together, we take a hard look at the science behind brain imaging and outline why this technique remains promising despite its seldom-discussed shortcomings. - Challenges the tendency toward neuro-reductionism - Deconstructs hype through a critical yet constructive lens - Unveils the nature of brain imaging data - Explores emerging brain technologies and future directions - Features a non-technical and accessible writing style
The Lying Game
Author: Ruth Ware
Publisher: Simon and Schuster
ISBN: 1501156195
Category : Fiction
Languages : en
Pages : 416
Book Description
Praise for Ruth Ware’s instant New York Times, USA TODAY, and Los Angeles Times bestseller: “So many questions....Until the very last page! Needless to say, I could not put this book down!” —Reese Witherspoon “Once again the author of The Woman in Cabin 10 delivers mega-chills.” —People “Missing Big Little Lies? Dig into this psychological thriller about whether you can really trust your nearest and dearest.” —Cosmopolitan From the instant New York Times bestselling author of blockbuster thrillers In a Dark, Dark Wood and The Woman in Cabin 10 comes a chilling new novel of friendship, secrets, and the dangerous games teenaged girls play. On a cool June morning, a woman is walking her dog in the idyllic coastal village of Salten, along a tidal estuary known as the Reach. Before she can stop him, the dog charges into the water to retrieve what first appears to be a wayward stick, but to her horror, turns out to be something much more sinister… The next morning, three women in and around London—Fatima, Thea, and Isa—receive the text they had always hoped would never come, from the fourth in their formerly inseparable clique, Kate, that says only, “I need you.” The four girls were best friends at Salten, a second-rate boarding school set near the cliffs of the English Channel. Each different in their own way, the four became inseparable and were notorious for playing the Lying Game, telling lies at every turn to both fellow boarders and faculty. But their little game had consequences, and as the four converge in present-day Salten, they realize their shared past was not as safely buried as they had once hoped… Atmospheric, twisty, and with just the right amount of chill to keep you wrong-footed, The Lying Game is told in Ruth Ware’s signature suspenseful style, lending itself to becoming another unputdownable thriller from the Agatha Christie of our time.
Publisher: Simon and Schuster
ISBN: 1501156195
Category : Fiction
Languages : en
Pages : 416
Book Description
Praise for Ruth Ware’s instant New York Times, USA TODAY, and Los Angeles Times bestseller: “So many questions....Until the very last page! Needless to say, I could not put this book down!” —Reese Witherspoon “Once again the author of The Woman in Cabin 10 delivers mega-chills.” —People “Missing Big Little Lies? Dig into this psychological thriller about whether you can really trust your nearest and dearest.” —Cosmopolitan From the instant New York Times bestselling author of blockbuster thrillers In a Dark, Dark Wood and The Woman in Cabin 10 comes a chilling new novel of friendship, secrets, and the dangerous games teenaged girls play. On a cool June morning, a woman is walking her dog in the idyllic coastal village of Salten, along a tidal estuary known as the Reach. Before she can stop him, the dog charges into the water to retrieve what first appears to be a wayward stick, but to her horror, turns out to be something much more sinister… The next morning, three women in and around London—Fatima, Thea, and Isa—receive the text they had always hoped would never come, from the fourth in their formerly inseparable clique, Kate, that says only, “I need you.” The four girls were best friends at Salten, a second-rate boarding school set near the cliffs of the English Channel. Each different in their own way, the four became inseparable and were notorious for playing the Lying Game, telling lies at every turn to both fellow boarders and faculty. But their little game had consequences, and as the four converge in present-day Salten, they realize their shared past was not as safely buried as they had once hoped… Atmospheric, twisty, and with just the right amount of chill to keep you wrong-footed, The Lying Game is told in Ruth Ware’s signature suspenseful style, lending itself to becoming another unputdownable thriller from the Agatha Christie of our time.
The Dark and the Light
Author: Kerstin Hau
Publisher: NorthSouth Books
ISBN: 0735843856
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
In the land of darkness lives a shaggy but lovable creature. He is pining away because he has lost his home and has lived in the dark ever since. One day, the shaggy creature is overcome with curiosity and ventures out to the edge of the darkness. There, bathed in sunlight and bright colors, lives a very different and gentle creature. The two inhabitants of these different world become friends, and with his new friend, the shaggy creature overcomes his loss and finds his way back to the world of color. A quietly poetic story, told by Kerstin Hau, which gives hope and courage in difficult times. With contrasting imagery by Julie Völk, this book shows that life can be light, colorful, black, grey, and everything in between.
Publisher: NorthSouth Books
ISBN: 0735843856
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
In the land of darkness lives a shaggy but lovable creature. He is pining away because he has lost his home and has lived in the dark ever since. One day, the shaggy creature is overcome with curiosity and ventures out to the edge of the darkness. There, bathed in sunlight and bright colors, lives a very different and gentle creature. The two inhabitants of these different world become friends, and with his new friend, the shaggy creature overcomes his loss and finds his way back to the world of color. A quietly poetic story, told by Kerstin Hau, which gives hope and courage in difficult times. With contrasting imagery by Julie Völk, this book shows that life can be light, colorful, black, grey, and everything in between.
Game On, Hollywood!
Author: Gretchen Papazian
Publisher: McFarland
ISBN: 1476601852
Category : Games & Activities
Languages : en
Pages : 233
Book Description
The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).
Publisher: McFarland
ISBN: 1476601852
Category : Games & Activities
Languages : en
Pages : 233
Book Description
The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).