Author: Felix Reer
Publisher: Frontiers Media SA
ISBN: 2832543367
Category : Science
Languages : en
Pages : 199
Book Description
The dark and the light side of gaming
Author: Felix Reer
Publisher: Frontiers Media SA
ISBN: 2832543367
Category : Science
Languages : en
Pages : 199
Book Description
Publisher: Frontiers Media SA
ISBN: 2832543367
Category : Science
Languages : en
Pages : 199
Book Description
Lucifer's Light, Dark, And Gray Sided Book
Author: Lucifer Jeremy Damuel White
Publisher: Lucifer Jeremy Damuel White
ISBN:
Category : Social Science
Languages : en
Pages : 111
Book Description
A book presenting three sides to many different topics and subjects. First the light side of a thing (the positive in general), then the dark side of a thing, and then the grayer side of that topic. It goes off of the Christian Satanic concept that being one sided is a narrow way of thinking. This is a sort of religious presentation that covers the three sides to any given thing. The second part of this book (at about halfway through) is hand written. After that, the topics are more quickly covered. This book is for anyone at all interested in gray sided things– including duality, split/ multiple perspectives, and similar things.
Publisher: Lucifer Jeremy Damuel White
ISBN:
Category : Social Science
Languages : en
Pages : 111
Book Description
A book presenting three sides to many different topics and subjects. First the light side of a thing (the positive in general), then the dark side of a thing, and then the grayer side of that topic. It goes off of the Christian Satanic concept that being one sided is a narrow way of thinking. This is a sort of religious presentation that covers the three sides to any given thing. The second part of this book (at about halfway through) is hand written. After that, the topics are more quickly covered. This book is for anyone at all interested in gray sided things– including duality, split/ multiple perspectives, and similar things.
User-Avatar Bond: Risk and Opportunities in Gaming and Beyond
Author: Vasileios Stavropoulos
Publisher: Frontiers Media SA
ISBN: 2889763668
Category : Science
Languages : en
Pages : 179
Book Description
Publisher: Frontiers Media SA
ISBN: 2889763668
Category : Science
Languages : en
Pages : 179
Book Description
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives
Author: Valentine, Keri Duncan
Publisher: IGI Global
ISBN: 1522502629
Category : Computers
Languages : en
Pages : 491
Book Description
With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.
Publisher: IGI Global
ISBN: 1522502629
Category : Computers
Languages : en
Pages : 491
Book Description
With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.
Those Dark Places
Author: Jonathan Hicks
Publisher: Lulu.com
ISBN: 1847536697
Category : Fiction
Languages : en
Pages : 190
Book Description
Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence
Publisher: Lulu.com
ISBN: 1847536697
Category : Fiction
Languages : en
Pages : 190
Book Description
Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence
Myth, Media, and Culture in Star Wars
Author: Douglas Brode
Publisher: Scarecrow Press
ISBN: 0810885123
Category : Performing Arts
Languages : en
Pages : 207
Book Description
In 1977, Star Wars blazed across the screen to become one of the highest grossing and most beloved movies of all time. It was followed by two sequels and three prequels, all of which became blockbusters. Comic books, novels, graphic novels, and magazines devoted to the films have added to the mythology of George Lucas’s creation. Despite the impact of the franchise on popular culture, however, discussion of the films from a scholarly perspective has not kept pace with the films. In Myth, Media, and Culture in Star Wars: An Anthology, Douglas Brode and Leah Deyneka have assembled an intriguing collection of essays addressing the influences that shaped the films, as well as the impact the franchise has had on popular culture. Contributors to this volume discuss the Star Wars universe and what its connection to various cultural touchstones—from fairy tales and Joseph Campbell to Disneyland and Marvel comics—mean to viewers. Essays examine the films in the franchise as well as incarnations of the Star Wars universe in video games, comic books, and television programs, including the films’ influence on new generations of filmmakers. A companion volume to Sex, Politics, and Culture in Star Wars, Myth, Media, and Culture in Star Wars is a diverse collection of criticism that investigates the dynamic force that Star Wars has become in popular culture, from every imaginable angle.
Publisher: Scarecrow Press
ISBN: 0810885123
Category : Performing Arts
Languages : en
Pages : 207
Book Description
In 1977, Star Wars blazed across the screen to become one of the highest grossing and most beloved movies of all time. It was followed by two sequels and three prequels, all of which became blockbusters. Comic books, novels, graphic novels, and magazines devoted to the films have added to the mythology of George Lucas’s creation. Despite the impact of the franchise on popular culture, however, discussion of the films from a scholarly perspective has not kept pace with the films. In Myth, Media, and Culture in Star Wars: An Anthology, Douglas Brode and Leah Deyneka have assembled an intriguing collection of essays addressing the influences that shaped the films, as well as the impact the franchise has had on popular culture. Contributors to this volume discuss the Star Wars universe and what its connection to various cultural touchstones—from fairy tales and Joseph Campbell to Disneyland and Marvel comics—mean to viewers. Essays examine the films in the franchise as well as incarnations of the Star Wars universe in video games, comic books, and television programs, including the films’ influence on new generations of filmmakers. A companion volume to Sex, Politics, and Culture in Star Wars, Myth, Media, and Culture in Star Wars is a diverse collection of criticism that investigates the dynamic force that Star Wars has become in popular culture, from every imaginable angle.
Computer Gaming World
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 494
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 494
Book Description
The Star Trek Universe
Author: Douglas Brode
Publisher: Rowman & Littlefield
ISBN: 1442249862
Category : Performing Arts
Languages : en
Pages : 235
Book Description
As one of the most influential shows of all time, Star Trek continues to engage fans around the world. But its cultural impact has grown far beyond the scope of the original seventy-nine episodes. The show spawned an unprecedented progeny, beginning with Star Trek: The Next Generation, followed by three additional series of space exploration. Film versions featuring Captain Kirk, Mr. Spock, and other original crew members first appeared in 1979, followed by a number of successful sequels and ultimately a reboot of the original show. From the modest ambitions of the show’s creator, Gene Roddenberry, Star Trek gradually transformed into a true franchise, an expanded universe that continues to grow. In The Star Trek Universe: Franchising the Final Frontier, Douglas and Shea T. Brode have collected several essays that examine the many incarnations that have arisen since the original program concluded its run in 1969. Every aspect of media into which Star Trek has penetrated is covered in this collection: the four television shows, literature, toys, games, and the big screen reboot of the original series featuring the Enterprise and her crew. Essays address a number of elements, particularly how the franchise has had an impact on gaming, fandom, and even technology. Other essays consider how race, gender, and sexuality have been addressed by the various shows and films. After a half century of boldly exploring topical issues that concern all of humanity, Star Trek warrants serious attention—now more than ever. Looking beyond the entertainment value of its many versions, The Star Trek Universe—a companion volume to Gene Roddenberry’s Star Trek—offers provocative essays that will engage scholars of gender studies, race studies, religion, history, and popular culture, not to mention the show’s legions of fans around the planet.
Publisher: Rowman & Littlefield
ISBN: 1442249862
Category : Performing Arts
Languages : en
Pages : 235
Book Description
As one of the most influential shows of all time, Star Trek continues to engage fans around the world. But its cultural impact has grown far beyond the scope of the original seventy-nine episodes. The show spawned an unprecedented progeny, beginning with Star Trek: The Next Generation, followed by three additional series of space exploration. Film versions featuring Captain Kirk, Mr. Spock, and other original crew members first appeared in 1979, followed by a number of successful sequels and ultimately a reboot of the original show. From the modest ambitions of the show’s creator, Gene Roddenberry, Star Trek gradually transformed into a true franchise, an expanded universe that continues to grow. In The Star Trek Universe: Franchising the Final Frontier, Douglas and Shea T. Brode have collected several essays that examine the many incarnations that have arisen since the original program concluded its run in 1969. Every aspect of media into which Star Trek has penetrated is covered in this collection: the four television shows, literature, toys, games, and the big screen reboot of the original series featuring the Enterprise and her crew. Essays address a number of elements, particularly how the franchise has had an impact on gaming, fandom, and even technology. Other essays consider how race, gender, and sexuality have been addressed by the various shows and films. After a half century of boldly exploring topical issues that concern all of humanity, Star Trek warrants serious attention—now more than ever. Looking beyond the entertainment value of its many versions, The Star Trek Universe—a companion volume to Gene Roddenberry’s Star Trek—offers provocative essays that will engage scholars of gender studies, race studies, religion, history, and popular culture, not to mention the show’s legions of fans around the planet.
Breakout: How Atari 8-Bit Computers Defined a Generation
Author: Jamie Lendino
Publisher: Ziff Davis
ISBN: 0692851275
Category : Computers
Languages : en
Pages : 291
Book Description
Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computing. Breakout: How Atari 8-Bit Computers Defined a Generation is the first book to cover what made Atari's groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community. For those of us coming of "gaming age" in the 80s, Atari games were simply amazing—and you'll find out what made over 100 titles so much fun to play. Breakout also explores the Atari 8-bit platform as it stands today, with a robust enthusiast and modding community, the increasing value of Atari computers and peripherals, and how to get started with one now or get your old one working again.
Publisher: Ziff Davis
ISBN: 0692851275
Category : Computers
Languages : en
Pages : 291
Book Description
Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computing. Breakout: How Atari 8-Bit Computers Defined a Generation is the first book to cover what made Atari's groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community. For those of us coming of "gaming age" in the 80s, Atari games were simply amazing—and you'll find out what made over 100 titles so much fun to play. Breakout also explores the Atari 8-bit platform as it stands today, with a robust enthusiast and modding community, the increasing value of Atari computers and peripherals, and how to get started with one now or get your old one working again.
The Dark Side Sourcebook
Author: Bill Slavicsek
Publisher:
ISBN: 9780786918492
Category : Fantasy games
Languages : en
Pages : 0
Book Description
In this essential rule book, roleplaying gamers will discover histories of the Sith and other dark side sects, key descriptions of infamous dark side villains, and ideas on how to implement evil player characters into their campaigns.
Publisher:
ISBN: 9780786918492
Category : Fantasy games
Languages : en
Pages : 0
Book Description
In this essential rule book, roleplaying gamers will discover histories of the Sith and other dark side sects, key descriptions of infamous dark side villains, and ideas on how to implement evil player characters into their campaigns.