Author: Celia Leofsy
Publisher:
ISBN: 9780992722012
Category : Children's stories
Languages : en
Pages : 218
Book Description
The Company of Goblins
Author: Celia Leofsy
Publisher:
ISBN: 9780992722012
Category : Children's stories
Languages : en
Pages : 218
Book Description
Publisher:
ISBN: 9780992722012
Category : Children's stories
Languages : en
Pages : 218
Book Description
Goblins
Author: Philip Reeve
Publisher: Scholastic UK
ISBN: 1407135333
Category : Juvenile Fiction
Languages : en
Pages : 218
Book Description
Always busy squabbling, the goblins who live in the great towers of Clovenstone spend all their time fighting and looting. Only clever young Skarper understands that dark magic created by a vanquished sorcerer is rising again. From the lands of men come fortune-seekers - and soon trolls, giants, cloud-maidens, swamp monsters, tree-warriors, humans and bloodthirsty goblins alike are swept into a fabulous magical conflict! Enter a wild world of magical creatures and heroic adventure in this thrilling new fantasy from the extraordinary imagination of Philip Reeve.
Publisher: Scholastic UK
ISBN: 1407135333
Category : Juvenile Fiction
Languages : en
Pages : 218
Book Description
Always busy squabbling, the goblins who live in the great towers of Clovenstone spend all their time fighting and looting. Only clever young Skarper understands that dark magic created by a vanquished sorcerer is rising again. From the lands of men come fortune-seekers - and soon trolls, giants, cloud-maidens, swamp monsters, tree-warriors, humans and bloodthirsty goblins alike are swept into a fabulous magical conflict! Enter a wild world of magical creatures and heroic adventure in this thrilling new fantasy from the extraordinary imagination of Philip Reeve.
Goblins in the Castle
Author: Bruce Coville
Publisher: Simon and Schuster
ISBN: 0671727117
Category : Juvenile Fiction
Languages : en
Pages : 224
Book Description
When William's new friend, Igor, accidentally releases a horde of goblins, the two must journey to Goblin Land to undo the damage.
Publisher: Simon and Schuster
ISBN: 0671727117
Category : Juvenile Fiction
Languages : en
Pages : 224
Book Description
When William's new friend, Igor, accidentally releases a horde of goblins, the two must journey to Goblin Land to undo the damage.
Goblins on the Prowl
Author: Bruce Coville
Publisher: Simon and Schuster
ISBN: 1481441280
Category : Juvenile Fiction
Languages : en
Pages : 234
Book Description
The stone toad is back! From the author of Diary of a Mad Brownie, this follow-up to the bestselling Goblins in the Castle blends laugh-out-loud humor with fantasy and edge-of-your-seat adventure. In the year since William and Fauna freed the goblins from imprisonment in Toad-in-a-Cage Castle, peace has reigned over both the human and goblin kingdoms. Then one cold night William receives a strange book from an unknown visitor, a book that leads him and Fauna to the mysterious stone toad that sits in the castle’s Great Hall. When an accidental spell brings the stone creature to life, the giant toad hops away—with William between its jaws! Fauna is no match for a ten-foot-tall frog made of rock, but she has magic—and a good amount of grit—on her side. Determined to save her friend, Fauna ventures forth on a journey through dangerous lands filled with fearsome giants, talking bears, and packs of rogue goblins. And in order to save William and reveal the mystery behind the stone toad, Fauna might have to divulge a secret that could turn her friends against her forever.
Publisher: Simon and Schuster
ISBN: 1481441280
Category : Juvenile Fiction
Languages : en
Pages : 234
Book Description
The stone toad is back! From the author of Diary of a Mad Brownie, this follow-up to the bestselling Goblins in the Castle blends laugh-out-loud humor with fantasy and edge-of-your-seat adventure. In the year since William and Fauna freed the goblins from imprisonment in Toad-in-a-Cage Castle, peace has reigned over both the human and goblin kingdoms. Then one cold night William receives a strange book from an unknown visitor, a book that leads him and Fauna to the mysterious stone toad that sits in the castle’s Great Hall. When an accidental spell brings the stone creature to life, the giant toad hops away—with William between its jaws! Fauna is no match for a ten-foot-tall frog made of rock, but she has magic—and a good amount of grit—on her side. Determined to save her friend, Fauna ventures forth on a journey through dangerous lands filled with fearsome giants, talking bears, and packs of rogue goblins. And in order to save William and reveal the mystery behind the stone toad, Fauna might have to divulge a secret that could turn her friends against her forever.
The Goblin Wood
Author: Hilari Bell
Publisher: Harper Collins
ISBN: 0061891002
Category : Juvenile Fiction
Languages : en
Pages : 388
Book Description
Makenna is a young hedge witch, forced to flee her village the day her mother is murdered for practicing magic. In the wilds of the forest, she forms an unexpected alliance with the mysterious goblins, and together they resolve to fight back against the humans and the cruel Decree of Bright Magic. But as Makenna grows more successful and her goblin army becomes stronger, her existence threatens the ruling Hierarchy's plans for the country. She evades every trap they set, until a young knight named Tobin comes to the Goblin Wood hoping to regain his lost honour. And each of them finds something else instead...
Publisher: Harper Collins
ISBN: 0061891002
Category : Juvenile Fiction
Languages : en
Pages : 388
Book Description
Makenna is a young hedge witch, forced to flee her village the day her mother is murdered for practicing magic. In the wilds of the forest, she forms an unexpected alliance with the mysterious goblins, and together they resolve to fight back against the humans and the cruel Decree of Bright Magic. But as Makenna grows more successful and her goblin army becomes stronger, her existence threatens the ruling Hierarchy's plans for the country. She evades every trap they set, until a young knight named Tobin comes to the Goblin Wood hoping to regain his lost honour. And each of them finds something else instead...
The Princess and the Goblin
Author: George MacDonald
Publisher:
ISBN:
Category : Fiction
Languages : en
Pages : 334
Book Description
A little princess is protected by her friend Curdie from the goblin miners who live beneath the castle. Copyright © Libri GmbH. All rights reserved.
Publisher:
ISBN:
Category : Fiction
Languages : en
Pages : 334
Book Description
A little princess is protected by her friend Curdie from the goblin miners who live beneath the castle. Copyright © Libri GmbH. All rights reserved.
Goblin Secrets
Author: William Alexander
Publisher: Hachette UK
ISBN: 1472109120
Category : Juvenile Fiction
Languages : en
Pages : 122
Book Description
Welcome to Zombay, a town full of mystery, magic and make-believe. Once upon a time, Rownie lived there with his mother and his older brother. But his mother drowned in the town's vast River; and then his brother vanished; so now Rownie runs through Zombay's riddlesome streets orphaned and all alone . . . alone except for Graba, the coddle-headed, chicken-legged witch who offers him shelter along with the other stray children she has collected - her Grubs. Rownie suspects that his brother's love of acting - which is severely outlawed in Zombay - led to his disappearance; so when Rownie encounters a theatrical troupe of goblins daring to perform a play for the townspeople (with masks and stage-tricks and everything!) he wonders whether they might hold the key to discovering what happened to his brother . . . and perhaps even help him find him again. Thus opens a dazzling heroic adventure - of immense love, loss and all-conquering courage - in which one boy's quest for the truth, leads him to learn his greatest power may lie in his mighty and boundless imagination . . .
Publisher: Hachette UK
ISBN: 1472109120
Category : Juvenile Fiction
Languages : en
Pages : 122
Book Description
Welcome to Zombay, a town full of mystery, magic and make-believe. Once upon a time, Rownie lived there with his mother and his older brother. But his mother drowned in the town's vast River; and then his brother vanished; so now Rownie runs through Zombay's riddlesome streets orphaned and all alone . . . alone except for Graba, the coddle-headed, chicken-legged witch who offers him shelter along with the other stray children she has collected - her Grubs. Rownie suspects that his brother's love of acting - which is severely outlawed in Zombay - led to his disappearance; so when Rownie encounters a theatrical troupe of goblins daring to perform a play for the townspeople (with masks and stage-tricks and everything!) he wonders whether they might hold the key to discovering what happened to his brother . . . and perhaps even help him find him again. Thus opens a dazzling heroic adventure - of immense love, loss and all-conquering courage - in which one boy's quest for the truth, leads him to learn his greatest power may lie in his mighty and boundless imagination . . .
Of Goblins and Gold
Author: Emma Hamm
Publisher:
ISBN: 9781733558235
Category :
Languages : en
Pages : 242
Book Description
To save her sister, she must beat a goblin at his own game... Freya knows the sound of goblin bells. She knows to move to the side of the road and let them pass. Never buy any of their wares. And above all else, never make a deal with the monstrous beasts. But when her sister takes a necklace and is kidnapped, Freya knows there is no other choice. She must journey to the realm of the fae where the Goblin King himself has stolen her sister. Once there, she must perform four tasks to save the only family she has left. The Goblin King won't make this easy, however. He always seems one step ahead of her. To defeat him, she'll have to put everything on the line. Even her heart. Fan of Sarah J. Maas and Ursula K. Le Guin will be left guessing at every turn! Scroll up and one click to get tricked by the fae right alongside Freya in this Labyrinth-inspired fantasy today!
Publisher:
ISBN: 9781733558235
Category :
Languages : en
Pages : 242
Book Description
To save her sister, she must beat a goblin at his own game... Freya knows the sound of goblin bells. She knows to move to the side of the road and let them pass. Never buy any of their wares. And above all else, never make a deal with the monstrous beasts. But when her sister takes a necklace and is kidnapped, Freya knows there is no other choice. She must journey to the realm of the fae where the Goblin King himself has stolen her sister. Once there, she must perform four tasks to save the only family she has left. The Goblin King won't make this easy, however. He always seems one step ahead of her. To defeat him, she'll have to put everything on the line. Even her heart. Fan of Sarah J. Maas and Ursula K. Le Guin will be left guessing at every turn! Scroll up and one click to get tricked by the fae right alongside Freya in this Labyrinth-inspired fantasy today!
Dance of the Goblins
Author: Jaq D Hawkins
Publisher: Goblin Trilogy
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Discover a dark world where legends begin and natural magic reigns They say that the earth shifts on its axis every 200,000 years... When the planet shifted, most of the surface dwellers were destroyed. The few pockets of survivors were left without technology and little supplies, but they built a simple feudal society on the rubble of the city. Meanwhile the creatures in the deep places moved closer to the surface, taking over the old underground transport tunnels abandoned by the humans. Their own Shamanic way of life had survived only by staying out of sight of the humans who habitually killed what they did not understand. Five generations of humans passed and the descendants of survivors settled into a way of life that was simple but satisfying, until one day a man wandered into one of the old tunnels...
Publisher: Goblin Trilogy
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Discover a dark world where legends begin and natural magic reigns They say that the earth shifts on its axis every 200,000 years... When the planet shifted, most of the surface dwellers were destroyed. The few pockets of survivors were left without technology and little supplies, but they built a simple feudal society on the rubble of the city. Meanwhile the creatures in the deep places moved closer to the surface, taking over the old underground transport tunnels abandoned by the humans. Their own Shamanic way of life had survived only by staying out of sight of the humans who habitually killed what they did not understand. Five generations of humans passed and the descendants of survivors settled into a way of life that was simple but satisfying, until one day a man wandered into one of the old tunnels...
City of Goblins (In the System Book #1)
Author: Petr Zhgulyov
Publisher:
ISBN: 9788076192201
Category :
Languages : en
Pages : 450
Book Description
Ivan Susanin, a typical guy and unemployed techie, is initiated by the System and transported, together with a thousand other players, to an unknown location beyond Earth. Ivan has an interface, a spear, and basic weapon skills. All he has to do to return to Earth is complete a simple quest and reach the second level. But experience points are only awarded for kills in this game, and the clock is ticking. Whoever doesn't score within 24 hours will remain in the location forever.The game takes places in the ruins of a massive city, where the undead lurk in the central districts and the outskirts are raided by the descendants of past owners. The undead are strong, while the goblins rarely move around alone and aren't worth much XP. The most valuable prey under these conditions are formal allies, i.e. the other players. If a player is capable of killing a fellow human, of course. Even if they aren't planning to go against their own nature by murdering innocents, who said that they will have a choice? It's kill or be killed!Those who complete the quest will be returned to Earth, where they can rest and prepare for the next attempt. Beyond the local objective is also a global one. In the center of the city stands a temple to a fallen god, and until one of the players captures the Altar, the mission will be repeated again and again. But when all you're holding is a spear, your allies can't be trusted, and resurrection is nearly impossible, this isn't much more than a delayed death sentence...For the first seven players, who become the Earth Gods, this mission is a chance to rapidly gain power and take charge of a united Pantheon. A chance to escape death and protect our world from invasion. Although there is only one altar and the Gods make others do their work. Ivan must make a choice and decide whose pawn he will become. Or should he take a risk, refuse their patronage and keep his options open?
Publisher:
ISBN: 9788076192201
Category :
Languages : en
Pages : 450
Book Description
Ivan Susanin, a typical guy and unemployed techie, is initiated by the System and transported, together with a thousand other players, to an unknown location beyond Earth. Ivan has an interface, a spear, and basic weapon skills. All he has to do to return to Earth is complete a simple quest and reach the second level. But experience points are only awarded for kills in this game, and the clock is ticking. Whoever doesn't score within 24 hours will remain in the location forever.The game takes places in the ruins of a massive city, where the undead lurk in the central districts and the outskirts are raided by the descendants of past owners. The undead are strong, while the goblins rarely move around alone and aren't worth much XP. The most valuable prey under these conditions are formal allies, i.e. the other players. If a player is capable of killing a fellow human, of course. Even if they aren't planning to go against their own nature by murdering innocents, who said that they will have a choice? It's kill or be killed!Those who complete the quest will be returned to Earth, where they can rest and prepare for the next attempt. Beyond the local objective is also a global one. In the center of the city stands a temple to a fallen god, and until one of the players captures the Altar, the mission will be repeated again and again. But when all you're holding is a spear, your allies can't be trusted, and resurrection is nearly impossible, this isn't much more than a delayed death sentence...For the first seven players, who become the Earth Gods, this mission is a chance to rapidly gain power and take charge of a united Pantheon. A chance to escape death and protect our world from invasion. Although there is only one altar and the Gods make others do their work. Ivan must make a choice and decide whose pawn he will become. Or should he take a risk, refuse their patronage and keep his options open?