The History of the Future

The History of the Future PDF Author: Blake J. Harris
Publisher: HarperCollins
ISBN: 0062455982
Category : Technology & Engineering
Languages : en
Pages : 466

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Book Description
The dramatic, larger-than-life true story behind the founding of Oculus and its quest for virtual reality, by the bestselling author of Console Wars. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry. From iconic books like Neuromancer to blockbuster films like The Matrix, virtual reality has long been hailed as the ultimate technology. But outside of a few research labs and military training facilities, this tantalizing vision of the future was nothing but science fiction. Until 2012, when Oculus founder Palmer Luckey—then just a rebellious teenage dreamer living alone in a camper trailer—invents a device that has the potential to change everything. With the help of a videogame legend, a serial entrepreneur and many other colorful characters, Luckey’s scrappy startup kickstarts a revolution and sets out to bring VR to the masses. As with most underdog stories, things don’t quite go according to plan. But what happens next turns out to be the ultimate entrepreneurial journey: a tale of battles won and lost, lessons learned and neverending twists and turns—including an unlikely multi-billion-dollar acquisition by Facebook’s Mark Zuckerberg, which shakes up the landscape in Silicon Valley and gives Oculus the chance to forever change our reality. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry.

The History of the Future

The History of the Future PDF Author: Blake J. Harris
Publisher: HarperCollins
ISBN: 0062455982
Category : Technology & Engineering
Languages : en
Pages : 466

Get Book Here

Book Description
The dramatic, larger-than-life true story behind the founding of Oculus and its quest for virtual reality, by the bestselling author of Console Wars. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry. From iconic books like Neuromancer to blockbuster films like The Matrix, virtual reality has long been hailed as the ultimate technology. But outside of a few research labs and military training facilities, this tantalizing vision of the future was nothing but science fiction. Until 2012, when Oculus founder Palmer Luckey—then just a rebellious teenage dreamer living alone in a camper trailer—invents a device that has the potential to change everything. With the help of a videogame legend, a serial entrepreneur and many other colorful characters, Luckey’s scrappy startup kickstarts a revolution and sets out to bring VR to the masses. As with most underdog stories, things don’t quite go according to plan. But what happens next turns out to be the ultimate entrepreneurial journey: a tale of battles won and lost, lessons learned and neverending twists and turns—including an unlikely multi-billion-dollar acquisition by Facebook’s Mark Zuckerberg, which shakes up the landscape in Silicon Valley and gives Oculus the chance to forever change our reality. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry.

Oculus

Oculus PDF Author: Sally Wen Mao
Publisher: Graywolf Press
ISBN: 1555978746
Category : Poetry
Languages : en
Pages : 132

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Book Description
FINALIST FOR THE LOS ANGELES TIMES BOOK PRIZE FOR POETRY A brilliant second collection by Sally Wen Mao on the violence of the spectacle—starring the film legend Anna May Wong In Oculus, Sally Wen Mao explores exile not just as a matter of distance and displacement but as a migration through time and a reckoning with technology. The title poem follows a nineteen-year-old girl in Shanghai who uploaded her suicide onto Instagram. Other poems cross into animated worlds, examine robot culture, and haunt a necropolis for electronic waste. A fascinating sequence spanning the collection speaks in the voice of the international icon and first Chinese American movie star Anna May Wong, who travels through the history of cinema with a time machine, even past her death and into the future of film, where she finds she has no progeny. With a speculative imagination and a sharpened wit, Mao powerfully confronts the paradoxes of seeing and being seen, the intimacies made possible and ruined by the screen, and the many roles and representations that women of color are made to endure in order to survive a culture that seeks to consume them.

Santiago Calatrava: Oculus

Santiago Calatrava: Oculus PDF Author: Paul Goldberger
Publisher:
ISBN: 9781614286295
Category : Railroad stations
Languages : en
Pages : 0

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Book Description
As one of the biggest names in contemporary architecture, engineer-cum-architect Santiago Calatrava is internationally famous for the conception and masterful execution of structures akin to high art. Taking inspiration from nature, his work mimics the shapes and motions of organic entities, as can be witnessed in the Turning Torso skyscraper in Sweden, the Milwaukee Art Museum in Wisconsin, and the recently completed World Trade Center Transportation Hub in downtown Manhattan. This elegant and graceful structure, derived from some of Calatrava's work as a painter and sculptor, is likened to a bird taking flight, a phoenix rising from the ashes of 9/11. With original texts from the man behind the Oculus, legendary New Yorker architectural critic Paul Goldberger, and George Deodatis, Columbia University's department chair of Civil Engineering, 'Santiago Calatrava: Oculus' is the authority on the already-iconic building, sure to be canonized as one of the most beautiful public buildings of the twenty-first century.

Architecture/Astrology

Architecture/Astrology PDF Author: Dan Graham
Publisher:
ISBN: 9783863355449
Category : Astrology and architecture
Languages : en
Pages : 0

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Book Description
Tiré du site Internet de la Buchhandlung Walther König: "Dan Graham and Jessica Russell's playful yet thorough "Architecture/Astrology" considers some of the most important and innovative figures in the world of architecture from an angle few would expect: their star signs. Originally published as a column for Domus magazine, Graham and Russell's book integrates critical analysis with astrology and mythology to offer alternative perspectives on the work and personalities of artist/architects including Frank Gehry (a restless, dreamy Pisces), Eero Saarinen (a dynamic, dramatic Leo) and Le Corbusier (a logical, balanced Libra). With accompanying illustrations by Mieko Meguro, Architecture/Astrology resembles the best sort of architect, one who is at once rigorous and whimsical, with his feet on the ground and his head in the clouds."

Mastering Oculus Rift Development

Mastering Oculus Rift Development PDF Author: Jack Donovan
Publisher: Packt Publishing Ltd
ISBN: 1786461781
Category : Computers
Languages : en
Pages : 299

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Book Description
Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Create immersive 3D games especially designed for the Oculus Rift platform Build complex realistic virtual reality (VR) games with the Unity Engine Create striking VR environments with advanced graphical techniques Who This Book Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion. What You Will Learn Increase immersion with 3D audio and intuitive interfaces Create group VR experiences using multi-player networking Design fun and engaging mechanics that utilize VR principles Explore the best ways to navigate and interact using the Oculus Rift Design intuitive ways to navigate and interact with scenes in VR Add stunning realism to a scene with three-dimensional audio Invent mechanics and features that take full advantage of VR hardware In Detail Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you'll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you'll have everything you need to bring your ideas into a new reality. Style and approach This book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.

Oculus

Oculus PDF Author: Adnan Morshed
Publisher:
ISBN: 9789845061155
Category : Bangladesh
Languages : en
Pages : 0

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Book Description


New York's New Edge

New York's New Edge PDF Author: David Halle
Publisher: University of Chicago Press
ISBN: 022603254X
Category : Social Science
Languages : en
Pages : 472

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Book Description
The story of New York’s west side no longer stars the Sharks and the Jets. Instead it’s a story of urban transformation, cultural shifts, and an expanding contemporary art scene. The Chelsea Gallery District has become New York’s most dominant neighborhood for contemporary art, and the streets of the west side are filled with gallery owners, art collectors, and tourists. Developments like the High Line, historical preservation projects like the Gansevoort Market, the Chelsea galleries, and plans for megaprojects like the Hudson Yards Development have redefined what is now being called the “Far West Side” of Manhattan. David Halle and Elisabeth Tiso offer a deep analysis of the transforming district in New York’s New Edge, and the result is a new understanding of how we perceive and interpret culture and the city in New York’s gallery district. From individual interviews with gallery owners to the behind-the-scenes politics of preservation initiatives and megaprojects, the book provides an in-depth account of the developments, obstacles, successes, and failures of the area and the factors that have contributed to them.

Where Are the Women Architects?

Where Are the Women Architects? PDF Author: Despina Stratigakos
Publisher: Princeton University Press
ISBN: 1400880297
Category : Architecture
Languages : en
Pages : 129

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Book Description
A timely and important search for architecture's missing women For a century and a half, women have been proving their passion and talent for building and, in recent decades, their enrollment in architecture schools has soared. Yet the number of women working as architects remains stubbornly low, and the higher one looks in the profession, the scarcer women become. Law and medicine, two equally demanding and traditionally male professions, have been much more successful in retaining and integrating women. So why do women still struggle to keep a toehold in architecture? Where Are the Women Architects? tells the story of women's stagnating numbers in a profession that remains a male citadel, and explores how a new generation of activists is fighting back, grabbing headlines, and building coalitions that promise to bring about change. Despina Stratigakos's provocative examination of the past, current, and potential future roles of women in the profession begins with the backstory, revealing how the field has dodged the question of women's absence since the nineteenth century. It then turns to the status of women in architecture today, and the serious, entrenched hurdles they face. But the story isn't without hope, and the book documents the rise of new advocates who are challenging the profession's boys' club, from its male-dominated elite prizes to the erasure of women architects from Wikipedia. These advocates include Stratigakos herself and here she also tells the story of her involvement in the controversial creation of Architect Barbie. Accessible, frank, and lively, Where Are the Women Architects? will be a revelation for readers far beyond the world of architecture.

A Country of Cities

A Country of Cities PDF Author: Vishaan Chakrabarti
Publisher:
ISBN: 9781935202172
Category : Political Science
Languages : en
Pages : 251

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Book Description
In A Country of Cities, author Vishaan Chakrabarti argues that well-designed cities are the key to solving America's great national challenges: environmental degradation, unsustainable consumption, economic stagnation, rising public health costs and decreased social mobility. If we develop them wisely in the future, our cities can be the force leading us into a new era of progressive and prosperous stewardship of our nation. In compelling chapters, Chakrabarti brings us a wealth of information about cities, suburbs and exurbs, looking at how they developed across the 50 states and their roles in prosperity and globalization, sustainability and resilience, and heath and joy. Counter to what you might think, American cities today are growing faster than their suburban counterparts for the first time since the 1920s. If we can intelligently increase the density of our cities as they grow and build the transit systems, schools, parks and other infrastructure to support them, Chakrabarti shows us how both job opportunities and an improved, sustainable environment are truly within our means. In this call for an urban America, he illustrates his argument with numerous infographics illustrating provocative statistics on issues as disparate as rising childhood obesity rates, ever-lengthening automobile commutes and government subsidies that favor highways over mass transit. The book closes with an eloquent manifesto that rallies us to build "a Country of Cities," to turn a country of highways, houses and hedges into a country of trains, towers and trees. Vishaan Chakrabarti is an architect, scholar and founder of PAU. PAU designs architecture that builds the physical, cultural, and economic networks of cities, with an emphasis on beauty, function and user experience. PAU simultaneously advances strategic urbanism projects in the form of master planning, tactical project advice and advocacy.

Learning Virtual Reality

Learning Virtual Reality PDF Author: Tony Parisi
Publisher: "O'Reilly Media, Inc."
ISBN: 149192280X
Category : Computers
Languages : en
Pages : 171

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Book Description
Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.